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12 replies   553 views
2

Description

I know that item-cast auras from Insight and Cure synergize with
Prayer
, which is a common merc setup

But what about
Resist Fire
and
Holy Fire
? People like to run Flickering Flame on dragondin and self-cast
Holy Fire
builds, but I'm not aware of a damage synergy between the auras in this situation

Presumably this doesn't this work? I searched, I but haven't been able to find an answer or detailed game mechanic explanation
5

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7
User avatar

marl71 130

Americas PC
I know that item-cast auras from Insight and Cure synergize with
Prayer
, which is a common merc setup

But what about
Resist Fire
and
Holy Fire
? People like to run Flickering Flame on dragondin and self-cast
Holy Fire
builds, but I'm not aware of a damage synergy between the auras in this situation

Presumably this doesn't this work? I searched, I but haven't been able to find an answer or detailed game mechanic explanation
7
User avatar

Schnorki 3879Moderator

PC
Unless you're talking about summon druids as the one exception to the rule (well, and shadows, kind of), synergies only grant a bonus via the hard points you have invested. Points from gear (regardless of that being aura lvls or direct +skill) do not add anything.

The
Prayer
example works because the merc actually has
Prayer
as a hard skill, resulting in said
Prayer
granting a synergy bonus to the item-based
Meditation
and
Cleansing
.

The
Holy Fire
example however wouldn't work because flickering would only grant item-based points in
Resist Fire
which doesn't add any synergy bonus. Hard points in
Resist Fire
will give a pally a synergy bonus to item-based
Holy Fire
auras but again that's only for the hard points you actually have invested in
Resist Fire
. The reason some folks run flickering on HFdins regardless is the -res on it and the aura countering the res lost due to the fire sunder.
7
I prefered FF over CoA because all your party members gain the hard skill bonus of +20% maxresist. This and because CoA makes you look like a dxxx. :D

One Dragondin with maxed
Resist Fire
and Flickering Flame will render the whole party almost immune to fire! All summons gain immunity due to the fact they count as monsters and therefore don't have a resistance cap. This is so incredibly useful in the hardest areas compared to a higher damage CoA gives you. You can laugh at the High Council, Diablo, DClone, Ubers,
Chaos Sanctuary
, WST and so on.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
Schnorki wrote: 2 months ago
Unless you're talking about summon druids as the one exception to the rule (well, and shadows, kind of)
Do you know, or have any theories, as to why the summon druids are the one exception to the rule? Do you think this was an oversight or an intentional act by the devs?

I am permanently no longer accepting
Ort
or
Thul
runes as trade currency

All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
7
OP
User avatar

marl71 130

Americas PC
Schnorki wrote: 2 months ago
The
Prayer
example works because the merc actually has
Prayer
as a hard skill, resulting in said
Prayer
granting a synergy bonus to the item-based
Meditation
and
Cleansing
.
Don't Insight and Cure boost the healing from
Prayer
?

Oh, I see--
Cleansing
and
Meditation
also heal you with hard points into
Prayer
. I didn't know that--ok, makes sense now
7
User avatar

Schnorki 3879Moderator

PC
Knappogue wrote: 2 months ago
Schnorki wrote: 2 months ago
Unless you're talking about summon druids as the one exception to the rule (well, and shadows, kind of)
Do you know, or have any theories, as to why the summon druids are the one exception to the rule? Do you think this was an oversight or an intentional act by the devs?
Intentional.

Back in the day, when LoD was released, they wanted to add some fancy little quirks/perks to the newly introduced classes, beyond just the itemization. That's why druids get to syn-buff summons beyond hard points and why assassins get to open chests without keys.
7
User avatar

Schnorki 3879Moderator

PC
marl71 wrote: 2 months ago
Schnorki wrote: 2 months ago
The
Prayer
example works because the merc actually has
Prayer
as a hard skill, resulting in said
Prayer
granting a synergy bonus to the item-based
Meditation
and
Cleansing
.
Don't Insight and Cure boost the healing from
Prayer
?

Oh, I see--
Cleansing
and
Meditation
also heal you with hard points into
Prayer
. I didn't know that--ok, makes sense now
Aye,
Cleansing
and
Meditation
each get the
Prayer
heal added to their ticks. The merc's
Prayer
itself however stays the same and isn't buffed in any way.
As a result, you get 3x the healing (same old 1x from
Prayer
and then 1x the same value each from the
Meditation
and
Cleansing
).
7
Schnorki wrote: 2 months ago
Back in the day, when LoD was released, they wanted to add some fancy little quirks/perks to the newly introduced classes, beyond just the itemization. That's why druids get to syn-buff summons beyond hard points and why assassins get to open chests without keys.
So short answer is 'marketing'...haahaa I like it!

I am permanently no longer accepting
Ort
or
Thul
runes as trade currency

All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
7
marl71 wrote: 2 months ago
I know that item-cast auras from Insight and Cure synergize with
Prayer
, which is a common merc setup

But what about
Resist Fire
and
Holy Fire
? People like to run Flickering Flame on dragondin and self-cast
Holy Fire
builds, but I'm not aware of a damage synergy between the auras in this situation

Presumably this doesn't this work? I searched, I but haven't been able to find an answer or detailed game mechanic explanation
As others have stated, the
Resist Fire
aura from Flickering Flame will not increase
Holy Fire
damage. However, the aura is a powerful layer of protection that can easily compensate for
Flame Rift
's penalty. Furthermore, Flickering Flame's -10-15% to Enemy Fire Resistance will increase
Holy Fire
's damage output pretty significantly. As another commenter alluded to, a
Crown of Ages
with two Rainbow Facets would also be an excellent contender in the helm slot, but Flickering Flame is much cheaper and has the aforementioned benefits re: Fire Resistance.

All trades are Switch only :)

Active most nights on Switch (Friend Code: 8500-1494-0819) from 0200-0500 UTC+00:00

Thank you 2.4 for making all of my wildest dreams come true!
7
OP
User avatar

marl71 130

Americas PC
Thanks everyone. I was confused about
Cleansing
and
Meditation
mechanics. I understand why people run Flickering Flame on a dragondin, although I personally consider it at best a temp item until you get CoA
7
... until you get
Crown of Ages
AND two good
Rainbow Facet: Fire Death
/
Rainbow Facet: Fire Level-up
...
marl71 wrote: 2 months ago
Thanks everyone. I was confused about
Cleansing
and
Meditation
mechanics. I understand why people run Flickering Flame on a dragondin, although I personally consider it at best a temp item until you get CoA

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
OP
User avatar

marl71 130

Americas PC
Yes, that’s what I mean
9

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