"Please note that the above bug fix went live with Patch 2.6 but encountered an unexpected issue. We have deployed a hotfix that amends this issue for online play. We are currently reviewing the build and will amend this bug for offline play at a later date."
Yeah, but you have do do the first kill ! So first kill faster, everything's faster
Plus bosses, plus high resistances, so -resists is better I think.
Maybe look at guides, if they put Crescent Moon as BIS for trapsin, but I think they do now.
I don't think Infinity would be great though. You need the attack speed for laying traps (But on your merc, yes, of course, even if the -light res doesn't apply).
Adjacent issue but can we push for Crescent Moon for claw-class weapons next time a balance patch opportunity comes up? I think Claws are generally left behind in the itemization scene and this would help.
CaterpillarMass wrote: 1 year ago
Adjacent issue but can we push for Crescent Moon for claw-class weapons next time a balance patch opportunity comes up? I think Claws are generally left behind in the itemization scene and this would help.
I think we should also push for staff mods to appear on all Claws. Why can't we get +3 Claw Mastery on a Katar? Every other class specific item can have skills at their normal tier counterparts.
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knightfall1985
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