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Anyone run Enigma on Sorc? Does it feel redundant since you don't need the +1 Teleport?
I'm thinking, for ES PVM Sorc especially, the 14 LaeK is good, since it's flat and your hp are relatively low? For those who have tried, does it do a pretty good job at keeping your health topped off, which would be an awesome comfort factor in PvM?
Also some questions...
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Damage reduced by 8 %. Say I get hit by 100 dmg Fireball and I have ES running at 80 % and Fire Res 75 %.
I THINK it would work like this?
80 dmg goes to mana which it takes in full; it does not benefit from the fire res OR the DR. Although it DOES get multiplied by 0.75 if Telekinesis is maxed.
20 goes to life; fire res reduces it to 5; DR reduces it to 4.6. Sound about right?
Now Enigma also gives 15 % dmg taken goes to mana.
So I would GAIN 0.69 mana. Right?
If I had taken 100 PHYSICAL dmg, I would end up gaining 2.76 mana, I believe.
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So, it seems like some effects don't combo well with ES sorc; Teleport is redundant and % dmg goes to mana is bad because you take very little actual damage to life.
DR is nice for non-fire/light/cold/pois attacks where your life is more likely your weakest link (you run out of life before mana). Just depends on your vit/energy ratio. (Side note; what IS the best life/mana ratio for ES builds? I feel like that could be it's own topic. There are multiple ways to look at it, I think).
LaeK, however, is (I hope) amazing with ES sorc.
Then some general nice-to-haves; MF, extra vit/energy from saved str, bit of extra life, +2 skills.
I feel like between LaeK and 45 FRW, it's a solid choice for ES sorc who want to "feel comfy"?
Also worried about using Enigma with Sunder charms, as it gives no resists (unlike CoH).
Description by Snape75
I'm thinking, for ES PVM Sorc especially, the 14 LaeK is good, since it's flat and your hp are relatively low? For those who have tried, does it do a pretty good job at keeping your health topped off, which would be an awesome comfort factor in PvM?
Also some questions...
-----------------------------------------------
Damage reduced by 8 %. Say I get hit by 100 dmg Fireball and I have ES running at 80 % and Fire Res 75 %.
I THINK it would work like this?
80 dmg goes to mana which it takes in full; it does not benefit from the fire res OR the DR. Although it DOES get multiplied by 0.75 if Telekinesis is maxed.
20 goes to life; fire res reduces it to 5; DR reduces it to 4.6. Sound about right?
Now Enigma also gives 15 % dmg taken goes to mana.
So I would GAIN 0.69 mana. Right?
If I had taken 100 PHYSICAL dmg, I would end up gaining 2.76 mana, I believe.
----------------------------------------------
So, it seems like some effects don't combo well with ES sorc; Teleport is redundant and % dmg goes to mana is bad because you take very little actual damage to life.
DR is nice for non-fire/light/cold/pois attacks where your life is more likely your weakest link (you run out of life before mana). Just depends on your vit/energy ratio. (Side note; what IS the best life/mana ratio for ES builds? I feel like that could be it's own topic. There are multiple ways to look at it, I think).
LaeK, however, is (I hope) amazing with ES sorc.
Then some general nice-to-haves; MF, extra vit/energy from saved str, bit of extra life, +2 skills.
I feel like between LaeK and 45 FRW, it's a solid choice for ES sorc who want to "feel comfy"?
Also worried about using Enigma with Sunder charms, as it gives no resists (unlike CoH).
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Snape75
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