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I've got level 19 Energy Shield (base 6) and 17 Telekinesis (base 4). But mana consumption is still 175%. According to the tables i found consumption should be on the l00% already.
Is it supposed to be like that or something is wrong?
Is it supposed to be like that or something is wrong?
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I've got level 19 Energy Shield (base 6) and 17 Telekinesis (base 4). But mana consumption is still 175%. According to the tables i found consumption should be on the l00% already.
Is it supposed to be like that or something is wrong?
Is it supposed to be like that or something is wrong?
If I am not mistaken, only the hard points in Telekinesis count for the synergy with Energy Shield.
So it only takes the 4 points in account, not the 13 extra points from gear.
So it only takes the 4 points in account, not the 13 extra points from gear.
ShadowMonk is correct, only hard points in Telekinesis count (referred to as “base” on the skill tooltip in-game). Synergies typically only take hard points into account, with only a few exceptions (synergies between Druid summon skills).
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That's also why on Energy Shield (ES) sorcs, you usually see lots of points in Telekinesis (reduces the "cost" of being hit overall) and less on Energy Shield (changes how what you have to pay is splitted between Mana and Life pools), typically 20 hard points in TK and some points in ES to reach a good enough level (e.g. 20 points including your + skills gets you at 75% balance, 25 at 80%).
And as this includes skills, you can even use something like Memory (in a +3 ES base) on swap weapon to get a free +9 points, cast ES then swap back (that's what I do on my own ES sorc, with only 5 points in the skill itself I cast at level 30 so 85% balance ! - you can't use Call To Arms though).
And as this includes skills, you can even use something like Memory (in a +3 ES base) on swap weapon to get a free +9 points, cast ES then swap back (that's what I do on my own ES sorc, with only 5 points in the skill itself I cast at level 30 so 85% balance ! - you can't use Call To Arms though).
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A typical ES-Sorc hires an act 2 Prayer merc geared with an Insight polearm and a Cure helm. This should solve all mana problems, gives you a triple healing and the only leftover dangerous damage source (poison) is removed in seconds.
It should be noted that its the combination of fast life regen thru Prayer and the reduced curse duration from Cure that lets you laugh at psn. I tried Cure on a might merc and the result was rather disapointing with the psn skeletal magi wrecking me every time. With such a merc, high Telekinesis and Energy Shield there are only three kinds of true enemies left: Succubi casting blood mana, the notorious will-o-wisps and, of course, stygian dolls.
Prayer merc also has the advantage, that you don't need lifesteal on him. Going Fortitude-Cure-Insight works well even on terrorized 96
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Agreed, with Infinity self wielded, that works extremely well for Nova sorcs - I currently play mine with that exact setup and Memory on swap.
Not sure on lightning / Chain Lightning ones though, I am usually NOT a sorc expert.
Still, when jumping in the middle of a pack, you're way safer with 20 points in TK
I tend to think that anyway the points on Nova sorc are super easy to place and do not have that many spot for improvisation : 1 in Warmth, 1 in Frozen Armor, 1 in all lightning skills except 20 Nova, 20 Static, 20 Mastery, 20 Telekinesis, all remainder if you don't go to 99 on Thunderstorm (and falls sharp on 110 if maxed, neat). Energy Shield is at 26 when cast with Memory on swap so not needed to go above 1 point (I prefer to keep 1 if I need to cast in emergency without swapping) while my build is not fully optimized ("only" 5 skiller GCs).
Or am I wrong thinking it is THAT easy ? Perhaps some people add more points in ES to make room for a CtA instead of Memory ?
Not sure on lightning / Chain Lightning ones though, I am usually NOT a sorc expert.
Still, when jumping in the middle of a pack, you're way safer with 20 points in TK
I tend to think that anyway the points on Nova sorc are super easy to place and do not have that many spot for improvisation : 1 in Warmth, 1 in Frozen Armor, 1 in all lightning skills except 20 Nova, 20 Static, 20 Mastery, 20 Telekinesis, all remainder if you don't go to 99 on Thunderstorm (and falls sharp on 110 if maxed, neat). Energy Shield is at 26 when cast with Memory on swap so not needed to go above 1 point (I prefer to keep 1 if I need to cast in emergency without swapping) while my build is not fully optimized ("only" 5 skiller GCs).
Or am I wrong thinking it is THAT easy ? Perhaps some people add more points in ES to make room for a CtA instead of Memory ?
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Cool, exact same setup I am using for my Nova.
Only played once (before respeccing to Nova), can't say much to it.Necrarch wrote: 8 months agoNot sure on lightning / Chain Lightning ones though, I am usually NOT a sorc expert.
When using ES, maxing TK is mandatory in my view, whatever merc or gear you are using. This is what makes it hard for some builds even considering ES, Blizzard sorc comes to mind.Necrarch wrote: 8 months agoStill, when jumping in the middle of a pack, you're way safer with 20 points in TK![]()
Depends on your resistances for example. If you have bad resists, bringing ES to a high level is good, because resistances only work for damage to life.
If you have maxed resists, CtA may be better overall.
For a Nova sorc, CTA is better than Memory imho since she has nothing better to do with those skill points anyways. The boost you get from CTA for both life and mana is insane. And CTA adds +1 to all skills which boost damage, ES, Warmth, ... as well.
Memory makes sense if you have a Barb in your party, you cannot afford CTA, or if you want to safe hard skill points (esp. if you don't the prereq skills amyways) to increase your offensive skills, e.g. for FB, Blizzard, FrOrb, ...
Memory makes sense if you have a Barb in your party, you cannot afford CTA, or if you want to safe hard skill points (esp. if you don't the prereq skills amyways) to increase your offensive skills, e.g. for FB, Blizzard, FrOrb, ...
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I made an Energy Shield sorc back in 1.09. It's super tough and hard to kill. Although those skill points leave you with little for attacks like Blizzard, Frozen Orb or thunderstorm and also mastery.
I built a melee sorc (Passion/2x Dream). I’m currently lvl 91 and my last few points are going into maxing Telekinesis. I should prob respec and max out tk, and my last few point go into Fire Mastery instead. With all that said, a lot of her gear slots are spoken for. If you don’t have a jewelers chest of the whale (4os / 100 life) your only real option to maintain 65 ias is Treachery/Hustle. I want to run Guardian Angel for the increased block chance/faster block/and increased res Cap, but you have to make up 25 ias somewhere (that’s if you socket 15 ias in your Guardian Angel). The biggest question I face these days is my life/mana distribution. With Treachery, ias is moot and gloves can be a pretty much whatever you want them to be. I’m on Dracs atm, but I recently came into possession of a +3 ES Call To Arms staff. With 1 point into ES I think I’m at ~75% ratio damage 25life/75mana. Frostburns might be better here w the hefty 40% mana pool jump. If I ever get my hands on a jewelers chest a lot of things change but they are crazy expensive. You can then from ravenfrost for another soj and even more mana. But I like the current problem, figuring out an ideal life/mana mix, bc I don’t feel like this is a true min max situation where you just completely ignore points into vitality. Self buffed CTA I’m currently at 1800 life / 800 mana. If I drop dracs for Frostburn and reallocate I can prob get something like 1000/2500. Decision decisions.
Memory is nice for prebuff, but I keep it in the stash and keep CTA on swap. ES lasts like 17 mins, don't need it on me.
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Guardian Angel and Energy Shield seems a bit weird. Energy Shield makes most resistances moot (poison still serves though as this impacts life directly without the ES for the duration part, and no getting below 0% is still a good idea to avoid extra damage) as the absorption from ES occurs before resists apply. If you still want resists, Chains of Honor or Skin of the Vipermagi are probably good calls, or even Fortitude.
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