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Description

For Javazon w/ lightning sunder charm - Anyone ever use Act 5
Frenzy
merc with 2xPlagues instead of Act 2 Infinity Merc? Also, does the
Lower Resist
proc stack, meaning 2xPlagues= Level 24 LR ?

Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
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User avatar

BigD 273

Paladin Americas Switch
For Javazon w/ lightning sunder charm - Anyone ever use Act 5
Frenzy
merc with 2xPlagues instead of Act 2 Infinity Merc? Also, does the
Lower Resist
proc stack, meaning 2xPlagues= Level 24 LR ?

Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.

HCL nintendo switch
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7
User avatar

ShadowHeart 4998Moderator

Paladin Europe PC Playstation
BigD wrote: 9 months ago
Also, does the
Lower Resist
proc stack, meaning 2xPlagues= Level 24 LR ?
The levels never stack. The proc chance does stack making it 40% 36% chance to cast when struck. Proc chances will be summed if they have the same trigger type (attack/striking/death/levelup), trigger the same skill, and the same skill level. If they have different skill levels they don't sum, they are calculated separately and can thus both go off individually. Ctc when struck also seems to follow that rule (calculated separately instead of summing chances).

Also, when it comes to on striking/attack effects for weapons (not the case you're asking about), proc chances never stack since on striking/attack is only relevant when you strike/attack with the weapon that has the proc. So the offhand's strike/attack proc is irrelevant when swinging with the main hand weapon, and vice versa.

See this excellent explanation from Schnorki:
post3109533.html#p3109533

EDIT: This post initially said the chances were summed to 40%, but upon further investigation, it seems the proc chances when struck don't sum, they are calculated indvidually. So both weapons provide 20%, so they can both go off, neither can go off, or either one can go off. The chance for at least one going off is (1 - (1 - 0.20) * (1 - 0.20)) = 0.36 = 36%. I have updated above accordingly.

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User avatar

fredkid 1878

Amazon Americas PC
I only saw/read people using dual Plague merc for poison builds (as
Conviction
do not affect poison resist) or, sometimes, against Ubers (as
Uber Mephisto
's
Conviction
nullify Infinity 's
Conviction
)
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User avatar

Elvir 39

Sorceress Europe PC
I use Act 5 dual Plagues merc for
Fire Claws
druid and prefer it over Infinity on this build. Mainly because of double
Cleansing
aura. Wolf doesn't have
Teleport
and must rely on FRW and attack speed. The double
Cleansing
aura helps quickly remove curses and maintain constant attack speed, which is critically important for this build.
Additionally, without
Teleport
, the wolf cannot reposition an Infinity merc effectively, whereas the Act 5 merc is faster and more aggressive, especially with Hustle armor.

For Javazon, Act 5 dual Plagues merc is worse than Infinity merc because:

a) You have to wait for
Lower Resist
proc, while Infinity gives instant enemy resistance reduction
b) Javazon is a ranged char and doesn't get cursed as often, so the benefit of the
Cleansing
aura isn't as noticeable
7
For most elemental builds, Infinity is superior.

I would use one or dual Plague for:

-Dragondin/Tesladin: Has its own
Conviction
aura and LR adds some -res for fire immunes.

-Lightning Strike Amazon: Is using self wield Infinity and LR adds some -res for lightning immunes.

-Rabies Druid/Poison Amazon: LR reduces Poison resistance.


-Fire/Cold Ironwolf mercenary: Really good weapon if you can't afford a facet sword. Lightning variant has Crescent Moon Runeword, which is way cheaper.

And any other build who wants the real nice high level
Cleansing
aura. Made in an etheral mythical/cryptic sword it deals good damage as well.

I used it for a while on a frostzon/strafezon hybrid, together with a Last Wish, worked very well. My trapsin used a dual Plague barb until she got her Infinity merc.

Main advantage of a barb merc over a desert guy is his speed. Once
Frenzy
kicks in, this guy zooms. If you are using Enigma, you can reposition the merc by yourself.
BigD wrote: 9 months ago
Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
Against immunes, both
Conviction
and
Lower Resist
only work at 1/5 effectiveness. So if you are attacking a sundered mob, his resistance is 95-17 (from
Conviction
)=78. You are dealing only 22% of your lightning damage to him.
Lower Resist
from Plague is even weaker!

-Resistance from items is applied 100%, so you should get your hands on a
Griffon's Eye
and/or
Thunderstroke
, which are, if you are playing solo, hard to come by of course.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

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OP
User avatar

BigD 273

Paladin Americas Switch
DasNarf wrote: 9 months ago
For most elemental builds, Infinity is superior.

I would use one or dual Plague for:

-Dragondin/Tesladin: Has its own
Conviction
aura and LR adds some -res for fire immunes.

-Lightning Strike Amazon: Is using self wield Infinity and LR adds some -res for lightning immunes.

-Rabies Druid/Poison Amazon: LR reduces Poison resistance.


-Fire/Cold Ironwolf mercenary: Really good weapon if you can't afford a facet sword. Lightning variant has Crescent Moon Runeword, which is way cheaper.

And any other build who wants the real nice high level
Cleansing
aura. Made in an etheral mythical/cryptic sword it deals good damage as well.

I used it for a while on a frostzon/strafezon hybrid, together with a Last Wish, worked very well. My trapsin used a dual Plague barb until she got her Infinity merc.

Main advantage of a barb merc over a desert guy is his speed. Once
Frenzy
kicks in, this guy zooms. If you are using Enigma, you can reposition the merc by yourself.
BigD wrote: 9 months ago
Currently running an 84 Javazon with lightning sunder + Act 2 Infinity merc and it seems to melt almost everything on P7-P8 on single player but some of the lightning immune mobs are still a heavy grind. Not really a huge deal, just curious if anyone's tried.
Against immunes, both
Conviction
and
Lower Resist
only work at 1/5 effectiveness. So if you are attacking a sundered mob, his resistance is 95-17 (from
Conviction
)=78. You are dealing only 22% of your lightning damage to him.
Lower Resist
from Plague is even weaker!

-Resistance from items is applied 100%, so you should get your hands on a
Griffon's Eye
and/or
Thunderstroke
, which are, if you are playing solo, hard to come by of course.

I am playing solo, yes. Don't have
Thunderstroke
or Griffons eye yet, lol I wish.

Currently running Titans Revenge+
Stormshield
w/
Um
on main and CTA phaseblade+Spirit
Monarch
on swap. and "Ground"
Spired Helm
(with a perfect 60/15 roll to counter my lightning sunder which is a -89, lol). Lucky enough to have a bunch of Amber Charms w/ other affixes too.

Also have TGods and
Razortail
which are nice. Oh well, thanks for the info.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
Old topic but would dual Plague merc be a good idea for a Dream/Dream/Hand of Justice/Dragon paladin that already has
Conviction
as an active aura himself? thinking of making plagues just for that reason..
7
H3retic wrote: 7 hours ago
Old topic but would dual Plague merc be a good idea for a Dream/Dream/Hand of Justice/Dragon paladin that already has
Conviction
as an active aura himself? thinking of making plagues just for that reason..
Yes.

My Dragondin's Barb has Last Wish and Plague.
Cleansing
, Might,
Lower Resist
,
Life Tap
, Crushing Blow.

-> Perfect combo.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
Don't build a A5 Plague merc for the
Lower Resist
proc but for the
Cleansing
aura.

Lower Resist
wont proc often because A5 merc has a high defense because his
Iron Skin
.

But
Cleansing
aura is very pleasant.

As a melee paladin, I'd suggest you to not for for dual Plague but Plague with : Lawbringer or Last Wish or Grief or
Azurewrath
.

My timezone is CET/UTC+1.
7
User avatar

leox 192

Paladin Asia PC
jav need Infinity, Plague cant win even if it is 100% on striking. not mention there is CB in Infinity.

===
As for another paladin question, will you consider use
Iron Golem
that has on struck
Lower Resist
? that you can have Infinity,
Lower Resist
and some aura. I usually use some yellow armor, probably , ig to trigger
Lower Resist
but it wont as good as we think.

H3retic

-=

As for the other thing , I dont feel Plague anything good for non poison build, kind of waste rune. You can use it to trade into better things.


--

Also you have to consider your use case, 1p or 8p, any other people case
Lower Resist
?

here is what I think,

1p => Infinity
7p friend group no resist=> you can use .
7p random group -> dont use

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
leox wrote: 6 hours ago
As for another paladin question, will you consider use
Iron Golem
that has on struck
Lower Resist
? that you can have Infinity,
Lower Resist
and some aura. I usually use some yellow armor, probably , ig to trigger
Lower Resist
but it wont as good as we think.
i'm assuming you mean an
Iron Golem
from
Metalgrid
using
Medusa's Gaze
, i've tried making that thing work but without Enigma for
Teleport
and without making it out of an item that has resistances and some damage reduction, it just dies too easily, you have to babysit it constantly.. and takes up an amulet slot. (sure it has AR and all res)
leox wrote: 6 hours ago
As for the other thing , I dont feel Plague anything good for non poison build, kind of waste rune. You can use it to trade into better things.
The
Cleansing
aura is nice, and the added
Lower Resist
ctc sounds like a nice bonus for a double electric/fire auradin. (also 25% chance of open wounds) i don't really care for the poison damage.
Last Wish sounds like a really good weapon to compliment it, but jesus that thing is expensive.
leox wrote: 6 hours ago
Also you have to consider your use case, 1p or 8p, any other people case
Lower Resist
?

here is what I think,

1p => Infinity
7p friend group no resist=> you can use .
7p random group -> dont use
I have the
Conviction
aura as an active skill on paladin so i don't need an Infinity. But thanks for the input tho, appreciate it.
7
User avatar

leox 192

Paladin Asia PC
okay , I get your point, you are using
Teleport
amulet. That make sense why you think about
Lower Resist
in merc

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
I use act5 Plague/lw or Plague/Plague on the following builds and they perform well:

- self equipped Infinity
Nova
sorc - Plague x2
-any auradin class with self
Conviction
aura active - lw/Plague
-Plague jav - 2x Plague

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7
Speaking from a dragondin point of view:

Besides all that has been said it should be added, that the LR from dual Plague realy shines in high density areas. It speeds up cowruns at a very noticable rate, because cows with
Conviction
AND
Lower Resist
Debuff use to die in one hit by the aura instead of two. And because my reckless barb prefers diving in the biggest cowpacks, it triggers quiet reliable.

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User avatar

ShadowHeart 4998Moderator

Paladin Europe PC Playstation
Tornado_OLO wrote: 7 hours ago
Lower Resist
wont proc often because A5 merc has a high defense because his
Iron Skin
.
I get what you’re saying and you have a point, but “when struck” is also proc’d by some missile attacks that don’t have a hit check (that ignores defense).

From Amazon Basin:
https://www.theamazonbasin.com/wiki/ind ... hen_Struck

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
ShadowHeart wrote: 1 hour ago
Tornado_OLO wrote: 7 hours ago
Lower Resist
wont proc often because A5 merc has a high defense because his
Iron Skin
.
I get what you’re saying and you have a point, but “when struck” is also proc’d by some missile attacks that don’t have a hit check (that ignores defense).

From Amazon Basin:
https://www.theamazonbasin.com/wiki/ind ... hen_Struck
You just use non ethereal
Shaftstop
and non ethereal
Vampire Gaze
- this combo is awesome - lowest possible DEF is what you want for the dual Plague build for this type of gameplay

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