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Schnorki • Post history (all areas)

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User avatar

 Schnorki Mod

4 years ago

I think if you get hit enough times as a sorc to proc this reliably, you might be dead.


Actually, you can build a melee sorc to be pretty much invincible. Then you can just teleport in the middle of everything, get hit and more likely than not instantly proc lower res every time. 20% each ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
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User avatar

 Schnorki Mod

4 years ago
Clear speed is the single most important factor in any sort of farming. Doesn't matter if that's runes or uniques or gold or whatever. If it takes you 15 minutes to clear Chaos Sanc (random example) with 600 MF, you'll still never even come close to finding as much as you would in the same amount of ...
Topic: 0 mf Barb.
Forum: Forums
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User avatar

 Schnorki Mod

4 years ago

Yes, I understand that. To clarify the seal pop is used because it removes the mf factor from the drops ( at least my understanding of it) so I want to make an absolute 0 mf character to farm minor things like Countess, Pitts, Cows either with a barb or necro summoner so the magic drops will ...
Topic: 0 mf Barb.
Forum: Forums
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User avatar

 Schnorki Mod

4 years ago

Definitely merc-only gear. 20% when struck has extremely niche builds that might benefit I guess? But yea nice for a tanky merc, similar to Reapers Toll in a way, but boosting elemental instead of phys damage with the curse.


Any elemental based melee build really. So some druids, dagger necros ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
Not entirely certain I understood the second half of that second sentence correctly but if I did:
That's not gonna work.
Seal pops are time sensitive. You only have seconds from activating the front mobs to popping the seal. If you're slowly crawling along, then by the time you hit the seal, all but ...
Topic: 0 mf Barb.
Forum: Forums
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User avatar

 Schnorki Mod

4 years ago



What if you held the infinity and your merc held plague? Now you're stacking conviction & lower resist. That might be enough to break cold and fire immunes.


Actually not a bad idea. Combining both would allow you to break immunities on mobs up to 125 res (127, technically). Same source as ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago

Remember these are ladder-only runewords. So anything you pick up right now isn't going to apply, unless you sit on it non-ladder and wait for the ladder to end and hope they let non-ladder make these runewords after the ladder ends. I think they've talked about doing that, but even then it's ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago

What if you held the infinity and your merc held plague? Now you're stacking conviction & lower resist. That might be enough to break cold and fire immunes.


Actually not a bad idea. Combining both would allow you to break immunities on mobs up to 125 res (127, technically). Same source as my ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
Expanding on the topic of breaking immunities, thanks to how lower res on immunes works, Infinity will break immunities from 116 res downward. This, at least with the known possible level, will break immunities from 110 downward. As a result, the only mobs that would get broken by infinity but not ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago

I feel like I'm noticing a trend with a lot of these new weapon runewords... They all seem like they're at least partially intended to make the mercs other than A2 more viable.

Mist - A1
Plague - A3/5
Unbending Will - A5


That was a stated goal actually. Blizz mentioned they want to improve ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
https://www.youtube.com/watch?v=UnOnSxoIXEc

Now we're talkin'! Some possible variety at last!


3 socket swords
Cham Shael Um

20% chance to cast lvl 12 lower resist when struck
25% chance to cast lvl 15 poison nova on striking
Level 14 cleansing aura when equipped
+1 to all skills
20% IAS
311% ED ...
Topic: Plague Runeword revealed - Infinity gets some competition!
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago


The number of players again depends on your clear speed.

Higher number of players does not improve the quality of drops but it does reduce the number of "no drops", meaning you get more items for the same amount of kills and hence obviously also more chances at something good.
However, if you ...
Topic: Farm Lords Opinion Needed
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
The number of players again depends on your clear speed.

Higher number of players does not improve the quality of drops but it does reduce the number of "no drops", meaning you get more items for the same amount of kills and hence obviously also more chances at something good.
However, if you take ...
Topic: Farm Lords Opinion Needed
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
A few points here:
- Yes, higher level areas do have different drops. That's why places like Pits and Tunnels are so popular because boss packs there can actually drop ANY item in the game. The same is not true for most act bosses so don't for example expect Mephisto to be able to drop the same rare ...
Topic: Farm Lords Opinion Needed
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago


And here I was, thinking that the end-game for a summon druid was when you finally respec to elemental or just reroll necro. :D

On a more serious note..I'd love to get summon druids to work at a more entertaining level. But something about the "summoner" feel just gets lost when all you get is ...
Topic: Summon Druid Endgame Guide
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago

thanks for your offers guys.
I'm not really looking for donation, even though it's a nice shortcut.

just looking to enjoy the game as much as I can.

.. ghosts just kick my frenzy barb. my summon necro is too slow for farming. respecing a lvl 72 isn't enough for poison necro with formidable ...
Topic: unable to break the hell barrier
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
Aye, just saw that vid as well. Shame, really. Would've loved that in a war pike. Plus it would've given an option to spear zons, in case they really do become a thing.
Topic: Mist - new 2.4 runeword
Forum: Forums
Direct Link to Post
User avatar

 Schnorki Mod

4 years ago
Seems the updated version of Pattern has also been revealed by now:
https://www.youtube.com/watch?v=HDgFrWAd_f4

Runes changed to Tal Ort Thul but still made for 3 socket claws.
Stats adjusted (improved) from the datamined original but still true to the earlier mid-game focus:

30% Faster Block
68 ...
Topic: New runeword: Pattern
Forum: Forums
Direct Link to Post
 

 

 

 

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