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Description
Normal Sparkly Chests and their Unique/Set Drop Odds
Sparkly Chests Guide
Regular, Special and Sparkly Chests
some of the sparkly chests have pretty decent chance to drop unique items and sets.
Stone of Jordan from Infernal Pit in normal difficulty.
Regular chests and containers
Chests: If the chest is not locked, 25% chance to proceed to the next step. If the chest is locked, always proceed to the next step.
Objects: If the object is an urn, rock pile, basket, jar or barrel, 21% chance to proceed to the next step. If the object is anything else, always proceed to the next step.
6 items are picked, each following this list:
25.00%: nothing
41.67%: gold
12.50%: 'junk'
16.67%: item [! much higher than regular monsters]
4.17%: ring, amulet, jewel, gem or rune
Objects that are not chests will go through the drop routine once, then quit. Locked chests go through the drop routine twice, regular chests once. If none of the items is at least magic quality, do another chest drop, up to 10 times or until a magic item is dropped. (This is responsible for the 'garbage fountain' effect)
Special chests
Special chests look normal, but have improved drops. They spawn at the dead ends in The Arcane Sanctuary among other places.
Special chests drop like regular chests, but have 95% chance to drop magic items only, 5% chance to drop rare items only.
Sparkly chests
Sparkly chests can do 6 different things depending on a random roll:
1. (2%): Do a regular chest drop, and try to make every item unique (unique fountain!). If none of the items are magic or better, do another chest drop and try to make every item unique. If none of the items are magic or better again, go to 6.
2. (4%): Do a regular chest drop, and try to make every item set. If none of the items are magic or better, do another chest drop and try to make every item set. If none of the items are magic or better again, go to 6.
3. (6%): Do a regular chest drop, and try to make every item rare. If none of the items are magic or better, do another chest drop and try to make every item rare. If none of the items are magic or better again, go to 6.
4. (20%): Do a regular chest drop, and try to make every item magic. Repeat until at least 3 items are magic or up to 10 times.
5. (30%): Do a regular chest drop, and try to make every item magic. Repeat until at least 2 items are magic or up to 10 times.
6. (38%): Do a regular chest drop, and try to make every item magic. Repeat until at least 1 item is magic or up to 10 times. Then it will drop up to 4 random items from the 'chest' drop with a random quality (ie. MF matters).
Racks
Racks will go through all suitable weapons or armors (only metal weapons) and pick one, bypassing the regular treasure classes. There is a special rarity setting in weapons.txt and armor.txt that controls how often they will spawn on racks, but generally speaking you are much more likely to find a high level item off a rack than from a monster. Rack running can be worth it if you are looking for tier 6 or sacred items.
Drop rates explained
Item Generation Tutorial
Nightmare Sparkly Chests and their Unique/Set Drop Odds
Hell Sparkly Chests and their Unique/Set Drop Odds
Regular, Special and Sparkly Chests
some of the sparkly chests have pretty decent chance to drop unique items and sets.
Stone of Jordan from Infernal Pit in normal difficulty.
Regular chests and containers
Chests: If the chest is not locked, 25% chance to proceed to the next step. If the chest is locked, always proceed to the next step.
Objects: If the object is an urn, rock pile, basket, jar or barrel, 21% chance to proceed to the next step. If the object is anything else, always proceed to the next step.
6 items are picked, each following this list:
25.00%: nothing
41.67%: gold
12.50%: 'junk'
16.67%: item [! much higher than regular monsters]
4.17%: ring, amulet, jewel, gem or rune
Objects that are not chests will go through the drop routine once, then quit. Locked chests go through the drop routine twice, regular chests once. If none of the items is at least magic quality, do another chest drop, up to 10 times or until a magic item is dropped. (This is responsible for the 'garbage fountain' effect)
Special chests
Special chests look normal, but have improved drops. They spawn at the dead ends in The Arcane Sanctuary among other places.
Special chests drop like regular chests, but have 95% chance to drop magic items only, 5% chance to drop rare items only.
Sparkly chests
Sparkly chests can do 6 different things depending on a random roll:
1. (2%): Do a regular chest drop, and try to make every item unique (unique fountain!). If none of the items are magic or better, do another chest drop and try to make every item unique. If none of the items are magic or better again, go to 6.
2. (4%): Do a regular chest drop, and try to make every item set. If none of the items are magic or better, do another chest drop and try to make every item set. If none of the items are magic or better again, go to 6.
3. (6%): Do a regular chest drop, and try to make every item rare. If none of the items are magic or better, do another chest drop and try to make every item rare. If none of the items are magic or better again, go to 6.
4. (20%): Do a regular chest drop, and try to make every item magic. Repeat until at least 3 items are magic or up to 10 times.
5. (30%): Do a regular chest drop, and try to make every item magic. Repeat until at least 2 items are magic or up to 10 times.
6. (38%): Do a regular chest drop, and try to make every item magic. Repeat until at least 1 item is magic or up to 10 times. Then it will drop up to 4 random items from the 'chest' drop with a random quality (ie. MF matters).
Racks
Racks will go through all suitable weapons or armors (only metal weapons) and pick one, bypassing the regular treasure classes. There is a special rarity setting in weapons.txt and armor.txt that controls how often they will spawn on racks, but generally speaking you are much more likely to find a high level item off a rack than from a monster. Rack running can be worth it if you are looking for tier 6 or sacred items.
Drop rates explained
Item Generation Tutorial
Can be used to make Runewords:
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