Introduction
Pure 49 Zeal Paladin (Zealer) are straightforward to make, with no real variance in skills placement, or items. Unless you have a specific ethereal replenish weapon that you need to build your IAS around. This guide will primarily focus on the staple weapon, Oath in Small Crescent base, which most players can readily acquire. Zealer's are not common, noting the inherent lack of a ranged attack, or area effect damage, which means that Zealer's are more often then not trading damage with their opponents. It is for this reason that it is far more difficult to duel against multiple opponents at a time. But Zealer's are always welcome in team versus team (TvT) with the increased attack speed and damage boost brought by Fanaticism, and the ability to instantly delete opponents.
The stronger Paladin builds, are cheaper to build, more versatile and are basically better all round characters with far fewer anti-characters. A Smiter does not require attack rating and auto hits. Thus, Zeal sits at the bottom of the paladin food chain. Having said all that, Zeal can work, it has good damage, and if you want to try something that's not mainstream, there are worse builds. Zealer's have the inherent quality that all MLD paladins possess. That is class specific shields that grant mass resistance or damage and a very good one point wonder movement / attack skill that does great damage vs everything.
Breakpoints
The only real breakpoints that matters is your attack speed breakpoints.
- [10 speed ] Small Crescent with level 23 Fanaticism require
83%
from gear. This is attained by Oath50%
, Gloves20%
and Jewel15%
- [0 speed] weapons require
50%
with Level 22 Fanaticism
- [-10 speed] weapons require
40%
with Level 22 Fanaticism
Equipment
Zeal Paladin have 2 main setups. A Shaftstop setup and a Peace setup. Obviously against melee character's, or character's that use physical attacks, you will want as much % damage reduction as you can get.
Against all elemental attacks you can swap out damage reduction in favour of additional damage.
In team versus team (TvT) you will almost always be wearing the damage reduction setup.
Helmet:
Guillaume's Face
Amulet:
Rare Amulet 2 Offensive Skills 60 life, 10 replenish life, 90 mana, 20 all resist, 15 dexterity, 15 strength
Rare Amulet 1 Paladin Skills, 60 life, 10 replenish life, 90 mana, 20 all resist, 15 dexterity, 15 strength
Marshal's Amulet of the Whale 3 Offensive Skills, 100 Life
Minimum 1 to Offensive Aura's in order to attain level 23 Fanaticism.
Armor:
Shaftstop
Peace Dusk Shroud
Weapon:
Rare 450% Enhanced Damage, Ethereal, Replenish life, IAS Charge / Zeal Weapon
Oath Small Crescent
Switch:
Honor War Scepter 3 to Holy Shield auto mod
Herald Of Zakarum
Boots:
Gore Rider
Gloves:
Rare Gloves 20% IAS, 9 strength, 15 dexterity, 40 mana, 30% cold / fire resist
Rings:
1. Raven Frost 250/50
Rare ring 120 attack rating, 15 strength, 15 dexterity, 30 life / 90 mana, 30 cold resist
Shield:
Spirit Sacred Targe 65% enhanced damage, 121 attack rating auto mod
Spirit Sacred Targe 45% all resist auto mod
The damage boost from the ED / AR mod far outweighs the lost resistances compared to a resistance based Spirit.
Belt:
String of Ears
Inventory:
40 Fine Small Charm of Vita 3 max, 20 attack rating, 20 life
Totalling 120 maximum damage, 800 attack rating, 800 life.
Stash:
Peace Dusk Shroud (25% chance to do double damage)
8 Serpent's Small Charm of Vita 20 life / 17 mana (optional)
Enough Sapphire Small Charm of Vita 20 life, 11% cold resist
Immortal King's Detail (optional)
Thundergod's Vigor
Rare Belt 24% faster hit recovery, 60 life, 15 strength, dual resist
Guillaume's Face (Realgar Jewel of Fervor 15% IAS, 30% enhanced damage)
Infernostride
Hotspur
Maxroll Character Planner
Stat Placement
Strength: Enough to wear gear
Dexterity: Enough for max block with Holy Shield
Vitality: Everything else here
Hell Rushed. All stat/skill quests completed.
Rushed Level 49 have 255 attribute points and 60 skill points.
Skills
Only 2 options here, Vigor or not Vigor.
20 Fanaticism
20 Sacrifice
12 Zeal
1 Meditation
1 Charge
1 Vigor (optional)
Average Defense Per Build at Level 49
At mid level duel's (MLD) your opponents defense is usually quite low.
- Bow Amazon average defense:
900
- Poison and Bone Necromancer average defense:
900
- Elemental Druid average defense:
900
- Lightning trap Assassin average defense:
900
- Javelin Amazon average defense:
1000
- Energy Shield Fireball Sorceress average defense:
1300
- Rabies Druid average defense:
1500
- Energy Shield Lightning Sorceress average defense:
1500
- Vitality Blizzard Sorceress average defense:
2000
- Vitality Lightning Sorceress average defense:
2000
- Whirlwind Barbarian (small charms) average defense:
4000
- Zeal Paladin average defense:
4000
- Whirlwind Barbarian (BO Skillers) average defense:
8000
- Blessed Hammer / Charge Paladin average defense:
11000
- Fist of the Heavens / Charge Paladin average defense:
12250
SourceGeneral PVP Tips
How-To: Increased screen size
Step 1: Press Escape
Step 2: Options
Step 3: Video Tab
Step 4: Screen Space Calibrate
Step 5: Press and Hold Down Arrow so that it looks like this image
How-To: Easier Name Lock Ability
Step 1: Press Escape
Step 2: Options
Step 3: Gameplay Tab
Step 4: Chat Font Size - Change to Extra Large
Expanded:
Step 5: Press Escape
Step 6: Options
Step 7: Game play Tab
Step 8: Select Large Font Mode
Deleted User 632
Guest0