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For Javazon w/ lightning sunder charm - Anyone ever use Act 5 Frenzy merc with 2xPlagues instead of Act 2 Infinity Merc? Also, does the Lower Resist proc stack, meaning 2xPlagues= Level 24 LR ?
Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
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For Javazon w/ lightning sunder charm - Anyone ever use Act 5 Frenzy merc with 2xPlagues instead of Act 2 Infinity Merc? Also, does the Lower Resist proc stack, meaning 2xPlagues= Level 24 LR ?
Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
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The levels never stack. The proc chance does stack making it 40% 36% chance to cast when struck. Proc chances will be summed if they have the same trigger type (attack/striking/death/levelup), trigger the same skill, and the same skill level. If they have different skill levels they don't sum, they are calculated separately and can thus both go off individually. Ctc when struck also seems to follow that rule (calculated separately instead of summing chances).
Also, when it comes to on striking/attack effects for weapons (not the case you're asking about), proc chances never stack since on striking/attack is only relevant when you strike/attack with the weapon that has the proc. So the offhand's strike/attack proc is irrelevant when swinging with the main hand weapon, and vice versa.
See this excellent explanation from Schnorki:
post3109533.html#p3109533
EDIT: This post initially said the chances were summed to 40%, but upon further investigation, it seems the proc chances when struck don't sum, they are calculated indvidually. So both weapons provide 20%, so they can both go off, neither can go off, or either one can go off. The chance for at least one going off is (1 - (1 - 0.20) * (1 - 0.20)) = 0.36 = 36%. I have updated above accordingly.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
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My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
I only saw/read people using dual Plague merc for poison builds (as Conviction do not affect poison resist) or, sometimes, against Ubers (as Uber Mephisto's Conviction nullify Infinity 's Conviction)

I use Act 5 dual Plagues merc for Fire Claws druid and prefer it over Infinity on this build. Mainly because of double Cleansing aura. Wolf doesn't have Teleport and must rely on FRW and attack speed. The double Cleansing aura helps quickly remove curses and maintain constant attack speed, which is critically important for this build.
Additionally, without Teleport, the wolf cannot reposition an Infinity merc effectively, whereas the Act 5 merc is faster and more aggressive, especially with Hustle armor.
For Javazon, Act 5 dual Plagues merc is worse than Infinity merc because:
a) You have to wait for Lower Resist proc, while Infinity gives instant enemy resistance reduction
b) Javazon is a ranged char and doesn't get cursed as often, so the benefit of the Cleansing aura isn't as noticeable
Additionally, without Teleport, the wolf cannot reposition an Infinity merc effectively, whereas the Act 5 merc is faster and more aggressive, especially with Hustle armor.
For Javazon, Act 5 dual Plagues merc is worse than Infinity merc because:
a) You have to wait for Lower Resist proc, while Infinity gives instant enemy resistance reduction
b) Javazon is a ranged char and doesn't get cursed as often, so the benefit of the Cleansing aura isn't as noticeable
For most elemental builds, Infinity is superior.
I would use one or dual Plague for:
-Dragondin/Tesladin: Has its own Conviction aura and LR adds some -res for fire immunes.
-Lightning Strike Amazon: Is using self wield Infinity and LR adds some -res for lightning immunes.
-Rabies Druid/Poison Amazon: LR reduces Poison resistance.
-Fire/Cold Ironwolf mercenary: Really good weapon if you can't afford a facet sword. Lightning variant has Crescent Moon Runeword, which is way cheaper.
And any other build who wants the real nice high level Cleansing aura. Made in an etheral mythical/cryptic sword it deals good damage as well.
I used it for a while on a frostzon/strafezon hybrid, together with a Last Wish, worked very well. My trapsin used a dual Plague barb until she got her Infinity merc.
Main advantage of a barb merc over a desert guy is his speed. Once Frenzy kicks in, this guy zooms. If you are using Enigma, you can reposition the merc by yourself.
-Resistance from items is applied 100%, so you should get your hands on a Griffon's Eye and/or Thunderstroke, which are, if you are playing solo, hard to come by of course.
I would use one or dual Plague for:
-Dragondin/Tesladin: Has its own Conviction aura and LR adds some -res for fire immunes.
-Lightning Strike Amazon: Is using self wield Infinity and LR adds some -res for lightning immunes.
-Rabies Druid/Poison Amazon: LR reduces Poison resistance.
-Fire/Cold Ironwolf mercenary: Really good weapon if you can't afford a facet sword. Lightning variant has Crescent Moon Runeword, which is way cheaper.
And any other build who wants the real nice high level Cleansing aura. Made in an etheral mythical/cryptic sword it deals good damage as well.
I used it for a while on a frostzon/strafezon hybrid, together with a Last Wish, worked very well. My trapsin used a dual Plague barb until she got her Infinity merc.
Main advantage of a barb merc over a desert guy is his speed. Once Frenzy kicks in, this guy zooms. If you are using Enigma, you can reposition the merc by yourself.
Against immunes, both Conviction and Lower Resist only work at 1/5 effectiveness. So if you are attacking a sundered mob, his resistance is 95-17 (from Conviction)=78. You are dealing only 22% of your lightning damage to him. Lower Resist from Plague is even weaker!
-Resistance from items is applied 100%, so you should get your hands on a Griffon's Eye and/or Thunderstroke, which are, if you are playing solo, hard to come by of course.
OP
DasNarf wrote: 9 months agoFor most elemental builds, Infinity is superior.
I would use one or dual Plague for:
-Dragondin/Tesladin: Has its own Conviction aura and LR adds some -res for fire immunes.
-Lightning Strike Amazon: Is using self wield Infinity and LR adds some -res for lightning immunes.
-Rabies Druid/Poison Amazon: LR reduces Poison resistance.
-Fire/Cold Ironwolf mercenary: Really good weapon if you can't afford a facet sword. Lightning variant has Crescent Moon Runeword, which is way cheaper.
And any other build who wants the real nice high level Cleansing aura. Made in an etheral mythical/cryptic sword it deals good damage as well.
I used it for a while on a frostzon/strafezon hybrid, together with a Last Wish, worked very well. My trapsin used a dual Plague barb until she got her Infinity merc.
Main advantage of a barb merc over a desert guy is his speed. Once Frenzy kicks in, this guy zooms. If you are using Enigma, you can reposition the merc by yourself.
Against immunes, both Conviction and Lower Resist only work at 1/5 effectiveness. So if you are attacking a sundered mob, his resistance is 95-17 (from Conviction)=78. You are dealing only 22% of your lightning damage to him. Lower Resist from Plague is even weaker!
-Resistance from items is applied 100%, so you should get your hands on a Griffon's Eye and/or Thunderstroke, which are, if you are playing solo, hard to come by of course.
I am playing solo, yes. Don't have Thunderstroke or Griffons eye yet, lol I wish.
Currently running Titans Revenge+ Stormshield w/ Um on main and CTA phaseblade+Spirit Monarch on swap. and "Ground" Spired Helm (with a perfect 60/15 roll to counter my lightning sunder which is a -89, lol). Lucky enough to have a bunch of Amber Charms w/ other affixes too.
Also have TGods and Razortail which are nice. Oh well, thanks for the info.
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Old topic but would dual Plague merc be a good idea for a Dream/Dream/Hand of Justice/Dragon paladin that already has Conviction as an active aura himself? thinking of making plagues just for that reason..
Yes.H3retic wrote: 7 hours agoOld topic but would dual Plague merc be a good idea for a Dream/Dream/Hand of Justice/Dragon paladin that already has Conviction as an active aura himself? thinking of making plagues just for that reason..
My Dragondin's Barb has Last Wish and Plague. Cleansing, Might, Lower Resist, Life Tap, Crushing Blow.
-> Perfect combo.
Don't build a A5 Plague merc for the Lower Resist proc but for the Cleansing aura.
Lower Resist wont proc often because A5 merc has a high defense because his Iron Skin.
But Cleansing aura is very pleasant.
As a melee paladin, I'd suggest you to not for for dual Plague but Plague with : Lawbringer or Last Wish or Grief or Azurewrath.
Lower Resist wont proc often because A5 merc has a high defense because his Iron Skin.
But Cleansing aura is very pleasant.
As a melee paladin, I'd suggest you to not for for dual Plague but Plague with : Lawbringer or Last Wish or Grief or Azurewrath.
My timezone is CET/UTC+1.
jav need Infinity, Plague cant win even if it is 100% on striking. not mention there is CB in Infinity.
===
As for another paladin question, will you consider use Iron Golem that has on struck Lower Resist? that you can have Infinity, Lower Resist and some aura. I usually use some yellow armor, probably , ig to trigger Lower Resist but it wont as good as we think.
H3retic
-=
As for the other thing , I dont feel Plague anything good for non poison build, kind of waste rune. You can use it to trade into better things.
--
Also you have to consider your use case, 1p or 8p, any other people case Lower Resist?
here is what I think,
1p => Infinity
7p friend group no resist=> you can use .
7p random group -> dont use
===
As for another paladin question, will you consider use Iron Golem that has on struck Lower Resist? that you can have Infinity, Lower Resist and some aura. I usually use some yellow armor, probably , ig to trigger Lower Resist but it wont as good as we think.
H3retic
-=
As for the other thing , I dont feel Plague anything good for non poison build, kind of waste rune. You can use it to trade into better things.
--
Also you have to consider your use case, 1p or 8p, any other people case Lower Resist?
here is what I think,
1p => Infinity
7p friend group no resist=> you can use .
7p random group -> dont use
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
i'm assuming you mean an Iron Golem from Metalgrid using Medusa's Gaze, i've tried making that thing work but without Enigma for Teleport and without making it out of an item that has resistances and some damage reduction, it just dies too easily, you have to babysit it constantly.. and takes up an amulet slot. (sure it has AR and all res)leox wrote: 6 hours agoAs for another paladin question, will you consider use Iron Golem that has on struck Lower Resist? that you can have Infinity, Lower Resist and some aura. I usually use some yellow armor, probably , ig to trigger Lower Resist but it wont as good as we think.
The Cleansing aura is nice, and the added Lower Resist ctc sounds like a nice bonus for a double electric/fire auradin. (also 25% chance of open wounds) i don't really care for the poison damage.
Last Wish sounds like a really good weapon to compliment it, but jesus that thing is expensive.
I have the Conviction aura as an active skill on paladin so i don't need an Infinity. But thanks for the input tho, appreciate it.leox wrote: 6 hours agoAlso you have to consider your use case, 1p or 8p, any other people case Lower Resist?
here is what I think,
1p => Infinity
7p friend group no resist=> you can use .
7p random group -> dont use
okay , I get your point, you are using Teleport amulet. That make sense why you think about Lower Resist in merc
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
I use act5 Plague/lw or Plague/Plague on the following builds and they perform well:
- self equipped Infinity Nova sorc - Plague x2
-any auradin class with self Conviction aura active - lw/Plague
-Plague jav - 2x Plague
- self equipped Infinity Nova sorc - Plague x2
-any auradin class with self Conviction aura active - lw/Plague
-Plague jav - 2x Plague
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Speaking from a dragondin point of view:
Besides all that has been said it should be added, that the LR from dual Plague realy shines in high density areas. It speeds up cowruns at a very noticable rate, because cows with Conviction AND Lower Resist Debuff use to die in one hit by the aura instead of two. And because my reckless barb prefers diving in the biggest cowpacks, it triggers quiet reliable.
Besides all that has been said it should be added, that the LR from dual Plague realy shines in high density areas. It speeds up cowruns at a very noticable rate, because cows with Conviction AND Lower Resist Debuff use to die in one hit by the aura instead of two. And because my reckless barb prefers diving in the biggest cowpacks, it triggers quiet reliable.
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I get what you’re saying and you have a point, but “when struck” is also proc’d by some missile attacks that don’t have a hit check (that ignores defense).Tornado_OLO wrote: 7 hours agoLower Resist wont proc often because A5 merc has a high defense because his Iron Skin.
From Amazon Basin:
https://www.theamazonbasin.com/wiki/ind ... hen_Struck
- It is not applied by missiles which only apply their own damage or skill damage. Most of the applicable missile attacks are intuitive (the user is hit by a visible arrow, bolt, dart, Javelin, quill or throwing weapon), but others are less obvious:
- Tainted lightning orbs
- Skeleton Mage bolts
- Lightning Spire bolts
- Willowisp lightning bolts
- Demon Imp fire bolts
- Claw Viper missiles
- Succubus and Stygian Fury bolts
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
You just use non ethereal Shaftstop and non ethereal Vampire Gaze - this combo is awesome - lowest possible DEF is what you want for the dual Plague build for this type of gameplayShadowHeart wrote: 1 hour agoI get what you’re saying and you have a point, but “when struck” is also proc’d by some missile attacks that don’t have a hit check (that ignores defense).Tornado_OLO wrote: 7 hours agoLower Resist wont proc often because A5 merc has a high defense because his Iron Skin.
From Amazon Basin:
https://www.theamazonbasin.com/wiki/ind ... hen_Struck
- It is not applied by missiles which only apply their own damage or skill damage. Most of the applicable missile attacks are intuitive (the user is hit by a visible arrow, bolt, dart, Javelin, quill or throwing weapon), but others are less obvious:
- Tainted lightning orbs
- Skeleton Mage bolts
- Lightning Spire bolts
- Willowisp lightning bolts
- Demon Imp fire bolts
- Claw Viper missiles
- Succubus and Stygian Fury bolts
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