True. Since those OP stuff are already provided in existing items, there are opportunities to add other skills to them, resulting in really fun build, like who doesn't want assasin's speed and Fade, a sorcerer with a grizzly, or a Fend bar, etc.
Just look at how many people still complain about Enigma's Teleport being too OP.
Now imagine the possibilities of what you're suggesting here that far exceed that. Even more so since "an item" would imply that you could add more than just one for the same character (i.e. 1 per item).
Honestly, I actually really like the idea. It certainly would be quite fun and would actually result in a ton of different builds being used because of it. But in terms of balancing, it'd basically be the d2 version of getting too lucky in a DotA ability draft and would basically break the game.
On the other hand, if you don't add them to "an item" but could create a "skill gem", that'd have an interesting little side effect because it'd promote use of non-runewords (as you'd need a socket for each skill you want to add).
Just look at how many people still complain about Enigma's Teleport being too OP.
Now imagine the possibilities of what you're suggesting here that far exceed that. Even more so since "an item" would imply that you could add more than just one for the same character (i.e. 1 per item).
Honestly, I actually really like the idea. It certainly would be quite fun and would actually result in a ton of different builds being used because of it. But in terms of balancing, it'd basically be the d2 version of getting too lucky in a DotA ability draft and would basically break the game.
On the other hand, if you don't add them to "an item" but could create a "skill gem", that'd have an interesting little side effect because it'd promote use of non-runewords (as you'd need a socket for each skill you want to add).
Just look at how many people still complain about Enigma's Teleport being too OP.
Now imagine the possibilities of what you're suggesting here that far exceed that. Even more so since "an item" would imply that you could add more than just one for the same character (i.e. 1 per item).
Honestly, I actually really like the idea. It certainly would be quite fun and would actually result in a ton of different builds being used because of it. But in terms of balancing, it'd basically be the d2 version of getting too lucky in a DotA ability draft and would basically break the game.
On the other hand, if you don't add them to "an item" but could create a "skill gem", that'd have an interesting little side effect because it'd promote use of non-runewords (as you'd need a socket for each skill you want to add).
Just as a few obvious examples. One skill of choice would be more than enough to not only replace (or entrench in the case of a Java) the current meta but to take things so far beyond imbalanced that you really have no hope of ever competing with it with anything else ever, much more so than with current meta builds. And even more so in PvP.
Still think it could be fun, simply because you get to drastically increase the variety of viable p8 end-game builds (note: viable, not meta), but in terms of balancing it'd completely break the game even with only 1 skill.
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MichaelWolf
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