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I know that Conviction for example only works to 20% on Immunity broken Enemies when using Sunder Charms. Is this still true for -Resistance from sources not originating from your character?
How does Sunder interact with Infinity or Reaper's Toll from Mercs when they reduce those resistances?
Going by logic they also should only work with 20% efficiency because for the merc the Immunity isn't broken (so 20% efficiency)
But this doesn't add up with the "feeling" i get when dealing with Stygs and Ghosts in Worldstone Keep running my Zeal with Reaper's toll on Merc.
If the enemies aren't cursed i can chip away their health using Bone Break. But as soon as the Decrepify procs those, enemies die in one to to hits max. Doing the math i should go from 95% Phys res to 85% Res (95% with Bone Break and then 20% of the -50% Physical Resistance from Decrepify) so i that shouldn't be much more than "a bit more chip damage" instead of 1-2 Hit Kills for Champions / Elites
How does Sunder interact with Infinity or Reaper's Toll from Mercs when they reduce those resistances?
Going by logic they also should only work with 20% efficiency because for the merc the Immunity isn't broken (so 20% efficiency)
But this doesn't add up with the "feeling" i get when dealing with Stygs and Ghosts in Worldstone Keep running my Zeal with Reaper's toll on Merc.
If the enemies aren't cursed i can chip away their health using Bone Break. But as soon as the Decrepify procs those, enemies die in one to to hits max. Doing the math i should go from 95% Phys res to 85% Res (95% with Bone Break and then 20% of the -50% Physical Resistance from Decrepify) so i that shouldn't be much more than "a bit more chip damage" instead of 1-2 Hit Kills for Champions / Elites
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Flippy
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