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3 comments   5381 views
2

Description

Fun listening to their noises ("
Rakanishu
!") and for target practice.

Fallen
may be raised by
Fallen Shaman
. Seek out any Shamans in the area and destroy them first.
Fallen
that have been raised do not give experience.

Fallen
in the area may run away when they see their fellow friends killed. Use this to your advantage to break up groups of
Fallen
that have collected around you.

Fallen
have a chance to deal Fire damage in Nightmare and Hell.
Carvers have a chance to deal Cold damage in Nightmare and Hell.
Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
Dark Ones have a chance to deal Poison damage in Nightmare and Hell.

Guest Carvers have a chance to deal Cold damage in Nightmare and Hell.
Guest Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
Guest Dark Ones have a chance to deal Fire damage in Nightmare and Hell.
Guest Warped Ones are the special Minions of
Colenzo the Annihilator
and have a chance to deal Cold damage.
Description by Teebling
5

Appearances

Spawns in area(s):

Den of Evil

Blood Moor

Hole Level 1

Hole level 2

Underground Passage Level 1

Underground Passage Level 2

Dark Wood

Pit Level 1

Pit Level 2

Tower Cellar Level 1

Tower Cellar Level 2

Tower Cellar Level 3

Tower Cellar Level 4

Tower Cellar Level 5

Jail Level 1

Jail Level 2

Jail Level 3

Inner Cloister

Catacombs Level 4

5

Lore

These demonic imps have, of late, become very common throughout the woodlands of the Western Kingdoms. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle.

Although Fallen seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of Fallen Shaman Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated.

Carvers and Dark Ones, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers' sway may be stronger than previously understood.
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
Fun listening to their noises ("
Rakanishu
!") and for target practice.

Fallen
may be raised by
Fallen Shaman
. Seek out any Shamans in the area and destroy them first.
Fallen
that have been raised do not give experience.

Fallen
in the area may run away when they see their fellow friends killed. Use this to your advantage to break up groups of
Fallen
that have collected around you.

Fallen
have a chance to deal Fire damage in Nightmare and Hell.
Carvers have a chance to deal Cold damage in Nightmare and Hell.
Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
Dark Ones have a chance to deal Poison damage in Nightmare and Hell.

Guest Carvers have a chance to deal Cold damage in Nightmare and Hell.
Guest Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
Guest Dark Ones have a chance to deal Fire damage in Nightmare and Hell.
Guest Warped Ones are the special Minions of
Colenzo the Annihilator
and have a chance to deal Cold damage.
7
On Normal Difficulty, at 18 experience per kill, It would take 195,582,515
Fallen
kills to level a character to Level 99. Assuming one
Fallen
is killed per second, it would take six years, two months and thirteen days to reach Level 99.
7
User avatar

EnragedN3wb Moderator

XLinux
D2R
Fallen
:
Fallen
Fallen
Carver
Carver
Devilkin
Devilkin
Dark One
Dark One
Warped One
Warped One
7

 Deleted User 632

 Guest
9

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