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How To Hit 400 Magic Find Fast & Cheap (MF Guide)

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Magic Find Guide: Slot-by-slot guide for stacking high MF fast and cheap

More Resources:
D2: New Players Guide
Runewords & Runes Cheat Sheet
D2: Endgame Options Guide

Magic Find (MF) dramatically increases the Magic, Rare, Unique & Set items that drop as you slay demons!

Important Magic Find Tips:
1. First 100 MF is worth as much as the next 200. (Every little bit helps a ton at first!)
2. MF starts significant diminishing returns after the first 300 for everything but Magic items. (See MF Curve Here)
3. When stacking MF, first consider if it will reduce killing speed and/or survivability by too much.
(Note: If you can kill much faster (or spend less time dying), its not always the best thing to just add more Magic Find.
4. Keep extra MF gear in your other weapon slots and swap to them right before you kill a Boss. MF is only calculated on killing blow.
5. If your Mercenary gets the killing blow, their MF is added to yours.
6. MF does NOT help Rune drops.

Try the Item Finder for exact drop chances for every item in the game with and without MF:
https://dropcalc.silospen.com/item.php
1. Cheap & easy-to-find MF Gear Per Slot
Cheap & Easy-to-find Gearing Options:
Helm: 3 Perfect Topaz (buy 3os from Larzuk @ lvl 39) (72 MF)
Armor: 4 Perfect Topaz (96 MF)
Boots/Amulet: 2-piece Tancreds Set (78 MF)
Rings: Nagelring's (40-60 MF)
-Or Angelic Raiment 3-piece Set bonus gives 50 per ring (100 MF)
Belt: Goldwrap (30 MF)
Gloves: Chance Guards (25-40 MF)
Shield: Rhyme (Shael + Eth) (25 MF, cannot be frozen)
Charms: Small Charms (3-7 MF each) Large Charms (1-6 MF each) & Grand Charms (1-12 MF each)
Weapon: Dealers choice! Probably spirit Sword
-Or Gull Dagger (100 MF)
(drops from Coldcrow (Cave > Cold Plains), Cow King(N), Andariel(N) or gamble at lvl 11)
-Or Blade Of Ali Baba (1 MF per clvl) (1-99 MF)
(drops from Baal(N) & Andariel(NM))
2. Even CHEAPER Alternatives
Even Cheaper Alternatives: (still break 300 MF)
Note: pick up/keep all trash blue rings & amulets to reroll them in cube. 3 amulets = 1 ring and visa versa
Helm: 3 Flawless Topaz (60 MF)
Armor: 4 Flawless Topaz (80 MF)
Boots: MF Boots bought from Elzix in (A2) (20-35 MF)
-Or Sigon Boots with 3-piece bonus gives (50 MF)
Amulet: Magic/rare amulet (15-35 MF)
-Or Vidala's Amulet 2-piece set bonus gives (50 MF)
Rings: Magic/rare MF rings. (32-50 MF)
Belt: Artic Belt 2-piece set bonus gives (40 MF)
Gloves: MF gloves bought from Elzix (A2) (15-25 MF)
Shield: Rhyme (Shael + Eth) (25 MF, cannot be frozen)
-Or Milabrega's Orb has (20 MF)
Charms: Small Charms (3-7 MF each) Large Charms (1-6 MF each) & Grand Charms (1-12 MF each)
Weapon: Dealers choice! Probably a nice +skills weapon or spirit
-Or Gull Dagger (100 MF)
(drops from Coldcrow (Cave > Cold Plains), Cow King(N), Andariel(N) or gamble at lvl 11)
-Or Blade Of Ali Baba (1 MF per clvl) (1-99 MF)
(drops from Baal(N) & Andariel(NM))
3. Best Places To Magic Find (Uniques, Runes, Uber Keys, Sets)
Farming Uniques & Sets: (NM = Nightmare, H = Hell)
-Andariel (NM-H)
-Mephisto (NM-H)
-Ancient Tunnels (H) / Mausoleum (H) [NO Cold Immunes]
-Pindelskin (H) > Eldritch the Rectifier (H) > Shenk the Overseer (H)
-The Pit (H)
Farming Runes, Uber Keys & Bases:
-The Countess (NM-H, T-Keys)
-Lower Kurast (H) (open chests/logs/stashes)
-Cow Level (NM-H, Runeword Bases)
-Nihlathak (H, D-keys)
-The Summoner (H, H-Keys)
Refer to Item Finder: http://dropcalc.silospen.com/item.php for specific loot drops and odds from each area or boss

Description by BillyMaysed
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Can be used for Runewords

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BillyMaysed

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Sorceress Americas PC

Magic Find Guide: Slot-by-slot guide for stacking high MF fast and cheap

More Resources:
D2: New Players Guide
Runewords & Runes Cheat Sheet
D2: Endgame Options Guide

Magic Find (MF) dramatically increases the Magic, Rare, Unique & Set items that drop as you slay demons!

Important Magic Find Tips:
1. First 100 MF is worth as much as the next 200. (Every little bit helps a ton at first!)
2. MF starts significant diminishing returns after the first 300 for everything but Magic items. (See MF Curve Here)
3. When stacking MF, first consider if it will reduce killing speed and/or survivability by too much.
(Note: If you can kill much faster (or spend less time dying), its not always the best thing to just add more Magic Find.
4. Keep extra MF gear in your other weapon slots and swap to them right before you kill a Boss. MF is only calculated on killing blow.
5. If your Mercenary gets the killing blow, their MF is added to yours.
6. MF does NOT help Rune drops.

Try the Item Finder for exact drop chances for every item in the game with and without MF:
https://dropcalc.silospen.com/item.php
1. Cheap & easy-to-find MF Gear Per Slot
Cheap & Easy-to-find Gearing Options:
Helm: 3 Perfect Topaz (buy 3os from Larzuk @ lvl 39) (72 MF)
Armor: 4 Perfect Topaz (96 MF)
Boots/Amulet: 2-piece Tancreds Set (78 MF)
Rings: Nagelring's (40-60 MF)
-Or Angelic Raiment 3-piece Set bonus gives 50 per ring (100 MF)
Belt: Goldwrap (30 MF)
Gloves: Chance Guards (25-40 MF)
Shield: Rhyme (Shael + Eth) (25 MF, cannot be frozen)
Charms: Small Charms (3-7 MF each) Large Charms (1-6 MF each) & Grand Charms (1-12 MF each)
Weapon: Dealers choice! Probably spirit Sword
-Or Gull Dagger (100 MF)
(drops from Coldcrow (Cave > Cold Plains), Cow King(N), Andariel(N) or gamble at lvl 11)
-Or Blade Of Ali Baba (1 MF per clvl) (1-99 MF)
(drops from Baal(N) & Andariel(NM))
2. Even CHEAPER Alternatives
Even Cheaper Alternatives: (still break 300 MF)
Note: pick up/keep all trash blue rings & amulets to reroll them in cube. 3 amulets = 1 ring and visa versa
Helm: 3 Flawless Topaz (60 MF)
Armor: 4 Flawless Topaz (80 MF)
Boots: MF Boots bought from Elzix in (A2) (20-35 MF)
-Or Sigon Boots with 3-piece bonus gives (50 MF)
Amulet: Magic/rare amulet (15-35 MF)
-Or Vidala's Amulet 2-piece set bonus gives (50 MF)
Rings: Magic/rare MF rings. (32-50 MF)
Belt: Artic Belt 2-piece set bonus gives (40 MF)
Gloves: MF gloves bought from Elzix (A2) (15-25 MF)
Shield: Rhyme (Shael + Eth) (25 MF, cannot be frozen)
-Or Milabrega's Orb has (20 MF)
Charms: Small Charms (3-7 MF each) Large Charms (1-6 MF each) & Grand Charms (1-12 MF each)
Weapon: Dealers choice! Probably a nice +skills weapon or spirit
-Or Gull Dagger (100 MF)
(drops from Coldcrow (Cave > Cold Plains), Cow King(N), Andariel(N) or gamble at lvl 11)
-Or Blade Of Ali Baba (1 MF per clvl) (1-99 MF)
(drops from Baal(N) & Andariel(NM))
3. Best Places To Magic Find (Uniques, Runes, Uber Keys, Sets)
Farming Uniques & Sets: (NM = Nightmare, H = Hell)
-Andariel (NM-H)
-Mephisto (NM-H)
-Ancient Tunnels (H) / Mausoleum (H) [NO Cold Immunes]
-Pindelskin (H) > Eldritch the Rectifier (H) > Shenk the Overseer (H)
-The Pit (H)
Farming Runes, Uber Keys & Bases:
-The Countess (NM-H, T-Keys)
-Lower Kurast (H) (open chests/logs/stashes)
-Cow Level (NM-H, Runeword Bases)
-Nihlathak (H, D-keys)
-The Summoner (H, H-Keys)
Refer to Item Finder: http://dropcalc.silospen.com/item.php for specific loot drops and odds from each area or boss


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nyRo

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Necromancer Americas PC

Great guide. I just wanted to highlight the graph you posted and say how important your first % of magic find are.

It might seem like 'oh I don't have a full set of MF gear so why put it on at all' but that graph is saying the opposite. Basically the first ~100% MF is worth as much as the next 200% MF (or ~300% total) since there are diminishing returns.

In other words, any amount of MF is better than no MF. For example, that ~5% item that brings you from 0 to 5% MF is more important than a Perfect Topaz vs Ist rune when you have 500% MF.

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BillyMaysed

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Sorceress Americas PC

nyRo wrote: 2 weeks ago
Basically the first ~100% MF is worth as much as the next 200% MF (or ~300% total) since there are diminishing returns.
Very good point. I will edit the OP to include this fact. Thanks for the input!


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BMAY

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Assassin Americas PC

Great write up. I refresh vendor shops until finding 20+ Mf gloves and 30+boots every season start. Same with picking up or gambling magic rings/amulet.

Easy start to MF before you find uniques.


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Mercernary

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Sorceress Americas Playstation

Very nice guide man thank you for the time you put into it.

(The detailed graph was nice)


Psn: mercernary_
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BillyMaysed

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Sorceress Americas PC

Mercernary wrote: 2 weeks ago
(The detailed graph was nice)
Ya diablo wiki has great detailed pages on everything.

I had no idea Magic Find had diminishing returns for so many years lol.
BMAY wrote: 2 weeks ago
Easy start to MF before you find uniques.
Yea i love stacking tons of MF really early because it makes the journey so much more fun to see a lot more rares, uniques & sets. i honestly hate traditional farming. Meph or Andy runs 10,000+ times just to find certain stuff. meh. no thanks.

I always stack the Tancreds 2-set bonus with Angelic double Rings and Sigons Boots for 228 MF starting at lvl 20. :D


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BMAY

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Assassin Americas PC

6. MF does NOT help Rune drops, it actually makes it worse.
I believe this is false and should be corrected.

The roll to determine whether an item or a rune will drop happens before any MF is taken into consideration.

Therefore MF has zero relationship to rune drop, it does not make it better or worse. Runes are calculated entirely separately.


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BillyMaysed

Trust

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Sorceress Americas PC

BMAY wrote: 1 week ago
Therefore MF has zero relationship to rune drop, it does not make it better or worse. Runes are calculated entirely separately.
That's strange, I actually got that information about it hurting the chances directly from one of the top D2 streamers, something about it effecting "no drop" chance? Guess it's my fault for not fact-checking it. thanks, fixed.


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ZulFury

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Druid Europe PC

Thanks for a great post.

I have a question though, getting magic find gear comes at the cost of resistance right? how high areas can you farm with this kind of magic find? would this be feasible in all areas of hell difficulty or do you have to restrict yourself to easy areas (like the pit in Act 1 etc.)? up to how much resist can you have when using such gear? kindly share please!

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BillyMaysed

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Sorceress Americas PC

ZulFury wrote: 1 week ago
I have a question though, getting magic find gear comes at the cost of resistance right? how high areas can you farm with this kind of magic find? would this be feasible in all areas of hell difficulty or do you have to restrict yourself to easy areas (like the pit in Act 1 etc.)? up to how much resist can you have when using such gear? kindly share please!
Oh think of this much more of as an MF-per-slot guide. So you can decide what slots you want more MF in or not. I wouldn't suggest actually using 100% of this gear, you'd be made of glass even in Nightmare lol.

For instance, My Blizzard Sorc just has a few of these items and shes at around 240 MF. But i still use spirit sword/shield, Belt with +98 life, Smoke armor. ext

Since the diminishing returns for MF kicks in around 250-300 i don't personally see any reason to stack more than that unless you're D2-rich. lol


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ZulFury

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Druid Europe PC

with 240MF can you do Baal runs in Hell for example or do you have to swap your gear for that?

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BillyMaysed

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Sorceress Americas PC

ZulFury wrote: 1 week ago
with 240MF can you do Baal runs in Hell for example or do you have to swap your gear for that?
I wouldn't do Hell Baal runs if you're farming. (unless you're just leeching public games)

Do Ancient Tunnels (no cold immunes) > Pindle > Eldritch > Shenk runs in Hell. Or Andariel and Mephisto drop pretty much anything you'll want in Hell as well. That's what i do and i don't have to gear swap.

Hell Cows is also another great option. Tons of elite bases and possible rune drops.


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ZulFury

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Druid Europe PC

thanks for the reply! I'll keep that in mind

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brekol

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Druid Europe PC

What if I am looking for etheral bases for runewords. Should I target 0 (zero) magic find ?

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sako1031

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Sorceress Asia PC

love this guide for newbies, but with this 400MF build, nowhere could be the farming location, keep MF around 200 to 300 and deal some damage will made farming experience easier =p

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LockeDown

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brekol wrote: 1 week ago
What if I am looking for etheral bases for runewords. Should I target 0 (zero) magic find ?
That is my understanding yes and I think cows is great for looking for bases. Ironically I remember finding my first Shako doing Hell cows looking for bases with 0 MF.


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BillyMaysed

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Sorceress Americas PC

sako1031 wrote: 1 week ago
love this guide for newbies, but with this 400MF build, nowhere could be the farming location, keep MF around 200 to 300 and deal some damage will made farming experience easier =p
This is not a build, it’s a guide. If you read it, it says exactly this in the important tips section. Lol :P
LockeDown wrote: 1 week ago
That is my understanding yes and I think cows is great for looking for bases. Ironically I remember finding my first Shako doing Hell cows looking for bases with 0 MF.
Yep, more MF means less White/grey items and more of the colorful stuff


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Beardozer

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Sorceress Americas PC

BillyMaysed wrote: 1 week ago
i honestly hate traditional farming. Meph or Andy runs 10,000+ times just to find certain stuff. meh. no thanks.
This game teaches you something about yourself. I've learned something about myself. I can never get into gambling because I'll lose my damn house.

I'm just gonna sit down and run Mephisto a couple of times before bed.

6 hours later

just one more pull of the Mephisto slot machine

I swear this one is my last run

just one more


diablo2.io janitor
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ExcTimothy

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Druid Americas PC

BillyMaysed wrote: 1 week ago
BMAY wrote: 1 week ago
Therefore MF has zero relationship to rune drop, it does not make it better or worse. Runes are calculated entirely separately.
That's strange, I actually got that information about it hurting the chances directly from one of the top D2 streamers, something about it effecting "no drop" chance? Guess it's my fault for not fact-checking it. thanks, fixed.
MF has nothing to do with rune drop since rune drop are separated. MF only 'colors' the item drop, higher MF better color.
But number of players actually affect rune drop, more players better drop rate.
The exception is countess special rune drop, high pp would reduce the regular item nodrop rate which will take place of her special rune drop.

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BillyMaysed

Trust

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This is the number of times this member had one of their trades marked as trustworthy.

Members with higher trustworthiness are less likely to scam or try to cheat you in-game and generally enjoy faster and higher quantities of responses.

Build up your own trust in the d2io marketplace by creating detailed trade ads and executing deals quickly. A friendly attitude always helps :)

Sorceress Americas PC

Beardozer wrote: 1 week ago
I can never get into gambling because I'll lose my damn house.
yes i feel the same way. i grew up in Las Vegas and only went gambling once. It was way too addicting and all the homeless people everywhere there suddenly made sense. lol


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