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Description by DaeblanaCan be used to make Runewords:
Omigosh, so excited, feel like a 4 yr old waiting for Santy Claus! Love you guys!!
Blizzard wrote:Changed how attack speed is determined while transformed as a Werewolf. Attack speeds while transformed should match attack speeds while untransformed (enhanced by the Werewolf's increased attack speed).I wonder if that Werewolves will cease only receive IAS from the weapon slot.
Excited for Enchant and Static Field on Act 3 Mercs!
Blizzard wrote: Bul-Kathos' ChildrenI've always loved this set. Good to see it being buffed.
- Increased +20 Fire Damage to +200 Fire Damage (Full Set)
Increased +25 Defense to +200 Defense (Full Set)
Added 10% Life Stolen Per Hit (Full Set)
Added +20% Deadly Strike (Full Set)
Still overall i think none of the set buffs are enough to make them more used (maybe save for Arctic Gear through normal due to dmg scaling with level).
Even considering the new (and very welcome!) set item recipes
I wonder if this will work with summons too, it will make druid but especially necro very stronkUdyret wrote: 2 years ago Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies. i remember i made a posts on reddit asking for this exact change and other merc changes like Battle Cry on a5 merc. love these changes.
Holding out hope that sometime soon we'll see Griswold's set buffed in terms of damage output.
This may be all the new ones for now, but I recall them saying on the developer stream with MrLlama that they would bring out a few new ones each new ladder season.Daeblana wrote: 2 years agoYeah I was hoping for more too. There's a disclaimer that this isn't all final so who knows, maybe some surprises in store. Still exciting to be getting massive balance changes and new content for my favorite game of all time. Here's your Wisdom info from the patch notes.BillyMaysed wrote: 2 years agothere better be 15+ when the patch drops. 7 would suck balls if that was it. and wheres the info on Wisdom?
"Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies"
This might be quite helpful at lower levels
This might be quite helpful at lower levels
Monsters got buffed indirectly, by increasing area lvl. Monsters (and their drops) scale with that level.seanbizon wrote: 2 years ago So, beside few listed niche locations, i still can't find any info of increasing monsters power. Chars are gonna be stronger, mercs too, if the monsters won't be adjusted, it seems ike the game will be too easy, and it's already too easy for OP Paladin and Sorc...im confused. Was there any info about it during live Q&A sessions etc?
But true, they could have implemented more substantial buffs.
The game is plenty difficult. They are increasing other builds power, not amplifying the already OP ones. They are just adding more build diversity so you don’t have to pick the sorc or hammerdin to feel like you can handle Hell.seanbizon wrote: 2 years ago So, beside few listed niche locations, i still can't find any info of increasing monsters power. Chars are gonna be stronger, mercs too, if the monsters won't be adjusted, it seems ike the game will be too easy, and it's already too easy for OP Paladin and Sorc...im confused. Was there any info about it during live Q&A sessions etc?
Diablo 2 New Player Guide (24 Key Topics)
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
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Probably. but i don't think it will be that strong at lower skill level. Enchant starts with only 8–10 fire damage and 20% attack rating at lvl 1. Might merc with Infinity runeword will probably still be best for end game necro summoner.worstd2playerever wrote: 2 years ago I wonder if this will work with summons too, it will make druid but especially necro very stronk
Flickering Flame is going to be great for Enchant too.
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Blizzard wrote: PezRadar Community Managerresponse to this post No changes to Diablo Clone listed in 2.4 patch notes
This is only because we don’t have it in PTR but expect the changes for Uber Diablo events to appear with 2.4. The changes that are coming will make it a global event as opposed to IP based. We will have more info on this later.
I feel it differently, i don't like Hammerdin and meta Sorc because it takes the danger out of hell. I played a Plaquezone with Jab as first character and even with affordable equip like Arioc's Needle, Titan's Revenge, Spirit, Smoke and Raven Frost you get so powerful that i stopped to fear most enemies in hell. If most classes get at that level of Hammerdin then i fear D2 becomes boring for me.BillyMaysed wrote: 2 years ago The game is plenty difficult. They are increasing other builds power, not amplifying the already OP ones. They are just adding more build diversity so you don’t have to pick the sorc or hammerdin to feel like you can handle Hell.
I like that they want to create more diversity and i like most of the changes but i dislike that the general powerlevel increases and i have to use self imposed rules to keep the challenge level high.
Or it is finally the last call to drop softcore and only play hardcore.
This 100% is what you should be doing. There is no fear in softcore.
as Selexin said, if you want "fear" then play Hardcore. All they are doing is giving us exactly what the playerbase has wanted for decades, more builds that can handle Hell for every class. They aren't making every build and every class as powerful as the hammerdin or blizz sorc, they'll just be a lot more useful and won't seem like they are completely gimped in comparison. I have zero doubts The hammerdin and Sorc builds will still be the top.
Diablo 2 New Player Guide (24 Key Topics)
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
I don't want "fear" per se but i want challenge and fear of loosing a character impose a challenge and that is why i consider it. Permadeath is just not my favorite measure to impose challenge. After getting through hell with my amazon after so many years not playing, i felt it was a little too easy and felt very viable to clear hell. I don't think the problem is, that only Hammerdin and Sorc feel viable to handle Hell, it is just that Hammerdin and Sorc feel much more viable then other classes and that is a problem in multiplayer, the other classes loses the damage race and feel like a bystander.BillyMaysed wrote: 2 years agoas Selexin said, if you want "fear" then play Hardcore. All they are doing is giving us exactly what the playerbase has wanted for decades, more builds that can handle Hell for every class. They aren't making every build and every class as powerful as the hammerdin or blizz sorc, they'll just be a lot more useful and won't seem like they are completely gimped in comparison. I have zero doubts The hammerdin and Sorc builds will still be the top.
I like that they want to create more diversity but i dislike it a little that is only by powercreep. Yeah, Hammerdin and Sorc probably will still be on top and thats why in my eyes, i would like to see some nerfs to Hammerdin and Sorc too but i played online games long enough that this will not happen because people dislike to get stripped of their BFGs and start a shitstorm. Merc bug is such an example, i love that they got rid of it but there are many that see it totally different.
Sure If you only play established S Tier builds the game becomes easy and boring fast but that's not the only way to play the game.
Can't wait to try the new lvl85 areas and assassin martial art buffs. I wonder about amazon, it looks like she will be in a very nice place.
Can't wait to try the new lvl85 areas and assassin martial art buffs. I wonder about amazon, it looks like she will be in a very nice place.
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there is also the problem for us who want to enjoy multiplayer playthrough. that is when you don't play the s tier builds, you kinda stand around leeching on / looking at those in your party who do play the stronger build.Zelym wrote: 2 years ago Sure If you only play established S Tier builds the game becomes easy and boring fast but that's not the only way to play the game.
Can't wait to try the new lvl85 areas and assassin martial art buffs. I wonder about amazon, it looks like she will be in a very nice place.
so, unless you want to be carried in party play you kinda have to play the strong character builds to keep up.
They are turning the Dclone into an even more stupid event. It is not going to make it easier to get an Anni. It is going to literally remove the only reason you'd sell a SoJ to the merchants, a return for your investment.
OP
The current DClone spawning parameters were built for an SOJ duping issue that doesn't currently exist in D2R. I'm all for a change to the archaic IP based approach that probably 95% of the player base has no clue how it works.Ore wrote: 2 years ago They are turning the Dclone into an even more stupid event. It is not going to make it easier to get an Anni. It is going to literally remove the only reason you'd sell a SoJ to the merchants, a return for your investment.
Making players leave their clients open just in case a Dclone spawns making it as retarded as the crypto bros or the Black Desert Online rewards system.Daeblana wrote: 2 years agoThe current DClone spawning parameters were built for an SOJ duping issue that doesn't currently exist in D2R. I'm all for a change to the archaic IP based approach that probably 95% of the player base has no clue how it works.Ore wrote: 2 years ago They are turning the Dclone into an even more stupid event. It is not going to make it easier to get an Anni. It is going to literally remove the only reason you'd sell a SoJ to the merchants, a return for your investment.
They are not fixing it, they are making it worse if the only change is making it server global.
OP
If they are just making it global but it mechanically works the same, then I don't disagree with you. But the way I read that Blizzard response a few posts up was it's going to be a global event and there are going to be more changes to how it works that will come later. I guess we'll see soon enough.Ore wrote: 2 years agoMaking players leave their clients open just in case a Dclone spawns making it as retarded as the crypto bros or the Black Desert Online rewards system.Daeblana wrote: 2 years agoThe current DClone spawning parameters were built for an SOJ duping issue that doesn't currently exist in D2R. I'm all for a change to the archaic IP based approach that probably 95% of the player base has no clue how it works.Ore wrote: 2 years ago They are turning the Dclone into an even more stupid event. It is not going to make it easier to get an Anni. It is going to literally remove the only reason you'd sell a SoJ to the merchants, a return for your investment.
They are not fixing it, they are making it worse if the only change is making it server global.
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