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so as the topic says
act 2 harem and Palace Cellar needs to be a lvl 85 area in my opinion.
music is just to good. love to kill my way through it with my barb.
but sadly not worth to run it.
so any areas you guys would love to see being a lvl 85 area?
Description by BillyMaysed
act 2 harem and Palace Cellar needs to be a lvl 85 area in my opinion.
music is just to good. love to kill my way through it with my barb.
but sadly not worth to run it.
so any areas you guys would love to see being a lvl 85 area?
Can be used to make Runewords:
so as the topic says
act 2 harem and Palace Cellar needs to be a lvl 85 area in my opinion.
music is just to good. love to kill my way through it with my barb.
but sadly not worth to run it.
so any areas you guys would love to see being a lvl 85 area?
act 2 harem and Palace Cellar needs to be a lvl 85 area in my opinion.
music is just to good. love to kill my way through it with my barb.
but sadly not worth to run it.
so any areas you guys would love to see being a lvl 85 area?
- Act 1 caves (Cave, Underground Passage, Hole) level 2
- Stony Tomb (at least level 2)
- Swampy Pit (at least deeper levels)
- Drifter Cavern
- Icy Cellar
- Abaddon
- Pit of Acheron
- Infernal Pit
Flayer Dungeon is supposed to be visited, but thank to bugusing it isn't.
OP
Abaddon would actually be really cool youre right!
Inferno Difficulty where everywhere is 85 xD
OP
yea that would actually work too.
but without better drop chances.
always disliked how easy it was to find stuff in other games.
but without better drop chances.
always disliked how easy it was to find stuff in other games.
ya still play Matt Uelmen music after 1000 runs?
I muted mine and put on some Trance music instead to grind to the next level ><
I muted mine and put on some Trance music instead to grind to the next level ><
Ehh, I don't think that areas required for quest progression for a non-rushed character should be level 85 except for river of flames , Chaos Sanctuary, worldstone keep, and Throne of Destruction.
There should be a smooth difficulty throughout hell. The only reason why there are other level 85 areas is because they are optional to explore. I believe that most of these areas were carefully crafted to be level 85, only having at most 3 immunity types.
If Trang Oul's suggested area of The Underground Passage were level 85, it would be Hell trying to solo the game. The Underground Passage is already hard enough to get through on your own, it doesn't need a 16 area level increase.
With that said, I wish the Crypt was level 85. It is so close to the Mausoleum , yet it is only level 83 for some reason.
There should be a smooth difficulty throughout hell. The only reason why there are other level 85 areas is because they are optional to explore. I believe that most of these areas were carefully crafted to be level 85, only having at most 3 immunity types.
If Trang Oul's suggested area of The Underground Passage were level 85, it would be Hell trying to solo the game. The Underground Passage is already hard enough to get through on your own, it doesn't need a 16 area level increase.
With that said, I wish the Crypt was level 85. It is so close to the Mausoleum , yet it is only level 83 for some reason.
If you offer what I am asking, add me on battle.net for a quicker trade. I'll see the notification instantly if I'm available.
I'm tempted to say "all of them".
As in..once you kill Hell Baal, anytime you host a hell game after that, ALL areas are 85.
Simply because that way, you can truly pick and choose and cycle through the entire game if you'd like, without sacrificing the chance of drops along the way.
Short of that..1 new area added, 3 new areas, 5, ... makes no difference really, it'll always end up being more never-seen areas than not.
As in..once you kill Hell Baal, anytime you host a hell game after that, ALL areas are 85.
Simply because that way, you can truly pick and choose and cycle through the entire game if you'd like, without sacrificing the chance of drops along the way.
Short of that..1 new area added, 3 new areas, 5, ... makes no difference really, it'll always end up being more never-seen areas than not.
That's why I suggested Underground Passage Level 2 only, because it is optional.tatatat wrote: 2 years ago There should be a smooth difficulty throughout hell. The only reason why there are other level 85 areas is because they are optional to explorel
If Trang Oul's suggested area of The Underground Passage were level 85, it would be Hell trying to solo the game. The Underground Passage is already hard enough to get through on your own, it doesn't need a 16 area level increase.
Also no level 1 so it is not so easy to reach the farming spot.
Makes sense, but impossible without creating a new difficulty level available after beating Hell. Area levels are hardcoded (per difficulty), so they cannot be set dynamically based on quest progression. On the other hand, Inferno difficulty...
Lately I've been farming Canyon of the Magi cuz the music there (that only ever plays there and Nowhere else) gets me pumped, and it's a nice and scenic open map with desert motifs. Most ppl just rush thru that map to raid the TalRasha tombs, but I like that map personally, ought to be an 85 area (it's lvl 79 in hell).
I wish Duriel's drops weren't complete garbage. He is one of the main bosses in the game, why does he sometimes drop 5 tp scrolls?halflife wrote: 2 years ago Lately I've been farming Canyon of the Magi cuz the music there (that only ever plays there and Nowhere else) gets me pumped, and it's a nice and scenic open map with desert motifs. Most ppl just rush thru that map to raid the TalRasha tombs, but I like that map personally, ought to be an 85 area (it's lvl 79 in hell).
If you offer what I am asking, add me on battle.net for a quicker trade. I'll see the notification instantly if I'm available.
Acheron would be cool, this ominous portal that's 100% optional to explore and completely useless. Make it 85 and maybe people will actually see it sometimes.
I actually love the idea of adding another difficulty to the game that's incredibly hard, but how about areas have an even higher area level than 85?
Because let's be honest, the grind from lvl ~94 to lvl 99 is just obnoxious and annoying, it would be cool to have a leveling alternative for lvl 90+ characters,
but you'd REALLY need the gear to run the new difficulty or you'd just die over and over.
My active ladder trades:
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What about the false tombs in act 2, or perhaps add a new act 4 area / quest when Baal is dead ?
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
I love running this area with my Hammerdin, who is set mediocre with equipment, but doing quite fine over there. Apparently my Javazon does not like it too much due to beetle mobs.halflife wrote: 2 years ago Lately I've been farming Canyon of the Magi cuz the music there (that only ever plays there and Nowhere else) gets me pumped, and it's a nice and scenic open map with desert motifs. Most ppl just rush thru that map to raid the TalRasha tombs, but I like that map personally, ought to be an 85 area (it's lvl 79 in hell).
But good to reach, nice area. I don't mind the level areas too much to find those last few unique items... They still can drop good runes, right?
I wish all optional areas were 85.
But if I had to choose one: Tal Rasha's Tomb (the wrong ones).
But if I had to choose one: Tal Rasha's Tomb (the wrong ones).
+1 to there being another difficulty with all monsters all level 85+
Die in Inferno difficulty, donāt just lose exp, lose a whole level. Now THAT would be intense.Druidika wrote: 2 years agoI actually love the idea of adding another difficulty to the game that's incredibly hard, but how about areas have an even higher area level than 85?
Because let's be honest, the grind from lvl ~94 to lvl 99 is just obnoxious and annoying, it would be cool to have a leveling alternative for lvl 90+ characters,
but you'd REALLY need the gear to run the new difficulty or you'd just die over and over.
Your mama's house
Ohh man, that sounds brutal!!!MZ1337 wrote: 2 years agoDie in Inferno difficulty, donāt just lose exp, lose a whole level. Now THAT would be intense.Druidika wrote: 2 years agoI actually love the idea of adding another difficulty to the game that's incredibly hard, but how about areas have an even higher area level than 85?
Because let's be honest, the grind from lvl ~94 to lvl 99 is just obnoxious and annoying, it would be cool to have a leveling alternative for lvl 90+ characters,
but you'd REALLY need the gear to run the new difficulty or you'd just die over and over.
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