@breakyobaals (the /r/Diablo_2_Resurrected subreddit admin) linked me this update via private message this morning. I took a look at the job listings themselves because it piqued my interest...Breakyobaals wrote:As of today, we know that Blizzard is planning to conduct a focus group in July, specifically related to D2R. This was confirmed true earlier this week from multiple sources. The exact details and motive for the study are currently unknown.
We also know that they are actively hiring a software developer for a "Diablo legacy" role & this one as well, both posted in April 2025. Could it just be D1? Possible, but unlikely.
We will continue to provide updates to the community as we are able to confirm specifics.
Source on Reddit
They are not massively revealing, but there is mention of
C
/C++
which we know D2R is coded in (LoD is C
, Resurrected C++
). It could also be D1R (also C
) as Baal already pointed out. The first listing mentions 'familiarity with Diablo II' specifically.
Could these just be maintenance mode hires to keep the servers alive, or is something bigger potentially on the way? The Responsibilities descriptions suggest the former to me - 'stability, performance, and reliability'.
Listing 1
Blizzard wrote:Responsibilities
Minimum Requirements
- Improve the stability, performance, and reliability of the Diablo franchise games.
- Collaborate with engineering teams to develop, deploy, and maintain critical game systems in both development and production environments.
- Diagnose and resolve complex technical issues affecting game stability, networking, and infrastructure.
- Improve existing systems based on data from automated builds, player reports, and internal testing.
- Participate in on-call rotations and incident resolution to ensure smooth operations.
- Contribute to multiple technical disciplines, including backend, frontend, gameplay, tools, and pipelines.
Bonus
- 3+ years of experience writing production-level code in a professional environment.
- Proficiency in C/C++, along with experience in scripting languages such as C#, Python, or Lua.
- Strong problem-solving skills with the ability to quickly understand complex systems and anticipate the impact of changes.
- Experience with OS, networking, and server design concepts in a game development or software engineering context.
- Previous experience shipping video game titles or other software.
- Familiarity with Diablo II and Diablo III (even at a casual level).
- Experience with Jenkins, Git, Perforce, SVN, Perl, Angular, React, or .NET.
Listing 2
Blizzard wrote:ResponsibilitiesWhat do you guys think? Poll is up.
Minimum Requirements
- Improve the stability, performance, and reliability of the Diablo franchise games.
- Take ownership of deploying and maintaining critical systems across development and production environments.
- Proactively identify, troubleshoot, and resolve complex technical issues affecting live operations.
- Optimize existing infrastructure and tools based on incident data, telemetry, and performance metrics.
- Contribute to multiple technical disciplines, including backend, frontend, gameplay, tools, and pipelines.
- Collaborate with engineering teams to develop, deploy, and maintain critical game systems in both development and production environments.
Bonus
- 3+ years of professional programming experience, preferably in game development or live services.
- Expertise in C++ programming and working with large, established codebases.
- Familiarity with Windows & Linux OS, networking, and server design concepts.
- Experience maintaining and developing live-service infrastructure.
- Ability to take initiative, drive technical improvements, and contribute to multiple areas of game development.
- Strong problem-solving skills with the ability to analyze system architecture and anticipate the impact of changes.
- Experience shipping video game titles or working with large-scale software systems.
- Proficiency in scripting languages (Python, C#, Lua) for automation and tooling.
- Experience in one or more areas of client development (e.g., Gameplay, Engine, Graphics, UI)
- Background in distributed systems and network protocols (low- and high-level).
Teebling
8000
Admin