xigua wrote: 10 months ago
Is it only more hit points or is it also drop chance that is increased like you play with more players?
Todays event is Players8 by default (for monster XP, HP and damage - 4.5x more XP than P1) | Note: XP is P8 regardless of players in the game, and P1 Loot also confirmed; no influence on NoDrop
Th3ory wrote: 10 months ago
Todays event is Players8 by default (for monster XP, HP and damage - 4.5x more XP than P1) | Note: XP is P8 regardless of players in the game, and P1 Loot also confirmed; no influence on NoDrop
Are you sure /pX increases monster damage? I find contradictory information about this on the web. I should probably try to test it ingame but it's not so easy without a dedicated setup modded for testing.
Th3ory wrote: 10 months ago
Todays event is Players8 by default (for monster XP, HP and damage - 4.5x more XP than P1) | Note: XP is P8 regardless of players in the game, and P1 Loot also confirmed; no influence on NoDrop
Are you sure /pX increases monster damage? I find contradictory information about this on the web. I should probably try to test it ingame but it's not so easy without a dedicated setup modded for testing.
Yes, this is standard difficulty scaling. It is the same concept on Terrorized Zones that "monster scales" their mlvl which increases their damage, HP etc.
Th3ory wrote: 10 months ago
Yes, this is standard difficulty scaling. It is the same concept on Terrorized Zones that "monster scales" their mlvl which increases their damage, HP etc.
Sorry for the response time, thanks that resource really looks credible with all the details. As I said I read contradictory things about this point over the years. I understand what difficulty scaling is generally, although since you are referring to this particular point, contrary to Terror zones /p scaling doesn't affect the monster level, as far as I know.
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xigua
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