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Would it be possible to highlight parameters that vary for given items (e.g. %MF for chancies) in a different color?
Typically I use such databases to assess how good my roll is, directly seeing stats that vary, as opposed to fixed stats, makes this task easier.
Typically I use such databases to assess how good my roll is, directly seeing stats that vary, as opposed to fixed stats, makes this task easier.
Can be used to make Runewords:
Would it be possible to highlight parameters that vary for given items (e.g. %MF for chancies) in a different color?
Typically I use such databases to assess how good my roll is, directly seeing stats that vary, as opposed to fixed stats, makes this task easier.
Typically I use such databases to assess how good my roll is, directly seeing stats that vary, as opposed to fixed stats, makes this task easier.
Request fulfilledby Teebling • 4 years ago•Go to post
Exactly.
The question I have to ask myself is - is it possible? Certainly, with the improvements to the workflow you suggested. But I also have to ask myself if the time taken to do all of that, for the sake of making it slightly easier to see which stats vary, besides seeing a hyphen character, is worth the while. I think not at the moment, but added to the super long term list guys.Cthuzael wrote: 4 years agoHow many items have varying stats at all?
Which of those are the most relevant ones (price > Pul)?
Which modifiers are relevant for the price (e.g. MF is more meaningful than EDef on WT) - or EDef on arachnid for a caster should not matter (here, perfect is the only thing that substantially distinguishes the price)
Offering Uber Smiter service - bring your keys - get your torch!
Curious, as to your question; is the way it shows the range currently just not visible enough in your opinion?
ie: "25-40% Better Chance of Getting Magic Items"
ie: "25-40% Better Chance of Getting Magic Items"
OP
For me personally it does not stand out enough, imagine you have a rune word with 10 lines of text, skimming through every line takes quite some time. Directly seeing: there are 3 varying stats, they are in the range from XXX to YYY makes it easier to check drops or trades (being ingame, using alt-tab).
For simple items such as chancies, it’s ok.
For simple items such as chancies, it’s ok.
Offering Uber Smiter service - bring your keys - get your torch!
Okay, get what you mean here, but had a thought about it and it potentially could be done, it'd just be hard to do technically the way the DB has been built:Cthuzael wrote: 4 years agoFor me personally it does not stand out enough, imagine you have a rune word with 10 lines of text, skimming through every line takes quite some time. Directly seeing: there are 3 varying stats, they are in the range from XXX to YYY makes it easier to check drops or trades (being ingame, using alt-tab).
For simple items such as chancies, it’s ok.
I'd probably go about doing this by creating a mass SQL query of the
imagic column with a regex command to find all characters outside of a hyphen '-' character until a space is reached on either side, then wrap that entire phrase in a <span> element having a CSS class that changes its color.But the issue with that is how do I tell the script to distinguish between actual stat variations, and just any old phrase which happens to have a hyphen in it? I'm sure there are other item modifiers/stats that would be selected as false positives.
The other option would be to ask the contributors to manually go through 2000+ item entries and manually add that in. But that would be ridiculous - bearing in mind I have asked them to do some ridiculous shit before
OP
Your Regex might be confused by „adds 1-3 fire damage“.
Maybe doing just a fraction of the work might help e.g. asking:
How many items have varying stats at all?
Which of those are the most relevant ones (price > Pul)?
Which modifiers are relevant for the price (e.g. MF is more meaningful than EDef on WT) - or EDef on arachnid for a caster should not matter (here, perfect is the only thing that substantially distinguishes the price)
Maybe doing just a fraction of the work might help e.g. asking:
How many items have varying stats at all?
Which of those are the most relevant ones (price > Pul)?
Which modifiers are relevant for the price (e.g. MF is more meaningful than EDef on WT) - or EDef on arachnid for a caster should not matter (here, perfect is the only thing that substantially distinguishes the price)
Offering Uber Smiter service - bring your keys - get your torch!
Exactly.
The question I have to ask myself is - is it possible? Certainly, with the improvements to the workflow you suggested. But I also have to ask myself if the time taken to do all of that, for the sake of making it slightly easier to see which stats vary, besides seeing a hyphen character, is worth the while. I think not at the moment, but added to the super long term list guys.Cthuzael wrote: 4 years agoHow many items have varying stats at all?
Which of those are the most relevant ones (price > Pul)?
Which modifiers are relevant for the price (e.g. MF is more meaningful than EDef on WT) - or EDef on arachnid for a caster should not matter (here, perfect is the only thing that substantially distinguishes the price)
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Cthuzael
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