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Description

Hello people,

I do have a question about the
Holy Fire
aura, can you run two
Holy Fire
aura's at the same time on your paladin like two separated aura's? I mean one
Holy Fire
aura from dual Dragon + Hand of Justice and one
Holy Fire
aura from your skill tree? I know that both aura's won't stack but is it possible to have two
Holy Fire
aura's active at the same time and run them separately? Or will your lower level aura be overriden by your higher level aura?

In case you can have two active
Holy Fire
aura's and are aiming for the highest aura pulse damage wouldn't 2xholy fire aura's + sunder charm making more aura damage than 1xholy fire aura + sunder charm +
Conviction
aura (lvl25)? Just talking about the pure aura damage, not doing any melee damage myself.

Thank you
Description by Afura
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Can be used to make Runewords:

7
User avatar

Afura 10

Druid Europe PC
Hello people,

I do have a question about the
Holy Fire
aura, can you run two
Holy Fire
aura's at the same time on your paladin like two separated aura's? I mean one
Holy Fire
aura from dual Dragon + Hand of Justice and one
Holy Fire
aura from your skill tree? I know that both aura's won't stack but is it possible to have two
Holy Fire
aura's active at the same time and run them separately? Or will your lower level aura be overriden by your higher level aura?

In case you can have two active
Holy Fire
aura's and are aiming for the highest aura pulse damage wouldn't 2xholy fire aura's + sunder charm making more aura damage than 1xholy fire aura + sunder charm +
Conviction
aura (lvl25)? Just talking about the pure aura damage, not doing any melee damage myself.

Thank you
7
Only the highest level aura will take effect. Auras from items will add together though. You can put points into
Resist Fire
and
Salvation
to increase the power of the
Holy Fire
aura granted to you from items. A Sorceress could also put points into
Fire Mastery
to increase the damage too. It would be most recommended to run a
Flame Rift
sunder charm with
Conviction
and let the item aura handle the damage.

EDIT: Apparently I am wrong! The AoE ticks are separate, and your own
Holy Fire
aura will take effect. Your aura will not be added to your weapon damage though.
Conviction
would still probably be the way to go through for highest aura damage. The reduction in resistances is just too huge to pass up.
7
you can try to check the "dragoon" build or "Dream shocker" build of paladin

answer is eq can stack but char skill may be no(or not effectively)
then actually you can bring
Conviction
by merc(rw Infinity) so you can boost more

@gmt +8, NA server
7
I took the same journey today as vidfail and also learned that self-cast
Holy Fire
aura pulse damage is additive with your dragondin aura pulse damage, due to a bug

A sunder charm helps, but running Infinity on your merc has about half the strength of running
Conviction
on yourself. How much this matters might depend on which monsters you are fighting and how you gear your character

I think it's technically possible to hit lvl 44
Holy Fire
with dual Dragon HoJ. That makes the math easier, so self-cast
Holy Fire
would do 33% more pulse damage (4x level 44 pulses instead of 3x). Self-cast
Holy Fire
with a lvl 44 build can hit +10% fire damage, -30 fire res, and -85 res from
Conviction
. A more standard dragondin can hit +15% fire damage, -35% fire res, and -150 res from
Conviction


If my envelope math is correct, I think self-cast
Holy Fire
does ~10-20% more pulse damage vs. cows (which have 50% fire res) and slightly less damage vs. fire immunes, vs. a more standard dragondin build

It would also be pretty expensive to do this. For these calculations, I'm imagining you have a +3
Holy Fire
Caduceus
HoJ, a 2 skill 2OS
Circlet
, and of course Infinity on your merc

Maybe I'm way off with these numbers, but I don't know that it's worth it, given the frequency of fire immunes in the game

Edit:
tldr, self-cast
Holy Fire
with dual Dragon hoj is a big boost in pulse damage vs. monsters with little or no fire resistance. It’s a decent boost vs monsters with significant resistance like cows. It’s maybe a little less pulse damage vs fire immunes

The way I play the game, I don’t think it’s worth it. But if you only care about pulse damage and/or limit yourself to farming specific areas, it’s more damage
7
OP
User avatar

Afura 10

Druid Europe PC
vidfail wrote: 4 months ago
EDIT: Apparently I am wrong! The AoE ticks are separate, and your own
Holy Fire
aura will take effect. Your aura will not be added to your weapon damage though.
Conviction
would still probably be the way to go through for highest aura damage. The reduction in resistances is just too huge to pass up.
Thanks for your reply. I am fine with the damage not getting applied to my weapon damage, I intend not to hit myself and just let the fire aura doing the damage for me :) . Yea considering the high amount of fire resistant monsters in hell you are probably right about that
Conviction
would still be better (even with the help of a sunder charm for the 2xholy fire aura build variation).

meowdee wrote: 4 months ago
you can try to check the "dragoon" build or "Dream shocker" build of paladin

answer is eq can stack but char skill may be no(or not effectively)
then actually you can bring
Conviction
by merc(rw Infinity) so you can boost more
Ah yes I didn't think about the possibility of giving my merc Infinity to boost the damage.

marl71 wrote: 4 months ago
I took the same journey today as vidfail and also learned that self-cast
Holy Fire
aura pulse damage is additive with your dragondin aura pulse damage, due to a bug
Yea I feel like the whole build is a bug hehe, I mean even that it ticks three times from dual Dragon and hoj instead of one time is a bug as well lol :D

marl71 wrote: 4 months ago
A sunder charm helps, but running Infinity on your merc has about half the strength of running
Conviction
on yourself. How much this matters might depend on which monsters you are fighting and how you gear your character
I see, I was even considering to not use an Infinity at all on my merc, but this seems like a bad idea in this case and I would probably miss a lot of damage.

marl71 wrote: 4 months ago
I think it's technically possible to hit lvl 44
Holy Fire
with dual Dragon HoJ. That makes the math easier, so self-cast
Holy Fire
would do 33% more pulse damage (4x level 44 pulses instead of 3x). Self-cast
Holy Fire
with a lvl 44 build can hit +10% fire damage, -30 fire res, and -85 res from
Conviction
. A more standard dragondin can hit +15% fire damage, -35% fire res, and -150 res from
Conviction


If my envelope math is correct, I think self-cast
Holy Fire
does ~10-20% more pulse damage vs. cows (which have 50% fire res) and slightly less damage vs. fire immunes, vs. a more standard dragondin build
This is interesting, did you calculate using Infinity on the merc into this calculation or is it without it?

marl71 wrote: 4 months ago
It would also be pretty expensive to do this. For these calculations, I'm imagining you have a +3
Holy Fire
Caduceus
HoJ, a 2 skill 2OS
Circlet
, and of course Infinity on your merc
Ouf such a scepterr will be pretty hard to get but also kinda expensive, I have checked out trading sites the last two weeks to find such a scepterr with
Holy Fire
skills but couldn't find one for trade. I think people do not pick up scepters with
Holy Fire
unless it is
Holy Shock
.

marl71 wrote: 4 months ago
Maybe I'm way off with these numbers, but I don't know that it's worth it, given the frequency of fire immunes in the game
Yea I could imagine with the high amount of fire immuns in hell this would maybe not be a good idea unless I restrict myself to a very few farming areas which I don't want to do cause I wanna farm terrorzones as well, or pindle, eltrich, cs, countess and so on.

marl71 wrote: 4 months ago
Edit:
tldr, self-cast
Holy Fire
with dual Dragon hoj is a big boost in pulse damage vs. monsters with little or no fire resistance. It’s a decent boost vs monsters with significant resistance like cows. It’s maybe a little less pulse damage vs fire immunes
I tried to calculate it on maxroll, but not sure if I did it correctly I could only see a difference of 100 damage which is not much, I am probably doing something wrong there. https://maxroll.gg/d2/d2planner/0xue088y
7
Afura wrote: 4 months ago
This is interesting, did you calculate using Infinity on the merc into this calculation or is it without it?
This is calculated with Infinity on the merc
Ouf such a scepterr will be pretty hard to get but also kinda expensive
Maybe I got a little carried away with the build. The +3
Scepter
is a min/max or theorycrafting item, and
Crown of Ages
is a good option for a 2 socket
Helm
. Infinity on your merc is critical, though. Without it, your damage gets cut by almost half
Yea I could imagine with the high amount of fire immuns in hell this would maybe not be a good idea
This is the hardest part to predict/calculate. I've heard that fire is the most common immunity in hell. Maybe someone has a comprehensive table of monster resistances, and you could make some prediction by studying it. But I think you would have to test it to really understand whether there is any noticeable difference
I tried to calculate it on maxroll
Maxroll's calculator doesn't handle sunder charms correctly in the damage calculations, so that's why I was estimating with pencil and paper. Maybe if someone else is interested, they can check my work
7
marl71 wrote: 3 months ago
Infinity on your merc is critical, though. Without it, your damage gets cut by almost half
The play pattern will be abyssmal compared to standard dragon paladin build, however.

You have no
Teleport
unless you get some nasty amulet which means you will be mostly charging around with your merc forever stuck in limbo several screens away. Uptime of his
Conviction
aura will be quite low. If you want to go on a leisurely stroll (ie. no
Charge
), then it will be fine.

Conviction
on you negates this whole argument.

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7
OP
User avatar

Afura 10

Druid Europe PC
marl71 wrote: 3 months ago
This is calculated with Infinity on the merc
Ah ok gotcha. I finally found a hero editor that works with D2R, so I could do some testing. Seems like running 2xholy fire with merc that uses Infinity does more damage than running convic on my own with just 1
Holy Fire
aura. The damage difference isn't really that big though, but still. However, here is the issue you may do more damage (my selfcast
Holy Fire
was on lvl37), but you rely a lot on convic aura of your merc, the convic aura radius is pretty small in general and when you
Charge
a lot your merc keeps being behind you and sometimes he teleports himself too far away so that you can't benefit from his convic aura. I mean damage-wise it is worth it, but due to the AI of the merc and the small convic aura radius makes it all a bit unreliable sometimes. An other problem is that the merc walks pretty slowly which makes it a bit annoying cause you often have to wait for him to get closer to the enemies to make his aura.

2xholy fire aura with Infinity merc would actually be better when it comes to pure aura pulse damage, but since these merc issues I mentioned above I feel like the killspeed does not exceed the killspeed of the 1xholy fire aura build variation despite having more aura damage. I couldn't see any difference in clearing speed between both builds and I would say that they have more or less the same killspeed. If
Conviction
aura radius would be much bigger and if the merc AI wouldn't be so dumb (sorry lol) then the clearing speed would be faster and I would definitely go with this version of the build cause I like having the highest possible aura damage , but yea the merc issues are just too serious to make it worthwhile for me, you would need
Teleport
to make it work which we do not have due to the use of dual Dragon.

marl71 wrote: 3 months ago
Maybe I got a little carried away with the build. The +3
Scepter
is a min/max or theorycrafting item, and
Crown of Ages
is a good option for a 2 socket
Helm
.
I was using Flickering Flame on the 2xholy fire aura build variation, but
Crown of Ages
is a good option as well it's a good mix between defense and damage.

marl71 wrote: 3 months ago
Infinity on your merc is critical, though. Without it, your damage gets cut by almost half
Yep that was the issue with my testing, merc AI is just terrible in Diablo 2, a lot of times I was waiting for him and his aura or he was just simply somewhere else fighting alone some monsters in a corner lol, with
Teleport
this all wouldn't be a problem though.

marl71 wrote: 3 months ago
This is the hardest part to predict/calculate. I've heard that fire is the most common immunity in hell. Maybe someone has a comprehensive table of monster resistances, and you could make some prediction by studying it. But I think you would have to test it to really understand whether there is any noticeable difference
I made a couple of
Chaos Sanctuary
runs, damage seemed to be more or less the same for both build variations.

marl71 wrote: 3 months ago
Maxroll's calculator doesn't handle sunder charms correctly in the damage calculations, so that's why I was estimating with pencil and paper. Maybe if someone else is interested, they can check my work
Good to know about the sunder charm, I felt like something was wrong with the build planner.


EDIT: Also if someone is interested in it, you can run both build variations on players 8 (if you are fully geared), it is not the fastest but it works, most trash mobs die in 4-8 ticks depending on the area.
7
Afura wrote: 3 months ago
...merc AI is just terrible in Diablo 2, a lot of times I was waiting for him and his aura or he was just simply somewhere else fighting alone some monsters in a corner lol...
This makes perfect sense to me. I can't stand running a Faith merc on a dragondin for the same reason. Thanks for testing and the writeup!
7
OP
User avatar

Afura 10

Druid Europe PC
marl71 wrote: 3 months ago
Afura wrote: 3 months ago
...merc AI is just terrible in Diablo 2, a lot of times I was waiting for him and his aura or he was just simply somewhere else fighting alone some monsters in a corner lol...
This makes perfect sense to me. I can't stand running a Faith merc on a dragondin for the same reason. Thanks for testing and the writeup!
Yea it's really annoying, makes your damage output just too inconsistent which I do not like, it's not very handy without
Teleport
.

Thank you as well for the help I appreciate it.
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