I didn’t turn this into a challenge until I realized it was an attainable target, but here is my Faith bowazon with 10K+ max damage per arrow using Strafe and Guided Arrow without any cheater (poison damage) charms. I did all this while keeping her resists maxed, which means that I left some damage on the table. This is my take on a nearly fully optimized Faith build with a few personal customizations.


Of note here is that D2Planner never fixed the 3/4 damage penalty on Strafe, which is technically correct despite what the in-game character sheet says. For the sake of discussion, we’ll assume that the actual Strafe damage per arrow matches the character sheet, which is at parity and even slightly ahead of Guided Arrow when fully synergized.
A glass cannon Faith build that completely sells out for damage can reach over 12K max damage per arrow with Strafe and Guided Arrow. However, I never wanted to go full glass cannon, and maxing resists is another challenge that I’ve kept for my characters since the LoD days even though it’s not critical for a bowazon.
I did make one distinctly suboptimal DPS decision in this, and it’s that I gave up a third socket in her helm in favor of the Chromatic (29@) prefix on the Tiara of Speed that I got from infinite gambling. After Larzuk decided to cooperate for once with a 2-socket draw, I had to decide whether I wanted to roll with this tiara for vanity over max DPS.

This wouldn’t have been a decision if you had transmogrify in this game, ATVI. That and dyes are probably the only features from D3 that I still remember fondly.
I only lost about 400 DPS and saved the cost of 7-10 Jah runes over the “perfect” DPS option that would also compensate for the lost 29@ with a better rare ring and charms. I consider that a fair tradeoff because I find high value magic and rare trading to be aggravating. It took over a week to successfully trade for the last grand charm I needed where the seller wasn't ghosting or trying to rip off potential buyers with an exorbitant asking price.
Another thing to consider is that I purposely kept 10 free spaces plus an empty Horadric Cube in her inventory for a total of 22 free spaces for picking up loot. If PC users were to receive the same functionality as console users to pick up items directly into the cube, I would pack the remaining inventory spaces.
Now, if I were to do that, well, first, 11K max damage per arrow would be a foregone conclusion with all my other gear staying the same. Second, I could then opt to make room for 12 spaces instead of 10 to accommodate four 10/70+ Sharp Grand Charms with my choice of suffix. Or, since those spaces are house money in terms of balancing my build, they could be 14/70+ charms instead. There are several possibilities that I'm unlikely to explore because I’m trying to be done with this game more than I’m trying to find ways to keep playing it regularly for another year.
Snakecharmed
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