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Can be used to make Runewords:
Had a lvl 6 req pally Shield with 4os and 41 ar when i did it. Made everything verry easy.
Also alot of bases dont have level req. So there is potential for some high dmg, even IF Holy Fire Will be THE big thing.
To end things of. Its almost Always better to go sorc as you can get 3 socket Quest much faster then other classes. ( Teleport) and with twink Gear nm and hell is Superfast.
Also alot of bases dont have level req. So there is potential for some high dmg, even IF Holy Fire Will be THE big thing.
To end things of. Its almost Always better to go sorc as you can get 3 socket Quest much faster then other classes. ( Teleport) and with twink Gear nm and hell is Superfast.
OP
So I managed to also shop a +3 Holy Fire Mace from Akara! So thatās going in at level 6, I also Hel runed the sigons shield, saving 5 points from strength, after act 2 the act 1 merc basically did nothing so next time round imma try an act 2 Prayer merc for the healing. Then Iāll switch to duel manald heals and socket the Helm and armour with skulls to also increase health recovery. The tele staff wasnāt really useful, because you canāt use it until level 24 and by that time your almost already done
Make a 6os Crystal Sword with 6x Tir runes in it. I had heard it before but man does it make a huge difference; way better than any leech at low levels
OP
Iām going for an as passive as possible set-up, that way I can just focus on running, the only hard part of the run in this build is the Chaos Sanctuary where the monsters can tank a couple hits from the Holy Fire before succumbing to the flames. Thereās the one guy in the Chaos Sanctuary thatās fire immune, but he still goes down at a reasonable rate.nyRo wrote: 2 years ago Make a 6os Crystal Sword with 6x Tir runes in it. I had heard it before but man does it make a huge difference; way better than any leech at low levels
I guess if I wanted I could find an pen socket Mace for Steel or Malice I think, but thatās too much shopping time (right now at least).
Itās kinda cool because you donāt need any mana at all, and thatās ok, when (or if) your hitting things the Holy Fire does absolutely crazy damage.
If you're gonna do this a lot, I'd recommend watching some speedrunners on youtube; They pretty much made a science of this, so you might learn a trick or two!
Their builds might not be the best for your (as they start from nothing, while you can start with any gear you want), but it can still gives you ideas.
Their builds might not be the best for your (as they start from nothing, while you can start with any gear you want), but it can still gives you ideas.
I'm pretty sure that an Assassin would be faster than a Pala.
My choice would be Wake of Fire sin + Dragon Talon lvl 1 to do bosses + Burst of Speed lvl 1 to 5 to go fast (earlier than Vigor and it's a buff, not aura).
Just my opinion... in reality numbers could say otherwise.
My choice would be Wake of Fire sin + Dragon Talon lvl 1 to do bosses + Burst of Speed lvl 1 to 5 to go fast (earlier than Vigor and it's a buff, not aura).
Just my opinion... in reality numbers could say otherwise.
Mainly playing in Singleplayer.
Modding with D2RMM.
...All the lonely people, where do they all come from?...
Modding with D2RMM.
...All the lonely people, where do they all come from?...
if you have a second sigon Helm and armor and put those on your merc he gets a big life steal bonus, almost any weapon with your kill speed should keep him alive 99% of time time i betNate wrote: 2 years ago So I managed to also shop a +3 Holy Fire Mace from Akara! So thatās going in at level 6, I also Hel runed the sigons shield, saving 5 points from strength, after act 2 the act 1 merc basically did nothing so next time round imma try an act 2 Prayer merc for the healing. Then Iāll switch to duel manald heals and socket the Helm and armour with skulls to also increase health recovery. The tele staff wasnāt really useful, because you canāt use it until level 24 and by that time your almost already done
OP
Yea no doubt itās a good and fast build, but what I really like about the fire pally build is once your done your core leveling at Tristram the rest of the game is just running. Holy Fire kills everything and passively gives you exp. itās supper easy. After Tristram the only place I need to āactivelyā play is the Chaos Sanctuary. Iām on console so the game play can be a bit more tedious (man I wish we had a mouse/keyboard option that didnāt cost an extra $100) when you have to be constantly casting spells and chugging pots.IntSomnium wrote: 2 years ago I'm pretty sure that an Assassin would be faster than a Pala.
My choice would be Wake of Fire sin + Dragon Talon lvl 1 to do bosses + Burst of Speed lvl 1 to 5 to go fast (earlier than Vigor and it's a buff, not aura).
Just my opinion... in reality numbers could say otherwise.
But I will try the Wake of Inferno Trapsin and see if she changes my mind!
Try Wake of Fire. Wake of Inferno requires level 24.Nate wrote: 2 years ago Yea no doubt itās a good and fast build, but what I really like about the fire pally build is once your done your core leveling at Tristram the rest of the game is just running. Holy Fire kills everything and passively gives you exp. itās supper easy. After Tristram the only place I need to āactivelyā play is the Chaos Sanctuary. Iām on console so the game play can be a bit more tedious (man I wish we had a mouse/keyboard option that didnāt cost an extra $100) when you have to be constantly casting spells and chugging pots.
But I will try the Wake of Inferno Trapsin and see if she changes my mind!
You should be at Larzuk at this level.
I am up for Fire Trap Sin too.
Holy Fire is too weak at act 4, I had to swap to hammerdin.
pm me here (d2. Io) for trade
As I remember form the time I leveled my Pala, I actually managed to reach end of the normal with almost only HF - RF combo. Having a +3 HF RF Scepter makes it way better. And there's also some sword options giving + fire skills.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
+3 HF is enough, as bonuses from items are not applied for (most) synergies. Equivalent sword, Hexfire, requires lvl 33 - way too high.
Yes, I just checked it out and there's another sword but it req lvl 22 so best thing to do is finding a HF RF Scepter.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
It's been a few months since this thread was active. Could you please share your own observations since you started your " Larzuk" project? I'm curious, because just like yourself, I play on Switch, and I want to create a group of socket-ready characters, for I feel like nearing to the time when I need to extensively punch holes in gear and I aspire to optimize this process, given the console controls specificityNate wrote: 2 years agoYea no doubt itās a good and fast build, but what I really like about the fire pally build is once your done your core leveling at Tristram the rest of the game is just running. Holy Fire kills everything and passively gives you exp. itās supper easy. After Tristram the only place I need to āactivelyā play is the Chaos Sanctuary. Iām on console so the game play can be a bit more tedious (man I wish we had a mouse/keyboard option that didnāt cost an extra $100) when you have to be constantly casting spells and chugging pots.IntSomnium wrote: 2 years ago I'm pretty sure that an Assassin would be faster than a Pala.
My choice would be Wake of Fire sin + Dragon Talon lvl 1 to do bosses + Burst of Speed lvl 1 to 5 to go fast (earlier than Vigor and it's a buff, not aura).
Just my opinion... in reality numbers could say otherwise.
But I will try the Wake of Inferno Trapsin and see if she changes my mind!
Nintendo Switch code SW-5526-1588-0694
OP
Ok, in the next few days Iāll update with a full step-by step walk through, might be on a whole new thread weāll see. I had done an update that was 90% complete then my iPad crashed...
OP
So after playing around with a few different characters Iāve got a few general recommendations.
First big surprise: when going for speed of Larzuk quests, getting 2 quests out of the same character is actually more efficient (time-wise) than just doing a single quest in normal and making a new char.
Second big surprise: when your going for max efficiency in run-throughs up to the nightmare quest, all characters less the necro are viable options, speed wise. And there is still an argument for the Bone Spear /ce necro.
Why is going up to the nightmare quest faster? Well when your going for speed in normal mode your not really going to get past level 28, but if you did, youād get access to the level 30 skills and gear, which makes running through nightmare a breeze. Nightmare is what I consider the āfunnestā difficulty level - monsters donāt have universal immunities, you can stack some sweet gear, and your skills are more than enough to turn you into a murder machine. While itāll take me between 2-3 hours to go from level zero to larzuking an item, itāll usually only take me another hour to get through nightmare. The largest time sinks are Tristram leveling in normal and snaking through act 3 normal (gawd that is a sloooow act - I hate the sewers the most), everything else is pretty much easy.
Hereās a quick tier list of character builds:
S tier: sorc (any build bc of tele), Multishot bowazon (5os +3 Amazon bow with p emeralds,skulls, 3os armour & Helm with +15 max damage jewels and a backpack full run/walk charms, +40 run/walk Boots and Harmony on switch),
A tier: pally ( Holy Fire normal, then respec to zealot charger with tele staff on switch in nightmare), Frenzy barb, Fury and Wind/fire Druid,
Fire trapsin (not s tier bc this char requires the most engagement when playing, the rest are basically autopilot)
B tier: Bone Spear ce necro (arguably a tier too, just needs a bit more gear to set-up)
The required universal gear: sigons set, angelic amulet and rings, Natalyaās Soul, 6-12 +3 run/walk small charms, Stealth, low level Insight, Harmony, tele staff, stamina potions - I usually buy ~12 before stepping out of the Rogue Encampment.
Each build will need some specific gear to best support them, youāll usually find them in your first 1-2 run throughs.
Methodology.
Step 1: get to Tristram ASAP. You can stack +strength charms it get on sigons set early if desired.
Step 2: power level in Tristram to level 18. Turn the players setting to 8 and crush it for a while. Once your level 18 youāll have enough skills/stats to carry you through the rest of normal.
Step 3: speed your way through to Larzuk, only do the minimum quests (I do Radament and Izual for the skills, but not a hard requirement) you can usually keep the players setting to 8 and just reduce to players 1 for Andy, Duriel, act 3 and Chaos.
Step 4: speed through the rest of normal and do a few Baal runs to level up a bit, should get to level 30 ish ez and could go to 40 without too much hassle
Step 5: load up on the faster run/walk charms, Harmony, Stealth, Natalyaās Soul, tele staff and speed through nightmare adjusting the players level for max speed
Step 6: repeat and profit!
Honestly my new fav build for fast Larzuk quests is the bowazon, sheās slower until you can use the faster run/walk charm at level 27, but after that she runs fast, and the max damage set-up with multi-shot is sooo easy to play
For switch players and control set-up I put my main skills on āyā and āZrā the rest can go wherever is easiest.
Hope this helps! Happy socketing!
First big surprise: when going for speed of Larzuk quests, getting 2 quests out of the same character is actually more efficient (time-wise) than just doing a single quest in normal and making a new char.
Second big surprise: when your going for max efficiency in run-throughs up to the nightmare quest, all characters less the necro are viable options, speed wise. And there is still an argument for the Bone Spear /ce necro.
Why is going up to the nightmare quest faster? Well when your going for speed in normal mode your not really going to get past level 28, but if you did, youād get access to the level 30 skills and gear, which makes running through nightmare a breeze. Nightmare is what I consider the āfunnestā difficulty level - monsters donāt have universal immunities, you can stack some sweet gear, and your skills are more than enough to turn you into a murder machine. While itāll take me between 2-3 hours to go from level zero to larzuking an item, itāll usually only take me another hour to get through nightmare. The largest time sinks are Tristram leveling in normal and snaking through act 3 normal (gawd that is a sloooow act - I hate the sewers the most), everything else is pretty much easy.
Hereās a quick tier list of character builds:
S tier: sorc (any build bc of tele), Multishot bowazon (5os +3 Amazon bow with p emeralds,skulls, 3os armour & Helm with +15 max damage jewels and a backpack full run/walk charms, +40 run/walk Boots and Harmony on switch),
A tier: pally ( Holy Fire normal, then respec to zealot charger with tele staff on switch in nightmare), Frenzy barb, Fury and Wind/fire Druid,
Fire trapsin (not s tier bc this char requires the most engagement when playing, the rest are basically autopilot)
B tier: Bone Spear ce necro (arguably a tier too, just needs a bit more gear to set-up)
The required universal gear: sigons set, angelic amulet and rings, Natalyaās Soul, 6-12 +3 run/walk small charms, Stealth, low level Insight, Harmony, tele staff, stamina potions - I usually buy ~12 before stepping out of the Rogue Encampment.
Each build will need some specific gear to best support them, youāll usually find them in your first 1-2 run throughs.
Methodology.
Step 1: get to Tristram ASAP. You can stack +strength charms it get on sigons set early if desired.
Step 2: power level in Tristram to level 18. Turn the players setting to 8 and crush it for a while. Once your level 18 youāll have enough skills/stats to carry you through the rest of normal.
Step 3: speed your way through to Larzuk, only do the minimum quests (I do Radament and Izual for the skills, but not a hard requirement) you can usually keep the players setting to 8 and just reduce to players 1 for Andy, Duriel, act 3 and Chaos.
Step 4: speed through the rest of normal and do a few Baal runs to level up a bit, should get to level 30 ish ez and could go to 40 without too much hassle
Step 5: load up on the faster run/walk charms, Harmony, Stealth, Natalyaās Soul, tele staff and speed through nightmare adjusting the players level for max speed
Step 6: repeat and profit!
Honestly my new fav build for fast Larzuk quests is the bowazon, sheās slower until you can use the faster run/walk charm at level 27, but after that she runs fast, and the max damage set-up with multi-shot is sooo easy to play
For switch players and control set-up I put my main skills on āyā and āZrā the rest can go wherever is easiest.
Hope this helps! Happy socketing!
So just a point I think needs adding to this. You're using stashed gear right? Like using BIS for your level? Whenever I start a new character I do SSF just because I love normal that way, and it would slow you down sooooo much haha
I am available for trading every other week, limited trading on my off week.
Thanks for understanding.
Bouncing back and forth between D2 and D4
Thanks for understanding.
Bouncing back and forth between D2 and D4
OP
Oh yea, my Larzuk char has a shared stashās page worth of gear just for itself, I wanna socket lots of stuff as fast as possible, so the set-up is Keydavme_mcreg wrote: 2 years ago So just a point I think needs adding to this. You're using stashed gear right? Like using BIS for your level? Whenever I start a new character I do SSF just because I love normal that way, and it would slow you down sooooo much haha
Thank you for the great read, Nate! Well done! You've inspired me to try BowazoneNate wrote: 2 years ago So after playing around with a few different characters Iāve got a few general recommendations.
First big surprise: when going for speed of Larzuk quests, getting 2 quests out of the same character is actually more efficient (time-wise) than just doing a single quest in normal and making a new char.
Second big surprise: when your going for max efficiency in run-throughs up to the nightmare quest, all characters less the necro are viable options, speed wise. And there is still an argument for the Bone Spear /ce necro.
Why is going up to the nightmare quest faster? Well when your going for speed in normal mode your not really going to get past level 28, but if you did, youād get access to the level 30 skills and gear, which makes running through nightmare a breeze. Nightmare is what I consider the āfunnestā difficulty level - monsters donāt have universal immunities, you can stack some sweet gear, and your skills are more than enough to turn you into a murder machine. While itāll take me between 2-3 hours to go from level zero to larzuking an item, itāll usually only take me another hour to get through nightmare. The largest time sinks are Tristram leveling in normal and snaking through act 3 normal (gawd that is a sloooow act - I hate the sewers the most), everything else is pretty much easy.
Hereās a quick tier list of character builds:
S tier: sorc (any build bc of tele), Multishot bowazon (5os +3 Amazon bow with p emeralds,skulls, 3os armour & Helm with +15 max damage jewels and a backpack full run/walk charms, +40 run/walk Boots and Harmony on switch),
A tier: pally ( Holy Fire normal, then respec to zealot charger with tele staff on switch in nightmare), Frenzy barb, Fury and Wind/fire Druid,
Fire trapsin (not s tier bc this char requires the most engagement when playing, the rest are basically autopilot)
B tier: Bone Spear ce necro (arguably a tier too, just needs a bit more gear to set-up)
The required universal gear: sigons set, angelic amulet and rings, Natalyaās Soul, 6-12 +3 run/walk small charms, Stealth, low level Insight, Harmony, tele staff, stamina potions - I usually buy ~12 before stepping out of the Rogue Encampment.
Each build will need some specific gear to best support them, youāll usually find them in your first 1-2 run throughs.
Methodology.
Step 1: get to Tristram ASAP. You can stack +strength charms it get on sigons set early if desired.
Step 2: power level in Tristram to level 18. Turn the players setting to 8 and crush it for a while. Once your level 18 youāll have enough skills/stats to carry you through the rest of normal.
Step 3: speed your way through to Larzuk, only do the minimum quests (I do Radament and Izual for the skills, but not a hard requirement) you can usually keep the players setting to 8 and just reduce to players 1 for Andy, Duriel, act 3 and Chaos.
Step 4: speed through the rest of normal and do a few Baal runs to level up a bit, should get to level 30 ish ez and could go to 40 without too much hassle
Step 5: load up on the faster run/walk charms, Harmony, Stealth, Natalyaās Soul, tele staff and speed through nightmare adjusting the players level for max speed
Step 6: repeat and profit!
Honestly my new fav build for fast Larzuk quests is the bowazon, sheās slower until you can use the faster run/walk charm at level 27, but after that she runs fast, and the max damage set-up with multi-shot is sooo easy to play
For switch players and control set-up I put my main skills on āyā and āZrā the rest can go wherever is easiest.
Hope this helps! Happy socketing!
Nintendo Switch code SW-5526-1588-0694
Not necessarily on topic, but how do you keep items from disappearing offline? It seems to pick and choose what saves once I quit.
Trade availability is on weekdays for PC/Xbox/Switch
OP
Whoa is stuff in your stash disappearing between games?Satire wrote: 2 years ago Not necessarily on topic, but how do you keep items from disappearing offline? It seems to pick and choose what saves once I quit.
I remember like 15 years ago when I was playing online some stuff would disappear on me, it was always something I traded though, I just assumed they were duped.
Thats why I stuck to console offline, everything I have I found, so itās all legit. (But I cant even hero edit)
If your stuff was all self found it sounds like you may need to uninstall and re-instal the game?
Iām also like 10 years away from the last time I did anything related to game software stuff, maybe try talking to blizzard?
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