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Could someone tell me what enhanced damage means? Thanks
Can be used to make Runewords:
Could someone tell me what enhanced damage means? Thanks
It's a percentage of the base damage of your weapon that gets added to it. According to the item that gives it, it is then used to calculate the final damage you do. Basically if it is directly on your weapon, i.e. a superior weapon with +15% enhanced damage, you take your base damage, add that 15%, and then use this value as base for your skills that may give a +x% damage. In case it is not the weapon that gives that enhanced damage, i.e. Fortitude that gives you 300% enhanced damage, you take the total damage of your weapon, apply the 300% multiplier and add this value to your total final damage, but this one is not taken in account by your skill damage multiplier.
Let's make a real example of an Eth Berserker Axe with Breath of the Dying crafted in, a Fortitude armor, and a level 20 Frenzy skill.
The base damage of the weapon is 36-106. Your botd gives you let's say a 400% enhanced damage bonus, the Fortitude armor gives you a 300% enhanced damage bonus and the skill Frenzy gives a 185% damage bonus.
To get your total final minimum damage you must calculate
{[base_dmg + (base_dmg×botd_bonus)] × frenzy_bonus} + fortitude_bonus
So using real number we get
{[36 + (36×4)]×1.85}+36×3 = 374.4
I don't exactly know how it is rounded to an integer tho.
Same for max dmg, just replace 36 with 106
Let's make a real example of an Eth Berserker Axe with Breath of the Dying crafted in, a Fortitude armor, and a level 20 Frenzy skill.
The base damage of the weapon is 36-106. Your botd gives you let's say a 400% enhanced damage bonus, the Fortitude armor gives you a 300% enhanced damage bonus and the skill Frenzy gives a 185% damage bonus.
To get your total final minimum damage you must calculate
{[base_dmg + (base_dmg×botd_bonus)] × frenzy_bonus} + fortitude_bonus
So using real number we get
{[36 + (36×4)]×1.85}+36×3 = 374.4
I don't exactly know how it is rounded to an integer tho.
Same for max dmg, just replace 36 with 106
TL DR: Increases the damage you deal with your weapon. the more you have the more you do.
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OP
Thanks. I didn't know if it was a special kind of damage or not.
what's diablo 2? left clicking on stuff and waiting till it diesAmethia83 wrote: 2 years ago TL DR: Increases the damage you deal with your weapon. the more you have the more you do.
Steccothal wrote: 2 years ago It's a percentage of the base damage of your weapon that gets added to it. According to the item that gives it, it is then used to calculate the final damage you do. Basically if it is directly on your weapon, i.e. a superior weapon with +15% enhanced damage, you take your base damage, add that 15%, and then use this value as base for your skills that may give a +x% damage. In case it is not the weapon that gives that enhanced damage, i.e. Fortitude that gives you 300% enhanced damage, you take the total damage of your weapon, apply the 300% multiplier and add this value to your total final damage, but this one is not taken in account by your skill damage multiplier.
Let's make a real example of an Eth Berserker Axe with Breath of the Dying crafted in, a Fortitude armor, and a level 20 Frenzy skill.
The base damage of the weapon is 36-106. Your botd gives you let's say a 400% enhanced damage bonus, the Fortitude armor gives you a 300% enhanced damage bonus and the skill Frenzy gives a 185% damage bonus.
To get your total final minimum damage you must calculate
{[base_dmg + (base_dmg×botd_bonus)] × frenzy_bonus} + fortitude_bonus
So using real number we get
{[36 + (36×4)]×1.85}+36×3 = 374.4
I don't exactly know how it is rounded to an integer tho.
Same for max dmg, just replace 36 with 106
Actually, you forgot to use the base weapon ed when adding the Fortitude. The entire formula can be generalized to:
(Base Dmg * (Ethereal Bonus + 100%) * (Weapon ED + 100%) + Flat Dmg Bonus) * (Off-Weapon ED + 100%) + Elemental Damage
So in your example, you have:
Base Dmg = 24 ( Berserker Axe min. dmg)
Ethereal Bonus = 50% (50% for ethereal, 0% for non-ethereal)
Weapon ED = 400% (BotD; a superior weapon bonus ED would be added here, so 415 for a perfect superior in this example)
Flat Dmg Bonus = 0 (this would be things like Grief's +dmg or the max dmg on Windforce)
Off-Weapon ED = 485% (Fortitude + Frenzy; this includes ED from items other than your weapon as well as ED from skills or auras)
Elemental Damage = 0
So ultimately, in this example you get:
(24 * 150% * 500% + 0) * 585% + 0 = 1053 final minimum damage
Though this particular example also isn't covering a full realistic scenario because you also get at least some additional ED from your char's str or dex. That stat-ED would be added to the Off-Weapon ED.
And just for the sake of completeness, the formula above also only provides the damage output on successful hit. Not the dps, average dmg per swing or actual damage taken. For that, attack speed, ar/def/levels and resistances, absorb and the like on the target would need to be added on top, making the entire thing unnecessarily complicated for the original question here.
I omitted many factors like str and such, what i wanted to highlight was more the difference between ed on and off weapon, cause first time i equipped a Fortitude i was expecting to see my total dmg skyrocket and i was so deceived. I didn't know tho that skills and off weapon multiplier were added together, it's always great to gather knowledge, tnxSchnorki wrote: 2 years agoSteccothal wrote: 2 years ago It's a percentage of the base damage of your weapon that gets added to it. According to the item that gives it, it is then used to calculate the final damage you do. Basically if it is directly on your weapon, i.e. a superior weapon with +15% enhanced damage, you take your base damage, add that 15%, and then use this value as base for your skills that may give a +x% damage. In case it is not the weapon that gives that enhanced damage, i.e. Fortitude that gives you 300% enhanced damage, you take the total damage of your weapon, apply the 300% multiplier and add this value to your total final damage, but this one is not taken in account by your skill damage multiplier.
Let's make a real example of an Eth Berserker Axe with Breath of the Dying crafted in, a Fortitude armor, and a level 20 Frenzy skill.
The base damage of the weapon is 36-106. Your botd gives you let's say a 400% enhanced damage bonus, the Fortitude armor gives you a 300% enhanced damage bonus and the skill Frenzy gives a 185% damage bonus.
To get your total final minimum damage you must calculate
{[base_dmg + (base_dmg×botd_bonus)] × frenzy_bonus} + fortitude_bonus
So using real number we get
{[36 + (36×4)]×1.85}+36×3 = 374.4
I don't exactly know how it is rounded to an integer tho.
Same for max dmg, just replace 36 with 106
Actually, you forgot to use the base weapon ed when adding the Fortitude. The entire formula can be generalized to:
(Base Dmg * (Ethereal Bonus + 100%) * (Weapon ED + 100%) + Flat Dmg Bonus) * (Off-Weapon ED + 100%) + Elemental Damage
So in your example, you have:
Base Dmg = 24 ( Berserker Axe min. dmg)
Ethereal Bonus = 50% (50% for ethereal, 0% for non-ethereal)
Weapon ED = 400% (BotD; a superior weapon bonus ED would be added here, so 415 for a perfect superior in this example)
Flat Dmg Bonus = 0 (this would be things like Grief's +dmg or the max dmg on Windforce)
Off-Weapon ED = 485% (Fortitude + Frenzy; this includes ED from items other than your weapon as well as ED from skills or auras)
Elemental Damage = 0
So ultimately, in this example you get:
(24 * 150% * 500% + 0) * 585% + 0 = 1053 final minimum damage
Though this particular example also isn't covering a full realistic scenario because you also get at least some additional ED from your char's str or dex. That stat-ED would be added to the Off-Weapon ED.
And just for the sake of completeness, the formula above also only provides the damage output on successful hit. Not the dps, average dmg per swing or actual damage taken. For that, attack speed, ar/def/levels and resistances, absorb and the like on the target would need to be added on top, making the entire thing unnecessarily complicated for the original question here.
The str/dex bonus is actually the main reason why you feel so deceived the first time you equip a Fortitude.
Not knowing that that's a thing, you look at your screen and go "I do 1k dmg now with no ed, fort gives me 300%..woah, i'll have 4k dmg!", only to find that after equipping it, you end up with "only" 2k dmg and not 4k.
The reason that happens is because when you look at your 1k, you don't see the 200ed you already get from str. So your base dmg in that case is only 333, meaning fort only adds another 1k (333*300%) on top.
Disclaimers:
- Numbers are of course arbitrarily chosen in the example above
- Yes, I do realize you'd have 999 and not 1k..rounding for the sake of simplicity.
Not knowing that that's a thing, you look at your screen and go "I do 1k dmg now with no ed, fort gives me 300%..woah, i'll have 4k dmg!", only to find that after equipping it, you end up with "only" 2k dmg and not 4k.
The reason that happens is because when you look at your 1k, you don't see the 200ed you already get from str. So your base dmg in that case is only 333, meaning fort only adds another 1k (333*300%) on top.
Disclaimers:
- Numbers are of course arbitrarily chosen in the example above
- Yes, I do realize you'd have 999 and not 1k..rounding for the sake of simplicity.
Also, for the OP, I just realized this may be important for you to know, based on the very general question:
ED as a stat on weapons, Fortitude and whatnot only applies to physical damage. Elemental damage you may have on your weapon is not increased by ED from a jewel for example. Neither is the damage of any elemental or magic skills you might use.
For the latter, you'd have things like rainbow facets that specifically increase elemental damage. That's a different thing though.
Very few exceptions apply, such as Concentration aura ED also increasing the dmg of Blessed Hammer even though it is neither a weapon attack nor physical.
ED as a stat on weapons, Fortitude and whatnot only applies to physical damage. Elemental damage you may have on your weapon is not increased by ED from a jewel for example. Neither is the damage of any elemental or magic skills you might use.
For the latter, you'd have things like rainbow facets that specifically increase elemental damage. That's a different thing though.
Very few exceptions apply, such as Concentration aura ED also increasing the dmg of Blessed Hammer even though it is neither a weapon attack nor physical.
And in the specifc case of a barb, the dmg added by mastery skill is added along in the total off weapon (skill & equip) dmg multiplier?Schnorki wrote: 2 years ago The str/dex bonus is actually the main reason why you feel so deceived the first time you equip a Fortitude.
Not knowing that that's a thing, you look at your screen and go "I do 1k dmg now with no ed, fort gives me 300%..woah, i'll have 4k dmg!", only to find that after equipping it, you end up with "only" 2k dmg and not 4k.
The reason that happens is because when you look at your 1k, you don't see the 200ed you already get from str. So your base dmg in that case is only 333, meaning fort only adds another 1k (333*300%) on top.
Disclaimers:
- Numbers are of course arbitrarily chosen in the example above
- Yes, I do realize you'd have 999 and not 1k..rounding for the sake of simplicity.
Correct.Steccothal wrote: 2 years agoAnd in the specifc case of a barb, the dmg added by mastery skill is added along in the total off weapon (skill & equip) dmg multiplier?Schnorki wrote: 2 years ago The str/dex bonus is actually the main reason why you feel so deceived the first time you equip a Fortitude.
Not knowing that that's a thing, you look at your screen and go "I do 1k dmg now with no ed, fort gives me 300%..woah, i'll have 4k dmg!", only to find that after equipping it, you end up with "only" 2k dmg and not 4k.
The reason that happens is because when you look at your 1k, you don't see the 200ed you already get from str. So your base dmg in that case is only 333, meaning fort only adds another 1k (333*300%) on top.
Disclaimers:
- Numbers are of course arbitrarily chosen in the example above
- Yes, I do realize you'd have 999 and not 1k..rounding for the sake of simplicity.
Well, with 99.9% certainty anyways. Generally, all skills are added to off-weapon dmg (excluding flat things like Smite dmg on Holy Shield which acts as base shield dmg).
I would be very surprised if an exception exists for any of the barb masteries. Not only because it'd be news to me and def. not the norm but also because if that were the case, you should see a lot more Barbs running around.
Thanks again for your kindness and precious knowledge. A world with only badass barbs and their druid fathers, that would be my Dream (but then no pricey sorc torch to sell argh)Schnorki wrote: 2 years agoCorrect.Steccothal wrote: 2 years agoAnd in the specifc case of a barb, the dmg added by mastery skill is added along in the total off weapon (skill & equip) dmg multiplier?Schnorki wrote: 2 years ago The str/dex bonus is actually the main reason why you feel so deceived the first time you equip a Fortitude.
Not knowing that that's a thing, you look at your screen and go "I do 1k dmg now with no ed, fort gives me 300%..woah, i'll have 4k dmg!", only to find that after equipping it, you end up with "only" 2k dmg and not 4k.
The reason that happens is because when you look at your 1k, you don't see the 200ed you already get from str. So your base dmg in that case is only 333, meaning fort only adds another 1k (333*300%) on top.
Disclaimers:
- Numbers are of course arbitrarily chosen in the example above
- Yes, I do realize you'd have 999 and not 1k..rounding for the sake of simplicity.
Well, with 99.9% certainty anyways. Generally, all skills are added to off-weapon dmg (excluding flat things like Smite dmg on Holy Shield which acts as base shield dmg).
I would be very surprised if an exception exists for any of the barb masteries. Not only because it'd be news to me and def. not the norm but also because if that were the case, you should see a lot more Barbs running around.
Oh I was just teasing.Steccothal wrote: 2 years agowhat's diablo 2? left clicking on stuff and waiting till it diesAmethia83 wrote: 2 years ago TL DR: Increases the damage you deal with your weapon. the more you have the more you do.
Online mostly between the hours of 7pm to 12am EST ( US)
i know mateAmethia83 wrote: 2 years agoOh I was just teasing.Steccothal wrote: 2 years agowhat's diablo 2? left clicking on stuff and waiting till it diesAmethia83 wrote: 2 years ago TL DR: Increases the damage you deal with your weapon. the more you have the more you do.
nonetheless we're both right, the more ed the more dmg, and to play you click stuff and watch it die. Then we can make it as complex as we want, but in the end it is a game we enjoy so much playing, and that s the most important thing
couldn't agree more. I tease over the theorycrafting stuff mainly because I used to enjoy it but these days i'm too busy( says the guy who is writing this and is home today )
Online mostly between the hours of 7pm to 12am EST ( US)
Not true!Steccothal wrote: 2 years agoi know mate
nonetheless we're both right, the more ed the more dmg, and to play you click stuff and watch it die. Then we can make it as complex as we want, but in the end it is a game we enjoy so much playing, and that s the most important thing
Sometimes, you click next to stuff to watch it die!
nah, if you don't slash it with your axes or shred it with your paws it's Death for natural causes, it's just the monster having a strokeSchnorki wrote: 2 years agoNot true!Steccothal wrote: 2 years agoi know mate
nonetheless we're both right, the more ed the more dmg, and to play you click stuff and watch it die. Then we can make it as complex as we want, but in the end it is a game we enjoy so much playing, and that s the most important thing
Sometimes, you click next to stuff to watch it die!
OP
Thanks to everyone who commented. I am sure I will have some more questions and some stupid stuff. I have played original Diablo, Diablo II and Diablo III but never got into the tech aspect of the game. Maybe thats why I could only get so far in any of them now. Beat Diablo and if I remember correctly in Diablo II I only gpt to LVL 70. DIablo III I am stuck at around LVL 800 and can't get any farther. There is so much info available out there to help you play its insane. Again Thanks everyone.
Hi guys, what about ED and sorceress skills, i tried to find some information but I don't see it anywhere.
For example, my lightning sorceress has 5-26K damage dealt by single lightning cast. In case i wear Chains of Honor which provides +200% ED to demons - will the cast deal 10-42K?
Thanks.
For example, my lightning sorceress has 5-26K damage dealt by single lightning cast. In case i wear Chains of Honor which provides +200% ED to demons - will the cast deal 10-42K?
Thanks.
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All the trades are negotiable, feel free to offer your bet.
generic ED only works for physical attack damage. (this is also true for life/mana leech)
For spells the item would read "+% <damage type> skill damage"
Griffon's Eye and Eschuta's Temper are good examples of items with those mods
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