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Description
Cold Rupture
Black Cleft
Bone Break
Crack of the Heavens
Flame Rift
Rotting Fissure
Noticed that we missed qlvl of these ^ items in the database. Anyone know what the qlvl number is?
Black Cleft
Bone Break
Crack of the Heavens
Flame Rift
Rotting Fissure
Noticed that we missed qlvl of these ^ items in the database. Anyone know what the qlvl number is?
Can be used to make Runewords:
Cold Rupture
Black Cleft
Bone Break
Crack of the Heavens
Flame Rift
Rotting Fissure
Noticed that we missed qlvl of these ^ items in the database. Anyone know what the qlvl number is?
Black Cleft
Bone Break
Crack of the Heavens
Flame Rift
Rotting Fissure
Noticed that we missed qlvl of these ^ items in the database. Anyone know what the qlvl number is?
Really good question! Some say it's 80, but others also confirm they had them drop even in clvl 68 not being able to use them yet.
I let someone who knows more than me answer this one
I let someone who knows more than me answer this one
I play non-ladder SC only, from EU but can trade in all regions
Wouldnt that exactly mean that the lvl is not 80+ ?Nicconille wrote: 2 days ago Really good question! Some say it's 80, but others also confirm they had them drop even in clvl 68 not being able to use them yet.
I let someone who knows more than me answer this one
I'm not certain Sunder Charms have a rated qlvl, but I recall the minimum level for a Sunder Charm to drop is level 75 so about ilvl 80? Since Schnorki is unavailable at this time I asked another highly informed source of information and this is the response I got.
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
Dont trust the AI garbage answers. Its most often wrong.
I am genuinely offended by that comparison. Just so you know.mhlg wrote: 1 day ago [..]
Since Schnorki is unavailable at this time I asked another highly informed source of information and this is the response I got.
[..]
That said, qlvl isn't necessarily directly or at all related to clvl when dropping or lvl req to use. It is merely important for the 'where to find' question as alvl/mlvl/TC need to match up.
This is actually more of a question for folks who bother looking into the backend of things for random drop calculations... @Th3ory , that's where you come in.
Speak of the Devil and HE SHALL APPEAR!
Qlvl is equal to mlvl (monster level). In the case of Arachnid Mesh, the monster needs to be 87 or higher in order to roll the unique variant, and the monster also needs to be eligible to pull down from TC63+. Andariel non-tz'd for example can drop a white Spiderweb Sash, but she needs to be TZd in order for it to ever roll into Arachnid. Got it? Ok...moving on.
In the case of Charms, magic charms have a qlvl of 1 so the above doesn't apply in the same way as Gheeds, and all sunders have then their own 'unique' QLVL; Gheeds is 70 iirc, and per the above all Sunders are 69. This is where the witch hunt got interesting..
So how early can they drop or not drop. Well, we found that answer for you.
Let's look at the early Act 1 Zones: Blood Moor, Cold Plains, Stony Field, and Dark Wood (see below):
An important often overlooked mechanic with Terrorized Zones, is that if the TZ against your clvl is < the base alvl, then the TZ upgrading does not apply. TZ level overrides the area level if its higher. If TZ is lower than TZ is area level vs. +2 to the base monsters.
In this instance, let's assume Blood Moor was Terrorized, and you are hunting for Sunders early and you are clvl63. Since Champions give a +4 and Uniques give a +5, and Sunder Qlvls are 69, you WOULD NOT ever see a Sunder dropping in Blood Moor, Cold Plains, Stony Field, and Dark Wood specifically early on.
With the above said, this means our minimum technical baseline is clvl64. That is, if you hunt a Unique with a +5 boost, then you would be able to acquire a sunder in these zones, but not against Champs providing +4. 64+5 = 69 (OK) // 64+4 = 68 (not ok).
This is all assuming and predicated that you are doing A1 TZs noted above. Otherwise, from Black Marsh and beyond, you would be good to acquire Sunders generally speaking.
In the end the level requirement to equipping is 75 so one could simply wait until 70+ to really start acquiring them.
Hoped this help gents.
OP
69 - nice.
Thanks for the D2 science Th3ory!
Thanks for the D2 science Th3ory!
I apologize for the comparison, it was not my intention to offend you, but sometimes intent and reality come into conflict. So again sorry for the comment!Schnorki wrote: 1 day agoI am genuinely offended by that comparison. Just so you know.mhlg wrote: 1 day ago [..]
Since Schnorki is unavailable at this time I asked another highly informed source of information and this is the response I got.
[..]
That said, qlvl isn't necessarily directly or at all related to clvl when dropping or lvl req to use. It is merely important for the 'where to find' question as alvl/mlvl/TC need to match up.
This is actually more of a question for folks who bother looking into the backend of things for random drop calculations... @Th3ory , that's where you come in.
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
I don't trust the answers from AI, but I do have fun playing with them and directing their answers. They're not so much AI as they are information collection gofers. That being said, I began to wonder if it was possible to get two AI programs into an argument. So I asked one and this is the response!
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
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