Would you think that the algorithm of RNG submit to statistics?
Or do you think they should flag it for each run/gamble?
For example, you decide to spend 2mil on a body armor to gamble.
Suppose RNG didn’t give you the unique you wanted. Or any. And it might be according to statistics.
But suppose the ratio for success would be 1:200 buys. So after 200 buys you would surely get that unique, if you didn’t roll before.
I would say, too late obviously, that it might be more fair to put a ratio in addition to RNG.
Would you think that the algorithm of RNG submit to statistics?
Or do you think they should flag it for each run/gamble?
For example, you decide to spend 2mil on a body armor to gamble.
Suppose RNG didn’t give you the unique you wanted. Or any. And it might be according to statistics.
But suppose the ratio for success would be 1:200 buys. So after 200 buys you would surely get that unique, if you didn’t roll before.
I would say, too late obviously, that it might be more fair to put a ratio in addition to RNG.
RNG is in most cases without Memory effect. If you add a Flag like that, it is not RNG anymore. It would kill the value of non-class-specific items even more, because you can just "buy" it.
I actually agree. I guess its a double edged swords, it makes much more frustrated when it doesn't and much satisfied when it does, since its rare effect, really shows.
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rikus
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