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Greetings,
First time horker builder here, and im wondering about thoughts from the community about horking with War Cry weapons out (therefore increasing the chance SOMETHING will drop) but decreasing my MF (616) down to (466% MF) the largest portion of which comes from a 6 Ist PB.
If I use my W swap HOTO/CTA I hork 51% of the time (compared to 49%) I have one hit wonder skill point in " Find Item." AT first glance it would appear 2 percent chances seems small, but over thousands of runs 2 percent adds up considering runes aren't impacted by MF. Is it better to hork over half the bodies increasing the chance for a rune, while also increasing clear speed due to FCR?
Description by jarheads0331
First time horker builder here, and im wondering about thoughts from the community about horking with War Cry weapons out (therefore increasing the chance SOMETHING will drop) but decreasing my MF (616) down to (466% MF) the largest portion of which comes from a 6 Ist PB.
If I use my W swap HOTO/CTA I hork 51% of the time (compared to 49%) I have one hit wonder skill point in " Find Item." AT first glance it would appear 2 percent chances seems small, but over thousands of runs 2 percent adds up considering runes aren't impacted by MF. Is it better to hork over half the bodies increasing the chance for a rune, while also increasing clear speed due to FCR?
Can be used to make Runewords:
Greetings,
First time horker builder here, and im wondering about thoughts from the community about horking with War Cry weapons out (therefore increasing the chance SOMETHING will drop) but decreasing my MF (616) down to (466% MF) the largest portion of which comes from a 6 Ist PB.
If I use my W swap HOTO/CTA I hork 51% of the time (compared to 49%) I have one hit wonder skill point in " Find Item." AT first glance it would appear 2 percent chances seems small, but over thousands of runs 2 percent adds up considering runes aren't impacted by MF. Is it better to hork over half the bodies increasing the chance for a rune, while also increasing clear speed due to FCR?
First time horker builder here, and im wondering about thoughts from the community about horking with War Cry weapons out (therefore increasing the chance SOMETHING will drop) but decreasing my MF (616) down to (466% MF) the largest portion of which comes from a 6 Ist PB.
If I use my W swap HOTO/CTA I hork 51% of the time (compared to 49%) I have one hit wonder skill point in " Find Item." AT first glance it would appear 2 percent chances seems small, but over thousands of runs 2 percent adds up considering runes aren't impacted by MF. Is it better to hork over half the bodies increasing the chance for a rune, while also increasing clear speed due to FCR?
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IMO, the extra points into Find Item aren't worth it. if you're looking for runes from your horks, the amount of MF you have is irrelevant.
I'm just finishing up my horker, and I'm using dual Heart Carvers with two points into Find Item... gets me to 44% chance (I have a charm). I'm not sure the extra points into hork are worth the Sacrifice elsewhere.
On a side note, extra points into Battle Command only increase duration, so maybe wasted points there as well.
I'm just finishing up my horker, and I'm using dual Heart Carvers with two points into Find Item... gets me to 44% chance (I have a charm). I'm not sure the extra points into hork are worth the Sacrifice elsewhere.
On a side note, extra points into Battle Command only increase duration, so maybe wasted points there as well.
As someone who primarily runs a Frenzy Horker, I love putting my extra points into Find Item, and have it up to 33 on weapon swap, for 56% chance. Makes a huge difference after thousands of trav runs. I've horked more Jah's than have dropped from a kill.
I'd highly recommend dropping the MF down for extra Find Item %.
Also, if you want to go for a "best of both worlds" option, you can shop +3 Warcry crystal or dimensional swords from Larzuk, then have him add 1-2 sockets (bit of an expensive gamble, but worth it if you've got the time and extra Ist runes), totaling up to +120% MF on swap + 6 Warcries with the two of those. Only negative is lack of FCR, since no more HOTO. But shouldn't be a big deal for Trav, since only a handful of bodies. Never had a desire to use/make a CTA on my Barb since it only gives +1 to Find Item and low MF (but recently thinking about rolling one for my Smiter).
I'd highly recommend dropping the MF down for extra Find Item %.
Also, if you want to go for a "best of both worlds" option, you can shop +3 Warcry crystal or dimensional swords from Larzuk, then have him add 1-2 sockets (bit of an expensive gamble, but worth it if you've got the time and extra Ist runes), totaling up to +120% MF on swap + 6 Warcries with the two of those. Only negative is lack of FCR, since no more HOTO. But shouldn't be a big deal for Trav, since only a handful of bodies. Never had a desire to use/make a CTA on my Barb since it only gives +1 to Find Item and low MF (but recently thinking about rolling one for my Smiter).
What are your skills like where you have extra points?Zero187 wrote: 2 years ago As someone who primarily runs a Frenzy Horker, I love putting my extra points into Find Item, and have it up to 33 on weapon swap, for 56% chance. Makes a huge difference after thousands of trav runs. I've horked more Jah's than have dropped from a kill.
I'd highly recommend dropping the MF down for extra Find Item %.
Also, if you want to go for a "best of both worlds" option, you can shop +3 Warcry crystal or dimensional swords from Larzuk, then have him add 1-2 sockets (bit of an expensive gamble, but worth it if you've got the time and extra Ist runes), totaling up to +120% MF on swap + 6 Warcries with the two of those. Only negative is lack of FCR, since no more HOTO. But shouldn't be a big deal for Trav, since only a handful of bodies. Never had a desire to use/make a CTA on my Barb since it only gives +1 to Find Item and low MF (but recently thinking about rolling one for my Smiter).
Instead of maxing out Double Swing (for Frenzy synergy), I put 16 base points into Find Item to hit lvl 33 with weapon swap + gear + charms + buff, which gets me right @ 56% breakpoint. Then any left over points in Taunt (currently have 15 base / 32 total @ lvl 95). I don't really notice the missing synergy damage for Frenzy if I'm using Grief.
EDIT: Completely different now after 2.4 update. Did a bunch more testing and switched to using maxed Frenzy synergies (20 Taunt & Double Swing), 20 points in Find Potion (for hidden 20% Find Item increase) and only 1 point in Find Item (which brings it up to lvl 18 total with weapon swap and everything), which gives me 70% Find Item chance total now. Putting less points into Blade Mastery and Battle Orders, and now only 1 point into Shout since it loses the Berserk synergy.
I'm a Berserk horker. Always mass-hork on swap. The extra cast speed is huge, the lowered mf is not.
I am raisin a barb atm - nothing tricky, just ww the mobs, then swap and hork the crap out. Was usin 2 heart carvers on swap - but switched to cta 3-3 + hoto swap combo (1 hard skill pt to Find Potion and Find Item). Worth it - +7 to prebuff and decent gear, and still have about 47% of successful hork. If I need some mf - I wear topazed IK Helm + IK glove/ Belt/ Boots combo along with gheeds. But I mostly hunt exp, bases and runes - so decent halaberd/arreat, gore riders, Steelrend and dungo/tg Belt is my barb's default outfit. CB is nice add - and he feels pretty much comfortable. Even at low mf, there are some occasional finds - both initial drops and hork-outs. Nothing to regret of, I'd say
OP
Zero187 wrote: 2 years ago As someone who primarily runs a Frenzy Horker, I love putting my extra points into Find Item, and have it up to 33 on weapon swap, for 56% chance. Makes a huge difference after thousands of trav runs. I've horked more Jah's than have dropped from a kill.
I'd highly recommend dropping the MF down for extra Find Item %.
Also, if you want to go for a "best of both worlds" option, you can shop +3 Warcry crystal or dimensional swords from Larzuk, then have him add 1-2 sockets (bit of an expensive gamble, but worth it if you've got the time and extra Ist runes), totaling up to +120% MF on swap + 6 Warcries with the two of those. Only negative is lack of FCR, since no more HOTO. But shouldn't be a big deal for Trav, since only a handful of bodies. Never had a desire to use/make a CTA on my Barb since it only gives +1 to Find Item and low MF (but recently thinking about rolling one for my Smiter).
Really good idea on the weapon swap with larzuck socketing. I didn't even think of that.
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OP
the build I used makes a Berserk horker. is there an advantage to being a Frenzy one in your opinion zero?
NON LADDER THIS IS NON LADDER NON NON LADDER ALL TRADES ARE NON LADDER
So this is something I have contemplated alot... I do a "frenzerker" that way I can wear Wealth or Fortitude not needing Enigma as Frenzy supplies ll/ml/mobility... and honestly 1 pt wonder Frenzy is just fine. As for swaps, it is weird to hear item find skill being debated so much as I only ever think of it as you have FCR; MF; Skills; dual hoto is great but you miss the mf so for me I always go back to using Eth suicide branches isted - you get a little balance of it all 1 skill, 30 mf, 50 fcr, big mana. My second fav item in the game besides Phoenix! FCR is just so important for horking, especially on cows etc and I SWARE there is a different fcr breakpoint for that skill!! Anyone know !?
To be honest, I haven't tried a Berserk horker yet, but am curious how it would compare. The reason I like Frenzy is it's more versatile and allows me to run Ubers. Sort of a "do-it-all" build.jarheads0331 wrote: 2 years ago the build I used makes a Berserk horker. is there an advantage to being a Frenzy one in your opinion zero?
EDIT: Tried Berserk real quick with an offline hero editor made char, and really don't like how quickly he loses health against Trav. Is there a trick to not losing so much health when he uses Berserk? Or do you really have to rely on potions for that build?
I have a half assed gold find barb farming trav and lk exclusively without merc in a reasonable speed, gf is about 1600%ish, mf 300%ish, its a nice balance, I think 600 mf is bit of a waste the return I have by gf and gamble outweighs much more than mf
I've ran both 750mf Berserk horker build (aka pitzerker), and now I use Frenzy barb with a couple points into Find Item and even though I don't find "as much" uniques at 350mf I am clearing stuff a lot faster with Last Wish and max/ar/life small/large/grand charms.
And also being able to run Ubers is nice too. I also have 1 hard point into Berserk to kill Physical immunes but I went from 1p Berserk to 8p capable Frenzy barb.
I do most my MF'ing on summon necro anyway since it's a caster with skellies and I run 860mf cause I can on that toon.
Runes = Barb all day.
General MF = whatever you want to enjoy playing/content you can clear easily.
As for the Find Item %, I find 53% or higher is ideal for me to get drops out of most corpses.
At 49 - 51% it's more common I get 0 double loot from the Trav council.
And also being able to run Ubers is nice too. I also have 1 hard point into Berserk to kill Physical immunes but I went from 1p Berserk to 8p capable Frenzy barb.
I do most my MF'ing on summon necro anyway since it's a caster with skellies and I run 860mf cause I can on that toon.
Runes = Barb all day.
General MF = whatever you want to enjoy playing/content you can clear easily.
As for the Find Item %, I find 53% or higher is ideal for me to get drops out of most corpses.
At 49 - 51% it's more common I get 0 double loot from the Trav council.
Concentrate Horker here - almost 700% mf. I use 2 Blade of Ali Babas socketed with 2 Ist each, but sometimes I’ll swap one of them out for a Heart Carver. Heart Carver is a great item to hork with if you don’t want to put extra points into Find Item.
Personally, I think Concentrate is the perfect barb build for clearing Trav - great def and resistances, uninterruptible attacks, can easily reach the IAS breakpoints with the right gear (my barb uses Grief), and best of all it makes use of Shields. This means you can use Rhyme for extra MF, and you can’t be frozen on top of that. The downside (to some) is that the clear speed can be kinda slow, but honestly it’s about the same as a Zerker Horker. The difference is the survivability above all else. Even when the council reduces your resists down with the aura, I find my barb never goes below 3/4 of his life.
Very underrated build in my opinion, but I’ve horked my fair share of HRs and an Eth Andy’s from Toorc earlier today. 52-53% Find Item makes a big difference, like others have said.
Experiment a bit with different kinds of Hork builds and see what works best for you
Personally, I think Concentrate is the perfect barb build for clearing Trav - great def and resistances, uninterruptible attacks, can easily reach the IAS breakpoints with the right gear (my barb uses Grief), and best of all it makes use of Shields. This means you can use Rhyme for extra MF, and you can’t be frozen on top of that. The downside (to some) is that the clear speed can be kinda slow, but honestly it’s about the same as a Zerker Horker. The difference is the survivability above all else. Even when the council reduces your resists down with the aura, I find my barb never goes below 3/4 of his life.
Very underrated build in my opinion, but I’ve horked my fair share of HRs and an Eth Andy’s from Toorc earlier today. 52-53% Find Item makes a big difference, like others have said.
Experiment a bit with different kinds of Hork builds and see what works best for you
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
ThisLuckyAce wrote: 2 years ago Concentrate Horker here - almost 700% mf. I use 2 Blade of Ali Babas socketed with 2 Ist each, but sometimes I’ll swap one of them out for a Heart Carver. Heart Carver is a great item to hork with if you don’t want to put extra points into Find Item.
Personally, I think Concentrate is the perfect barb build for clearing Trav - great def and resistances, uninterruptible attacks, can easily reach the IAS breakpoints with the right gear (my barb uses Grief), and best of all it makes use of Shields. This means you can use Rhyme for extra MF, and you can’t be frozen on top of that. The downside (to some) is that the clear speed can be kinda slow, but honestly it’s about the same as a Zerker Horker. The difference is the survivability above all else. Even when the council reduces your resists down with the aura, I find my barb never goes below 3/4 of his life.
Very underrated build in my opinion, but I’ve horked my fair share of HRs and an Eth Andy’s from Toorc earlier today. 52-53% Find Item makes a big difference, like others have said.
Experiment a bit with different kinds of Hork builds and see what works best for you
As a Berserk barb I run Grief and Rhyme shield, for the block chance, plus MF, and cannot be frozen. The counsel is mostly fire and lightning damage, so with high enough resists you start to survive easier. Add some absorb of fire/light and the counsel will start to actually heal you. They do have some physical and cold damage, so don't neglect the cold res. With Laying of Hands they die too fast for my drop in defense to even matter most times. Sometimes even one hitting the minions and occasionally the named mobs.
As for MF, I sit around 350, with 44% Item Find. Any extra attempt at another drop is better than none.
Even if you switch to a lower MF, you still got 2 instead of 1 attempt at a drop.
That is why I only use my Barb for Travical. It feels like a waste otherwise.
As for MF, I sit around 350, with 44% Item Find. Any extra attempt at another drop is better than none.
Even if you switch to a lower MF, you still got 2 instead of 1 attempt at a drop.
That is why I only use my Barb for Travical. It feels like a waste otherwise.
Selling Torch runs.
Your 3x3 Keyset. 1 Key for me.
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Your 3x3 Keyset. 1 Key for me.
Message me for availability.
Uber Diablo help offered at no Charge.
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