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Description

NPC’S Dialogues Compiled by Fellowship Part 1

Important Notice:

This Thread will be divided into many, many pages since there is a limit of 60 000 characters per pages. The entirety of the dialogues for all acts cumulates over 250 pages of material and so this will remain a work-in-progress by myself for a little while. Since I am unaware what the possibilities are for properly compiling on this site, it would help tremendously if anyone could refrain from posting on this thread until I am finished. Otherwise, the thread will be segmented and the cohesion will be lost. Also, over the course of time, I will add nice formating such as colors and images to each NPC'S so it is easier to search for specific lines of dialogues.

Thank you !

Act 1 -
Rogue Encampment

Akara

Greetings:

Good day.
Good evening.
Good morning.
Greetings.
Hello.
The Order welcomes you.
Welcome back, my friend. We are still clearing the monastery, but you're welcome to stay here as long as you need.
Yes?

Dialogues:

Introduction:

I am
Akara
, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.
You see, our ancient Sisterhood has
Fallen
under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness,
Andariel
.
I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.
I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Sorceress only:

Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners...
I am
Akara
, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.
You see, our ancient Sisterhood has
Fallen
under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness,
Andariel
.
I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.
I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Den of Evil
:

Activation:
There is a place of great evil in the wilderness.
Kashya
's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave.
I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts.
May the Great Eye watch over you.

After Activation:

I should add that many Rogue scouts have died in that horrible place. We cannot afford to lose any more. If you choose to enter that
Den of Evil
, you must do so alone.

Return:
Your task is not complete until you have killed all the demons in that cave.

Completion:
You have cleansed
The Den of Evil
. You've earned my trust and may yet restore my Faith in humanity.
Your reward is training in the skill of your choice.

Sisters' Burial Grounds
:

After Activation:
Blood Raven
fought valiantly against Diablo in the catacombs beneath
Tristram
... She was never quite the same afterwards. It is now obvious she brought an evil influence back with her.

Return:
If you fail to destroy
Blood Raven
, I fear that our Order will perish forever.

Completion:
Andariel
must be made to pay for her sacrilege!

The Search for Cain
:

Activation:
It is clear that we are facing an Evil difficult to comprehend, let alone combat.
There is only one Horadrim sage, schooled in the most arcane history and Lore, who could advise us... His name is
Deckard Cain
.
You must go to
Tristram
and find him, my friend. I pray that he still lives.

After Activation:
Tristram
is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.
To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.
You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic Pattern.

Return:
How will you find Cain without going to
Tristram
? Finding the Tree of Inifuss is the first step on your journey.

Return (with scroll):
Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.

Return (after scroll):
If he still lives,
Deckard Cain
may be in grave peril! You must hurry to
Tristram
before all is lost!

Completion:
You have risked your life to rescue Cain. For that we thank you.
We must seek his counsel immediately.

The Forgotten Tower
:

After Activation:
The dangers there are not solely architectural. Once inside that wretched place, many succumb to a vile miasma.

Return:
There is no more I can tell you about that ancient tower.

Completion:
I thought the stories of treasure in the tower were nothing but lies. I am glad you found something of value in that Death-trap. Would that our Sisters had been so fortunate.

Tools of the Trade
:

After Activation:
The retrieval of the
Horadric Malus
is not without risk. Our Monastery is filled with voracious hellspawn. You'd best be careful, my friend.

Return:
If you can't carry out this quest, how will you face the greater evils ahead?

Completion:
Well done, my friend. But remember, the return of the
Horadric Malus
is but one step in reclaiming the Monastery.

Sisters to the Slaughter
:

After Activation:
Andariel
has desecrated all we hold dear. She must not be permitted to serve Diablo.
Destroy her! Her corruption of our Order must be undone!

Return:
You have done much to help us, but I sense that this has only fueled
Andariel
's Fury. She will not stop until we are all dead.
You must kill
Andariel
before her army can gain the upper hand.

Completion:
Finally, we may rejoice!
We owe you a debt we can never repay. I only hope that in time we will be able to rebuild our Order.
All our thanks go with you, my friend.

Gossip:

General:
The wilderness is overrun with Evil and the minions of Hell have taken our rightful home. We must purge all Evil from the Monastery and restore order to the world.
I often Dream of the day we reclaim our own. The Sightless Eye sees through the Mist of time a great glory ahead, but how far ahead the Eye cannot discern.
Our mental discipline is matched only by our skill in archery... I only hope these are enough to withstand this awful trial.
Beware that you do not suffer the fate of the corrupted Rogues. To lose one's life is a tragedy, but to lose one's soul is even worse.
Even though the corrupted ones were once of our Order, you need not shy from slaying them, for they stand between you and
Andariel
.
Perhaps, when the Demon Queen is dead, our Sisters will return to life, but more likely they will be forever bound to their unholy pact.

About
Charsi
:
Charsi
is young and innocent. However, I believe her Barbarian blood thrills to the prospect of adventure and danger. She takes great Pride in her work and finds comfort in the fact that her weapons and armor are helping to end this evil Plague.

About
Deckard Cain
:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.

About
Gheed
:
To be honest, I have done my best to stay clear of
Gheed
. He wears dishonesty about himself like a cloak and seeks only to better his situation by preying on the misfortunes of others.

About
Kashya
:
Kashya
has always been fiercely loyal, but I fear her anger and frustration over these recent events will lead her into harm's way. She is highly protective of the few Rogues remaining under her command and will not send them into combat unless there is dire need.

About
Warriv
:
Though he has only been our guest for a short time, I sense that
Warriv
has faced many harrowing trials. Though he knows, as I do, that a terrible evil has blanketed the land, his only real concern is to reach the eastern trading ports with his caravan.

Sorceress only:
The Sisterhood of the Sightless Eye has a long and distinguished history. Over the generations our Order has become a deadly fighting force as well as a bastion for women who sought to forge their own destiny.
Yet beware, young one, the lure of power and knowledge can lead to disaster. I have seen ambition foul the bravest of hearts and recklessness dull hard-won Wisdom.
You would do well to tread lightly upon the dark path you have chosen to explore.

Gossip (about
Akara
):

From
Charsi
:
Akara
, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.

From
Gheed
:
Akara
and
Kashya
are Sisters in the Order of the Sightless Eye, but they are worlds apart.
Akara
is a slow river of magic, and
Kashya
, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.

From
Kashya
:
Akara
has been like a mother to me for as long as I can remember. She is wise and good, but I don't think she has the Steel to retake our Monastery by force.

From
Warriv
:
Akara
is the Rogues' High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.

Charsi

Greetings:

Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Greetings.
Hello.
I need your help.
Oh, hi there. It's good to see you again. Hey, nice armor!
What can I do for you?
What'cha need?
Yes?

Dialogues:

Introduction:

Hi there. I'm
Charsi
, the blacksmith here in camp. It's good to see some strong adventurers around here.
Many of our Sisters fought bravely against Diablo when he first attacked the town of
Tristram
. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though... Most of them are now corrupted by
Andariel
.
Barbarian only
Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous... I wish I could go off adventuring with you.
Oh, by the way... I'm
Charsi
, the blacksmith here in camp.

Den of Evil
:

After Activation:
The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there.

After Activation (Unused?):
You seem like a noble warrior. I hope you can help us.

Return:
You haven't cleared the cave, yet? Do you need anything?

Completion:
You are truly brave and skillful...
Akara
was worried about you.

Sisters' Burial Grounds
:

After Activation:
Blood Raven
was the leader of a Rogue band that once fought Diablo at
Tristram
.

Return:
Akara
felt something was wrong even before
Andariel
descended upon us. She feared that
Blood Raven
had stumbled upon some evil force beneath
Tristram
.
I wish we had acted then...

Completion:
Kashya
wishes to reward you for your defeat of
Blood Raven
. I thank you, too, even though
Blood Raven
was once my friend.

The Search for Cain
:

After Activation:
If you bring back the bark of Inifuss,
Akara
will tell you how to get to
Tristram
.

Return:
Without the bark of Inifuss you can't find Cain.

Return (with scroll):
Get this to
Akara
.
Only she can understand it.

Return (after scroll):
I have heard that
Tristram
is now in ruins! Without Cain I fear for the ruin of all of us.

Completion:
Akara
wishes to reward you for your bravery in returning
Deckard Cain
.

The Forgotten Tower
:

After Activation:
That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.

Return:
You're not ready to give up, are you?

Completion:
Those riches will serve you well on the long road ahead.

Tools of the Trade
:

Activation:
When I fled the Monastery, I left behind the
Horadric Malus
, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.

After Activation:
The Monastery can
Confuse
even those who know it well. Stay alert in there.

Return:
The Malus is a Horadric artifact of great power. Please bring it back.

Completion:
Oh! Thanks so much for returning the
Horadric Malus
! I will now imbue one of your items with magical powers.

Sisters to the Slaughter
:

After Activation:
Send
Andariel
back to the Hell she came from!

Return:
If you are the hero that you seem to be, now is the time to prove it.

Completion:
You'll probably go east now... It was good to know you. I hope you'll come back if you ever need anything.

Gossip:

General:
I don't know why some of my Sisters chose to follow
Andariel
. Those who strayed were among our finest warriors.

About
Akara
:
Akara
, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.

About
Deckard Cain
:
I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.

About
Gheed
:
Oh, I like
Gheed
. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.

About
Kashya
:
Oh,
Kashya
's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us... I think this whole mess has hardened her heart.

About
Warriv
:
Warriv
's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.

Barbarian only:
You know, I've been with the Sisters for as long as I can remember. But
Akara
told me that my real parents were Barbarians from the northern tribes and that they were killed when I was very young.
Sometimes I wonder what my life would have been like if I had been raised as a Barbarian.
I don't know. I love being a blacksmith... but sometimes I just want to get out and explore the world, you know?

Gossip (about
Charsi
):

From
Akara
:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.

From
Gheed
:
Charsi
is a fine girl..., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.
As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!

From
Kashya
:
Before our Exile,
Charsi
, our blacksmith, could fashion any implement of war.
Here in the camp, she merely makes do. Her best tools remain within the Monastery.

From
Warriv
:
Charsi
seems to be a very sweet girl. She's
The Smith
around here and can help you by trading weapons and armor.
Description by Teebling
5

Can be used to make Runewords:

7

NPC’S Dialogues Compiled by Fellowship Part 1

Important Notice:

This Thread will be divided into many, many pages since there is a limit of 60 000 characters per pages. The entirety of the dialogues for all acts cumulates over 250 pages of material and so this will remain a work-in-progress by myself for a little while. Since I am unaware what the possibilities are for properly compiling on this site, it would help tremendously if anyone could refrain from posting on this thread until I am finished. Otherwise, the thread will be segmented and the cohesion will be lost. Also, over the course of time, I will add nice formating such as colors and images to each NPC'S so it is easier to search for specific lines of dialogues.

Thank you !

Act 1 -
Rogue Encampment

Akara

Greetings:

Good day.
Good evening.
Good morning.
Greetings.
Hello.
The Order welcomes you.
Welcome back, my friend. We are still clearing the monastery, but you're welcome to stay here as long as you need.
Yes?

Dialogues:

Introduction:

I am
Akara
, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.
You see, our ancient Sisterhood has
Fallen
under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness,
Andariel
.
I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.
I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Sorceress only:

Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners...
I am
Akara
, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.
You see, our ancient Sisterhood has
Fallen
under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness,
Andariel
.
I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.
I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Den of Evil
:

Activation:
There is a place of great evil in the wilderness.
Kashya
's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave.
I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts.
May the Great Eye watch over you.

After Activation:

I should add that many Rogue scouts have died in that horrible place. We cannot afford to lose any more. If you choose to enter that
Den of Evil
, you must do so alone.

Return:
Your task is not complete until you have killed all the demons in that cave.

Completion:
You have cleansed
The Den of Evil
. You've earned my trust and may yet restore my Faith in humanity.
Your reward is training in the skill of your choice.

Sisters' Burial Grounds
:

After Activation:
Blood Raven
fought valiantly against Diablo in the catacombs beneath
Tristram
... She was never quite the same afterwards. It is now obvious she brought an evil influence back with her.

Return:
If you fail to destroy
Blood Raven
, I fear that our Order will perish forever.

Completion:
Andariel
must be made to pay for her sacrilege!

The Search for Cain
:

Activation:
It is clear that we are facing an Evil difficult to comprehend, let alone combat.
There is only one Horadrim sage, schooled in the most arcane history and Lore, who could advise us... His name is
Deckard Cain
.
You must go to
Tristram
and find him, my friend. I pray that he still lives.

After Activation:
Tristram
is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.
To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.
You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic Pattern.

Return:
How will you find Cain without going to
Tristram
? Finding the Tree of Inifuss is the first step on your journey.

Return (with scroll):
Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.

Return (after scroll):
If he still lives,
Deckard Cain
may be in grave peril! You must hurry to
Tristram
before all is lost!

Completion:
You have risked your life to rescue Cain. For that we thank you.
We must seek his counsel immediately.

The Forgotten Tower
:

After Activation:
The dangers there are not solely architectural. Once inside that wretched place, many succumb to a vile miasma.

Return:
There is no more I can tell you about that ancient tower.

Completion:
I thought the stories of treasure in the tower were nothing but lies. I am glad you found something of value in that Death-trap. Would that our Sisters had been so fortunate.

Tools of the Trade
:

After Activation:
The retrieval of the
Horadric Malus
is not without risk. Our Monastery is filled with voracious hellspawn. You'd best be careful, my friend.

Return:
If you can't carry out this quest, how will you face the greater evils ahead?

Completion:
Well done, my friend. But remember, the return of the
Horadric Malus
is but one step in reclaiming the Monastery.

Sisters to the Slaughter
:

After Activation:
Andariel
has desecrated all we hold dear. She must not be permitted to serve Diablo.
Destroy her! Her corruption of our Order must be undone!

Return:
You have done much to help us, but I sense that this has only fueled
Andariel
's Fury. She will not stop until we are all dead.
You must kill
Andariel
before her army can gain the upper hand.

Completion:
Finally, we may rejoice!
We owe you a debt we can never repay. I only hope that in time we will be able to rebuild our Order.
All our thanks go with you, my friend.

Gossip:

General:
The wilderness is overrun with Evil and the minions of Hell have taken our rightful home. We must purge all Evil from the Monastery and restore order to the world.
I often Dream of the day we reclaim our own. The Sightless Eye sees through the Mist of time a great glory ahead, but how far ahead the Eye cannot discern.
Our mental discipline is matched only by our skill in archery... I only hope these are enough to withstand this awful trial.
Beware that you do not suffer the fate of the corrupted Rogues. To lose one's life is a tragedy, but to lose one's soul is even worse.
Even though the corrupted ones were once of our Order, you need not shy from slaying them, for they stand between you and
Andariel
.
Perhaps, when the Demon Queen is dead, our Sisters will return to life, but more likely they will be forever bound to their unholy pact.

About
Charsi
:
Charsi
is young and innocent. However, I believe her Barbarian blood thrills to the prospect of adventure and danger. She takes great Pride in her work and finds comfort in the fact that her weapons and armor are helping to end this evil Plague.

About
Deckard Cain
:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.

About
Gheed
:
To be honest, I have done my best to stay clear of
Gheed
. He wears dishonesty about himself like a cloak and seeks only to better his situation by preying on the misfortunes of others.

About
Kashya
:
Kashya
has always been fiercely loyal, but I fear her anger and frustration over these recent events will lead her into harm's way. She is highly protective of the few Rogues remaining under her command and will not send them into combat unless there is dire need.

About
Warriv
:
Though he has only been our guest for a short time, I sense that
Warriv
has faced many harrowing trials. Though he knows, as I do, that a terrible evil has blanketed the land, his only real concern is to reach the eastern trading ports with his caravan.

Sorceress only:
The Sisterhood of the Sightless Eye has a long and distinguished history. Over the generations our Order has become a deadly fighting force as well as a bastion for women who sought to forge their own destiny.
Yet beware, young one, the lure of power and knowledge can lead to disaster. I have seen ambition foul the bravest of hearts and recklessness dull hard-won Wisdom.
You would do well to tread lightly upon the dark path you have chosen to explore.

Gossip (about
Akara
):

From
Charsi
:
Akara
, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.

From
Gheed
:
Akara
and
Kashya
are Sisters in the Order of the Sightless Eye, but they are worlds apart.
Akara
is a slow river of magic, and
Kashya
, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.

From
Kashya
:
Akara
has been like a mother to me for as long as I can remember. She is wise and good, but I don't think she has the Steel to retake our Monastery by force.

From
Warriv
:
Akara
is the Rogues' High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.

Charsi

Greetings:

Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Greetings.
Hello.
I need your help.
Oh, hi there. It's good to see you again. Hey, nice armor!
What can I do for you?
What'cha need?
Yes?

Dialogues:

Introduction:

Hi there. I'm
Charsi
, the blacksmith here in camp. It's good to see some strong adventurers around here.
Many of our Sisters fought bravely against Diablo when he first attacked the town of
Tristram
. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though... Most of them are now corrupted by
Andariel
.
Barbarian only
Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous... I wish I could go off adventuring with you.
Oh, by the way... I'm
Charsi
, the blacksmith here in camp.

Den of Evil
:

After Activation:
The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there.

After Activation (Unused?):
You seem like a noble warrior. I hope you can help us.

Return:
You haven't cleared the cave, yet? Do you need anything?

Completion:
You are truly brave and skillful...
Akara
was worried about you.

Sisters' Burial Grounds
:

After Activation:
Blood Raven
was the leader of a Rogue band that once fought Diablo at
Tristram
.

Return:
Akara
felt something was wrong even before
Andariel
descended upon us. She feared that
Blood Raven
had stumbled upon some evil force beneath
Tristram
.
I wish we had acted then...

Completion:
Kashya
wishes to reward you for your defeat of
Blood Raven
. I thank you, too, even though
Blood Raven
was once my friend.

The Search for Cain
:

After Activation:
If you bring back the bark of Inifuss,
Akara
will tell you how to get to
Tristram
.

Return:
Without the bark of Inifuss you can't find Cain.

Return (with scroll):
Get this to
Akara
.
Only she can understand it.

Return (after scroll):
I have heard that
Tristram
is now in ruins! Without Cain I fear for the ruin of all of us.

Completion:
Akara
wishes to reward you for your bravery in returning
Deckard Cain
.

The Forgotten Tower
:

After Activation:
That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.

Return:
You're not ready to give up, are you?

Completion:
Those riches will serve you well on the long road ahead.

Tools of the Trade
:

Activation:
When I fled the Monastery, I left behind the
Horadric Malus
, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.

After Activation:
The Monastery can
Confuse
even those who know it well. Stay alert in there.

Return:
The Malus is a Horadric artifact of great power. Please bring it back.

Completion:
Oh! Thanks so much for returning the
Horadric Malus
! I will now imbue one of your items with magical powers.

Sisters to the Slaughter
:

After Activation:
Send
Andariel
back to the Hell she came from!

Return:
If you are the hero that you seem to be, now is the time to prove it.

Completion:
You'll probably go east now... It was good to know you. I hope you'll come back if you ever need anything.

Gossip:

General:
I don't know why some of my Sisters chose to follow
Andariel
. Those who strayed were among our finest warriors.

About
Akara
:
Akara
, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.

About
Deckard Cain
:
I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.

About
Gheed
:
Oh, I like
Gheed
. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.

About
Kashya
:
Oh,
Kashya
's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us... I think this whole mess has hardened her heart.

About
Warriv
:
Warriv
's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.

Barbarian only:
You know, I've been with the Sisters for as long as I can remember. But
Akara
told me that my real parents were Barbarians from the northern tribes and that they were killed when I was very young.
Sometimes I wonder what my life would have been like if I had been raised as a Barbarian.
I don't know. I love being a blacksmith... but sometimes I just want to get out and explore the world, you know?

Gossip (about
Charsi
):

From
Akara
:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.

From
Gheed
:
Charsi
is a fine girl..., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.
As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!

From
Kashya
:
Before our Exile,
Charsi
, our blacksmith, could fashion any implement of war.
Here in the camp, she merely makes do. Her best tools remain within the Monastery.

From
Warriv
:
Charsi
seems to be a very sweet girl. She's
The Smith
around here and can help you by trading weapons and armor.
7
OP
NPC’S Dialogues Compiled by Fellowship Part 2

Desckard Cain


Greetings:

Good afternoon.
Good day.
Good evening.
Good morning.
Good to see you!
Greetings.
Hello.
I have a quest for you.
I have a reward for you!
I have news for you.
Stay a while and listen.
Yes?
You have returned!

Act One Dialogues

The Search for Cain
:

Before Rescue:
Help!

After Rescue:
...I thank you, friend, for coming to my aid.

Complete Act 1 without rescuing Cain:
Oh... Blessings on the Rogues! They finally rescued me from that cursed place!

Completion:
As a token of my gratitude, I will identify items for you at no
Charge
.

Tragedy of
Tristram
:
Regrettably, I could do nothing to prevent the disaster which devastated
Tristram
. It would appear that our greatest fears have come to pass. Diablo, the Lord of
Terror
, has once again been set loose upon the world!
As you know, some time ago Diablo was slain beneath
Tristram
. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.
Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind. The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.
One day, he simply left. And shortly thereafter
Tristram
was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.
I believe now that
Tristram
's hero was that
Dark Wanderer
who passed this way before the Monastery fell.
I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.
You must stop him or all will be lost.

The Forgotten Tower
:

After Activation:
That tower marks a place of danger. There is an epic poem about it... How much sorrow one can stand was tested there.

Return:
Quickly in and quickly out is all the advice I can give you.

Completion:
Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.

Tools of the Trade
:

After Activation:
The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.

Return:
The Malus has eluded you so far. Well, search thoroughly in the
Barracks
... That is where the Rogues kept their forge.

Completion:
The magical effects imbued by the Malus are impossible to predict, but are always to the good.

Sisters to the Slaughter
:

Activation:
It is certain that we face the demon queen,
Andariel
, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend.
Ancient Horadric texts record that
Andariel
and the other Lesser Evils once overthrew the three Prime Evils -- Diablo,
Mephisto
and
Baal
-- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.
Andariel
's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all.
You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.

After Activation:
Diablo is heading east for some foul purpose. And the only passage east is through the
Monastery Gate
. Obviously, Diablo summoned
Andariel
to block any pursuit.
For her part
Andariel
hopes to win Diablo's favor... the lesser demons are always vying for positions of power within the unholy hierarchy!

Return:
It is clear that
Andariel
is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit.
Ancient Lore has it that while
Andariel
was spawned in the Burning Hells, she is not fond of fire.

Completion:
This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can...
Remember... Diablo is still out there, seeking something in the desert. I'm afraid that this nightmare will not end until you find what it is that he seeks.

Gossip:

General:
Long ago, the Soulstones were given to the Horadrim by the Archangel
Tyrael
. They were used to bind the three Prime Evils. I now know that even these holy artifacts were no match for Diablo's power.
I hope that his two brothers are more securely held... but I fear the worst.
It takes time to master your skills... and use will hone your technique. But take care to choose your new skills wisely.
You may recover some mysterious things from the demons you kill. Some of great use to you... some of great peril! Bring them to me and I'll reveal their secrets.
Have I told you about the Horadrim? They were an ancient confederation of mage-clans who sought to bind the three Prime Evils for Eternity. The Horadrim are now nearly forgotten... and it appears that the bonds they wove are unravelling!
As the last of the Horadrim, I pray that I can help you remedy their failure.
After
Sisters to the Slaughter
Activation
Long ago, Diablo and his brothers were cast out of Hell by the Lesser Evils. It seems that Hell's balance has shifted, as
Andariel
is now aligned with the Lord of
Terror
. Her presence here in the mortal realm does not bode well for us.

Gossip (about
Deckard Cain
):

From
Akara
:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.

From
Charsi
:
I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.

From
Gheed
:
That old coot, Cain, is as crazy as a wet Quill Rat. I hear he survived whatever happened in
Tristram
. Personally, I wouldn't trust a thing he has to say.

From
Kashya
:
Some of my Rogues told me of
Deckard Cain
. They said that he is a man of great Wisdom. Personally, I don't know how wise he could possibly be if he never learned how to wage battle himself.

From
Warriv
:
Cain seems to have great Wisdom regarding the supernatural. I hope I never live to be that wise...

Act Two Dialogues:

Radament's Lair
:

After Activation
The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after Death.
I have no idea why one of them would be acting so malevolently. Perhaps
Drognan
or
Fara
would know more about this.

Return:
The Horadric mummies were created to protect the tombs, but
Radament
is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.

Completion:
If you haven't already, tell
Atma
that
Radament
is dead. It may help to ease the weight of her mourning.

The Horadric Staff
:

Activation:
Ahh... The lost
Horadric Scroll
! What a fortunate turn of events...
As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm...
The Horadric Mages, after binding
Baal
within
Tal Rasha
, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door.
After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them.
The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you.
Collect both parts of a
Horadric Staff
and unite them using a
Horadric Cube
. Then, you may enter
Tal Rasha
's Burial Chamber.

Return (with
Horadric Cube
):
You have quite a treasure there in that
Horadric Cube
. According to Horadric Lore, the Cube can restore a
Horadric Staff
.
To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power.
You'll be pleased to know that the Cube has other alchemical uses as well...
Six gems plus one sword transmute into a socketed
Long Sword
.
You may also transmute two quivers of
Crossbow
Bolts
into one quiver of
Arrows
, while two quivers of
Arrows
yield one quiver of
Bolts
.
I must leave it to you to discover other formulae.

Return (with
Staff of Kings
):
The
Staff of Kings
! You astound me, my friend. You have discovered the shaft portion of a
Horadric Staff
.
I trust you know how to use a
Horadric Cube
to unite the shaft with its headpiece.

Return (with Viper Amulet):
The Viper Amulet you bear is actually the headpiece of a
Horadric Staff
!
Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a
Horadric Cube
to combine the headpiece with the shaft.

Return (with
Horadric Staff
):
Excellent! You have a
Horadric Staff
.
Carry it with you into
Tal Rasha's Tomb
. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols.
Place the Staff into the receptacle you find there. That will open the secret passage into
Tal Rasha
's Burial Chamber.
But, be prepared for a fight - you'll likely have to kill
Tal Rasha
to destroy
Baal
.

Tainted
Sun:

After Activation:
Drognan
may have some advice on this matter. Hmm... I think I'll speak with him myself.

Return:
The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.
Completion (only if spoken to first)
I've been speaking with Lord
Jerhyn
, and I sense that he is becoming more and more agitated by something. You should try to talk to him again.
If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.

Arcane Sanctuary
:

After Activation:
I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.

Return:
I've been thinking about the problems in
Jerhyn
's palace. Perhaps this has occurred to you as well...
If those cellar passageways lead to
The Arcane Sanctuary
, then that is where the demons came from. Horazon's haven must have been breached!

Completion:
You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of
Tal Rasha
before he frees the Lord of Destruction.

The Summoner
:

After Activation:
The appearance of the mage you describe sounds like one I met back in
Tristram
. Many Vizjerei came to fight against Diablo, the Lord of
Terror
. Perhaps, this is one of them.
You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.

Completion:
I hope that this false Summoner found Peace in Death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to.
Let this be a lesson to you... Demonic magic is a quick path, but its powers are seductive and deadly.

The Seven Tombs
:

After Activation:
Diablo nears his goal. We have little time to lose.
Remember, my friend, that
Andariel
gave herself willingly to Diablo's cause. It would be prudent to assume that the other Evils will attempt to aid their master as well.

Completion:
The Archangel
Tyrael
was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago.
It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but
Tyrael
was said to act of his own volition. We have never been able to discern why.
Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers.
Where the actions of Hell often seem straightforwardly bent on Destruction, the motives of Heaven are unfathomable.
Now make haste... Both Diablo and
Baal
must be stopped before they join with their brother,
Mephisto
. If the three Prime Evils unite once again, the world as we know it will be no more.

Gossip:

About
Elzix
:
Elzix
is quite a scoundrel, but I like him all the same.

About
Fara
:
There is something about
Fara
that troubles me. Her manner is strange for a lonely desert-maid.

About
Jerhyn
:
Greetings, my friend. Have you spoken to
Jerhyn
yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.

About
Meshif
:
Meshif
is an interesting man. Part of him longs for the freedom of the open seas... Yet his heart belongs in his homeland.

About
Warriv
:
I talked at length with
Warriv
as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.

Gossip (about
Deckard Cain
):

From
Drognan
:
I have heard of your friend, Cain. He is the last of the Horadrim. You would do well to heed whatever advice he has to give you.

Act Three Dialogues:

Introduction:
I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.
Certainly, this must be
Mephisto
's work! You'd best get going, my friend. Diablo and
Baal
are still out there and you must find them.

The Golden Bird
:

Return (with Jade Figurine):
Back in
Lut Gholein
Meshif
told me he had a fondness for jade figurines. On his trading voyages he collected an odd assortment of such small statues.
I would show him your figurine.

Return (with Golden Bird):
I've read legends about a sage named Ku Y'leh, who studied the mysteries of life beyond Death.
If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.

Completion:
So,
Meshif
had
The Golden Bird
all along. I wonder if he knows what he gave up for that jade figurine.

Blade of the Old Religion
:

After Activation:
I've done some research on the Taan mage-clan, and it seems that most of their magical studies were focused on Skatsimi rites.
If anyone is qualified to use the powers of
The Gidbinn
, it would be
Ormus
.

Return:
Since you haven't come across
The Gidbinn
yet, the
Dagger
must be deeper in the jungle nearer Kurast.

Completion:
Who could have foreseen that the Old Religion would play such an effective role in our war against the Three? Again, your efforts amaze me, my friend.

Khalim's Will
:

Activation:
Never forget that your ultimate purpose here in Kurast is to destroy
Mephisto
. The ancient Horadrim imprisoned the Lord of Hatred inside
The Guardian
Tower that is located within the Temple City of
Travincal
.
Know this, friend. The only way to gain entry to
Mephisto
's prison is to destroy the artifact known as the Compelling Orb.
Mephisto
used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient
Flail
imbued with the Spirit of the one incorruptible priest.
Soon after his imprisonment,
Mephisto
worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council.
Mephisto
directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of
Mephisto
here on the mortal plane.
The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.
Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the
Horadric Cube
, transmute
Khalim's Flail
with his relics.
Once this is accomplished, you must destroy the Compelling Orb with
Khalim's Will
to open the way into the corrupt sanctum of
Mephisto
.

Return (with Eye):
Ahh...
Khalim's Eye
! Only it can reveal the true path to
Mephisto
.
Place the Eye in the
Horadric Cube
along with Khalim's other relics - the Heart, the Brain, and the
Flail
.

Return (with Brain):
This is most fortunate!
Khalim's Brain
knows
Mephisto
's weakness.
Place it in the
Horadric Cube
along with Khalim's other relics - the Eye, the Heart, and the
Flail
.

Return (with Heart):
You have found
Khalim's Heart
, and it still bears the courage to face
Mephisto
!
Place it in the
Horadric Cube
along with Khalim's other relics - the Eye, the Brain, and the
Flail
.

Return (with
Flail
):
Once properly imbued,
Khalim's Flail
can destroy the Compelling Orb and reveal the way to
Mephisto
.
Place it into the
Horadric Cube
along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out
Khalim's Will
.

Completion:
Masterfully done, hero! You have crafted
Khalim's Will
. Employ it to destroy the Compelling Orb and open the way to
Mephisto
.
May the true Light guide your way.

Lam Esen's Tome
:

After Activation:
The Black Book is a powerful source of information. The Zakarum will do everything in their power to stop you from obtaining it.

Return:
I heard that there are ruined temples in Kurast. Perhaps you will find the Black Book in one of them.

Completion:
You have found a source of information powerful enough to turn the tide against the Zakarum.

The Blackened Temple
:

After Activation:
Ormus
tells me that the Council is comprised of tremendously powerful priests. It will be difficult to best them.
After Activation (
Lam Esen's Tome
quest wasn't completed)
The Temple City is well guarded. You'd best keep your wits about you.

Return:
Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.

Completion:
Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed.
Diablo and
Baal
must be close to finding their brother,
Mephisto
, by now. You've no time to waste.

The Guardian
:

After Activation:
You must reach
Mephisto
before his brothers do.

After Activation (
Lam Esen's Tome
quest wasn't completed):
The ancient Horadrim always feared that the Three would escape their prisons and unite. I can't believe that I, the last of their Order, have seen it come to pass.
You are the only one who can prevent this, my friend. The final hour draws near.

Return:
Search the Tower thoroughly.
Mephisto
must not escape.

Completion:
Our Faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that
Baal
followed him there.
Enter the Infernal Gate and kill the Lord of
Terror
before all is lost. Only then will our world be saved!

Gossip:

About
Asheara
:
Asheara
seems like a very tough woman. I'd be careful around her if I were you.

About
Hratli
:
Drognan
told me of
Hratli
when we were in
Lut Gholein
. He said that he weaves magic into his forge and produces mystical weapons and armor.
His skills could be quite useful to you.

About
Meshif
:
Seeing his homeland in such a state must be horrifying to
Meshif
. I'm surprised he's willing to remain here in order to help you.

About
Natalya
:
Have you met,
Natalya
? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries... almost as long as the Horadrim, itself.
Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order.
I wonder why she is here.

About
Ormus
:
Judging from his dress and strange markings, I would guess that
Ormus
is from the ancient Taan mage-clan. Yet none of the others here seem to know that he is a sorcerer.
The Taan were once as powerful as the Vizjerei clan, but their studies were even more secretive. I wonder what he's hiding.
Ormus
would like you to think him mad. Better to watch his actions than listen to his words.

Gossip (about
Deckard Cain
):

From
Hratli
:
This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an Enigma to me.

From
Meshif
:
Your companion, Cain, must have known that he would be in grave danger here. You are great, indeed, to elicit such loyalty.

From
Natalya
:
I've heard the name of
Deckard Cain
many times. He's the last of the Horadrim, and thus, I must Honor him. You must be powerful, indeed, if one such as he accompanies you.

From
Ormus
:
Deckard Cain
...
Ormus
has no time for the last son of the Horadrim. Pride led that holy Order to failure.

Act Four Dialogues:

Greeting:
Hello, my friend. I was hoping you'd return. It gets very unnerving here...especially when I'm alone.

Introduction:
Can you believe this place? Did you ever dare to Dream that you'd one day stand upon the crossroads between Heaven and Hell? This
Pandemonium Fortress
is truly miraculous.
However, your journey is not yet over. Diablo still roams free in Hell, marshalling his demonic forces. Only when he is beaten will our world finally have Peace.
Hurry now... the sands of time slow for no one!

The Fallen Angel
:

After Activation
Tyrael
has asked you to confront
Izual
the
Fallen
? He must have great Faith in your abilities!
I trust you know what you're doing... Be careful. You're our last hope.

Return:
Having trouble finding
The Fallen Angel
, eh?
You'd better hurry. It's beginning to feel like some great evil is permeating the air around here.

Completion:
You're lucky to be alive, my friend! It is imperative that you find and stop Diablo!
You should speak of this with
Tyrael
. He will know what to make of this.

Hell's Forge:

Activation:
The time has come for you to destroy
Mephisto's Soulstone
!
Take the Stone to
The Hellforge
. Place it upon the forge and strike it soundly with the Hammer.
Only by doing this can you prevent
Mephisto
from manifesting in this world ever again.

Activation (
Mephisto's Soulstone
wasn't picked up):
The time has come to destroy
Mephisto's Soulstone
!
Although I picked it up before entering the Infernal Gate, I believe you should carry out this crucial mission.
Take the Stone to
The Hellforge
. Place it upon the forge and strike it soundly with the Hammer.
Only by doing this can you prevent
Mephisto
from manifesting in this world ever again.

Completion:
Congratulations, hero!
Surely, even Diablo, himself, sensed the Fury unleashed when you smashed his Brother's Soulstone.

Terror's End
:

After Activation:
You don't have time to dally about here!
Diablo awaits you in Hell. Remember... Diablo's greatest weapon against you is
Terror
.
Don't give in to your fears. Resist his power and put an end to him for good!

Completion (Diablo II):
I knew there was great potential in you, my friend. You've done a fantastic job.
Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my Wisdom aided you.
Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.

Completion (Diablo II:LoD):
I knew there was great potential in you, my friend. You've done a fantastic job.
Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my Wisdom aided you.
Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.
Please talk to
Tyrael
about leaving this place now!

Gossip:
About
Tyrael

I have read much about the enigmatic Archangel
Tyrael
. He was revered in Horadrim Lore both for his compassion for mortals and his unquenchable Spirit.
It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.

Gossip (about
Deckard Cain
):

From
Tyrael
:
Long ago, I swore an Oath to watch over the Horadrim and their descendants.
As
Deckard Cain
is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.
Be at ease, hero, I know that he is your friend. He shall come to no harm.

Act Five Dialogues:

Introduction:
I am amazed to find this place so untouched. Everything else in the path of
Baal
the Lord of Destruction lies in ruin.
These Barbarians must indeed be the legendary guardians of Mount Arreat. They are a proud, hardy people. Don't expect to be greeted warmly -- strangers here rarely are.
Perhaps I can gain their trust. I'll spend some time with the townsfolk and try to understand them better. I'll let you know what I discover.

Siege on Harrogath
:

After Activation
I believe that stopping the
Siege on Harrogath
is the only way for you to earn the trust of these people.

Return:
I understand your reluctance, but now is the time to strike.

Completion:
Those catapults were like nothing I have ever seen before. You have prevailed against Shenk, my friend, but
Baal
is still far ahead of you.

Rescue on Mount Arreat
:

After Activation:
I know firsthand that captivity is a sad fate for a man. Find them quickly.

Return:
If you are having trouble finding
Qual-Kehk
's soldiers, you should talk to
Malah
. She healed those who made it back before. Perhaps she would have some advice.

Completion:
You've become a hero to this town, my friend. The shadows have lifted ever since you brought the Light to
Harrogath
.

Prison of Ice
:

After Activation:
I would listen to
Malah
.
Nihlathak
speaks with a venomous tongue and acts as if the entire weight of this town rests upon his shoulders.
Perhaps there is more going on here than we know.

Return:
Nihlathak
's story does sound reasonable, considering what I've heard about
Anya
. However, the best lies are often hidden within truth.
Return (after finding
Anya
)
Goodness!
Anya
frozen by that
Fallen
Barbarian,
Nihlathak
...Perhaps
Malah
can help you where I cannot.

Completion:
For one so young,
Anya
commands great respect. Now that she is here, I will make it a point to talk to her about Mount Arreat.
You should do the same.

Betrayal of Harrogath
:

After Activation:
Regretfully, I know very little about this Relic. However, if what the others say is true, then
Baal
must not gain possession of it.
Stop
Nihlathak
...before all is lost.

Return:
Ohh...This is a truly horrible turn of events.
I know it seems you have always been one step behind, my friend. But look at it this way...You have evil on the run.

Completion:
Beware!
Baal
grows stronger with every passing moment.

Rite of Passage
:

After Activation:
A test of mettle is a fitting
Rite of Passage
for a Barbarian hero.

Return:
We have come too far to be defeated now, my friend. I have seen you complete many difficult quests. Though this may be your greatest trial, it is not beyond your reach.

Completion:
You have proven yourself to these people. They look to you as their warrior, their champion.

Eve of Destruction
:

Return:
Remember this.
Baal
once possessed
Tal Rasha
, one of the most powerful of the ancient Horadrim.
Your battles with
Mephisto
and Diablo will pale in comparison to your battle with
Baal
.
The Lord of Destruction aided by
Tal Rasha
's knowledge...The mountain itself will tremble when you clash.

Completion:
I knew in time you would defeat
Baal
. You have done everything you set out to do, my friend.
Ever since you rescued me from
Tristram
, I have believed in you. It has been a supreme Honor to aid you along the way.
So...The Worldstone was corrupted by
Baal
. And now
Tyrael
must destroy it. Worry not. Through whatever lies ahead I have Faith that the Light will guide us both.
Go, now, back to the
Worldstone Chamber
, and enter the portal
Tyrael
has opened for you.

Gossip:

General:
With hellspawn, size is no measure of their threat. Demons half the size of men can kill with a gesture, while hellish pack animals trample any who stand in their way.
Though these Barbarians are known throughout the kingdoms as ferocious fighters, they are also capable of great compassion.
They have trained throughout history for a battle their legends foretell will decide the fate of the world.
The angel
Tyrael
has watched over the guardians of Arreat throughout history. I do not believe that
Baal
and
Tyrael
have come to fight over a paltry few souls.
They are here to settle a conflict as old as time itself.
During my time with the Horadrim, we often debated the nature of Mount Arreat.
We knew that the Barbarian clans zealously guarded the mountain as their sacred duty. However, many dismissed their
Zeal
as simple superstition...combined with an inborn hostility toward outsiders.
Those Horadrim who trekked up Arreat were never heard from again...Still, I do not believe they died at the hands of Barbarians.
All users of the magical arts know of Mount Arreat, but few understand its true nature. It is the nexus of an unfathomable magic.
It bodes ill that the Lord of Destruction races to its summit with such purpose. I fear for the whole world should
Baal
gain what he seeks.
I have spent decades trying to understand the forces at work in this world. But in the face of all that is transpiring, I realize how meager my knowledge is.
I will be of assistance where I can, my friend.
Though the Elder Council of
Harrogath
is gone, there are many capable young leaders to take their place.
Anya
certainly has enough courage and intelligence to lead them all, if they can survive this catastrophe.
It is my belief that the Soulstones are at the center of this conflict. If only that fool Marius had not intervened,
Baal
would still be imprisoned within
Tal Rasha
.

About
Anya
:
Ah,
Anya
. Such a fine example of feminine strength...
She reminds me of the Zakarum priestesses I knew in my youth. They don't take vows of chastity, you know.

About
Larzuk
:
It is fortunate that this town has such a talented smith.
The quality of
Larzuk
's work surely complements your skills. In fact, he would have been quite welcome amongst the Horadrim.
7
OP
NPC’S Dialogues Compiled by Fellowship Part 3

Gheed

Greetings:

Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you again. Since the Rogues have been moving back into their monastery, they haven't been buying anything from me!
Greetings.
Hello.
Let's deal, my friend.
May I help you?
I need your help.
What'cha need?
Yes?

Dialogues:

Introduction:
Good day to you partner! I'm
Gheed
and I can already tell that I'll be your best friend in this forsaken camp.
A spare weapon, some gold, a small gem is all I want in exchange for the equipment you'll need on whatever quests you might undertake.
Now, now, now... Don't be shy, all of my items are guaranteed for life and come with a two-day warranty!

Necromancer only:
A Necromancer! I hoped I'd never have to lay my eyes on one of your kind again. ... The recent troubles in this area have brought out all kinds, I see. Nevertheless, your money's good...
A spare weapon, some gold, a small gem is all I want in exchange for the equipment you'll need on whatever quests you might undertake!
Now, now, now... Don't be shy, all of my items are guaranteed for life and come with a two-day warranty!

Den of Evil
:

After Activation:
You're a brave soul! I'd sooner thrust my sacred
Scepter
into the foulest, carbuncular trull than set one boot into that cave.

Return:
Demons still befouling that cave, huh? I think you might need a new weapon.

Completion:
The only good demon is a dead one, I say.
By the way, did you happen to find anything in that cave you'd like to sell?

Sisters' Burial Grounds
:

After Activation:
I'm sorry... The undead are bad for trade. I have a strict no-return policy.

Return:
I wonder if that old gossip, Melra, is among the undead? Oh, she had dirt on everybody.

Completion:
Some of those gals weren't so nice the first time around.

The Search for Cain
:

After Activation:
I would sooner micturate in a tankard of my own ale than journey to
Tristram
!

Return:
Barking up the wrong tree, huh? You'll find it, just keep looking.

Return (with scroll):
Look, friend... I trade a lot of strange items, but I'm not going to start dealing in bark. Okay?

Return (after scroll):
I'm told that
Tristram
now resembles a mead hall... after a Barbarian wedding! I will wait here for your most glorious return.

Completion:
Ah, Cain is here... another customer. I haven't been this pleased since a love-starved maiden let down a bit more than her hair.

The Forgotten Tower
:

After Activation:
The only Wealth you're likely to find there is a Wealth of vermin.

Return:
Guess what! I've named a boil on my ass after you. It, too, bothers me every time I sit down.

Completion:
Warriv
's advice is like corpse gas; it befouls the air for a moment and then it disappears.

Tools of the Trade
:

After Activation:
Charsi
talks of nothing anymore, but this
Horadric Malus
. Between you and her my ears need a rest.
Just find it and bring it back quickly.

Return:
I have heard that you bear us no Malus.

Completion:
I guess it's too late to take back some of the names I called you.

Sisters to the Slaughter
:

After Activation:
You're going after
Andariel
?
... One of my wagon wheels is in need of repair. I'll be under the wagon, if I'm needed.

Return:
Have you stumbled upon that Demon Queen, yet? I hear she's quite the beauty... as far as Maidens of Anguish go, that is.

Completion:
I'm going to party like it's 999!

Gossip:

General:
Andariel
's demonic forces have taken up residence in the forests as well as the Monastery. Uh-uh. I won't be venturing out of the camp. So, if you need anything, I'll be right here.
When - or if - I get to
Lut Gholein
, I'm going to find the largest bowl of Narlant weed and Smoke 'til all earthly sense has left my body.

About
Akara
:
Akara
and
Kashya
are Sisters in the Order of the Sightless Eye, but they are worlds apart.
Akara
is a slow river of magic, and
Kashya
, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.

About
Charsi
:
Charsi
is a fine girl..., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.
As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!

About
Deckard Cain
:
That old coot, Cain, is as crazy as a wet Quill Rat. I hear he survived whatever happened in
Tristram
. Personally, I wouldn't trust a thing he has to say.

About
Kashya
:
Akara
and
Kashya
are Sisters in the Order of the Sightless Eye, but they are worlds apart.
Akara
is a slow river of magic, and
Kashya
, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.

About
Warriv
:
Warriv
was kind enough to let me travel with his caravan, but don't let him drag you into a search for a new Eastern trade route.
I'm making a fortune right here... from the Rogues, of course! You, on the other hand, always get my best prices!

Necromancer only:
Don't think you can fool me, Necromancer. I've seen what your kind can do. If you're involved in any of the evil out there, I don't even want to know. Trade quickly and be about your business!

Gossip (about
Gheed
):

From
Akara
:
To be honest, I have done my best to stay clear of
Gheed
. He wears dishonesty about himself like a cloak and seeks only to better his situation by preying on the misfortunes of others.

From
Charsi
:
Oh, I like
Gheed
. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.

From
Kashya
:
Gheed
is a pig. I've been tempted to throw him out of the camp many times, but
Charsi
seems to think that he's good company. I don't trust the man, but if she's comforted by him, then I'll desist.

From
Warriv
:
Gheed
is a wandering merchant of questionable character who is traveling along with my caravan to the East. He will buy and sell most anything.
He's greedy, but his wares are beyond reproach. I would suggest keeping both eyes open when you deal with him.

Kashya


Greetings:

Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hello.
Hello again, outlander. Word of your great exploits in the east has reached us, even here.
I need your help.
The Sisterhood welcomes you.
Welcome avenger.
Yes?

Dialogues:

Introduction:
Welcome, outlander, to our glorious hovel. I know you're here to challenge the evil that's driven us from our ancestral home.
But, know this.
Akara
may be our spiritual leader, but I command the Rogues in battle. It will take more than just killing a few beasts in the wilderness to earn my trust.
Amazon only
Well, well, I never expected to see an Amazon in these lands. You're very brave to have come here. Many of my fellow Sisters have
Fallen
under some dark spell, and if you're not careful you may fall prey to it as well.

Den of Evil
:

After Activation:
The demons in that cave have claimed many of my finest archers. I wonder how you will fare!

Return:
You'd better come through on this. Your reputation depends on it.

Completion:
Hmm. I'm surprised you survived that test, outlander. Go see
Akara
. She may reward you.

Sisters' Burial Grounds
:

Activation:
My Rogue scouts have just reported an abomination in the Monastery graveyard!
Apparently,
Andariel
is not content to take only our living.
Blood Raven
, one of our finest captains in the battle against Diablo at
Tristram
, was also one of the first to be corrupted by
Andariel
.
Now, you'll find her in the Monastery graveyard raising our dead as zombies!
We cannot abide this defilement! If you are truly our ally, you will help us destroy her.

After Activation:
Death has done nothing to
Weaken
Blood Raven
's combat skills. If anything, she's more deadly than ever.

Return:
Each moment you delay adds another undead Sister to
Blood Raven
's army.

Completion:
I can hardly believe that you've defeated
Blood Raven
!
Though she was once my closest friend, I pray that her tortured Spirit remains banished forever.
You have earned my respect, stranger... and the allegiance of the Rogues. I have placed several of my best warriors at your disposal.

The Search for Cain
:

After Activation:
The bark of Inifuss holds mystical runes.
Akara
can translate them... into our revenge!

Return:
The Tree of Inifuss is hard to find, but you'll know it when you see it.

Return (with scroll):
With this scroll you may open a portal back to
Tristram
. Only
Akara
can decipher its logic.

Return (after scroll):
Deckard Cain
has crucial knowledge about the Evils we face. You must find him!

Completion:
Again, you amaze me, outlander.
The Sisterhood is grateful to you for delivering Cain to us. I believe
Akara
has something to tell you.

The Forgotten Tower
:

After Activation:
The tome speaks of treasure. Yet, all we have found are Death, Delirium, and disappointment.

Return:
Have you suddenly lost your taste for Wealth?

Completion:
Your rewards are well-earned. To us, the tower was nothing more than a headstone looming over a long forgotten grave.

Tools of the Trade
:

After Activation:
Charsi
is wasting her time and talents using an inferior hammer! Had she the
Horadric Malus
, she could make the Steel sing and craft you a suit of armor as impenetrable as the Great Eye.

Return:
To do battle with
Andariel
requires more than thick skin and a strong will. You'll want armor and weaponry forged with the hammer's enchantments.

Completion:
Now that the
Horadric Malus
is back in our possession, we shall use it to deliver a great blow against the Evil which torments this land.

Sisters to the Slaughter
:

After Activation:
I can imagine a thousand different ways to kill
Andariel
. You need only choose one.

Return:
Deckard Cain
has important information about
Andariel
.

Completion:
Andariel
's Death brings about renewed life for us all. We mourn the loss of our dear Sisters, but at least now we can get on with our lives.
I... may have misjudged you, outlander. You are a true hero and testament to the noble Spirit which has inspired our Order for generations.
Fare well... my friend.

Gossip:

General:
If we could only find out how
Andariel
has managed to corrupt our Sisters, then, perhaps, we could drive out the evil clouding their minds.
In this camp, those of us who have remained true to our Order are forced to live among common traders and farm animals.
Welcome to our circle of suffering.
Perhaps
Tristram
deserved its fate... for letting Evil loose upon the land. I only hope we don't suffer the same.
Some evenings we gather at the bonfire to retell epic tales... and try to forget about the terrible events that led to losing the Monastery.

About
Akara
:
Akara
has been like a mother to me for as long as I can remember. She is wise and good, but I don't think she has the Steel to retake our Monastery by force.

About
Charsi
:
Before our Exile,
Charsi
, our blacksmith, could fashion any implement of war.
Here in the camp, she merely makes do. Her best tools remain within the Monastery.

About
Deckard Cain
:
Some of my Rogues told me of
Deckard Cain
. They said that he is a man of great Wisdom. Personally, I don't know how wise he could possibly be if he never learned how to wage battle himself.

About
Gheed
:
Gheed
is a pig. I've been tempted to throw him out of the camp many times, but
Charsi
seems to think that he's good company. I don't trust the man, but if she's comforted by him, then I'll desist.

About
Warriv
:
I don't trust many outlanders, but
Warriv
seems fine. He never says much to me, though.

Amazon only:
When I was very young,
Akara
told me tales of the Amazons' fearlessness in battle and of their skills with spears and bows. I like to think we Rogues have much in common with you Amazons.

Gossip (about
Kashya
):

From
Akara
:
Kashya
has always been fiercely loyal, but I fear her anger and frustration over these recent events will lead her into harm's way. She is highly protective of the few Rogues remaining under her command and will not send them into combat unless there is dire need.

From
Charsi
:
Oh,
Kashya
's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us... I think this whole mess has hardened her heart.

From
Gheed
:
Akara
and
Kashya
are Sisters in the Order of the Sightless Eye, but they are worlds apart.
Akara
is a slow river of magic, and
Kashya
, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.

From
Warriv
:
The fiery
Kashya
commands the Rogue archers in battle. I've only spoken to her a few times, though. I get the feeling that she doesn't like outsiders very much.

Warriv

Greetings:

Farewell.
Goodbye.
Good day.
Good evening.
Good luck.
Good morning.
Greetings.
Greetings, my friend.
Hello.
Hot enough for you.
I need your help.
Your presence honors me.
Welcome back my friend. Remember, if you need to return to the West, I'll be glad to escort you with my caravan.
Where can I take you?
Where can I take you today?
Yes?

Act One Dialogues:

Introduction:
Greetings, stranger. I'm not surprised to see your kind here. Many adventurers have traveled this way since the recent troubles began.
No doubt you've heard about the tragedy that befell the town of
Tristram
. Some say that Diablo, the Lord of
Terror
, walks the world again.
I don't know if I believe that, but a
Dark Wanderer
did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery.
Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside.
Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan. I hope to leave for
Lut Gholein
before the shadow that fell over
Tristram
consumes us all. If you're still alive then, I'll take you along.
You should talk to
Akara
, too. She seems to be the leader of this camp. Maybe she can tell you more.

Paladin only:
Well met, noble Paladin. It's been a while since I've seen any of your kind in the west. It would be an Honor to aid you in any way that I can.
No doubt you've heard about the tragedy that befell the town of
Tristram
. Some say that Diablo, the Lord of
Terror
, walks the world again.
I don't know if I believe that, but a
Dark Wanderer
did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery.
Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside.
Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan. I hope to leave for
Lut Gholein
before the shadow that fell over
Tristram
consumes us all. If you're still alive then, I'll take you along.
You should talk to
Akara
, too. She seems to be the leader of this camp. Maybe she can tell you more.

Den of Evil
:

After Activation:
One who seeks that cave, seeks Death.

Return:
One who hesitates... does so with good reason.

Completion:
...That which does not kill you makes you stronger.

Sisters' Burial Grounds
:

After Activation:
Hmmm...
How can one kill what is already dead?

Return:
When the dead return to prey upon the living, it is a
Terror
beyond understanding.

Completion:
You've done well, stranger. I hope all your efforts are worth it.

The Search for Cain
:

After Activation:
Months ago, I came across a few survivors from
Tristram
. They said that Cain had gone half-mad and could no longer distinguish fact from fantasy.

Return:
He who seeks that which cannot be found must look inside himself for further guidance... or look harder!

Return (with scroll):
This looks like gibberish to me.
Akara
may know what to make of it.

Return (after scroll):
It is too dangerous to travel to
Tristram
. I won't be leaving here until the way is clear!

Completion:
Only a brave adventurer could return with
Deckard Cain
.
Akara
has a reward for your valor.

The Forgotten Tower
:

After Activation:
Rumors of treasure are no different from rumors of any other kind. They hold false promise to those who should know better.

Return:
Better an empty pocket than a full grave.

Completion:
Remember. Wealth is as insubstantial as a cloud and passes as quickly. Ignore
Gheed
. All that twitters is not bold.

Tools of the Trade
:

After Activation:
Just as an archer needs bow and arrow, or a draughtsman pen and paper, so
Charsi
needs the
Horadric Malus
with which to ply her trade.

Return:
What better opportunity to show your mettle?

Completion:
I am glad the hammer has returned and you with it.

Sisters to the Slaughter
:

After Activation:
The mapmakers tell us the shortest distance between two points is a straight line.
Our way east is a line that runs through
Andariel
's stronghold, the Monastery.

Return:
May I remind you that my caravan can only go east, if the Monastery is cleansed?

Completion:
The caravan is prepared. We may now journey eastward to
Lut Gholein
.

Gossip:

General:
To the east are lands of great mystery... and the Jewel City of the Desert,
Lut Gholein
.
I'll gladly take you eastward, if you can drive the Evil from the Monastery. Then, the Rogues may re-open the pass through the mountains.
It's easy to become lost in the wilderness on the way to the Citadel. After you have come to the Cairn Stones, you must remember that the path continues through the caves.

About
Akara
:
Akara
is the Rogues' High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.

About
Charsi
:
Charsi
seems to be a very sweet girl. She's
The Smith
around here and can help you by trading weapons and armor.

About
Deckard Cain
:
Cain seems to have great Wisdom regarding the supernatural. I hope I never live to be that wise...

About
Gheed
:
Gheed
is a wandering merchant of questionable character who is traveling along with my caravan to the East. He will buy and sell most anything.
He's greedy, but his wares are beyond reproach. I would suggest keeping both eyes open when you deal with him.

About
Kashya
:
The fiery
Kashya
commands the Rogue archers in battle. I've only spoken to her a few times, though. I get the feeling that she doesn't like outsiders very much.

Paladin only:
I've been leading my trade caravan across the eastern deserts for more than twenty years now. I've been attacked by bandits and outlaws more times than I can remember. But never when a Paladin accompanied me.
Indeed, your Order has saved me from losing a small fortune over the years. I just hope you can discover what's going on around here and get the Gates to the East opened up!

Gossip (about
Warriv
):

From
Akara
:
Though he has only been our guest for a short time, I sense that
Warriv
has faced many harrowing trials. Though he knows, as I do, that a terrible evil has blanketed the land, his only real concern is to reach the eastern trading ports with his caravan.

From
Charsi
:
Warriv
's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.

From
Gheed
:
Warriv
was kind enough to let me travel with his caravan, but don't let him drag you into a search for a new Eastern trade route.
I'm making a fortune right here... from the Rogues, of course! You, on the other hand, always get my best prices!

From
Kashya
:
I don't trust many outlanders, but
Warriv
seems fine. He never says much to me, though.

Act Two Dialogues:

Introduction:
Now that
Andariel
is dead, I can return and outfit the Rogues properly. Once I've made some trades here, I'll be free to head back to their Monastery. Let me know if you want to travel along.

Radament's Lair
:

After Activation:
I've heard tales of walking corpses out in the desert at night, though I've never actually seen one.

Return:
Death is not afraid of the living, but the living abhor Death.

Completion:
Atma
's been telling everyone what you've done for her.

Tainted
Sun:

After Activation:
The sun has grown disgusted with the terrible deeds it must shine upon each day. Damnation is upon us all.

Return:
The calculated coldness of the reptilian brain makes the Claw Vipers uncanny adversaries.

Completion:
With renewed daylight, one may gather the wits that were scattered about like restrictive undergarments in the darkness.

Arcane Sanctuary
:

After Activation:
A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.

Return:
Fate is like a caged gorilla. It will pelt you with dung if you mock it.

Completion:
Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought.
Good work friend... you may have saved all our skins.

The Summoner
:

After Activation:
There's nothing more dreadful than a powerful being driven by a frayed mind.

Completion:
I guess you'll be heading to the Tombs now? I hear that they're in the deepest desert regions.

The Seven Tombs
:

After Activation:
Be very careful, my friend. I think I've seen enough recently not to doubt that these Tombs exist. And if they do, they're most certainly guarded by terrible creatures.

Completion:
Never fear, my friend. You did the best you could.
I suspect that Diablo and
Baal
are now heading east, towards Kurast. You'll find them... I know you will.

Gossip:

General:
Caravans take people where they want to go - until they get there.
By ship is the only way eastward from here. I believe Captain
Meshif
has a small trading vessel moored at the docks.
There used to be a lot of brothels here... I guess the troubles scared all the women away, or maybe they're 'safe' in
Jerhyn
's palace.

About
Elzix
:
That old desert fox,
Elzix
, is as crafty as they come. Years back, he made off with a small fortune of my caravan's wares. I certainly never expected to see him so... domesticated.

About
Jerhyn
:
Jerhyn
has his father's strength and wits. He's young, but he rules this place with Wisdom and care. I think he'll grow into a fine Sultan... Provided we all survive this crisis.

About
Meshif
:
I've met
Meshif
many times on my travels here. I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.

Gossip (about
Warriv
):

From
Deckard Cain
:
I talked at length with
Warriv
as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.

From
Fara
:
Warriv
may not remember me, but I helped him out when I was a young Paladin. There's no need for me to remind him. The rewards for Honor will not come in this life.

From
Jerhyn
:
When you arrived,
Warriv
's caravan had been long overdue. With all of the evil that's arisen in the land, I'm surprised he got through at all.

From
Lysander
:
I've traded my potions to
Warriv
many times. Yes. They seem to fetch a good price in the western lands.

From
Meshif
:
Warriv
is a good friend. We've shared many tales, he and I. If we had it all to do over again, I believe we'd both be explorers of some renown.


Act 2:
Lut Gholein

Atma

Greetings:

Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Greetings, hero.
Hello.
Hello again. Things have been very quiet around here since you left.
I need you help.
Return, anytime.
Tell me your troubles.
There's no trouble a mug can't Cure.
Yes?

Dialogues:

Introduction:
You'll forgive me if I seem upset. I've suffered a loss recently, but that's not your problem.
It's a relief to see some proper warriors come through here. My name is
Atma
. I run the tavern here in
Lut Gholein
.

Radament's Lair
:
Atma
gives this quest, but it's not necessary to talk to her before, during, or after it.

Activation:
I don't expect this of you, but if you want to help me, I would be grateful.
In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many, including my son and my husband.
If you destroy it, I will reward you. Please be careful though, that Beast has taken enough from us already.
The sewer entrance is through the trap door just up the street.

After Activation:
The creature makes its lair in the tunnels beneath this city. He butchered my husband and son... I simply cannot bear to talk about it...

Return:
I am starting to have second thoughts about my request... I couldn't bear the thought of you losing your life on my behalf.
Please be careful.

Completion:
They say that the taste of
Vengeance
is bittersweet, but I find it to my liking.
In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares and services at lower rates.
Oh...
Jerhyn
wants to see you, too. You'll find him in front of the palace.

Tainted
Sun:
After Activation
Drognan
, the wizard, will have some idea as to what is happening.

Return:
I was going to go to bed, but then I realized that I have no idea what time it is. It could be the crack of dawn, for all I know.

Completion:
You have done well to restore light to our world.

Arcane Sanctuary
:

After Activation:
Arcane Sanctuary
? That place sounds awful! Even if you find a way into it, what makes you think you'll be able to leave again?

Return:
So you've been in the palace, have you? Tell me, why does
Jerhyn
keep that place locked up so tight?

Completion (only if spoken to first):
Oh, those poor women! Will the slaughter never end? Thank you once again for protecting our city.

The Summoner
:

After Activation:
You always seem to find the worst trouble. I don't know how you handle it.

Completion:
You're more the hero than I could have dreamed. Perhaps, there is hope for us after all.

The Seven Tombs
:

After Activation:
I've heard legends of the Tomb of
Tal Rasha
, but I thought they were just old tales meant to scare young children.

Completion:
You have proven to be the greatest of heroes, and I am honored to call you friend. Thank you for bringing Peace to our lives again.

Gossip:

General:
Evil has laid siege to
Lut Gholein
and you may be our last hope...
This public house used to be quite lively, until this Plague of evil. Luckily, I've managed to save away a tidy nest egg. Unfortunately, I couldn't save everything I cared for...
In addition to my public house, there used to be several brothels doing business here. When the troubles first started in the desert, the harem guilds sought Sanctuary within the palace.
Of course,
Jerhyn
was glad to oblige. I'll bet they're finding many ways to repay him for his protection.

About
Drognan
:
Drognan
is a very private person. He's always studying ancient scrolls and such. He may be a mystery to me forever.

About
Elzix
:
Elzix
and I have reached an understanding over the years. He sends travelers to me for drink and entertainment, and I send them back to him for a soft bed. The travelers often trade their wares for lodging.

About
Geglash
:
Geglash
may seem like a sot, but he's a brave man. All this trouble has driven him to drinking more than his usual.

About
Lysander
:
Oh,
Lysander
is cranky, but he's a good old man. He used to give me medicines when... my son was ill.

About
Meshif
:
Meshif
seldom patronizes my establishment. I think he prefers to stay out there on his leaky ship.

Gossip (about
Atma
):

From
Elzix
:
Atma
... Now, there's a fine woman. Lately, though, she's only thinking about revenge. She has reason enough...

From
Fara
:
Atma
is a good, loving woman. But I fear she will succumb to her despair and hatred.

From
Greiz
:
Atma
seems to be a fine woman. But I'm sure the loss of her family has made her lonely. Perhaps I should go over and console her when I get off duty tonight...

From
Jerhyn
:
The woman,
Atma
, may have some useful gossip for you. She can always be found near her public house.

From
Lysander
:
Ah... The sweetest desert flower - that's
Atma
. Even my strongest brew can't bring back her family, though.

From
Meshif
:
Atma
serves a fine ale in her establishment.

Drognan

Greetings:

Allow me to advise you.
Approach and let's trade.
Ask and learn.
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hello.
I need your help.
Steel is strong, but magic stronger.
Take care.
Welcome back, stranger. I hope the battle goes well in the east.
Yes?

Dialogues:

Introduction:
I've heard that you are responsible for banishing
Andariel
back to the Burning Hells. I'm impressed, stranger. That couldn't have been easy.
My name is
Drognan
and I know what you're up against, my friend.
You ought to look over my inventory of items for trade.
Sorceress only
Welcome, young Sorceress, to
Lut Gholein
. I hope your skills are a match for the horrors that lie beyond the city's walls. A mage of your limited experience may find the evil too great to withstand alone.
My name is
Drognan
and I know what you're up against, my friend.
You ought to look over my inventory of items for trade.

Radament's Lair
:

After Activation:
Fara
and I have been talking about the creature recently. From my studies, I have deduced that it is
Radament
the
Fallen
, an ancient Horadric
Mummy
that has for some reason left his tomb to prey on mortals.
I'm doing some more research now. If you check back later, I may have some more Insight as to his nature.

Return:
I've just been reading something interesting about this sort of undead. Apparently, certain Horadric funereal priests altered the bodies of their dead mages with magical and surgical techniques -- often replacing body parts with those of animals.
This was thought to augment their powers, and raise their status in the afterlife.

Completion:
From what you tell me, it would seem that
Radament
was bent on the task of reviving his own mummified corpse with the flesh of the living.
This is very unusual indeed. It takes an incredible magic power to alter the singular purpose of an undead mind.
Perhaps there is a power at work here which is beyond my ken.

Tainted
Sun:

After Activation:
I've been researching this lengthy eclipse and I believe it to be the work of Claw Vipers.
Find their temple beneath the desert sands and you may find the source of this curse.

Return:
I've discovered a reference to a similar eclipse several hundred years ago. It says that some desert-dwelling snake demons had erected an evil altar, which caused the sun to go Black.
Perhaps we are dealing with something similar here. Look for an altar in the
Claw Viper
temple.

Completion:
You did well in destroying the Claw Vipers. We are all glad to see the sun returned to its former glory.

Arcane Sanctuary
:

Activation:
I've been researching the old records, trying to find the location of
Tal Rasha's Tomb
. Though I haven't found the Tomb, itself, I may have a good lead for you.
The great Vizjerei Summoner, Horazon, built his
Arcane Sanctuary
somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too -- such as the imprisonment of
Baal
within
Tal

Rasha's Tomb.
If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside.
When I spoke of this with Lord
Jerhyn
, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.

After Activation:
Nearly a thousand years ago, Horazon rose to the fore of the Vizjerei mage clan. Horazon used the knowledge of the Vizjerei to summon and control demons from Hell.
Though a powerful Summoner, Horazon feared that the Lords of Hell would punish him for enslaving their brethren. Thus,
The Summoner
created for himself an
Arcane Sanctuary
.
He believed that his Sanctuary would not only protect him from Hell's
Vengeance
, but also allow him to continue his studies free from the ravages of time and disease.
Horazon had crafted many wondrous scrying devices through which he observed the events of the world outside. It is certain that he took careful study of
Tal Rasha
's imprisonment and recorded the location of his forgotten Tomb.
The Arcane Sanctuary
was believed to have been constructed here in
Lut Gholein
. An entrance may be hidden somewhere in the palace, as that building is very old, and was once a Vizjerei fortress.

Return:
I am certain that you will find the information you need when you find Horazon's Journal. I suggest you find it quickly, for Diablo may be getting closer to freeing his brother as we speak.

Completion:
You have found Horazon's Journal. Excellent... But, I must caution you.
The mark of the True Tomb of
Tal Rasha
, is sought, if not already known, by Diablo. I needn't elaborate on the implications of that.

The Summoner
:
Drognan
's comments in on this quest make it clear that
The Summoner
is meant to represent the Sorcerer character from Diablo. Driven mad by the battles he survived in the first game he ventured to
Lut Gholein
and became an enemy.

After Activation:
Yes... The man you speak of sounds like the mage who came here many months ago. He claimed to have fought Diablo in the passages beneath
Tristram
.
No doubt the fool wandered into Horazon's Sanctuary and lost whatever was left of his ravaged mind. He is beyond
Salvation
.
It is possible that the fool has been possessed by the Spirit of Horazon. If that's true, then you'd better put an end to his tortured existence.
Once done, I believe the demons who were summoned and imprisoned within the Sanctuary will cease to exist as well.

Completion:
Larger forces are moving inexorably towards us. You must now make haste to the Tombs.

The Seven Tombs
:

After Activation:
Tal Rasha's Tomb
is hidden deep in the desert among six others.
Tal Rasha
's symbol marks the True Tomb. If you want to know what that symbol is, you should be able to find it within the legendary
Arcane Sanctuary
.

Completion:
This is a serious setback... It is most unfortunate that
Tal Rasha
has been consumed by
Baal
's destructive influence. There are many secrets known to the Horadrim, which could be used by
Baal
against us.
You must travel east by sea to Kurast and stop Diablo and
Baal
before they free their eldest brother,
Mephisto
.
Hahh... The lands of the eastern Empire are not the same as they used to be. There has been little word for some time.
Speed is of the essence. Go quickly, my friend. May the fates smile on you.

Gossip:

General:
The Horadrim were a powerful Order, although maybe too prideful.
Tal Rasha
was one of their Order. And that should tell you something.
Any man who believes himself strong enough to contain one of the Prime Evils is in for a rude awakening, I should think.
Not long ago, one of my Vizjerei comrades, who I believed had died in
Tristram
, came to this city. He seemed quite insane, so I dismissed much of what he said.
However, he was able to talk his way into
Jerhyn
's palace. No one has seen him since. I fear that fool may have found something in the palace that led to his Doom.
I've been practicing magic for more years than you could know. I'm older than I look, though not so old that I can't conjure up a few sparks.
Demons have spread throughout the desert wasteland and threaten to engulf our quiet port-city.

About
Deckard Cain
:
I have heard of your friend, Cain. He is the last of the Horadrim. You would do well to heed whatever advice he has to give you.

About
Elzix
:
Elzix
is a sly one, I'll give him that. Of course, he never tries to cheat me. He knows what my magic skills can do.

About
Jerhyn
:
When the recent troubles began, Lord
Jerhyn
came seeking my council. I advised him to close the port and put the town under strict watch.
Lately, though, he's been occupied within the palace. I doubt his whores could divert him from his civic duties for this long, though.

About
Lysander
:
Lysander
is harmless enough. We keep each other company with our mutual interests, yet I don't think he could handle the enormity of our present situation.

About
Meshif
:
Meshif
and his vessel should remain here, lest we risk taking demonic stowaways to other lands.

Sorceress only:
Many of the Mage Clans feel that women shouldn't practice magic openly. But since you've made it this far, I must say that you have proven your right to do so.

Gossip (about
Drognan
):

From
Atma
:
Drognan
is a very private person. He's always studying ancient scrolls and such. He may be a mystery to me forever.

From
Elzix
:
What tales
Drognan
can tell... You would do well to listen carefully to that wizened wizard.

From
Greiz
:
Drognan
's a mystery to me. Then again, I never did trust mages much.

From
Lysander
:
Drognan
? Oh.. He's a good friend of mine. I help him find exotic spell components and alchemical books from time to time. I think he used to be a sorcerer of great renown, but he doesn't like to talk about his past.

Elzix
:

Greetings:
Come again.
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hello.
Hi, there.
How do you like desert life?
Look what crawled out of the desert.
I need your help.
Welcome to the Desert Rain.
What'cha need?
What's your pleasure?
Yes?

Dialogues:

Introduction:
Hmm... You look like a sturdy adventurer.
You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands!
Nowadays, I run this here Inn and pretty much stay out of trouble.
My days of adventuring are behind me.

Necromancer only:
Ah... You must be one of the new heroes who've come to rid our city of evil. Under any other circumstances, I'd be surprised to see one of your kind in the city. But lately... Oh, never mind all that...
You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands!
Nowadays, I run this here Inn and pretty much stay out of trouble.
My days of adventuring are behind me.

Radament's Lair
:

After Activation:
I hear that the creature kills his victims in order to hack off their limbs! I guess that makes me a less likely candidate, eh?

Return:
If you're going to fight that thing, use some common sense. Be knowledgeable about what harms the undead. Poison, for instance, will have little effect.

Completion:
We ran into one of those old tomb guardians when I ran with my bandits. I know they aren't easy foes to face, so you sure have my respect. Have you told
Atma
yet?

Tainted
Sun:

After Activation:
Two men arrived late last night bearing a story about evil magic. They said they saw a gathering of giant snake creatures performing some arcane ritual. They sound like the Serpent Men of the desert.

Return:
I usually
Charge
for rooms by the night.
But I may have to soon change that.

Completion:
Ahh... It takes but one eye to revel in the beauty of our restored sun.

Arcane Sanctuary
:

After Activation:
An '
Arcane Sanctuary
' under the palace? I'd heard that there were some underground cellar levels that
Jerhyn
used as chambers for his treasure and such, but no
Arcane Sanctuary
.

Return:
I understand that you've been talking to
Jerhyn
. Well, if so, then you're the first in a long while... since the trouble began, actually.
Do us a favor and try to find out what's got
Jerhyn
so edgy all the time. OK?

Completion:
News of the tragedy in the palace is spreading fast. How awful! And to think, this whole time I thought
Jerhyn
and his guards were in there playing with the harem girls.

The Summoner
:

After Activation:
Ugh... Crazy mages give me the creeps.
Just kill him and get on with your business.

Completion:
You make me long for the days of glory. When I had both hands, both eyes and more of a foot...

The Seven Tombs
:

After Activation:
So... You're going to search for
The Seven Tombs
, huh? Don't you know that they're just desert legends passed between merchants and travelers? No one really believes that they exist.

Completion:
I heard that Diablo has managed to best you, at least for the time being. I hope you catch up with him soon, and send him back to Hell for good!

Gossip:

General:
There are many ancient tombs in the desert. Most of them are already plundered, but I imagine that some have remained hidden.
I miss the brothels that used to do business here.
You know, all of the ladies fled to the palace as soon as the trouble in the desert started. You'd think that they could at least come out once in a while now that
Greiz
and his men have things relatively under control.

About
Atma
:
Atma
... Now, there's a fine woman. Lately, though, she's only thinking about revenge. She has reason enough...

About
Drognan
:
What tales
Drognan
can tell... You would do well to listen carefully to that wizened wizard.

About
Fara
:
Fara
is a good woman. She seems very sad, but seldom speaks of her past. She's good to the poor and helps people when she can. That makes her all right in my book.

About
Geglash
:
Geglash
is a fool who would fight his own shadow if he could. Fighting's all he ever thinks about!

About
Jerhyn
:
We've all fared well under
Jerhyn
's leadership. The town has remained safe throughout this whole mess; and yet the lad still seems very upset about something.

About
Lysander
:
That
Lysander
's a grumpy old cuss. You'd better not disturb him while he's working on his potions, or... BOOM! You could get blasted to the moon.

About
Meshif
:
Meshif
is a wise Captain, I think. Wise enough to know silver from tin and truth from dung, that's for sure.

Necromancer only:
You know, I've lost a number of body parts over the years. An eye here, a leg there...
Say, do you know any spells that'd grow them back for me? Hmm... On second thought, I'll leave well enough alone.

Gossip (about
Elzix
):

From
Atma
:
Elzix
and I have reached an understanding over the years. He sends travelers to me for drink and entertainment, and I send them back to him for a soft bed. The travelers often trade their wares for lodging.

From
Deckard Cain
:
Elzix
is quite a scoundrel, but I like him all the same.

From
Drognan
:
Elzix
is a sly one, I'll give him that. Of course, he never tries to cheat me. He knows what my magic skills can do.

From
Greiz
:
Ah,
Elzix
is quite a character. I had a few run-ins with his band of outlaws in my younger years. Now, he's as settled as the dunes out there. The Desert Rain Inn is his Pride and joy these days.

From
Jerhyn
:
Even though he was once a bandit, I permitted
Elzix
to take over the Desert Rain Inn. He has been quite civilized ever since.

From
Meshif
:
Oh, I've known
Elzix
for years. He always offers me a free room at his Inn when I dock here, but I prefer the comforts of my own cabin.

From
Warriv
:
That old desert fox,
Elzix
, is as crafty as they come. Years back, he made off with a small fortune of my caravan's wares. I certainly never expected to see him so... domesticated.

Fara

Greetings:
Blessings to you.
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hello.
How may I help you?
I need your help.
It is my Honor to serve you.
Thank all that's Holy, you're still alive. I can see in your eyes that glorious Kurast has been despoiled by evil. I don't think I can bear to hear about it. I wish you luck.
What can I do for you?
Yes?

Dialogues:

Introduction:
I know much about the ancient religions. I was trained as a Paladin of Zakarum in the Eastern Kurast temple many years ago.

Paladin only:
Welcome, brother Paladin.
I am
Fara
. I was once a devout champion of Zakarum.

Radament's Lair
:

After Activation:
I believe that the creature you refer to is one of the ancient Horadric mummies from the tombs that lie buried beneath the desert sands. It is unusual for one of his kind to be so far away from his resting place. I sense in this entity a restless and malevolent Spirit.

Return:
Drognan
told me something interesting earlier today. It might explain why
Radament
is so restless, and it might have something to do with why he is stealing human body parts.

Completion:
As you have helped
Atma
and all of us, so shall I help you.

Tainted
Sun:

After Activation:
This unnatural nightfall is no doubt caused by evil sorcery.
Drognan
might know what we are dealing with.

Return:
The Claw Vipers practice evil magic. They have also been known to kidnap travelers and
Sacrifice
them to their dark gods.

Completion:
Drognan
seems to have taken you into his confidence. This is good, for you will benefit from his Wisdom.

Arcane Sanctuary
:

After Activation:
Ah, the ancient mage Horazon! He believed that he could bend Evil forces to his will. What he didn't know was that Evil uses man, not the reverse.
The Vizjerei still revere him as a symbol of man's ability to triumph over other worldly forces. The Church of Light, however, cites him as an example of man's folly.

Return:
Even a Sanctuary such as Horazon's can be breached by the tentacles of Evil. Such a haven could have become a chamber of unspeakable horrors. Be wary of what you may unleash!

Completion:
Faith is stronger than any armor. The shield will protect the body, but Faith will strengthen the courageous heart.

The Summoner
:

After Activation:
Hmmm... That doesn't sound like Horazon. I'll agree that he may have gone mad, but from what you tell me, I don't think that's the case. Talk to
Drognan
... he may know more than I.

Completion:
I feel no pity for that would-be Summoner. His terrible ambition for demonic power was his undoing. You merely hastened the inevitable.

The Seven Tombs
:

After Activation:
Legend has it that
Tal Rasha
lies imprisoned within his tomb, forever struggling to keep the Lord of Destruction bound. His was a selfless act, although perhaps foolhardy.

Completion:
This is terrible news!
Baal
is in possession of one of mankind's most powerful mages, and the Lord of
Terror
guides his path. They must be stopped, for I am sure they mean to free their elder brother
Mephisto
, the Lord of Hatred, who lies imprisoned under the corrupted city of Kurast.
I fear you are walking into a great evil, but your Faith can save you. May you walk in the light always.

Gossip:

General:
The shrines in the desert are leftover artifacts from the great Sin War that ravaged these lands almost a thousand years ago. They still function, but most travelers believe them only to be remnants of the distant past.
I've no love for brothels, as they can lead honorable men to do dishonorable things. Since the local harems took up hiding in the palace, however, there seems to be a rise in foul tempers.
When the Three Evils were bound ages ago,
Mephisto
, the Lord of Hatred, was moved to Kurast and bound by the holiest of magics.

About
Atma
:
Atma
is a good, loving woman. But I fear she will succumb to her despair and hatred.

About
Geglash
:
Geglash
is too confident in his abilities. A warrior's true strength is in his heart.

About
Greiz
:
Greiz
is a fine warrior and leader, but in his heart, he will always be a mercenary for hire. I cannot be loyal to those who have no loyalty to themselves.

About
Meshif
:
Meshif
is an honest man as far as I can tell. He has never pestered me about my past.

About
Warriv
:
Warriv
may not remember me, but I helped him out when I was a young Paladin. There's no need for me to remind him. The rewards for Honor will not come in this life.

Paladin only:
Perhaps, in time, you will play a part in reclaiming our Order's Honor and Spirit. You are an inspiration to me, brother Paladin.

Gossip (about
Fara
):

From
Deckard Cain
:
There is something about
Fara
that troubles me. Her manner is strange for a lonely desert-maid.

From
Elzix
:
Fara
is a good woman. She seems very sad, but seldom speaks of her past. She's good to the poor and helps people when she can. That makes her all right in my book.

From
Geglash
:
I've seen
Fara
defend herself against a few drunken ruffians. She's got moves I've never even seen before. Wherever she's from, she sure learned how to fight there.

From
Greiz
:
I haven't talked much to
Fara
. She keeps to herself most of the time. I get the feeling that she doesn't like us mercenary types much.

From
Meshif
:
The lady
Fara
has a proud, noble air about her.
7
OP

NPC’S Dialogues Compiled by Fellowship Part 4

Greiz

Greetings:

Be careful out there.
Come back this way, have you? What, didn't you see enough action here the first time?[/title]
Fare thee well.
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hail, hero.
Hello.
I need your help.
Need some help?
Who goes there?
Yes?
Yes, citizen?

Dialogues:

Introduction:
I'll bet you wonder how this town manages to stay safe with all the trouble going on out in the desert. Well, I can tell you that it's got nothing to do with the local town guards... they're all in the palace for some reason.
Jerhyn
hired me and my mercenaries to help keep the Peace around here. We're not cheap, but we're the best this wasteland has to offer.

Radament's Lair
:

After Activation:
I've personally found some of that devil's victims washed up out of the sewer. Often, they are missing limbs or a head, and their bodies have always been skinned.
At first the creature raided the town at night... That's how
Atma
lost her family. Now we've got him barricaded in the sewers.
You're safe up here on the surface, but every now and again some fool wants to be a hero and heads down to the waste tunnels with a pig-sticker.

Return:
We've been meaning to send an organized group down there to kill that thing, but it would be dangerous. We just can't afford the chance of losing any men with all the trouble that's going on in the desert.

Completion:
You've killed
Radament
, eh? That's quite a nice piece of work! If you ever need a job as a mercenary, I'd be happy to sign ya' up.

Tainted
Sun:

After Activation:
This midday darkness reeks of foul magic! My men and I are trying to keep the Peace, but this kind of thing really scares people.

Return:
Don't worry! My men and I have an iron grip on this town. If those cursed Claw Vipers are plotting anything against us, we'll be prepared for 'em.

Completion:
I'm glad that's over with!

Arcane Sanctuary
:

After Activation:
The only thing in
Jerhyn
's cellar are the harem girls that have been hiding there since the troubles began.

Return:
What's got you so occupied in the palace? Don't tell me you're finding the Harems more compelling than killing demons? That would be out of character for one such as yourself.

Completion:
Unbelievable! The Harem girls are dead! The palace guards have been fighting off demons from the cellar. How could that happen without my knowledge?

The Summoner
:

After Activation:
That guy really talks like that? Sounds like either Horazon has gone stir-crazy or that's some impostor.

Completion:
So, Horazon's been dead for some time. I take it you at least found what you were looking for.

The Seven Tombs
:

After Activation:
If you're going into the deep desert, why not hire a few of my men to watch your back?

Completion:
I've heard that your foe got away from you this time. Well, look at it this way... you've got the demons on the run. If you're going to be leaving, then... Well, thanks for your help.

Gossip:

General:
We do a good job in town, but beyond the city gates, you'll find all manner of demons.
The local guards were all relocated to the palace after the troubles began. No one really knows why. Actually, all of the town's brothel girls have been hiding out in the palace's cellar lately, so I assume that the guards have been assigned to 'protect them' with their lives.
I might spare you a few of my men. Why, enough gold can muster an army.
We're keeping the town safe and tight, but I've got a hunch there's something
Jerhyn
's not telling us.

About
Atma
:
Atma
seems to be a fine woman. But I'm sure the loss of her family has made her lonely. Perhaps I should go over and console her when I get off duty tonight...

About
Drognan
:
Drognan
's a mystery to me. Then again, I never did trust mages much.

About
Elzix
:
Ah,
Elzix
is quite a character. I had a few run-ins with his band of outlaws in my younger years. Now, he's as settled as the dunes out there. The Desert Rain Inn is his Pride and joy these days.

About
Fara
:
I haven't talked much to
Fara
. She keeps to herself most of the time. I get the feeling that she doesn't like us mercenary types much.

About
Geglash
:
Geglash
is an imposing warrior, but he's never been able to back down from a fight. One of these days, his Pride will be the Death of him.

About
Jerhyn
:
Jerhyn
's got a nice little trading post going here. Despite his youth, he is a clever businessman. As you can see by that palace, he's done quite well for himself.

About
Lysander
:
I'd stay clear of
Lysander
, if I were you. He's always mixing his damned potions and chemicals. I wouldn't be surprised if he winds up blowing himself to smithereens!

About
Meshif
:
Meshif
has sailed all around the southern seas and visited many strange lands. It must be driving him mad, having to stay anchored here.

Gossip (about
Greiz
):

From
Fara
:
Greiz
is a fine warrior and leader, but in his heart, he will always be a mercenary for hire. I cannot be loyal to those who have no loyalty to themselves.

From
Lysander
:
Oh... I have great Faith in
Greiz
. He seems to have things well in hand.

From
Meshif
:
Greiz
seems to be a dependable fellow. I hope he can handle it if those things in the desert decide to attack this town.

Jehryn

Greetings:

Ahh... Greetings, good hero. Please, make yourself at home in my city.
Ahh... Our hero returns.
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hello.
I grant you audience.
I need your help.
Please state your business.
Welcome, hero.
Yes?

Dialogues:
Jerhyn
is waiting at the Edge of town when new characters arrive in
Lut Gholein
via
Warriv
's caravan. He will remain there until he is clicked on and can deliver his speech, after which he retires to the Palace. He relocates to the Palace even if you haven't yet talked to him once
The Arcane Sanctuary
quest becomes active, though he will still give his introduction speech from inside the Palace, before going into his
Arcane Sanctuary
dialogue.

Introduction:
Greetings, honored traveler. I am
Jerhyn
, Lord of
Lut Gholein
, and I bid you welcome to my fair port-city. I'm glad to know that once again caravans are free to travel through the Western Pass.
For some time now, we have been under siege by an evil power that I cannot identify. Strange... It all began when a
Dark Wanderer
came this way, looking for the Tomb of
Tal Rasha
. No one knows exactly where
Tal Rasha
, Keeper of
Baal
, is entombed, but it is certain to be far out in the desert.
Now, my people whisper tales of the dead rising from their tombs and horrible creatures lurking amongst the moonlit dunes. Even I have witnessed things which I cannot explain. I've ordered the port closed and all trade ships moored until I am sure that my city is safe.
Atma
, the tavernkeeper, has an important mission for you. Go see her immediately. You'll find her on the other side of town.
Now, I must return to the palace. I apologize, but I can't invite you in. Things are... rather a mess right now.
About the Merchants
For trade in magic and the like, see
Drognan
or
Lysander
.
Drognan
is the wisest man I know - without equal in magic and ancient Lore. Poor
Lysander
is nearly deaf, but he's a reliable potion chemist.
For travel back west, see
Warriv
, whom you already know.
Our own
Fara
is a fine and honest armorer, and she can heal wounds as well.
Elzix
is the Innkeeper and may also have some items to trade.
Greiz
, the mercenary captain I hired to secure the gates of
Lut Gholein
, keeps order in town, as well.
There are others here, too. I'm sure you'll meet most of them. Just look around...

Tainted
Sun:

After Activation:
My astrologers failed to predict this eclipse. You should seek
Drognan
's advice.

Return:
This eclipse is a definite manifestation of evil.

Completion:
The sun again shines on
Lut Gholein
! I'm beginning to like you, traveler.

Arcane Sanctuary
:

After Activation:
When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night...
Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious Rift from which they came.
Ever since, my men have fought a losing battle. Demons have continued to pour through the Rift into the palace. Ultimately, I hired
Greiz
and his mercenaries to help protect the rest of my fair city.
Drognan
believes that
The Arcane Sanctuary
lies buried underneath this palace, since
Lut Gholein
occupies the site of an ancient Vizjerei fortress.
My palace is open to you now... Take care.

Return:
There was an eastern mage... a Vizjerei, I believe... who visited me almost a year ago. He was very interested in the history of this site, and he seemed particularly fascinated with the palace architecture.
I gave him a tour. When he found the ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and I granted it.
Shortly after, he left with no further word and I never saw him again. Odd... Don't you think?

Completion:
I thank you for your heroic aid! I'm also glad that you found something you were looking for. The journal should help you find the True Tomb of
Tal Rasha
. Hopefully, there is still time to get there before Diablo.
Go now. And good luck.

The Summoner
:

After Activation:
The man you describe is probably not Horazon.
He sounds like the very mage who came around here a while ago. He was very curious about this palace and seemed especially interested in the seal on the passageway in the cellar. He left shortly after that. I wonder how he got down there? The seal was never broken...
That mage spoke a great deal to
Drognan
. Why don't you ask him about it?

Completion:
The demonic force that was emanating from the corrupted Sanctuary has dissipated. I thank you greatly for your help. Now, we can look to rebuilding our lives.
All will be for nothing, though, if you do not stop the greater Evil which is rapidly gaining Ground.

The Seven Tombs
:
Jerhyn
gives this quest, and rewards characters upon completion of it by allowing them to sail on to Act Three.
Jerhyn
must be talked to after completing this quest, before
Meshif
will convey your character to the
Kurast Docks
. This can be tricky in multiplayer games, since
Jerhyn
waits inside the Palace, and if the character who created the game didn't finish the quest, the Palace gate will remain locked.
Jerhyn
will sometimes wander close enough to be clicked on through the gate. If not, characters must take
The Arcane Sanctuary
or Harem waypoint and run up through the lower level of the Palace.

Activation:
I have heard of your many deeds of skill and bravery. I feel I can trust you with something I have been hesitant to speak of...
Drognan
and I have concluded that the
Dark Wanderer
who passed through here recently was Diablo, himself!
Drognan
believes that Diablo is searching the desert for the secret tomb where the great Horadric mage,
Tal Rasha
, keeps
Baal
imprisoned.
You must find Diablo and put an end to the terrible evil that has
Fallen
upon our city.
Drognan
is wise and is sure to have some helpful advice for you as to how
Tal Rasha's Tomb
may be found.
It may take you quite some time to find The Tomb. May you be ready when you do.

After Activation:
It is well-known that there are seven great Horadric tombs hidden beneath the sands in the furthest reaches of the desert. One of them surely must be
Tal Rasha
's prison. You must explore each of the tombs to find
Tal Rasha
's exact location.
Of course, Diablo is searching for the Tomb as well... No one can guess as to what terrors he has unleashed in his search.

Completion:
You have done very well. Few could have come this far, let alone discover the True Tomb of
Tal Rasha
. Unfortunately, I hear that Diablo and
Baal
have eluded your grasp. This is most unfortunate...
If you wish to travel East, I have authorized
Meshif
to give you passage by sea. I imagine he should be very anxious to leave by now.
Good luck on your quest, and thank you again for saving my beloved city. You will always be welcome in
Lut Gholein
, my friend.

Gossip:
General
Things are getting worse by the hour. I know everything looks fine, but trust me, it isn't!
To any who aid me in the defense of
Lut Gholein
, I pledge my support. Passage East, Wealth, Honor - all are due to those who help my city.
You seem very capable, but no offense is intended when I say that I must choose my confidants carefully. It wouldn't do to have rumors sending everyone into a panic.

About
Atma
:
The woman,
Atma
, may have some useful gossip for you. She can always be found near her public house.

About
Elzix
:
Even though he was once a bandit, I permitted
Elzix
to take over the Desert Rain Inn. He has been quite civilized ever since.

About
Meshif
:
Meshif
is an honorable man, but I fear that he is growing impatient with me about impounding his ship. I dare not tell him what's really happening in this city.

About
Warriv
:
When you arrived,
Warriv
's caravan had been long overdue. With all of the evil that's arisen in the land, I'm surprised he got through at all.

Gossip (about
Jerhyn
):

From
Deckard Cain
:
Greetings, my friend. Have you spoken to
Jerhyn
yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.

From
Drognan
:
When the recent troubles began, Lord
Jerhyn
came seeking my council. I advised him to close the port and put the town under strict watch.
Lately, though, he's been occupied within the palace. I doubt his whores could divert him from his civic duties for this long, though.

From
Elzix
:
We've all fared well under
Jerhyn
's leadership. The town has remained safe throughout this whole mess; and yet the lad still seems very upset about something.

From
Geglash
:
Jerhyn
's been acting strange lately. I can't imagine why he recalled the town guards into the palace. If there is something wrong in there, I hope he doesn't expect me to handle it.

From
Greiz
:
Jerhyn
's got a nice little trading post going here. Despite his youth, he is a clever businessman. As you can see by that palace, he's done quite well for himself.

From
Lysander
:
Oh... Young
Jerhyn
used to purchase minor love potions from me, hoping to win the favors of the harem girls.
But now that the girls have taken up residence in the palace, he doesn't come around here anymore. Well, well... I've always said, 'alchemy is no substitute for experience'.

From
Meshif
:
There's something
Jerhyn
's not telling me, I just don't know what. To my eye, things here in town don't look that bad, especially since
Warriv
's caravan route opened up.

From
Warriv
:
Jerhyn
has his father's strength and wits. He's young, but he rules this place with Wisdom and care. I think he'll grow into a fine Sultan... Provided we all survive this crisis.

Kaelan

Dialogues:

Before
The Arcane Sanctuary
quest is activated:
Halt!
You may not pass.

After
The Arcane Sanctuary
quest is activated:
Stay out of trouble.
Welcome to the palace.
You may enter the palace.

Unused:
Hey, hero! You're asking for trouble, if you leave town now.

Lysander

Greetings:
Back again, uh?
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hello.
Huh? Did you say something?
I need your help.
Okay, be that way.
There's nothing the right potion can't Cure.
Welcome to my shop.
Well, what the hell do you want? Oh, it's you. Uh, hi there.
Yes?
You'll be back.

Dialogues:

Introduction:
How do I know I can trust you? Hmm?
You may be as shifty as that pack rat,
Elzix
, who runs the Inn. But, if you need a potion, though, I suppose I can make you one... for a price, of course.

Radament's Lair
:

After Activation:
I hear that Beast is after body parts. Does he eat them? Oooh... Ghastly!

Return:
Huh? Peppermint? Oh,
Radament
! Yes, yes. Ooh, a foul creature...
Some of my exploding potions should do quite nicely against him. They usually work well against the undead.

Completion:
Uh... Little of what I am able to hear is of any value.
Radament
's Death, however, is news worth hearing. I'm sure
Atma
will be glad to hear of this.

Tainted
Sun:

After Activation:
Claw Vipers! This outer darkness mirrors the inner blackness of their souls. It is they who have eclipsed the sun, I'll wager. They are a venomous band.

Return:
Well... I don't know much about the habits of Claw Vipers, to be honest.
Drognan
will probably know something about the nature of the magic at work.

Completion:
Ahhh... Claw Vipers are fond of magical artifacts. Did you happen to find one in their temple?

Arcane Sanctuary
:

After Activation:
Horazon found it necessary to lock himself up for all time, just to protect himself from those angry demons. Such is the fate of one who practices the summoning arts... that, or eternal damnation. There's old summoners and bold summoners, but no old, bold summoners.

Return:
Huh? The horizon is always out of reach, you should know that. Oh, Horazon! Oh, I see. Uh.
Yes. Well. He was insane. Brilliant, yes, but... total lunatic.

Completion:
Horazon's urinal? Oh, journal! Yes, well... Glad you found it. Such a shame about those poor harem girls, huh? I shall miss them deeply... I mean their conversations, of course.

The Summoner
:

After Activation:
Ah, yes. I remember. There was a... fellow around here many months ago who asked almost as many questions about Horazon as you.
So... He discovered enough to assume Horazon's place in
The Arcane Sanctuary
, huh? What a fool!

Completion:
Huhhh... Such is always the fate of those who meddle with evil.

The Seven Tombs
:

After Activation:
When
Tal Rasha
chose to embody the Spirit of
Baal
, he knew his Doom was to wrestle eternally against the will of the greater Evil. Look around you and ask yourself, 'Has the battle been won or lost?

Completion:
I'm sorry things didn't turn out as you had hoped. Go and remember us fondly. You know, you bothered me far less than most.

Gossip:

General:
Potions are delicate mixtures. They're just as liable to go off in your face as anything.
There are some ancient enchanted fountains in the desert that can heal your wounds - if you drink enough from them.
Oh. Deafness has its advantages, you know. I'm no longer forced to overhear the tedious gossip of others.
I never patronized the brothels, mind you. But since those ladies took up hiding in the palace, there certainly has been less scenery to feast my eyes on.

About
Atma
:
Ah... The sweetest desert flower - that's
Atma
. Even my strongest brew can't bring back her family, though.

About
Drognan
:
Drognan
? Oh.. He's a good friend of mine. I help him find exotic spell components and alchemical books from time to time. I think he used to be a sorcerer of great renown, but he doesn't like to talk about his past.

About
Greiz
:
Oh... I have great Faith in
Greiz
. He seems to have things well in hand.

About
Jerhyn
:
Oh... Young
Jerhyn
used to purchase minor love potions from me, hoping to win the favors of the harem girls.
But now that the girls have taken up residence in the palace, he doesn't come around here anymore. Well, well... I've always said, 'alchemy is no substitute for experience'.

About
Meshif
:
I've sold many sea-sickness potions to
Meshif
over the years. It seems that many of his passengers don't take well to the rocking of his ship on the open seas.

About
Warriv
:
I've traded my potions to
Warriv
many times. Yes. They seem to fetch a good price in the western lands.

Gossip (about
Lysander
):

From
Atma
:
Oh,
Lysander
is cranky, but he's a good old man. He used to give me medicines when... my son was ill.

From
Drognan
:
Lysander
is harmless enough. We keep each other company with our mutual interests, yet I don't think he could handle the enormity of our present situation.

From
Elzix
:
That
Lysander
's a grumpy old cuss. You'd better not disturb him while he's working on his potions, or... BOOM! You could get blasted to the moon.

From
Geglash
:
I've got no time for old alchemists.
Lysander
would be completely useless in a real fight.

From
Greiz
:
I'd stay clear of
Lysander
, if I were you. He's always mixing his damned potions and chemicals. I wouldn't be surprised if he winds up blowing himself to smithereens!

Meshif

Greetings:

Ahoy, mate.
Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Good sailing.
Good to see you.
Good to see you again.
Greetings.
Hail to you, champion.
Hello.
Hello again. Let me know when you've had enough of this place. I'll gladly sail away from here.
I need your help.
My ship is your ship.
Thank you.
Welcome avenger
What can I do for you?
What do you need?
Yes?
You'd best be about your business here, I want to leave as soon as you're ready.
You should be thankful that I don't
Charge
you for ferrying you across the sea.

Dialogues:

Introduction:
Greetings. I'm
Meshif
, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch.
I haven't sailed anywhere lately, though...
Jerhyn
has ordered me to stay docked here in case of emergency.

Amazon only:
Greetings, Amazon. I haven't seen one of your kind in many years.... It's good to know that warriors of your caliber are protecting this city.
I'm
Meshif
, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch.
I haven't sailed anywhere lately, though...
Jerhyn
has ordered me to stay docked here in case of emergency.

Radament's Lair
:

After Activation:
There are two entrances to the sewers, I believe. One of them is right near here, down by the water beneath the docks. I can see it from my ship, and you can bet I keep an eye on it every night.

Return:
I noticed a rotting, human arm floating in the harbor this morning. I suspected foul play, so I told
Greiz
. He didn't seem too concerned since there haven't been any folk reported missing lately.

Completion:
Good job mate! At night out on my ship, I was often awakened by that fiend's awful moaning. I bet I rest easier now.

Tainted
Sun:

Act 2
Meshif
:

After Activation:
This permanent darkness is very unsettling. Hmmm... It would make navigation by stars easier for me, though.

Return:
I've had about enough of this darkness. I don't even know what day it is anymore.

Completion:
So... Did you plunder any booty?

Arcane Sanctuary
:

After Activation:
Ahh... The legend of Horazon is an old one, especially around these parts. You wouldn't believe the feats and strange events that are attributed to him.

Return:
So... Now that you're such a pal of
Jerhyn
, why don't you ask him if I can set sail one of these days? I'm running out of patience.

Completion:
So... Now we know
Jerhyn
's little secret. Well... I guess I can see why he wanted me to stay, though... I'm just glad it didn't come to that. Now he tells me to wait some more, in case you need to get out of here.
Well, for you I'll do it. Maybe they'll mention me in the epic ballads, eh?

The Summoner
:

After Activation:
Ah, yes. As a ship captain I am well aware of the phenomenon of a false Horazon.
Sorry, just a little joke.

Completion:
Well! You've got what you're after. Now get a move on before it's too late.

The Seven Tombs
:

After Activation:
I'm sorry, I can't help you much here. Now, if the tombs were across the ocean, then I'd be the guy to talk to.

Completion:
Jerhyn
tells me I should take you east to Kurast. I haven't been there for several years, but rumor has it that things are pretty grim.

Gossip:

General:
I've been all around the seas in these parts. It's dangerous sailing west this time of year, though. Until the season changes, the caravan through the desert is the main trade route to Westmarch.
My ship is the only way East from here. Still, Lord
Jerhyn
tells me that I may not leave until the current crisis is over.

About
Atma
:
Atma
serves a fine ale in her establishment.

About
Elzix
:
Oh, I've known
Elzix
for years. He always offers me a free room at his Inn when I dock here, but I prefer the comforts of my own cabin.

About
Fara
:
The lady
Fara
has a proud, noble air about her.

About
Geglash
:
Hah! That braggart
Geglash
says he fears neither man nor Beast. Yet, when I offer to take him out to sea, he quakes with fear.

About
Greiz
:
Greiz
seems to be a dependable fellow. I hope he can handle it if those things in the desert decide to attack this town.

About
Jerhyn
:
There's something
Jerhyn
's not telling me, I just don't know what. To my eye, things here in town don't look that bad, especially since
Warriv
's caravan route opened up.

About
Warriv
:
Warriv
is a good friend. We've shared many tales, he and I. If we had it all to do over again, I believe we'd both be explorers of some renown.

Amazon only:
I was wondering if you've heard any news from Kurast? I know you Amazons travel extensively. Have you been there recently?
Hmm... Well, I hope the port opens soon. I need to get home to Kurast and find out what's been happening there.

Gossip (about
Meshif
):

From
Atma
:
Meshif
seldom patronizes my establishment. I think he prefers to stay out there on his leaky ship.

From
Deckard Cain
:
Meshif
is an interesting man. Part of him longs for the freedom of the open seas... Yet his heart belongs in his homeland.

From
Drognan
:
Meshif
and his vessel should remain here, lest we risk taking demonic stowaways to other lands.

From
Elzix
:
Meshif
is a wise Captain, I think. Wise enough to know silver from tin and truth from dung, that's for sure.

From
Fara
:
Meshif
is an honest man as far as I can tell. He has never pestered me about my past.

From
Geglash
:
Yeah.
Meshif
's okay, I guess. But I'll be damned if I ever get on his ship. I don't even like to drink water.

From
Greiz
:
Meshif
has sailed all around the southern seas and visited many strange lands. It must be driving him mad, having to stay anchored here.

From
Jerhyn
:
Meshif
is an honorable man, but I fear that he is growing impatient with me about impounding his ship. I dare not tell him what's really happening in this city.

From
Lysander
:
I've sold many sea-sickness potions to
Meshif
over the years. It seems that many of his passengers don't take well to the rocking of his ship on the open seas.

From
Warriv
:
I've met
Meshif
many times on my travels here. I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.
7
OP

NPC’S Dialogues Compiled by Fellowship Part 5


Act Three Dialogues

Introduction:
Well, I gave you my word, and brought you here as promised.
But by all that's still holy, I wish I'd never returned to this accursed place. This fetid jungle can't be the fair Kurast I left behind.
I don't know what all this evil is, my friend, but it's obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.

Barbarian only:
Being a Barbarian, I'm sure you've seen many strange sights in the northlands.
But by all that's still holy, I wish I'd never returned to this accursed place. This fetid jungle can't be the fair Kurast I left behind!
I don't know what all this evil is, my friend, but it's obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.
If this evil isn't contained, it could spread north to your homeland, too. Then the whole world would fall under the shadow of the Three.

The Golden Bird
:
The figurine must be given to
Meshif
. He will exchange it for a golden bird, which you must give to
Alkor
.

Return (with Jade Figurine):

Act 3
Meshif
:
Praise you! That jade figurine will complete the set I was collecting.
Here! I've had this statuette of a golden bird for years, but I consider it a fair exchange.

Completion:
Immortality is definitely not for me.
Can you imagine having to wake up every night just to piss for the next thousand years?

Blade of the Old Religion
:

After Activation:
The Gidbinn
is one of the few remaining relics of Skatsim, the Old Religion. It is reputed to have great powers.

Return:
The jungle is like nothing you've ever seen before. Imagine Paradise festering like a wound... then bursting!

Completion:
With any luck, the spirits of Skatsim will grant us revenge upon the powers that ravaged this land.

Lam Esen's Tome
:

After Activation:
Oh. No one really believes that the Black Book exists. It's just a symbol of Zakarum's anti-Skatsim propaganda.

Return:
Kurast was once the greatest city in the world. Now it is hard to tell where the jungle stops and the city begins. The jungle grows rampant on the soil enriched by the blood of my fellow citizens.

Return (with
Lam Esen's Tome
):
Thank all that's holy. You've returned with the Black Book! Maybe now you can put an end to the Evil that has destroyed my homeland.

The Blackened Temple
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
There is only one way to the Temple City. You will have to cross many rivers and streams, but you'll find it. A great tower stands at its center.

After Activation (
Lam Esen's Tome
quest wasn't completed):
It has been said that
Ormus
speaks most clearly when his ideas are utterly mad.

Return:
Within the Temple City is a courtyard. The Council resides there.

Return (
Lam Esen's Tome
quest wasn't completed):
I have heard rumors that the Prime Evils are here seeking their Brother.

Completion:
It seems the jungle is already dying back. You've broken the curse, my friend! May the Light bless you!

The Guardian
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
Be careful when you return to the Tower. Though many of the followers of Zakarum have fled, there's no telling what horrors still lurk inside it.
After Activation (
Lam Esen's Tome
quest wasn't completed)
Move quickly, my friend, and end this curse once and for all!

Return:
I ought to return to the ship. We may have to sail from here very quickly.

Completion:
Ahh... Now, Kurast can begin the task of rekindling its former glory... I thank you.

Gossip:

General:
I shouldn't have boasted so much about Kurast on the journey here. Oh... Much has changed since I left.
The dockside is apparently the only civilized area left in Kurast.
All through my childhood, Kurast was a paradise. The once perfumed air now reeks of putrefaction.

About
Alkor
:
I went to speak with old
Alkor
, but I disturbed his studies. He doesn't seem to like visitors.

About
Asheara
:
If you are planning to carry on your wild ways here, you may need the assistance of
Asheara
's Iron Wolf mercenaries.

About
Deckard Cain
:
Your companion, Cain, must have known that he would be in grave danger here. You are great, indeed, to elicit such loyalty.

About
Hratli
:
Hratli
seems to be the only one left here with any common sense. Yet how sensible is it to remain here?

About
Natalya
:
That woman,
Natalya
, seems to be waiting for something important to happen. She's a strange one, I think.

About
Ormus
:
Trying to get information out of
Ormus
is like straining water from a rock. His damned riddles are almost as confusing as our current state of affairs.

Barbarian only:
It takes great courage and generosity to defend a land and a people that are not your own. Perhaps, when this curse is lifted, my people can do something for yours in return.

Gossip (about
Meshif
):

From
Alkor
:
You came here with
Meshif
? That old 'tour-guide to the stupid'!
I'm surprised you made it here in one piece.

From
Asheara
:
Meshif
says he used to live here. I'm surprised he came back. I'll bet he wishes he hadn't.

From
Deckard Cain
:
Seeing his homeland in such a state must be horrifying to
Meshif
. I'm surprised he's willing to remain here in order to help you.

From
Hratli
:
I trust you already know
Meshif
. But did you know that he was born and raised here?
I suspect that like many of us his Spirit is near broken at the sight of Kurast's decline. Only our Brand of gallows humor saves us from utter despair.

From
Ormus
:
For one who spends so much time away from home,
Meshif
has taken Kurast's corruption the hardest.

Tyrael

Act Two Dialogues:
Tyrael
appears at the very end of the act, after a player has defeated
Duriel
, and gives the following message:
I thank you, mortal, for my freedom. But I did expect you earlier.
I am the Archangel
Tyrael
. I came here to prevent Diablo from freeing his brother,
Baal
. But I have failed. Now,
Terror
and Destruction roam free throughout your world.
Even now, they head towards the Eastern capital of Kurast - to the very heart of the Zakarum Temple. There they hope to find their eldest brother,
Mephisto
, the Lord of Hatred who was imprisoned there ages ago.
If the three Prime Evils unite, they will be invincible. Though it is unclear as to what their aims are, it is certain that they must be stopped at all costs.
I am broken and the energies that tie me to this world are diminishing rapidly.
You must take up this quest and prevent the Three Brothers from reuniting. You must cross the sea and search for Diablo and
Baal
in Kurast.
Now hurry, mortal... Time is running out for all of us!

Act Four Dialogues:
Tyrael
is a permanent resident of the
Pandemonium Fortress
, standing by the unlit fireplace the entire time a player is in Act Four.
Tyrael
gives out quests and quest rewards, and opens a red portal to
Harrogath
, after players (in the expansion pack) defeat Diablo.

Greetings:

Farewell.
Godspeed.
Goodbye.
Good to see you.
Good to see you again.
Greetings.
Greetings, mortal. I knew you'd find your way back here.
Hail to you, champion.
Hello.
I need your help.
Thank you.
Welcome, avenger.
What can I do for you?
What do you need?
Yes?
Your presence honors me.

Introduction:
It is good to see you again, hero.
Mephisto
's defeat is a great victory for the Light. I knew that you would eventually find your way here. The
Pandemonium Fortress
is the last bastion of Heaven's power before the Gates of the Burning Hells.
This place has been hallowed by the blood of thousands of champions of the Light, many of whom were mortal, like yourself. Now the final battle against the Prime Evils draws near... and you must face it alone.
I have been forbidden to aid you directly, save for a few bits of Wisdom. For this is the hour of mortal Man's triumph...your triumph.
May the Light protect you and the powers of Heaven shine upon your path...

The Fallen Angel
:

Activation:
There is a dark, tortured soul who was trapped within this forsaken realm long ago. He was called
Izual
by mortal men, and in ages past he was my most trusted Lieutenant.
Yet, against my wishes he led an ill-fated assault upon the fiery Hellforge, itself.
Despite his valor and strength,
Izual
was captured by the Prime Evils and twisted by their perverse power. They forced him to betray his own kind and give up Heaven's most guarded secrets.
He became a corrupt shadow of his former self - a
Fallen
angel trusted neither by Heaven nor Hell.
For his transgressions,
Izual
's Spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened Spirit has resided within that tortured husk for many ages now.
It seems to me that he has suffered long enough. I implore you, hero, find
Izual
and release him from his cruel imprisonment.
Put an end to his guilt and suffering.

After Activation:
Though
Izual
no longer carries the Angelic Runeblade,
Azurewrath
, he may still possess great strength and power within his new form.
Also, he may not be able to tell friend from foe while in his present state. If you find him, he will almost certainly be hostile.
Proceed with the utmost caution.

Return:
You mustn't delay, mortal hero.
Izual
must be put to rest, but Diablo still lurks within this realm.
Go now... Hurry!

Completion:
Thank you, hero, for putting
Izual
's tortured Spirit to rest. May the Light protect you and the powers of Heaven shine upon your path.
But, if what you tell me is true, then I fear that we have been played for fools all along.
Izual
helped Diablo and his Brothers trick me into using the Soulstones against them... Now the Stones' powers are corrupted.
With the combined powers of the Soulstones under their control, the Prime Evils will be able to turn the mortal world into a permanent outpost of Hell!

Terror's End
:

Activation:
The time has come to hunt down and destroy Diablo, himself.
But beware, the Lord of
Terror
is not to be underestimated. He single-handedly destroyed the town of
Tristram
and corrupted the last noble hero who tried to stop him.
This time, you must defeat him for good. Only by destroying the Soulstone which he carries will his Spirit be banished forever.
Good luck! Though this be our darkest hour, it may yet be your greatest moment.

Completion (Diablo II):
Praise be to the Light! You have accomplished the impossible!
Diablo and
Mephisto
have been banished back into the Black Abyss that spawned them and the corrupted Soulstones are no more.
You've done well, hero. For now, you should rejoice.

Completion (Diablo II:LoD):
Praise be to the Light! You have accomplished the impossible!
Diablo and
Mephisto
have been banished back into the Black Abyss that spawned them, and the corrupted Soulstones are no more.
However, while you were fighting here,
Baal
remained behind in the mortal realm, building an army of hellish minions. Now,
Baal
's army is searching for the Worldstone, the ancient source of all the Soulstones and their power, while leaving behind a wake of Destruction. They have forged deeply into the Barbarian homelands, heading directly for the summit of Mount Arreat!
Baal
knows, mortal hero! That is the very site of the blessed Worldstone!
Now, enter the portal I have opened for you. It will take you to the Barbarian city of
Harrogath
, the last bastion of Order on the slopes of Arreat.

Gossip:

About
Deckard Cain
:
Long ago, I swore an Oath to watch over the Horadrim and their descendants.
As
Deckard Cain
is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.
Be at ease, hero, I know that he is your friend. He shall come to no harm.

Gossip (about
Tyrael
):

From
Deckard Cain
:
I have read much about the enigmatic Archangel
Tyrael
. He was revered in Horadrim Lore both for his compassion for mortals and his unquenchable Spirit.
It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.

Act Five Dialogues:
Tyrael
appears at the very end of the act, after a character has defeated
Baal
in the
Worldstone Chamber
.
Tyrael
floats down from the ceiling after
Baal
's Death, to speak and open a red portal that exits your character from the game and takes them to a victory screen where their new title is displayed.
Tyrael
's speech goes as follows:
I am impressed, mortal. You have overcome the greatest challenge this world has ever faced and defeated the last of the Prime Evils. However, we are too late to save the Worldstone.
Baal
's destructive touch has corrupted it completely.


Given enough time, the Worldstone's energies will drain away and the barriers between the worlds will shatter -- the powers of Hell will flood into this...Sanctuary...and eradicate your people and everything you've labored to build.

Therefore, I must destroy the corrupted Worldstone before the powers of Hell take root. This act will change your world forever -- with consequences even I cannot foresee. However, it is the only way to ensure mankind's survival.

Go now, mortal. I have opened a portal that will lead you to safety.
May the Eternal Light shine upon you and your descendants for what you've done this day. The continued survival of mankind is your legacy! Above all else, you have earned a rest from this endless battle.
Tyrael
is then shown in the game-ending cinematic. He chants for a moment, then throws his sword into the Worldstone, causing it to shatter and explode into countless tiny shards. It's not yet known what plot/story ramifications the Destruction of the worldstone will create. Perhaps Diablo 3 will answer those questions?

Alkor

Greetings:

Farewell.
For the last time, stop pestering... Oh, it's you. Welcome! Welcome!
Go away!
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Good to see you again.
Greetings.
Hail to you, champion.
Hello.
I need your help.
Thank you.
Welcome, avenger.
What?
What can I do for you?
What do you need?
What do you want?
Yes?
Yes, yes. Goodbye.
Your presence honors me.

Dialogues:

Introduction:
Damn it, I wish you people would just leave me alone! I...
Oh, you're new here, aren't you?
I am
Alkor
, the Alchemist. I dabble in potions and salves, and I can sell you some if you really need them.
But don't make a habit of coming here. I don't like to be disturbed while I'm studying!

Necromancer only:
Damn it, I wish you people would just leave me alone! I...
Oh, you're a Necromancer, aren't you? I've heard that your kind use powerful potions and such to wake the dead and control spirits. I'd love to discuss what components you use some time.
I am
Alkor
, the Alchemist. I dabble in potions and salves, myself, and I can sell you some if you really need them.
...Feel free to drop by anytime.

The Golden Bird
:
This quest is initiated by picking up the Jade Figurine when a boss monster drops it. In earlier versions of the game, players had to leave town or at least leave the screen several times, before returning to speak with
Alkor
as he moved along the multiple steps and dialogues in the quest. Since v1.09 this is no longer necessary, and characters can simply click him several times in a row to run through all of his dialogues and get the life potion reward.

Activation (Unused):
Who has not dreamt of immortality? One man is rumored to have done more than merely Dream. Find the
Golden Bird of Ku Y'leh
and you might find the secret to everlasting life.

After Activation (Unused):
Many alchemists believe that Ku Y'leh magic elixir bonded with his body before his Death. His ashes are therefore considered to be very rare, highly potent, alchemical ingredients. If I could procure the ashes, I would create a potion which could defy Death itself.

Return (Unused):
Remember, Ku Y'leh ashes are stored within the statuette of
The Golden Bird
. The Bird is worth a great deal to the one who can locate it.

Return (with Golden Bird):
Ah, the
Golden Bird of Ku Y'leh
. Thank you, my friend.
Busy yourself while I experiment with the ashes within it. Then, return and see what I have made for you.

Completion:
From the ashes of Ku Y'leh I have mixed for you a potion.

Blade of the Old Religion
:

After Activation:
Have you not heard of
The Gidbinn
? Well, allow me to reduce your ignorance on the subject.
The Gidbinn
is an enchanted
Dagger
- a religious artifact greatly valued by the Old Religion, Skatsim.

Return:
Legend has it that the Skatsimi priests placed great power within the small
Blade
. Power enough to repel this terrible jungle-curse which encroaches on our Sanctuary.

Completion:
Hah! You have stolen the fabled
Blade
from right under Zakarum's nose! This is a great day, indeed!

Lam Esen's Tome
Notice:
Alkor
gives this quest, and a 5 stat point reward when a character returns the book to him. Prior to v1.09 the
Ruined Temple
was a very hazardous dungeon, since the main entrance stairs were often "trapped" by large spawns of monster. Many players, Hardcore especially, found it wise to skip this quest on Normal, and when they got to Act Three in Nightmare and Hell they would start a new game on Normal, retrieve the book, then start a game on the higher difficulty and take the book to
Alkor
, thus receiving credit for the quest on Nightmare or Hell without risking the
Ruined Temple
.
v1.09 made this exploit impossible by attaching a difficulty level tag to all quest items. Quest items found in normal can no longer be used in Nightmare or Hell (or vice versa). However, since v1.09 also fixed most of the stair trapping issues in the
Ruined Temple
(and other small dungeons), that was a fair exchange.

Activation:
It pains me to waste time with you, so I'll get right to the point.
There is a very special book which you must find for me. It was written long ago by a sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime Evils on the mortal world. The Black Book was lost when the Children of Zakarum took over this land.
Now, you must reclaim it without delay! Its knowledge may aid us in this dark time ahead.

After Activation:
The Black Book contains powerful secrets of Skatsim, the Old Religion, long eclipsed by Zakarum.
I should warn you. The Black Book is much sought after by both good and evil. Be wary.

Return:
Did I neglect to mention that the book contains useful information about the Prime Evils?

Completion:
You have found the Book! It should give all of us here some Insight into the nature of the Prime Evils...
Ah, but as for you...

The Blackened Temple
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
The Black Book contains some vague prophecies regarding this undertaking. I'm not so sure it will turn out well for you.
After Activation (
Lam Esen's Tome
quest wasn't completed)
I am but a potion dealer and an avid reader of occult books. What do I know of the
Travincal
?

Return:
Kill as many as you can. I have a morbid love of excess.
Return (
Lam Esen's Tome
quest wasn't completed)
If only we could have found the Black Book. I feel as though a malevolent hand has led us away from it.

Completion:
You've accomplished the impossible! By killing the Council, the curse of Zakarum will be lifted and our land will be free!
Oh. Thank you!

The Guardian
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
The hidden ways of the Tower are long forgotten. Though... it is rumored to have been built as far below the Ground as above it.
After Activation (
Lam Esen's Tome
quest wasn't completed)
We have seen Diablo, but remain unsure of his Brothers' whereabouts.

Return:
Well, the good news is that events are unfolding just as Lam Esen foretold. The bad news is that the story ends in our utter ruin!
Return (
Lam Esen's Tome
quest wasn't completed)
I'm afraid both fear and a large dose of elixir preclude me from answering.

Completion:
Your news is great indeed. You have saved us all. I would smile, but I'm afraid my face might collapse.

Gossip:

General:
Care to take a gander at my Grimoire?
I've never claimed that you'd live forever after trying one of my potions! Merely that you might look as though you had.
I keep a library of tomes - heretical, exegetical, hermeneutical and pharmaceutical.
There was a very fat man here recently asking after the
Golden Bird of Ku Y'leh
. Have you heard of it? He kept muttering about ashes. I would imagine one Golden Bird's ash-hole to be about the same as another, wouldn't you?
I hope you don't object to my badgering the witless.

About
Asheara
:
Oh,
Asheara
's a good customer. She buys a potion of manliness from me every week.

About
Hratli
:
Hratli
's only good for making his silly magic weapons. It's not like he's got the stones to actually go out and use them on anything.

About
Meshif
:
You came here with
Meshif
? That old 'tour-guide to the stupid'!
I'm surprised you made it here in one piece.

About
Natalya
:
Yes,
Natalya
is a cute girl. However, I think she could use a special potion.
Let me see here, 'Radiant Beauty'... No. 'Ray of Sunshine'... No, that's not it.
Ah, here it is: 'Relax Frosty Bitch'. This should help her out.

About
Ormus
:
Oh,
Ormus
has been talking in riddles for years. I think he does it to cover up the fact that he's got nothing intelligent to say.

Necromancer only:
Even I can tell that the evil in the jungle is growing. I hope you survive out there, my pasty friend. I'd still like to discuss what components are best used in necromantic potions.

Gossip (about
Alkor
):

From
Hratli
:
Alkor
is a potion dealer given over to a life steeped in ceaseless study and dissipation.

From
Meshif
:
I went to speak with old
Alkor
, but I disturbed his studies. He doesn't seem to like visitors.

From
Ormus
:
Alkor
is able to explain things much more clearly than
Ormus
.

Ashaera

Greetings:

Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Greetings.
Hail to you, champion.
Hello.
I'm surprised you made it back all in one piece. Most mortals who come back from Hell are usually dead... or undead as it turns out.
Thank you.
Welcome, avenger.
What can I do for you?
What do you need?
Yes?
Your presence honors me.

Dialogues:

Introduction:
Hello, there. You must be a great adventurer to risk coming here.
My name's
Asheara
, and I lead the mercenary band of mages known as the Iron Wolves. We've been hunting down demons in the jungle for months, but no matter how many of them we kill, they just keep comin'. Seems this whole place has been overrun by evil.
Rumor has it that you've come here to help. If that's true, then I'll let you hire some of my mercenaries.
But be careful... If you piss them off, they can be worse than those monsters out in the jungle.

Amazon only:
Hello, there. You must be an Amazon. I've heard about your people... nomadic warriors without peer.
My name's
Asheara
, and I lead the mercenary band of mages known as the Iron Wolves. We've been hunting down demons in the jungle for months, but no matter how many of them we kill, they just keep comin'. Seems this whole place has been overrun by evil.
Rumor has it that you've come here to help. If that's true, then I'll let you hire some of my mercenaries.
But be careful... If you piss them off, they can be worse than those monsters out in the jungle.

The Golden Bird
:

After Activation (Unused):
Legend has it that those who murdered Ku Y'leh for its secrets wound out losing its coveted ashes. They died of old age and madness.

Return (with Jade Figurine):
Only
Deckard Cain
can make sense of this.

Return (with Golden Bird):
Such a beautiful statuette... But, you'd think it would've been better cared for. There's a compartment here that's full o' dust.

Blade of the Old Religion
:

After Activation:
The Gidbinn
will reinforce the enchantments that protect the dockside from the evil that infests Kurast.

Return:
I'm certain that
The Gidbinn
is very closely guarded.

Completion:
Now that fewer of the Iron Wolves are needed to guard the dockside, some of them have volunteered to accompany you free of
Charge
.

Khalim's Will
:

After Activation (Unused):
The Iron Wolves who have ventured down there report that the muck teams with loathsome creatures. There are also deeper levels, but they've all been flooded for some time.

Lam Esen's Tome
:

After Activation:
Many things can be found in the city of Kurast. The book may be there.

Return:
I believe I can trust you now.
When you first arrived, I suspected you a spy for the Zakarum, the false religion whose faithful are now under the sway of a mysterious power. They've made a mockery of the Old Religion of Skatsim.

Return (with
Lam Esen's Tome
):
The Iron Wolves are very impressed by your skills.

The Blackened Temple
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
The Children of Zakarum who guard the Tower square can be killed, but their numbers are vast. You must destroy their Council.

After Activation (
Lam Esen's Tome
quest wasn't completed):
There are many zealots among the followers of Zakarum. It will be difficult to get past them.

Return:
The Iron Wolves and I are at the ready to aid you.
Return (
Lam Esen's Tome
quest wasn't completed)
Things are getting wilder than Ladies Night at the Slippery Fist.

Completion:
The sun has set on the Religion of Light.

The Guardian
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

Activation:
I sent a few of my Iron Wolves on a scouting mission into the jungle near the Temple City... They encountered two cloaked men who attacked them with horrifying powers.
My men barely survived. I have to assume that the two strangers are Diablo and
Baal
.
You'd better hurry. They're close to finding their brother.
After Activation (
Lam Esen's Tome
quest wasn't completed)
Many Iron Wolves have disappeared in
Travincal
. The Evil is still strong there.

Return:
The sudden reduction in our ranks makes us eager to destroy Diablo and his brothers.
Vengeance
for the Iron Wolves!
Return (
Lam Esen's Tome
quest wasn't completed)
We will fight to the Death.

Completion:
Well done, my friend. You are a great champion of Order. Please, consider yourself an honorary Iron Wolf.

Gossip:

General:
Why fight fair, when you can hire some of us?
No one comes to Kurast anymore without good reason. You must be seeking fame and fortune.
The Iron Wolves and I have made a good living around here lately.
The jungle can take you down fast. Try to avoid getting trapped out there if you can.

About
Hratli
:
Hratli
may be a bit too clever for his own good. Still, I'd trust his work anytime.
Hratli
thinks he's so funny. The other day he said, '
Asheara
, I don't recognize you without that big gash on your face.'

About
Meshif
:
Meshif
says he used to live here. I'm surprised he came back. I'll bet he wishes he hadn't.

About
Natalya
:
I invited
Natalya
to join the Iron Wolves and she began lecturing me about the 'dangers of magic'. Who the hell does she think she is, anyway?

Amazon only:
Your skills are unique indeed. They are neither sorcery, nor physical, but seem to be a harmonious blend of the two. The Iron Wolves could learn much from your kind.

Gossip (about
Asheara
):

From
Alkor
:
Oh,
Asheara
's a good customer. She buys a potion of manliness from me every week.

From
Deckard Cain
:
Asheara
seems like a very tough woman. I'd be careful around her if I were you.

From
Hratli
:
Asheara
leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside.

From
Meshif
:
If you are planning to carry on your wild ways here, you may need the assistance of
Asheara
's Iron Wolf mercenaries.

From
Natalya
:
Asheara
...? Oh, she's is a tough-talking mage, but I'd wager she's never faced true Evil.
Pampering drunken mercenaries is one thing, but standing face to face with a hell-spawned demon is another.

From
Ormus
:
Asheara
is both proud and self-conscious of her womanhood.

Hratli

Greetings:

Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hail to you, champion.
Hello.
Thank you.
Truth be told, I didn't expect to see you again. Did you happen to see any magical weapons in Hell?
Welcome, avenger.
Yes?

Dialogues:

Introduction:
Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
My name is
Hratli
. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.
As you can see, the populace has been brutally decimated by the forces of
Mephisto
. The canals run red with blood and demons roam the land.
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.
To make matters worse, the Children of Zakarum are in league with the forces of
Mephisto
. The Zakarum have concentrated their power in the Temple City of
Travincal
, located within Kurast deep in the jungle wilderness.
It's true... Their
Zeal
is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.

Sorceress only:
Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
My name is
Hratli
. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.
Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.
As you can see, the populace has been brutally decimated by the forces of
Mephisto
. The canals run red with blood and demons roam the land.
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.
To make matters worse, the Children of Zakarum are in league with the forces of
Mephisto
. The Zakarum have concentrated their power in the Temple City of
Travincal
, located within Kurast deep in the jungle wilderness.
It's true... Their
Zeal
is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.

The Golden Bird
:

After Activation (Unused):
Ku Y'leh was a powerful sage who was rumored to have brewed a potion of immortality. In an ironic twist of fate, he was murdered before his potent elixir could take effect.

Return (with Jade Figurine, Unused):
Well, you've got something there. It isn't
The Golden Bird
.

Return (with Golden Bird):
You will have to take Ku Y'leh's ashes to
Alkor
.

Blade of the Old Religion
:

Activation:
As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.
If Memory serves me correctly, there is a holy Skatsimi
Blade
that could revitalize the enchantment. The
Blade
is called
The Gidbinn
.
Find it, and our Sanctuary here will remain safe.

After Activation:
As far as we know,
The Gidbinn
is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.
You may not believe it, but
Ormus
is the one who can use
The Gidbinn
to protect us.

Return:
Once
The Gidbinn
is found,
Ormus
will use it to strengthen the protective barrier around the dockside.

Return (with Gidbinn):
The Gidbinn
's magic can only be channeled through
Ormus
.
Take it to him. He has the necessary knowledge about the ancient Skatsimi magics.

Lam Esen's Tome
:

After Activation:
We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to
Alkor
.

Return:
Not getting much help?
You know, people are like rugs. Hang them out a window and shake 'em a couple times. You'll be surprised how much dirt comes out.

Return (with
Lam Esen's Tome
):
We have the Book. Now we must see if we can bear its revelations.

The Blackened Temple
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
Remember. You can always find Sanctuary here with us.
After Activation (
Lam Esen's Tome
quest wasn't completed)
This has been a trying time for all of us, but I sense this nightmare is coming to an end.

Return:
The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.
They will not hesitate to kill you.

Return (
Lam Esen's Tome
quest wasn't completed):
After having served
Mephisto
all these years, the Council must be twisted by hatred and evil.

Completion:
The followers of Zakarum lacked all sense of moderation. The collapse of their
Tainted
religion gives me hope.

The Guardian
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation:
Mephisto
, along with
Baal
, was originally captured in the desert near
Lut Gholein
. But imprisoning two of the Brothers together was far too dangerous.
The Horadrim built
The Guardian
Tower to hold
Mephisto
. When Zakarum came to power in this land, it took over the Temple City without paying any heed to what was locked within the Tower.
And it became their Doom.

After Activation (
Lam Esen's Tome
quest wasn't completed):
I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.

Return:
Why build a Tower to place the Beast below Ground? At times I believe the Horadrim lacked common sense.
Return (
Lam Esen's Tome
quest wasn't completed)
Shouldn't you be running frantically up and down stairs about now?

Completion:
It looks like you're going to Hell before me.
Put in a good word.

Gossip:

General:
Within the Temple City stands a tower built long ago by the Horadrim to imprison the... Well, you'll discover more about it soon enough.
If you are another follower of Zakarum, I've told you people before I don't want your Towering Spire or anything else you have to sell!
Some find my prices unreasonable. That is because I am unreasonable.
You'll find that the Zakarumites have the persistence of zombies, but without the charisma.

About
Alkor
:
Alkor
is a potion dealer given over to a life steeped in ceaseless study and dissipation.

About
Asheara
:
Asheara
leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside.

About
Deckard Cain
:
This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an Enigma to me.

About
Meshif
:
I trust you already know
Meshif
. But did you know that he was born and raised here?
I suspect that like many of us his Spirit is near broken at the sight of Kurast's decline. Only our Brand of gallows humor saves us from utter despair.

About
Natalya
:
Natalya
is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.

About
Ormus
:
Ormus
is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me.

Sorceress only:
You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.

Gossip (about
Hratli
):

From
Alkor
:
Hratli
's only good for making his silly magic weapons. It's not like he's got the stones to actually go out and use them on anything.

From
Asheara
:
Hratli
may be a bit too clever for his own good. Still, I'd trust his work anytime.
Hratli
thinks he's so funny. The other day he said, '
Asheara
, I don't recognize you without that big gash on your face.'

From
Deckard Cain
:
Drognan
told me of
Hratli
when we were in
Lut Gholein
. He said that he weaves magic into his forge and produces mystical weapons and armor.
His skills could be quite useful to you.

From
Meshif
:
Hratli
seems to be the only one left here with any common sense. Yet how sensible is it to remain here?

From
Natalya
:
Hratli
is a master craftsman. My Order could make use of one with his unique skills.

From
Ormus
:
Hratli
suspects that
Ormus
is a mage. He can suspect whatever he wants,
Ormus
will not show him the true magic.

Natalya

Greetings:

Farewell.
Godspeed.
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Good to see you again.
Greetings.
Hail to you, champion.
Hello.
I need your help.
Thank you.
Welcome, avenger.
What can I do for you?
What do you need?
Yes?
Your presence honors me.

Dialogues:

Introduction:
Greetings, hero. I've heard of your exploits and... I'm quite impressed. Very few mortals are capable of dealing with the Three and their minions as you have.
My name is
Natalya
. I am a hunter of Evil, part of an ancient Order sworn to hunt down corrupted sorcerers.
If I could, I would gladly join your quest to stop the Three. But I must wait here for further news. I can't predict what will happen, but the danger is greater than we can know.
Until I receive my orders, I'll assist you with the information I have.

The Golden Bird
:

After Activation (Unused):
Don't tell me you believe in all of that 'life after Death' nonsense. You should be more concerned with avoiding Death than making plans for after it finds you.

Return (with Golden Bird):
I'm having fun just watching you run from place to place searching for a Golden Bird. Some hero you are.

Completion:
I must admit, your foolish quest made little sense to me. But now I see the value of your actions. I believe you do possess great Wisdom.

Blade of the Old Religion
:

After Activation:
Don't let
The Gidbinn
's size fool you. Though it is only a small
Dagger
, it holds tremendous power when in the hands of a true Skatsimi mage.

Return:
You'd best get back out there and find that
Blade
. The jungle creeps further into this camp by the hour.

Completion:
You are truly amazing, stranger. There are precious few items in the world that would tempt me to go up against the Children of Zakarum and their midget minions.

Lam Esen's Tome
:

After Activation:
I've heard of the Black Book. My Order's code is based on many of its passages. If you find it, I will be greatly impressed.

Return:
I hope you find the Black Book soon. I could use something to read while I wait for my orders.

Completion:
So, you've returned with the Book. You surprise me. You must be very resourceful.

The Blackened Temple
:
Most NPCs have two sets of dialogues during this quest. The first is seen when a character has already completed the
Khalim's Will
quest, and that the Zakarum are therefore no longer a threat. The other (more commonly seen by players) is delivered before
Khalim's Will
has been completed.

After Activation:
You are incredibly brave to venture into the lion's den. I wish you luck.
After Activation (
Lam Esen's Tome
quest wasn't completed)
Beware the followers of Zakarum. Their
Fanaticism
is their greatest weapon.

Return:
I respect your need to do this. Honor demands that you see this through. Yet your chances are so slim...

Completion:
I can hardly believe you did it. Your power blankets you like a shining aura.

The Guardian
:

After Activation:
Now you rush to face
Mephisto
. Don't give in to your hatred. That is his greatest weapon against you.

Return:
Beware, my friend. Sankekur may be the most powerful mortal in the world. He controls thousands of fanatical worshippers and embodies the Lord of Hatred, himself. His Death will be no easy task.

Completion:
Word is spreading fast that you killed
Mephisto
. I'd be honored to fight beside you in Hell, but I've just received my mission orders.
I'll be travelling to the Barbarian lands of the North, but I can't tell you why. With luck, our paths will cross again. Farewell.

Gossip:

About
Asheara
:
Asheara
...? Oh, she's is a tough-talking mage, but I'd wager she's never faced true Evil.
Pampering drunken mercenaries is one thing, but standing face to face with a hell-spawned demon is another.

About
Deckard Cain
:
I've heard the name of
Deckard Cain
many times. He's the last of the Horadrim, and thus, I must Honor him. You must be powerful, indeed, if one such as he accompanies you.

About
Hratli
:
Hratli
is a master craftsman. My Order could make use of one with his unique skills.

About
Ormus
:
My Order has been keeping watch over
Ormus
for many years, now. He seems to champion the cause of good, but who knows what shadow lurks within his soul?

Gossip (about
Natalya
):

From
Alkor
:
Yes,
Natalya
is a cute girl. However, I think she could use a special potion.
Let me see here, 'Radiant Beauty'... No. 'Ray of Sunshine'... No, that's not it.
Ah, here it is: 'Relax Frosty Bitch'. This should help her out.

From
Asheara
:
I invited
Natalya
to join the Iron Wolves and she began lecturing me about the 'dangers of magic'. Who the hell does she think she is, anyway?

From
Deckard Cain
:
Have you met,
Natalya
? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries... almost as long as the Horadrim, itself.
Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order.
I wonder why she is here.

From
Hratli
:
Natalya
is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.

From
Meshif
:
That woman,
Natalya
, seems to be waiting for something important to happen. She's a strange one, I think.
7
OP

NPC’S Dialogues Compiled by Fellowship Final Part

Ormus

Greetings:

Farewell.
Back so soon? Don't be ashamed. Even
Ormus
knows that the fires of Hell would wilt any man resolve.
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Good to see you again.
Greetings.
Hail to you, champion.
Hello.
I need your help.
Thank you.
Welcome, avenger.
What can I do for you?
What do you need?
Yes?
Your presence honors me.

Dialogues:

Introduction:
You now speak to
Ormus
.
He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for
Ormus
and doubt in yourself.
Ormus
sees a strange dichotomy in you... as he does in all would-be heroes.
Speak to him and he may grant you Wisdom in turn. Or turn from him and seek Wisdom in thyself.

Paladin only:
You now speak to
Ormus
, good Paladin.
He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for
Ormus
and doubt in yourself.
Ormus
sees a strange dichotomy in you... as he does in all would-be heroes.
Speak to him and he may grant you Wisdom in turn. Or turn from him and seek Wisdom in thyself.

The Golden Bird
:

After Activation (Unused):
Ku Y'leh, in searching for immortal youth, found only an early Death. His apprentices, seeking to live forever, burned his body in order to derive benefit from his ashes.

Completion:
Ormus
remembers the tale of Ku Y'leh. That venerable sage forgot that there is no life beyond Death. There is only life.
Once prolonged unnaturally, it can become a living hell.

Completion (Unused):
If
Alkor
can make you a potion to live after Death, use it wisely. Few mortals ever get a second chance at destiny.

Blade of the Old Religion
:

After Activation:
Ormus
is familiar with
The Gidbinn
. But how would a powerful Skatsimi artifact aid an unbeliever like you?

Return:
If we are to have Peace from the shadow, you must find the weapon which will destroy the Light.

Completion:
You have done well, noble hero.
Ormus
congratulates you. The old spirits of Skatsim will watch over you for returning their sacred
Blade
.
Now, after all these years,
Ormus
will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced.
Reward
This magic ring does me no good.
Here... Wear it proudly!

Lam Esen's Tome
:

After Activation:
The Children of Zakarum believe that the Black Book is filled with blasphemous heresy. In truth, the book may contain the secrets to our ultimate
Redemption
.

Return:
Even if you find the sacred Book, you must still traverse the jungle of meaning within it. That journey could prove to be far more perilous.

Return (with
Lam Esen's Tome
):
Why is the Black Book of Lam Esen like a coffin? Simple. Each holds the shape of our future.

The Blackened Temple
:

Activation:
You have done well, my friend. Your courage and valor are an inspiration to us all.
But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum!
Long ago, these elders were charged with the stewardship of
Mephisto
, the Lord of Hatred, who was imprisoned within
The Guardian
Tower.
Through the generations, these pious men slowly fell more and more under the sway of
Mephisto
's malevolent power and the Council became an evil mockery of its former glory.
It is
Mephisto
's Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of
Travincal
and slay the Council.
Once they are gone,
Mephisto
's hold over this land and its people will be broken!

After Activation:
You must know that
The Guardian
Tower in the Temple City was built by the Horadrim for one purpose - to hold
Mephisto
. Once the Council is dead, you may enter the Tower.

Return:
If you die on this quest, I will commemorate your
Sacrifice
in an epic poem. You will not need a potion to achieve immortality.
Ormus
' words will do that.

Completion:
Ormus
is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three.
Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower.

The Guardian
:
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the
Lam Esen's Tome
quest and/or the
Khalim's Will
quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

Activation:
Diablo and
Baal
have surely found the Temple City by now. They seek to free their Brother,
Mephisto
, who was imprisoned by the Horadrim in the Temple's Guardian Tower.
You must reach him before his Brothers do and prevent them from releasing Hatred upon the world.

After Activation:
Make haste! Though the Three are sure to reunite, it is uncertain as to what they have planned once they do.
Be cautious, my friend. Though you are mighty, no mortal can stand alone against the power of the Prime Evils.

Return:
I understand that the great Patriarch of Zakarum, Sankekur, now embodies
Mephisto
.
You must overcome Hatred lest
Terror
and Destruction claim us all!
Return (
Lam Esen's Tome
quest wasn't completed)
I am loath to describe what will happen if Diablo and
Baal
release
Mephisto
.

Completion:
You have defeated a Prime Evil in combat.
Ormus
is impressed beyond words. But staying here will not end this conflict.
You must enter the Infernal Gate and stop Diablo once and for all.

Gossip:

General:
Your
Salvation
can only be reached through Hatred. A strange fate, but a true one.
How does one destroy Destruction? How does one force
Terror
to flee in fear? You have great tasks ahead of you,
Ormus
thinks.
The Church of Light harbors the darkest shadow of all. Tread lightly.
When speaking of the dead, it is best to remain cryptic.
The
Travincal
can be breached by the loss of one's wits, not by the use of them.

About
Alkor
:
Alkor
is able to explain things much more clearly than
Ormus
.

About
Asheara
:
Asheara
is both proud and self-conscious of her womanhood.

About
Deckard Cain
:
Deckard Cain
...
Ormus
has no time for the last son of the Horadrim. Pride led that holy Order to failure.

About
Hratli
:
Hratli
suspects that
Ormus
is a mage. He can suspect whatever he wants,
Ormus
will not show him the true magic.

About
Meshif
:
For one who spends so much time away from home,
Meshif
has taken Kurast's corruption the hardest.

Paladin only:
The Church which you serve is corrupted by evil. Yet the holy disciplines it taught you may yet save us all.
This is a strange time for heroes,
Ormus
thinks.

Gossip (about
Ormus
):

From
Alkor
:
Oh,
Ormus
has been talking in riddles for years. I think he does it to cover up the fact that he's got nothing intelligent to say.

From
Deckard Cain
:
Judging from his dress and strange markings, I would guess that
Ormus
is from the ancient Taan mage-clan. Yet none of the others here seem to know that he is a sorcerer.
The Taan were once as powerful as the Vizjerei clan, but their studies were even more secretive. I wonder what he's hiding.
Ormus
would like you to think him mad. Better to watch his actions than listen to his words.

From
Hratli
:
Ormus
is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me.

From
Meshif
:
Trying to get information out of
Ormus
is like straining water from a rock. His damned riddles are almost as confusing as our current state of affairs.

From
Natalya
:
My Order has been keeping watch over
Ormus
for many years, now. He seems to champion the cause of good, but who knows what shadow lurks within his soul?

Act 4 Dialogues

Halbu

Greetings:

Goodbye.
Good to see you again.
Hail to you, champion.
Hello.
Of course.
Thank you.
Welcome, avenger.
What do you need?
Yes?
Your presence honors me.

Despite his near-Silence,
Halbu
is a very useful NPC. He sells a wide variety of armor and weapons, along with
Bolts
and
Arrows
. He also handles the repair tasks in Act Four.

Jamella

Greetings:

Goodbye.
Good to see you.
Good to see you again.
Greetings.
Hail to you, champion.
Hello.
Thank you.
Welcome, avenger.
What can I do for you?
What do you need?
Yes?

Despite her near-Silence,
Jamella
is a very useful NPC. She sells a few types of armor, while specializing in bows and magic-user weapons; staves, wands, and scepters. She also deals in potions of all types, and scrolls/tomes.
Jamella
is also the gambling NPC in Act Four, and the healer as well.
Jamella
has an interesting at-rest animation. She reads from a book, concentrates for a moment, then sketches a glowing runic word in the air. Millions of Diablo fans have spent countless hours trying to decipher those letters, but the official word from Blizzard was that they don't spell anything. They're just some symbols one of the artists animated for
Jamella
; they aren't legible letters in English or any other language.

Hadriel

Dialogues:

Before completing Hell's forge quest:
Halt! Before venturing into Diablo's lair, go to
The Hellforge
with
Mephisto's Soulstone
.
Place the Stone on
The Hellforge
and use the
Hellforge Hammer
to destroy it.

After completing Hell's forge quest:
Proceed, hero, into
Terror
's lair.
Know that Diablo's innermost sanctum is hidden by five seals.
Only by opening each of these seals can you clear your way to the final battle.

Izual

Izual
is a monster when your character first sights him. He must be defeated and destroyed to complete
The Fallen Angel
quest. Once he's been defeated his Spirit floats up from his corpse and hovers there long enough to deliver a grim speech:
Tyrael
was a fool to have trusted me!

You see, it was I who told Diablo and his Brothers about the Soulstones and how to corrupt them. It was I who helped the Prime Evils mastermind their own Exile to your world.

The plan we set in motion so long ago cannot be stopped by any mortal agency. Hell, itself, is poised to spill forth into your world like a tidal wave of blood and nightmares.
You and all your kind... are doomed.
His speech completed,
Izual
fades away, leaving your character to deliver these glad tidings to
Tyrael
, who takes them about as well as can be expected.

Act 5

Anya

Greetings:

Can I help you?
Good evening.
Good morning.
Good morning, warrior.
Hello.
Hello, warrior.
What are your needs?
Yes?

Dialogues:

Introduction:
You have proven yourself a true hero to me and my people.
These are dark times, warrior. I hope you can bring an end to
Baal
's reign of Destruction.
Our Council of Elders is gone -- my father, Aust, among them. The one thing that keeps us from total despair is the promise of
Vengeance
against
Baal
.

Siege on Harrogath
:

After Activation:
You've proven your skill at rescuing fair maidens...but how are you at killing vicious beasts?

Return:
Those demons have been out there since before your arrival. Can you do nothing to stop them?
Your task is a simple one, warrior. Find Shenk and destroy him.

Completion:
I was starting to wonder how long it would take you to stop those beasts.
Good job.

Rescue on Mount Arreat
:

After Activation:
If those men are being treated like I was, you must find them. They won't survive much longer.

Return:
Well, you found me on the mountain; I'm sure you'll find them too.

Completion:
I'm sure those men appreciate the freedom you gave them...as much as I do.

Prison of Ice
:
Anya
is out of town during the initial stages of this quest. Obviously enough, since the object of the quest is to find and rescue her. But in any event, there's no way to talk to her about the quest until it's completed and she's returned to town.

Before Rescue:
Hero.
Nihlathak
did this to me!
If you've come to help me, my only hope lies with
Malah
.
Please...Tell her you've found me...

After Rescue:
Meet me in town! Hurry!

Completion:
Thank you, hero, for rescuing me.
To show my personal gratitude, I give you this. I had it custom-made for you by
Larzuk
.

Betrayal of Harrogath
:

Activation:
Nihlathak
told me he struck a deal with
Baal
to protect
Harrogath
. In exchange for the demon's mercy, the misguided fool plans to give
Baal
the Relic of the Ancients, our most holy totem!
Doing so will allow
Baal
to enter Mount Arreat unchallenged by the Ancients. I tried to stop
Nihlathak
, but he imprisoned me in that icy tomb.
Nihlathak
must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength.
You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients.
Stop
Nihlathak
from destroying what we have striven for eons to protect.

After Activation:
As noble as
Nihlathak
's intentions are, nothing can excuse his actions.

Return:
Nihlathak
is a traitor! If
Baal
gets the Relic, he shall enter the mountain and wreak havoc there!
I cannot believe that
Nihlathak
would give the Relic to
Baal
in any kind of trade. He's truly insane if he believes that he can deal with the Lord of Destruction.

Completion:
You have stopped
Nihlathak
, but he didn't have the Relic! He must have already given it to
Baal
. Now,
Baal
will not be tested when he reaches Arreat's summit.
...Damn
Nihlathak
!
I do thank you for trying, though. Please, allow me to Honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do.

Rite of Passage
:

After Activation:
You wouldn't have to test yourself against the Ancients if it weren't for
Nihlathak
's Treachery. He was a fool and deserves to suffer for Eternity.

Return:
Look. I must apologize.
I feel responsible for your current struggle. If I had only stopped
Nihlathak
from giving
Baal
the Relic, you would not have to fight those ghosts.

Completion:
You stand before me a worthy hero -- and on you rests the last hope of our people.
Bear it well, warrior.

Eve of Destruction
:

Return:
Baal
has blocked
Tyrael
from entering the
Worldstone Chamber
? This truly has become a battle against Hell.
Whether or not it was the Heavens' decree, this is your fight now -- your destiny.

Completion:
You have done the impossible, hero. Your defeat of the last of the three Prime Evils is a great victory for the Light.
Strange that you say that the Worldstone must be destroyed. The prophecies said nothing about that.
Perhaps all we have fought for will be lost...or perhaps we'll never need fight again!

Gossip:

General:
Now that the Elders are all dead, I don't know who will guide our people through this dark time. I was to be next in line after my father, but this burden is too great for me to shoulder alone.
We are a people of strong blood. I shall do what I can and let fate do the rest.
Baal
's minions are not to be trifled with. In their bloodlust they will
Sacrifice
themselves to destroy you.
Many outsiders believe that the fantastic stories about our ancestors, the Ancients, are but fables. However, I believe that the Ancients were more than human -- that mankind has
Fallen
from what it once was.
When I was a child, the Elders told us stories about the mountain and its power...and how the Barbarian people are bound to it as protectors.
Baal
is not just taking our land -- with every step he takes up the mountain, he takes a part of who we are as a people.
I am truly glad you are here, warrior. Perhaps things would be different now if we had asked for assistance from the neighboring kingdoms.
Our foolish, foolish Pride...
My father, Aust, was among those Elders wise enough to see that we would need outside help to deal with
Baal
's legions. He believed that this conflict would affect the entire world, not just our homeland. He said that Mount Arreat is as necessary to the world's survival as food and water is to our own.
I believe this to be true.
Our people believe that the Ancients protecting Mount Arreat have the power to stop
Baal
. Unfortunately, the Lord of Destruction has shown great power to undermine our Faith.

About
Larzuk
:
If
Larzuk
could sing or dance half as well as he smiths, he'd be married by now.
...Just look at those shoulders.

About
Nihlathak
:
Nihlathak
was the last of our Elders, whose
Charge
it was to safeguard the mountain. He alone tried to guide us through the most desperate time in our history -- but he was just as helpless as the rest of us.
I cannot forgive his betrayal, but I can learn from it.

About
Qual-Kehk
:
Qual-Kehk
's confidence in his abilities once bordered on arrogance, but in the early days of the siege, he was humbled by
Baal
. While he saved us from immediate Destruction, a third of our warriors were lost.
None felt those losses more than he. Though he may not admit it, your presence gives him hope, warrior.

Gossip (about
Anya
):

From
Deckard Cain
:
Ah,
Anya
. Such a fine example of feminine strength...
She reminds me of the Zakarum priestesses I knew in my youth. They don't take vows of chastity, you know.

Larzuk

Greetings:

Afternoon.
At your service.
Can I help you?
Evening.
Good day.
Good to see you again.
Morning.
What do you need?
Yeah?
You're back.

Dialogues:

Introduction:
I am
Larzuk
, the armorer. My ancestors were some of the finest craftsmen in
Harrogath
.
Regretfully, my supplies run lower with every passing day, yet the demons beyond the walls have not weakened.
I fear the time is near when I must put down my hammer and take up a sword, instead.

Amazon only:
So, you're an Amazon. I have heard rumors about your kind. Your unusual weapons could prove a challenge to my skills, but I'm prepared to meet it.
I am
Larzuk
, the armorer. My ancestors were some of the finest craftsmen in
Harrogath
.
Regretfully, my supplies run lower with every passing day, yet the demons beyond the walls have not weakened.
I fear the time is near when I must put down my hammer and take up a sword, instead.

Siege on Harrogath
:

Activation:
If you're here to defeat
Baal
, you must prove it!
As we speak,
Harrogath
is under siege by
Baal
's demons. Catapults Rain Death just outside the town walls.
Baal
himself travels up the sacred mountain, having left in
Charge
here one of his most vicious generals,
Shenk the Overseer
. A ruthless taskmaster, he lashes his own minions into suicidal frenzies on the battlefield.
If you wish to prove yourself to us, destroy the monster, Shenk, that commands those infernal catapults outside
Harrogath
.
If you manage to do this, return to me.

After Activation:
Uh...Did I mention there were catapults?

Return:
What's the matter, hero? Questioning your Fortitude? I know we are.

Completion:
You're an even greater warrior than I expected...Sorry for underestimating you.
As a token of my appreciation, I will craft sockets into an item of your choosing, and from now on, you'll get the best price for all my wares.

Rescue on Mount Arreat
:

After Activation:
I crafted the swords and armor for
Qual-Kehk
's men. They were like brothers to me. I can't imagine the pain they must be suffering.
Save them if you can!

Return:
As a kid, I used to play soldier among the barricades on the mountain. There's no easy way through that maze of walls.

Completion:
Since your arrival, Cain has spoken of your deeds in the Southern Kingdoms, defeating both
Mephisto
and Diablo. At first, I scoffed at his tales, but I'm finding them more believable with every passing day.

Prison of Ice
:

After Activation:

Anya
is an amazing alchemist, especially for her young age. As long as I've known her, she's never let anything stop her from pursuing what she believed in.
I wouldn't doubt that
Nihlathak
is involved. Ever since her father died, they haven't gotten along.

Return:
As the daughter of Elder Aust,
Anya
is the only person, besides
Nihlathak
, who has any real knowledge of Mount Arreat's secrets. I'd hate to see our fate in the hands of
Nihlathak
alone.

Return (after finding
Anya
):
Poor
Anya
! I should've known
Nihlathak
was a traitor...
If you find him alive, kill him for me!

Completion:
I never liked
Nihlathak
, but I never suspected that he'd betray us! I just can't understand how an Elder could do such a thing.

Betrayal of Harrogath
:

After Activation:
Now, rescuing
Anya
-- that's good. Talking to me while
Nihlathak
hands over the Relic to
Baal
-- uh...that's bad!

Return:
...What's there to talk about?
Kill
Nihlathak
!

Completion:
Hmmm...What does
Baal
plan to do inside Mount Arreat?

Rite of Passage
:

After Activation:
Every night, I've prayed to the Ancients to bring us Peace...and now you must fight them.
Huh...Who shall I pray to now, warrior?

Return:
You've walked on the
Burial Grounds
of our greatest ancestors. I'm not sure whether I should bow before you or revile you for committing sacrilege.
Tread lightly when you walk with gods.

Completion:
The Ancients have honored you, and in turn, so do we. I have no remaining doubts about you, now.

Eve of Destruction
:

Return:
I may be just an armorer, but I know this...
Baal
plans to destroy the world with the secrets contained in that mountain. It doesn't take a genius to know he has to be stopped.

Completion:
The Ancients themselves will envy our songs about you.
Please, don't forget about us! Farewell, my friend.

Gossip:

General:
Has that infernal howling been keeping you awake at night, too? Some think it's the howling of animals, but those sounds don't come from any Beast I've ever known.
Demonic forces have been using our own towers and barricades against us. You know, it would be wise to cut the demons down in the open before they can mount those fortifications.
Legend has it that the top of Mount Arreat is guarded by the spirits of our ancestors. Though our people are forbidden to climb to the mountain's summit, some foreign travelers have made the attempt.
None have ever returned.
This is a lively town during our victory celebrations. We Barbarians train long and hard from childhood to become warriors, and we celebrate with equal fervor.
You didn't happen to bring along any ale to trade?
Every day, one of my friends dies fighting outside the town walls, while I tend my anvil here unscathed. If only we didn't need weapons so badly, I could be out doing my share of the fighting.
Good luck to you, warrior.
Just so you know...The gold you pay me doesn't line my pockets. Much of it goes to buy the raw metal I need to melt down for weapons and armor. The rest -- well, all I can spare -- goes to
Malah
and
Qual-Kehk
for other supplies.
About
Nihlathak

Nihlathak
's despair is infectious -- and his behavior does not befit an Elder of his stature. I think we'd be better off without him.
About
Qual-Kehk

I've offered
Qual-Kehk
my ideas on how to break the siege, but he dismisses them. Is it because I lack scars of battle, or does he think I'm a couple
Arrows
short of a quiver?

Amazon only:
I've heard that you Amazons excel at killing from a distance. From what I've seen, that's the best way to deal with Hell's minions.
Are all of your kind so...big?
Why did you ever leave your beautiful islands to come to this frozen battleground? Perhaps if we both survive this, we'll travel back there together.

Gossip (about
Larzuk
):

From
Anya
:
If
Larzuk
could sing or dance half as well as he smiths, he'd be married by now.
...Just look at those shoulders.

From
Deckard Cain
:
It is fortunate that this town has such a talented smith.
The quality of
Larzuk
's work surely complements your skills. In fact, he would have been quite welcome amongst the Horadrim.

From
Malah
:
Larzuk
possesses a good soul, but at times his mind seems quite unsound.
He once asked me for twenty of my finest sheepskins. He said he would fill them with hot air and float like a cloud above the battlefield to spy on
Baal
's legions!
I worry the siege has driven him mad.

From
Qual-Kehk
:
Larzuk
is a talented blacksmith, but his head is full of some strange ideas.
Just the other day he came to me with a plan to break the siege. He wanted to fill large pipes with exploding powders and Steel balls, then...Well, like I said, strange.

Malah

Greetings:

Good afternoon.
Good evening.
Greetings hero.
Hello.
How may I be of help?
Salutations.
The morning comes.
Your presence is welcome.

Dialogues:

Introduction:
I,
Malah
, welcome you to
Harrogath
, the last stronghold of Order on Mount Arreat. You have come to the right place if you intend to defeat
Baal
the Lord of Destruction.
Baal
has laid waste to our mountain and its denizens. His minions continue to attack our town, while
Qual-Kehk
and his men have proven helpless to stop them.
Baal
is still out on the mountain looking for something -- but I know not what.
All of the Elders, save
Nihlathak
, sacrificed themselves to place a protective
Ward
around
Harrogath
.
Some of us here, certainly
Nihlathak
, do not appreciate your presence. We are a proud people, and it is not easy for us to accept aid. I, however, am glad you are here.
If you need healing or a potion, please come to me. See
Larzuk
for weapons, armor, and repairs.
Nihlathak
, despite his disposition, may be of some assistance with other wares. Finally,
Qual-Kehk
, our Man-At-Arms, leads
Harrogath
's remaining forces against
Baal
.

Barbarian only:
You have traveled far only to return home to us, Barbarian. Ohh...Much has happened in
Harrogath
since you left. Our homeland is hardly recognizable with so much evil about.
Yet, I've managed to survive so far. You've seen your share of suffering as well, I'm sure. Seeing you again -- alive -- does my heart good. I shall pray that you can help us out of this hell.
Baal
has laid waste to our mountain and its denizens. His minions continue to attack our town, while
Qual-Kehk
and his men have proven helpless to stop them.
Baal
is still out on the mountain looking for something -- but I know not what.
Nihlathak
is the last survivor of the Council of Elders, but I'm afraid he has not been himself lately. The other Elders sacrificed themselves to place a protective
Ward
around
Harrogath
. If
Nihlathak
is curt with you, it is because he feels responsible for our situation. He does not relish sending more of our people out to die.
So much has changed since you left that I see little hope for us in this life.
If you need healing or a potion, please come to me. See
Larzuk
for weapons, armor, and repairs.
Nihlathak
, despite his disposition, may be of some assistance with other wares. Finally,
Qual-Kehk
, our Man-At-Arms, leads
Harrogath
's remaining forces against
Baal
.

Sorceress only:
A Sorceress...Here in
Harrogath
?
There was a time, child, when I thought I was destined to follow your kind's path. However, my powers never developed beyond the simplest of spells. Although I can heal almost any wound with time and energy, there is little I can do to help against
Baal
.
But enough of that...I spend too much time in reflection and have forgotten my manners.
I,
Malah
, welcome you to
Harrogath
, the last stronghold of Order on Mount Arreat. You have come to the right place, if you intend to defeat
Baal
the Lord of Destruction.
Baal
has laid waste to our mountain and its denizens. His minions continue to attack our town, while
Qual-Kehk
and his men have proven helpless to stop them.
Baal
is still out on the mountain looking for something -- but I know not what.
All of the Elders, save
Nihlathak
, sacrificed themselves to place a protective
Ward
around
Harrogath
.
Some of us here, certainly
Nihlathak
, do not appreciate your presence. We are a proud people, and it is not easy for us to accept aid. I, however, am glad you are here.
If you need healing or a potion, please come to me. See
Larzuk
for weapons, armor, and repairs.
Nihlathak
, despite his disposition, may be of some assistance with other wares. Finally,
Qual-Kehk
, our Man-At-Arms, leads
Harrogath
's remaining forces against
Baal
.

Siege on Harrogath
:

After Activation:
Qual-Kehk
and his men have been fighting to break the siege for some time. Where many have failed, you may succeed.

Return:
This may not be very encouraging, but you have fared better than the others who passed through those gates.
In regards to
Shenk the Overseer
, remember: a general is nothing without his men.

Completion:
Oh...At last, the siege is ended. You truly are an angel.
I thank you.

Rescue on Mount Arreat
:

After Activation:
Qual-Kehk
's men have been imprisoned for some time. They are certain to be tired and weak.
You must protect them once you free them.

Return:
Soldiers who made it back told of a system of barricades placed among the mountain passes. They said that is where the prisoners are held.

Completion:
You have inspired the people in this town -- not only those you rescued, but those you've helped in other ways as well.

Prison of Ice
:

Activation :
There is a matter which I hesitate to share, but I believe you are the only one who can help me now.
Anya
, the young alchemist and daughter to one of our slain Elders, has been missing for some time. She is a strong, crafty woman with a Spirit like no other.
One night, just before your arrival, I overheard her and
Nihlathak
arguing about her father's Death. The next morning she was gone.
Nihlathak
has his own tale as to where she went and why. Don't believe him! I fear he is at the root of her disappearance.
Please, if you can, search for
Anya
and bring her back to us. She'll know what to do about
Nihlathak
.

After Activation:
When you talk to
Nihlathak
, be careful. There is no telling what he will say or do.

Return:
If it were anyone else, I would assume her dead. However,
Anya
is not so easily beaten. I know she must be alive.

Return (after finding
Anya
):
So! That snake
Nihlathak
was behind
Anya
's disappearance...and he trapped her with a freezing curse.
Here. Take this potion to
Anya
and give it to her. That should release her.

Completion:
Thank you so much for bringing
Anya
back to us. I have devised this spell to increase your resistances as a token of my thanks. I know it isn't much, but I hope you find it helpful.
Please go talk to
Anya
. She has urgent news concerning
Nihlathak
.

Betrayal of Harrogath
:

After Activation:
My worst fear has come true.
Nihlathak
has gone mad.
You must stop him, before he gives the Relic to the Lord of Destruction!

Return:
Nihlathak
was never the kindest man. But for him to betray the whole world...
Ahh...Where shall his soul finally rest?

Completion:
So, the Relic is lost. Do not dwell on failures past. It is your future that matters more.

Rite of Passage
:

After Activation:
By reaching the summit, you cease being just a simple warrior. When you come back, you will be far more.

Return:
Do not doubt yourself. I believe you are worthy to pass through the Ancients' gates, but you must believe, as well.

Completion:
I knew the Ancients would find you worthy of Mount Arreat's secrets. Now, stop
Baal
before he destroys all that is sacred.

Eve of Destruction
:

Return:
You knew it would eventually come down to this. Kill
Baal
! Finish the game!

Completion:
If
Tyrael
says the Worldstone must be destroyed, then it must. We cannot let
Baal
's corruption prevail!
The world will change, true -- but who is to say it isn't for the better?

Gossip:

General:
Though once considered shelter by our people, the Ice Caves offer no refuge from the dark horde. There are creatures there that will freeze your heart before feasting upon it.
On the battlefield, turning your back on even the dead is unwise.
This battle plays mind tricks on our warriors. Those fortunate enough to have returned from the mountainside claim to have seen angels in flight.
Fly they might, but that certainly does not make them angels.
Perhaps you have heard the accounts of my son's horrible Death at the hands of
Baal
's minions. He was my last living child...
The Oath of compassion I have taken as a healer extends only to humankind.
Cut them down, warrior. All of them!
The catapults are infernal machines made of demon flesh fused with Steel.
Be wary of them.
Be cautious, warrior.
Though I am an experienced healer, resurrection is beyond my powers.
I pray for the day when the fields are covered in snow unstained by the blood of our own. Perhaps that day will come soon...Perhaps never...
Oh...But I forget myself. How may I aid your quest?
Your gold is most helpful. Medical supplies for our wounded are scarce and very expensive.
When we can find a supplier, oh, we must pay dearly for what we need.
With the exception of
Qual-Kehk
, the townspeople do not see what I see -- the massacre we face.
Our bravest, strongest heroes hobble back to me begging for help. I do what I can -- healing and bandaging some, preparing the others for what lies beyond.

About
Larzuk
:
Larzuk
possesses a good soul, but at times his mind seems quite unsound.
He once asked me for twenty of my finest sheepskins. He said he would fill them with hot air and float like a cloud above the battlefield to spy on
Baal
's legions!
I worry the siege has driven him mad.

About
Qual-Kehk
:
Qual-Kehk
is a worthy leader, but the losses have borne heavily upon him. He is only impatient because he judges the worth of a warrior by action, not words.
You must prove yourself worthy of his trust.

Barbarian only:
I know you and my son, Bannuk, did not part on the best of terms. He did not understand the wanderlust that drove you to leave your homeland. However, even though Bannuk could never admit it to me, as he grew older I could see that same desire in his eyes.
Oh...It's a pity I didn't encourage him to go with you. He might still be alive today.

Sorceress only:
I'm aware of the amazing magical powers a Sorceress can channel. If we survive
Baal
's Wrath, I would be most honored if you could demonstrate and perhaps teach me something of what you know.
I may be old, but I'm not dead.

Nilhatak

Greetings:

Be quick about it!
Hmm?
Surprised to see you.
What!
What is it?
Yes?

Dialogues:

Introduction:
Well, well. The siege has everything in short supply...except fools.
Why would you seek this place, stranger? Are you a vulture come to loot the bodies of our
Fallen
warriors?
Regardless, this is no place to make a name for yourself. The mountain is ours to protect. It is only a matter of time before Hell's legions are routed.

Assassin only:
Well, well...An Assassin!
Heh, heh...While I am sure we are all grateful for your presence in our troubled town, you need not have made the journey.
I can personally say that your skills are not required here. You would serve your clan better elsewhere.

Necromancer only:
Ahhh, a Necromancer.
While I admire your courage in seeking out the darker side of magic, we really have little need of your skills. The battle will turn soon enough without your meddling.
Yet, I should have expected to see your kind here. You are like a moth to the flame -- drawn to all this Death. It feeds you in more ways than one, does it not?

Siege on Harrogath
:

After Activation:
After so many have died, who are you to think you can accomplish what our proud warriors could not?

Return:
What are you still doing here? I thought you were going off to die.
Go...Be quick about it.

Completion:
Ending the siege does not earn immediate respect, outsider.
Respect only comes with
Sacrifice
-- something I'm sure you know nothing of.

Rescue on Mount Arreat
:

After Activation:
You have proven you can take life, warrior, but can you save it as well?

Return:
Did you ever stop to think why these demons are capturing
Qual-Kehk
's men? Why they are attacking us? Have you considered what
Baal
wants with the mountain?
No. You've not. You have no idea what you are dealing with.

Completion:
So. You brought the lost sheep home to the shepherd. Well done.

Prison of Ice
:

After Activation:
Anya
! Who have you been talking to? Likely it was that meddling
Malah
.
Well, I'll tell you what really happened.
Anya
came to me for guidance, after receiving a vision that her mother and younger brother were trapped in the lands beyond the Ice Caves. She had decided to go rescue them.
I told her that her quest was a foolish one and that she would be safer staying within the city walls. However, she is a willful girl and would not listen to me.
The next morning, she was gone. No one is more distraught than I over losing her.
However, if you feel the need to be
Malah
's errand child, I won't try to stop you.

Return:
Look, I've told you! She's dead! If you knew what was good for you, you'd
Concentrate
your efforts on saving
Harrogath
-- not on lost causes like
Anya
.

Gossip:

General:
The demon hordes have grown powerful beyond measure, aided by our foolish mistakes. But I may have found a way to correct those mistakes...
Oh yes...I remember our warriors as children.
Malah
would set their broken bones and give them powders for their fevers. Now, they return to her with wounds that will never heal.
I am tired...Please...leave me.
If you have nothing useful for me, be on your way!
Anya
's father was my good friend. There are so many to mourn...I have no time for you!
I have long been criticized, but especially of late -- since the deaths of my fellow Elders. Through it all, I have learned one thing. Each man must do what's right, no matter what others may think.
The Council of Elders always believed itself prepared for the coming of the Three. Obviously, we were not prepared enough.

About
Qual-Kehk
:
Qual-Kehk
is useless. He has blindly sent our warriors to their deaths, assuming
Baal
's legions would fight as men do. Of course, everyone knows they do not.

Assassin only:
If you're looking for cases of treacherous magic, Assassin, take a hard look at
Larzuk
. He was the only one in town who escaped the Red Fever last spring. He claimed his good fortune was due to 'hand washing' before meals.
Hmmm...Very suspicious...

Necromancer only:
Why would you seek this place, stranger? Are you a vulture come to loot the bodies of our
Fallen
warriors?
Regardless, this is no place to make a name for yourself. The mountain is ours to protect. It is only a matter of time before Hell's legions are routed.

Gossip (about
Nihlathak
):

From
Anya
:
Nihlathak
was the last of our Elders, whose
Charge
it was to safeguard the mountain. He alone tried to guide us through the most desperate time in our history -- but he was just as helpless as the rest of us.
I cannot forgive his betrayal, but I can learn from it.

From
Larzuk
:
Nihlathak
's despair is infectious -- and his behavior does not befit an Elder of his stature. I think we'd be better off without him.

Qual-Kehk

Greetings:

Afternoon.
Can I help you?
Evening.
Morning.
Quickly, traveler.
What is it?
Yes?
Yes, warrior?

Dialogues:

Introduction:
I am
Qual-Kehk
, the Senior Man-At-Arms of
Harrogath
.
You have the look of a warrior...An extra soldier will be useful. But don't expect anyone to mourn if you get yourself killed.
Baal
is true to his namesake. He has ravaged through our lands like a merciless Plague.
The protective
Ward
laid down by our lost Elders helps hold the evil at bay, but
Baal
's siege has taken its toll all the same.
Most of my men are now dead. Others are trapped in the mountain passes.
But I swear we are not beaten yet! We will fight to the end to protect this mountain!

Druid only:
A Druid in
Harrogath
! Have things truly come to this?
After the Mage Wars, I assumed Druids would never be seen in
Harrogath
again. You take a big chance coming here!
To be honest, I have never been comfortable with your shape-shifting kind, but I do respect your search for balance and Peace. So, if you trust us enough to enter our gates, I trust you enough to let you stay.
I am
Qual-Kehk
, the Senior Man-At-Arms of
Harrogath
.
You have the look of a warrior...An extra soldier will be useful. But don't expect anyone to mourn if you get yourself killed.
Baal
is true to his namesake. He has ravaged through our lands like a merciless Plague.
The protective
Ward
laid down by our lost Elders helps hold the evil at bay, but
Baal
's siege has taken its toll all the same.
Most of my men are now dead. Others are trapped in the mountain passes.
But I swear we are not beaten yet! We will fight to the end to protect this mountain!

Paladin only:
A Paladin! I have long heard of your people.
As a young warrior I even considered the pilgrimage to Kurast. But I was younger then and foolish. My place has always been here -- protecting
Harrogath
, and Mount Arreat with it.
I am
Qual-Kehk
, the Senior Man-At-Arms of
Harrogath
.
You have the look of a warrior...An extra soldier will be useful. But don't expect anyone to mourn if you get yourself killed.
Baal
is true to his namesake. He has ravaged through our lands like a merciless Plague.
The protective
Ward
laid down by our lost Elders helps hold the evil at bay, but
Baal
's siege has taken its toll all the same.
Most of my men are now dead. Others are trapped in the mountain passes.
But I swear we are not beaten yet! We will fight to the end to protect this mountain!

Siege on Harrogath
:

After Activation:
About to face
Shenk the Overseer
and stop the siege, are you? You should ask
Malah
to perform your last rites before you go, stranger.

Return:
So, you still live. You're either quick or a coward.

Completion:
So...You managed to stop the siege.
You are more powerful than I gave you credit for. You have rightfully earned my respect.

Rescue on Mount Arreat
:

Activation:
My concerns have turned to my men taken prisoner on the battlefield by
Baal
's demons. I hate to think what's happened to them.
As you journey up the mountain, keep your eyes open for my soldiers and bring them back to me if you can.

After Activation:
Those of my men fortunate enough to escape on their own told me that they were held captive in the highlands and plateaus.

Return:
They say that discretion, not procrastination, is the better part of valor.
Return (after freeing the first men)
More of my men are still alive out there. I am certain of it!
Find them. Free them from their cages and bring them back to me.

Completion:
Thank you for rescuing my men. They have spoken well of your bravery in battle. Perhaps there is hope for us after all.
If you wish, you may hire some of my mercenaries that you saved. And please...take this set of runes. I had been saving them for a socketed shield, but I think you'll make better use of them.
Be sure to set them in the right order for their fullest effect.

Prison of Ice
:

After Activation:
Anya
's father, Aust, was our wisest Elder. He was killed along with the other Elders who erected
The Ward
that protects this city.
The Ward
has kept
Baal
's demons out of
Harrogath
, but at a costly
Sacrifice
.
Nihlathak
, on the other hand, was the only Elder to escape the demons. Somehow, he alone managed to find Sanctuary, while the others died around him.
Ever since that day,
Nihlathak
and
Anya
have been at odds.

Return:
It seems like everyone feels
Nihlathak
played a part in
Anya
's disappearance.
Why would he do such a thing?

Return (after finding
Anya
):
The snake has slipped our grasp! While you were gone,
Nihlathak
disappeared.
I'll bet
Anya
knows how to track him down.

Completion:
Your rescue of
Anya
was quite an accomplishment.

Betrayal of Harrogath
:

After Activation:
I saw
Nihlathak
leave town just before you found
Anya
. He must be held accountable for his criminal deeds.
Find him and bring him back, if you can. Likely, he won't come willingly, and you'll be forced to kill him.
So be it.

Return:
My advice is to go in quick and hit hard.
Nihlathak
can't be half as tough as the beasts you've faced out there.

Completion:
Nihlathak
was a vile demon that shall find his home among the tortured minions of Hell!
You battled the Darkness without fear. I laud your skill and courage.

Rite of Passage
:

Activation:
Every time I hear of you, warrior, your deeds become more legendary.
But take heed. You are approaching the very summit of Mount Arreat. I have never dared venture there. It is sacred -- our most holy place. The legends say it is guarded by the Ancient Ones, who block the path of all who are unworthy.
Your reputation here does not matter...It will be the Ancients who determine your worthiness.
Good luck.

After Activation:
The Ancients are not our enemies. Remember that! They are our ancestors -- our gods.

Return:
I warned you!
The Ancients are not like the demons you're accustomed to fighting.

Completion:
Besting the Ancients in battle is a mighty feat indeed. I hope this means you're ready to battle
Baal
.

Eve of Destruction
:

Return:
You have ventured to a place beyond legend. You rush to face an evil few can even imagine.
Be careful, my friend, and may the Light watch over you.

Completion:
The Destruction of the Worldstone does not bode well for our world. But I'll try not to worry...
After all, we have warriors like you fighting for us and for the Light.
Farewell!

Gossip:

General:
The Death of
Malah
's son was a great tragedy. He was our finest archer.
While leading a successful campaign against
Baal
's forces, he was impaled on a demon's
Spear
. The wound was such that...Well, even
Malah
herself acknowledges that quick Death was a blessing.
We have lost many well-trained warriors to
Baal
's siege machines. Their range is great. Though, they are vulnerable if you close the distance quickly enough.
Baal
's legions seem countless, but slaying their commanders takes some of the fight out of them.
Early on, parties of our best scouts were ambushed by demons that spawned from the very air around them. Survivors often mentioned a strange creature floating in the distance.
Perhaps taking it down could prevent some nasty surprises.
This is unlike any battle I have ever fought. While we ration food and water, the demon hordes feast nightly on the flesh and blood of our dead.
Our Elders were wise leaders in more peaceful times, but now the survival of our people has
Fallen
to me. My men and I will fight to the Death, but there's no way to ensure the outcome.
I used to believe that nothing could break through our guard and assault the holy mountain. I know now that I was horribly mistaken.

About
Larzuk
:
Larzuk
is a talented blacksmith, but his head is full of some strange ideas.
Just the other day he came to me with a plan to break the siege. He wanted to fill large pipes with exploding powders and Steel balls, then...Well, like I said, strange.

Druid only:
Harrogath
has great need of your powers, noble Druid. However, in the face of this supernatural onslaught, are your natural powers up to the task?

Paladin only:
It would be an Honor to have a warrior of the Light fighting side-by-side with my men.
I can see your Faith gives you great strength, Paladin, but don't expect it to keep you out of harm's way.

Gossip (about
Qual-Kehk
):

From
Anya
:
Qual-Kehk
's confidence in his abilities once bordered on arrogance, but in the early days of the siege, he was humbled by
Baal
. While he saved us from immediate Destruction, a third of our warriors were lost.
None felt those losses more than he. Though he may not admit it, your presence gives him hope, warrior.

From
Larzuk
:
I've offered
Qual-Kehk
my ideas on how to break the siege, but he dismisses them. Is it because I lack scars of battle, or does he think I'm a couple
Arrows
short of a quiver?

From
Malah
:
Qual-Kehk
is a worthy leader, but the losses have borne heavily upon him. He is only impatient because he judges the worth of a warrior by action, not words.
You must prove yourself worthy of his trust.

From
Nihlathak
:
Qual-Kehk
is useless. He has blindly sent our warriors to their deaths, assuming
Baal
's legions would fight as men do. Of course, everyone knows they do not.
7
OP
My pleasure @Teebling I was so fed up with this project quite frankly, it was quite tedious because I needed to add ':' next to every dialogue lines and space them properly. Very glad its all over now hah!

In the future, I will try to find sprites of every NPC'S and add them under their name so it looks super great.
7
User avatar

Teebling 6870Admin

Europe PC
Fellowship wrote: 3 years ago
Very glad its all over now hah!
:lol:
Fellowship wrote: 3 years ago
In the future, I will try to find sprites of every NPC'S and add them under their name so it looks super great.
I'll be able to provide you those when the NPCs entries are made.

7
OP
I'll be able to provide you those when the NPCs entries are made.
Excellent !
7
@Fellowship

Do you have any plans for all the quotes from the heroes before/after quests?
9

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