Just had one drop at 976 armour. I’ve seen these selling for high runes, can anyone explain to me why since most of the armour runewords aren’t indestructible or don’t repair durability? Also seems to have a lower strength requirement than my basic socketed sacred armour.
Am I better off trying to put sockets in it or selling it as is? It dropped in terrorised pit at level 92.
Just had one drop at 976 armour. I’ve seen these selling for high runes, can anyone explain to me why since most of the armour runewords aren’t indestructible or don’t repair durability? Also seems to have a lower strength requirement than my basic socketed sacred armour.
Am I better off trying to put sockets in it or selling it as is? It dropped in terrorised pit at level 92.
Its a base for mercs that you roll Fortitude in. Thats why you want it Eth so that you get high def for more survivability. Since its superior you can only get 4s nothing else
SuperIllu wrote: 2 years ago
Out of curiosity (since I wasn't trading back in the days): How has the value of Eth armours changed since the Eth bug was removed?
As with anything a2 merc related.. They can fetch surreal amounts for the right stats and base.
All my mercs have a Fortitude in 15% ED Eth Great Hauberks, which I've gotten for Gul, Gul and Vex + Ist (I know, I know, I overpaid for the last one) Sacred Armors are way too overrated in my opinion.
Janet the Java wrote: 2 years ago
No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.
uuee wrote: 2 years ago
Light base for faster running>
Correct me if I'm wrong, but I believe that the run speed penalty does not affect mercenaries, so it doesn't really matter if the armor is of the heavy type or not.
Janet the Java wrote: 2 years ago
No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.
uuee wrote: 2 years ago
Light base for faster running>
Correct me if I'm wrong, but I believe that the run speed penalty does not affect mercenaries, so it doesn't really matter if the armor is of the heavy type or not.
I thought the same but then realised that it was something I "knew" and I didn't have a source, so I looked it up. Lots of conflicting information but The Amazon Basin says that "medium and heavy armors do slow down the movement speed of mercenaries":
I correct you, it does affect them. However, as they sometimes run to stay around you and that they TP with you, it's usually considered a lesser issue. As for myself, I would avoid heavy armors but consider medium ones.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Janet the Java wrote: 2 years ago
No need to worry about run speed when you've got a bowa with Harmony on switch and wearing Enigma.
uuee wrote: 2 years ago
Light base for faster running>
Correct me if I'm wrong, but I believe that the run speed penalty does not affect mercenaries, so it doesn't really matter if the armor is of the heavy type or not.
I thought the same but then realised that it was something I "knew" and I didn't have a source, so I looked it up. Lots of conflicting information but The Amazon Basin says that "medium and heavy armors do slow down the movement speed of mercenaries":
The only source I trust more than The Amazon Basin for details on core game mechanics is Schnorki.
There's a lot of seemingly arbitrary decisions as to what does or doesn't work on/for mercenaries but on that and most other things, AB tends to be correct (exceptions obviously apply for anything changed since D2:R). And to the best of my knowledge, this is one of them. Medium and heavy armor penalties do indeed slow down mercs. I'm 99.99% sure (there's always some tiny margin for error ) that this was true for body armors as I have actively tested it (stopwatch and all). Given, that testing was by now years ago but I have no reason to believe Blizz Stealth-changed that in D2:R. What I never actively tested but what should follow the same lines is the shield weight penalty but then again, even with the changes, A3 mercs are still so bad that they're not worth any specific shield penalty testing effort.
Schnorki wrote: 2 years ago
What I never actively tested but what should follow the same lines is the shield weight penalty but then again, even with the changes, A3 mercs are still so bad that they're not worth any specific shield penalty testing effort.
Schnorki wrote: 2 years ago
What I never actively tested but what should follow the same lines is the shield weight penalty but then again, even with the changes, A3 mercs are still so bad that they're not worth any specific shield penalty testing effort.
Wait, whaaat, there is a shield weight penalty?!?
Indeed there is. But since all shrunken heads, all pally shields and monarchs happen to be light, it doesn't matter for nearly anyone.
If I recall correctly, Aegis (and lesser versions) is the only heavy and Ward and Hyperion (again plus lesser versions) the only medium. Everything else is light.
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