7
replies
5024 views
Description
Hey y’all, this is something I’ve been thinking about for a while,
it’s crazy but on my ssf offline account I find barb skilled charms at the same rate as all other classes combined. So I’ve got more than I realistically need for all skill trees.
But after looking at the effects I get from masteries, I’m thinking it might actually be worth it to have at least 1 in your pack. Without one I have +6 to masteries from other gear, and have only 1 in all skills other than my sword( Blade) mastery, which is maxed.
Looks liked a vanilla one gives me:
+8% to attack rating (weapon mastery)
+1% to walk/run (increase speed)
+10% def ( Iron Skin)
+2 all resist ( Natural Resistance)
My ar total is 8255, so that charm gives me an equivalent of 611 (with everything else on my lvl 89 barb) to attack rating... that’s Um ... sorta amazing. So that’s probably worth a bunch (like 6) of spaces of ar charms.
Run/walk is always good, but I’m sure there’s some sort of breakpoints for these. Meh... that’s probably not worth any space.
The defence boost is equivalent to 171 hard points for me, which is also sorta amazing. So that would be worth like 3 spaces in your pack.
And the all res would be worth 1 space from a charm - I measure resistance space by how many singular points they give to resistances, so +2 gives 8 resistance points, not equal to a +11 single res or +5 all res, but still - not bad.
So to get the same effects as the 3 spaces a masteries grand charm takes up, you’d need 10 spaces from other charms.
Am i wrong or is the common assertion that masteries grand charm are useless is ... wrong?
Do the effects of +max damage, + ar make such a difference to negate these, or is the bonus to bo and Find Item on warcries too good to pass up?
Looking forward to anyone else’s stats/ comparisons.
it’s crazy but on my ssf offline account I find barb skilled charms at the same rate as all other classes combined. So I’ve got more than I realistically need for all skill trees.
But after looking at the effects I get from masteries, I’m thinking it might actually be worth it to have at least 1 in your pack. Without one I have +6 to masteries from other gear, and have only 1 in all skills other than my sword( Blade) mastery, which is maxed.
Looks liked a vanilla one gives me:
+8% to attack rating (weapon mastery)
+1% to walk/run (increase speed)
+10% def ( Iron Skin)
+2 all resist ( Natural Resistance)
My ar total is 8255, so that charm gives me an equivalent of 611 (with everything else on my lvl 89 barb) to attack rating... that’s Um ... sorta amazing. So that’s probably worth a bunch (like 6) of spaces of ar charms.
Run/walk is always good, but I’m sure there’s some sort of breakpoints for these. Meh... that’s probably not worth any space.
The defence boost is equivalent to 171 hard points for me, which is also sorta amazing. So that would be worth like 3 spaces in your pack.
And the all res would be worth 1 space from a charm - I measure resistance space by how many singular points they give to resistances, so +2 gives 8 resistance points, not equal to a +11 single res or +5 all res, but still - not bad.
So to get the same effects as the 3 spaces a masteries grand charm takes up, you’d need 10 spaces from other charms.
Am i wrong or is the common assertion that masteries grand charm are useless is ... wrong?
Do the effects of +max damage, + ar make such a difference to negate these, or is the bonus to bo and Find Item on warcries too good to pass up?
Looking forward to anyone else’s stats/ comparisons.
Can be used to make Runewords:
Advertisment
Hide adsGreetings stranger!
You don't appear to be logged in...No matches
Nate
584