NPC’S Dialogues Compiled by Fellowship Part 1
Important Notice:
This Thread will be divided into many, many pages since there is a limit of 60 000 characters per pages. The entirety of the dialogues for all acts cumulates over 250 pages of material and so this will remain a work-in-progress by myself for a little while. Since I am unaware what the possibilities are for properly compiling on this site, it would help tremendously if anyone could refrain from posting on this thread until I am finished. Otherwise, the thread will be segmented and the cohesion will be lost. Also, over the course of time, I will add nice formating such as colors and images to each NPC'S so it is easier to search for specific lines of dialogues.Thank you !
Act 1 - Rogue Encampment
Akara
Greetings:Good day.
Good evening.
Good morning.
Greetings.
Hello.
The Order welcomes you.
Welcome back, my friend. We are still clearing the monastery, but you're welcome to stay here as long as you need.
Yes?
Dialogues:
Introduction:
I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.
You see, our ancient Sisterhood has Fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel.
I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.
I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.
Sorceress only:
Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners...
I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls.
You see, our ancient Sisterhood has Fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel.
I still can't believe it... but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness.
I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.
Den of Evil:
Activation:
There is a place of great evil in the wilderness. Kashya's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave.
I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts.
May the Great Eye watch over you.
After Activation:
I should add that many Rogue scouts have died in that horrible place. We cannot afford to lose any more. If you choose to enter that Den of Evil, you must do so alone.
Return:
Your task is not complete until you have killed all the demons in that cave.
Completion:
You have cleansed The Den of Evil. You've earned my trust and may yet restore my Faith in humanity.
Your reward is training in the skill of your choice.
Sisters' Burial Grounds:
After Activation:
Blood Raven fought valiantly against Diablo in the catacombs beneath Tristram... She was never quite the same afterwards. It is now obvious she brought an evil influence back with her.
Return:
If you fail to destroy Blood Raven, I fear that our Order will perish forever.
Completion:
Andariel must be made to pay for her sacrilege!
The Search for Cain:
Activation:
It is clear that we are facing an Evil difficult to comprehend, let alone combat.
There is only one Horadrim sage, schooled in the most arcane history and Lore, who could advise us... His name is Deckard Cain.
You must go to Tristram and find him, my friend. I pray that he still lives.
After Activation:
Tristram is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.
To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.
You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic Pattern.
Return:
How will you find Cain without going to Tristram? Finding the Tree of Inifuss is the first step on your journey.
Return (with scroll):
Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.
Return (after scroll):
If he still lives, Deckard Cain may be in grave peril! You must hurry to Tristram before all is lost!
Completion:
You have risked your life to rescue Cain. For that we thank you.
We must seek his counsel immediately.
The Forgotten Tower:
After Activation:
The dangers there are not solely architectural. Once inside that wretched place, many succumb to a vile miasma.
Return:
There is no more I can tell you about that ancient tower.
Completion:
I thought the stories of treasure in the tower were nothing but lies. I am glad you found something of value in that Death-trap. Would that our Sisters had been so fortunate.
Tools of the Trade:
After Activation:
The retrieval of the Horadric Malus is not without risk. Our Monastery is filled with voracious hellspawn. You'd best be careful, my friend.
Return:
If you can't carry out this quest, how will you face the greater evils ahead?
Completion:
Well done, my friend. But remember, the return of the Horadric Malus is but one step in reclaiming the Monastery.
Sisters to the Slaughter:
After Activation:
Andariel has desecrated all we hold dear. She must not be permitted to serve Diablo.
Destroy her! Her corruption of our Order must be undone!
Return:
You have done much to help us, but I sense that this has only fueled Andariel's Fury. She will not stop until we are all dead.
You must kill Andariel before her army can gain the upper hand.
Completion:
Finally, we may rejoice!
We owe you a debt we can never repay. I only hope that in time we will be able to rebuild our Order.
All our thanks go with you, my friend.
Gossip:
General:
The wilderness is overrun with Evil and the minions of Hell have taken our rightful home. We must purge all Evil from the Monastery and restore order to the world.
I often Dream of the day we reclaim our own. The Sightless Eye sees through the Mist of time a great glory ahead, but how far ahead the Eye cannot discern.
Our mental discipline is matched only by our skill in archery... I only hope these are enough to withstand this awful trial.
Beware that you do not suffer the fate of the corrupted Rogues. To lose one's life is a tragedy, but to lose one's soul is even worse.
Even though the corrupted ones were once of our Order, you need not shy from slaying them, for they stand between you and Andariel.
Perhaps, when the Demon Queen is dead, our Sisters will return to life, but more likely they will be forever bound to their unholy pact.
About Charsi:
Charsi is young and innocent. However, I believe her Barbarian blood thrills to the prospect of adventure and danger. She takes great Pride in her work and finds comfort in the fact that her weapons and armor are helping to end this evil Plague.
About Deckard Cain:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.
About Gheed:
To be honest, I have done my best to stay clear of Gheed. He wears dishonesty about himself like a cloak and seeks only to better his situation by preying on the misfortunes of others.
About Kashya:
Kashya has always been fiercely loyal, but I fear her anger and frustration over these recent events will lead her into harm's way. She is highly protective of the few Rogues remaining under her command and will not send them into combat unless there is dire need.
About Warriv:
Though he has only been our guest for a short time, I sense that Warriv has faced many harrowing trials. Though he knows, as I do, that a terrible evil has blanketed the land, his only real concern is to reach the eastern trading ports with his caravan.
Sorceress only:
The Sisterhood of the Sightless Eye has a long and distinguished history. Over the generations our Order has become a deadly fighting force as well as a bastion for women who sought to forge their own destiny.
Yet beware, young one, the lure of power and knowledge can lead to disaster. I have seen ambition foul the bravest of hearts and recklessness dull hard-won Wisdom.
You would do well to tread lightly upon the dark path you have chosen to explore.
Gossip (about Akara):
From Charsi:
Akara, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.
From Gheed:
Akara and Kashya are Sisters in the Order of the Sightless Eye, but they are worlds apart. Akara is a slow river of magic, and Kashya, a viper of war. They're both deeply devoted to their religious order, yet the corruption of their Sisters pains them both to no end.
From Kashya:
Akara has been like a mother to me for as long as I can remember. She is wise and good, but I don't think she has the Steel to retake our Monastery by force.
From Warriv:
Akara is the Rogues' High Priestess. She sells the few magic items in her possession and can even heal your wounds. She is very wise and will help you if she can.
Charsi
Greetings:Farewell.
Goodbye.
Good day.
Good evening.
Good morning.
Good to see you.
Greetings.
Hello.
I need your help.
Oh, hi there. It's good to see you again. Hey, nice armor!
What can I do for you?
What'cha need?
Yes?
Dialogues:
Introduction:
Hi there. I'm Charsi, the blacksmith here in camp. It's good to see some strong adventurers around here.
Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though... Most of them are now corrupted by Andariel.
Barbarian only
Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous... I wish I could go off adventuring with you.
Oh, by the way... I'm Charsi, the blacksmith here in camp.
Den of Evil:
After Activation:
The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there.
After Activation (Unused?):
You seem like a noble warrior. I hope you can help us.
Return:
You haven't cleared the cave, yet? Do you need anything?
Completion:
You are truly brave and skillful... Akara was worried about you.
Sisters' Burial Grounds:
After Activation:
Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.
Return:
Akara felt something was wrong even before Andariel descended upon us. She feared that Blood Raven had stumbled upon some evil force beneath Tristram.
I wish we had acted then...
Completion:
Kashya wishes to reward you for your defeat of Blood Raven. I thank you, too, even though Blood Raven was once my friend.
The Search for Cain:
After Activation:
If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.
Return:
Without the bark of Inifuss you can't find Cain.
Return (with scroll):
Get this to Akara.
Only she can understand it.
Return (after scroll):
I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.
Completion:
Akara wishes to reward you for your bravery in returning Deckard Cain.
The Forgotten Tower:
After Activation:
That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.
Return:
You're not ready to give up, are you?
Completion:
Those riches will serve you well on the long road ahead.
Tools of the Trade:
Activation:
When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.
After Activation:
The Monastery can Confuse even those who know it well. Stay alert in there.
Return:
The Malus is a Horadric artifact of great power. Please bring it back.
Completion:
Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.
Sisters to the Slaughter:
After Activation:
Send Andariel back to the Hell she came from!
Return:
If you are the hero that you seem to be, now is the time to prove it.
Completion:
You'll probably go east now... It was good to know you. I hope you'll come back if you ever need anything.
Gossip:
General:
I don't know why some of my Sisters chose to follow Andariel. Those who strayed were among our finest warriors.
About Akara:
Akara, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.
About Deckard Cain:
I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.
About Gheed:
Oh, I like Gheed. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.
About Kashya:
Oh, Kashya's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us... I think this whole mess has hardened her heart.
About Warriv:
Warriv's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.
Barbarian only:
You know, I've been with the Sisters for as long as I can remember. But Akara told me that my real parents were Barbarians from the northern tribes and that they were killed when I was very young.
Sometimes I wonder what my life would have been like if I had been raised as a Barbarian.
I don't know. I love being a blacksmith... but sometimes I just want to get out and explore the world, you know?
Gossip (about Charsi):
From Akara:
I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their Lore is vast. He could prove to be very useful in discerning the nature of our current crisis.
From Gheed:
Charsi is a fine girl..., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.
As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!
From Kashya:
Before our Exile, Charsi, our blacksmith, could fashion any implement of war.
Here in the camp, she merely makes do. Her best tools remain within the Monastery.
From Warriv:
Charsi seems to be a very sweet girl. She's The Smith around here and can help you by trading weapons and armor.
Fellowship
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