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Hello Teebling,
I may be mistaken, but while each skill has its own entry in the database, I don't remember to have seen the Skill trees themselves - not that they are complicated to find in Google Images, but still...
Would it be possible to add them, typically in the Database -> Skills sections ? They could be Linkable from every time they are mentioned in the Skills themselves.
It's especially useful when you are not sure to remember the cross dependencies and synergies globally instead of going skill per skill.
Thanks !
I may be mistaken, but while each skill has its own entry in the database, I don't remember to have seen the Skill trees themselves - not that they are complicated to find in Google Images, but still...
Would it be possible to add them, typically in the Database -> Skills sections ? They could be Linkable from every time they are mentioned in the Skills themselves.
It's especially useful when you are not sure to remember the cross dependencies and synergies globally instead of going skill per skill.
Thanks !
Can be used to make Runewords:
Hello Teebling,
I may be mistaken, but while each skill has its own entry in the database, I don't remember to have seen the Skill trees themselves - not that they are complicated to find in Google Images, but still...
Would it be possible to add them, typically in the Database -> Skills sections ? They could be Linkable from every time they are mentioned in the Skills themselves.
It's especially useful when you are not sure to remember the cross dependencies and synergies globally instead of going skill per skill.
Thanks !
I may be mistaken, but while each skill has its own entry in the database, I don't remember to have seen the Skill trees themselves - not that they are complicated to find in Google Images, but still...
Would it be possible to add them, typically in the Database -> Skills sections ? They could be Linkable from every time they are mentioned in the Skills themselves.
It's especially useful when you are not sure to remember the cross dependencies and synergies globally instead of going skill per skill.
Thanks !
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
The listed damage values for many skills seems to be quite off. As I was playing around with the (very exciting) new feature, Enchant, Nova and Holy Fire were all inaccurate by at least one order of magnitude.
All trades are Switch only 
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
@Aelwyn can you help me fix this by being more specific? For example at level X it's showing X-X damage but it should be Y-Y damage?
By order of magnitude do you mean off by 1-2 or off by hundreds?
Which source are you using for the comparison? In-game tooltip?
By order of magnitude do you mean off by 1-2 or off by hundreds?
Which source are you using for the comparison? In-game tooltip?
This could be related:
bug-reports/skill-tree-tool-elemental-d ... 65710.html
Also, for Enchant, as I'm sure you know, double-dips into Fire Mastery. Once on cast, and once more when calculating actual attack damage. I'm pretty sure Teebling designed the Skill Calculator to calculate the tooltip damage - which means Fire Mastery is only applied once, ie the fire damage that is added to your attack and sums with all your other sources of +fire damage ( Fire Mastery then boosts all fire damage from all sources on top of that, not just Enchant).
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Even disregarding the lack of double dip, the calculation was off. But that bug would explain it, yes.ShadowHeart wrote: 9 months agoThis could be related:
bug-reports/skill-tree-tool-elemental-d ... 65710.html
Also, for Enchant, as I'm sure you know, double-dips into Fire Mastery. Once on cast, and once more when calculating actual attack damage. I'm pretty sure Teebling designed the Skill Calculator to calculate the tooltip damage - which means Fire Mastery is only applied once, ie the fire damage that is added to your attack and sums with all your other sources of +fire damage ( Fire Mastery then boosts all fire damage from all sources on top of that, not just Enchant).
All trades are Switch only 
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
You could make a bug report specific to Enchant and report the values you have observed and what they should be?
But like I also said - all elemental skills are bugged past level 29 as reported in the link I provided. That might be the other part of the explanation for the discrepancies. So might want to wait until Teebs has worked that one out.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Yep, pretty sure that's the reason for the discrepancies I'm seeing. Thanks!ShadowHeart wrote: 9 months agoYou could make a bug report specific to Enchant and report the values you have observed and what they should be?
But like I also said - all elemental skills are bugged past level 29 as reported in the link I provided. That might be the other part of the explanation for the discrepancies. So might want to wait until Teebs has worked that one out.
All trades are Switch only 
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
Quick test of Enchant, maxing it, Warmth and Fire Mastery.
And then add Tree skills. Up to +8 it seems fine at 1106-1365 dmg.
But if you go to +9, suddenly it says dmg is 70-89.
Nova does the same thing at +9 to skills.
Holy Fire resets damage(almost back to as if it was 1) at +13 to skills. Sanctuary the same. And Holy Freeze and Holy Shock.
FoH seems to reset Ltng damage at +9 as well. But the Holy Bolt damage for FoH does not seem affected?
Well, a bug has definitely snuck into the code somewhere. All or most skills causing specific damage seems affected.
Oh, Volcano is looking extra troublesome... Non-fire damage resets at +3(ie 23 total), while fire damage resets at +9 like the others.
I don't think it's a coincidence that slvl 23 and slvl 29 are when skills begin consulting new progression formulae.
All trades are Switch only 
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00
Thank you 2.4 for making all of my wildest dreams come true!
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