Moving from Diablo 2 LOD to resurrected. Needs some help
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Hi.
So im an old Diablo player and havent played in years. But with the "newly" resurrection I got interested again and booted up my old D2 LOD 1.14 with a 20 year old single player char. Quickly remembered the hardships of drops and storage...
So i checked resurrection and it seems ti fix a few things like?:
- Storage increase (yay)
- All runewords can now be created???
- Red portals do not disappear like before after killing cow king or finishing quests!
Any others big things?
But I wanted to ask, is there anything that can block my chars to be imported to resurrected? Il admit iv used hero editor 104 2 times. Both to reset quests to be able to reset my build and align skillspoints. Never touched gear or anything else. Wil this be a problem? Also used text to "add players"(/players x) for more challenge and drops if that means anything.
Also, is it now possible for single player chars to play together with friends over the internet on a private game?
Also 2, can you still use the text to "add players" to get more challenge and xp?
So im an old Diablo player and havent played in years. But with the "newly" resurrection I got interested again and booted up my old D2 LOD 1.14 with a 20 year old single player char. Quickly remembered the hardships of drops and storage...
So i checked resurrection and it seems ti fix a few things like?:
- Storage increase (yay)
- All runewords can now be created???
- Red portals do not disappear like before after killing cow king or finishing quests!
Any others big things?
But I wanted to ask, is there anything that can block my chars to be imported to resurrected? Il admit iv used hero editor 104 2 times. Both to reset quests to be able to reset my build and align skillspoints. Never touched gear or anything else. Wil this be a problem? Also used text to "add players"(/players x) for more challenge and drops if that means anything.
Also, is it now possible for single player chars to play together with friends over the internet on a private game?
Also 2, can you still use the text to "add players" to get more challenge and xp?
Also, is it now possible for single player chars to play together with friends over the internet on a private game?
No. The only way to play multiplayer is by playing online. Offline is single player only. They decided to not implement TCP/IP play for security reasons (that's what they said), and there's no "open b.net".
But I wanted to ask, is there anything that can block my chars to be imported to resurrected?
I have yet to play offline in D2R so I can't help with this one, unfortunately.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
But I wanted to ask, is there anything that can block my chars to be imported to resurrected?
I have imported several characters, some who were all legit, some who were slightly tweaked by Hero Editor, and even a few completely Hero Editor generated characters for testing purposes. Never had an issue!
But I wanted to ask, is there anything that can block my chars to be imported to resurrected?
I have imported several characters, some who were all legit, some who were slightly tweaked by Hero Editor, and even a few completely Hero Editor generated characters for testing purposes. Never had an issue!
From any testing/playing around I've done so far, any char that works in LoD also works in D2:R.
That said, if you edit your char to the point of breaking the save file (i.e. breaking it for LoD), D2:R won't fix that and it'll be broken there as well.
Exceptions may apply but I've not encountered any so far.
_____ Please don't add me without reaching out here first. Random friend requests will be declined.
play online!
i rarely play multiplayer games but just the trading makes it worth it.
also end of each ladder (2 days) there is a bunch of free stuff as players manage their inventory.
browse the trades with the "free" flag selected- browsetrades.php?sk=t&sd=d&legacy_resu=1&free=1
Dclone now spawns on an entire region (Americas/EU/Asia) at once instead of only on a specific server IP
Everything that was online-only and/or ladder-only in LoD is available on both non-ladder and offline in D2R
Now possible to upgrade set items via cube (previously only possible with rares and uniques)
Merc improvements (including new Act 5 Frenzy Barbarian merc type)
NHD (next hit delay) changes (this has bigger implications than one might think at first for some builds)
Hydras & Assassin traps benefit from both -X to enemy resistance as well as +X to elemental skill damage
Controller support (thanks DasNarf!)
+ some bug fixes and other improvements
Anything else major I missed?
EDIT: Added controller support to the list (thanks @DasNarf!)
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
A couple of quick ones at the end I cannot remember anymore.
1. Merc magic find is that based on the players %+merc gear? So the merc can have higher magic find % then the player?
2. With magic find is it the players gear when the monster dies that matters or before? Lets say you get Baal down to 5% health and swap in an amulet with +100% magic find, would that work?
2. With magic find is it the players gear when the monster dies that matters or before? Lets say you get Baal down to 5% health and swap in an amulet with +100% magic find, would that work?
the MF at the time of the death that counts (it is a common approach on MF builds to have a swap equipment with more MF and swap just before the kill)
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maraxion
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