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Description

Diablo 2 Resurrected PvP Guide
Guide Created by RpgStash & Compiled by Fellowship

Diablo 2 PvP Guide
Player vs Player Builds & Strategy

Important Notice by the Compiler: Many builds are missing in this list and I aim to expand this thread with more obscure builds in the future. I want this compilation of build to be as exhaustive as possible without extracting the informations from shady websites (Botting sites such as D2JSP).

Introduction:
This Player vs Player guide is written for casual play and is a great introduction to PvP in general. We will not occupy ourselves with whether items are legit or not in this article because that is irrelevant for casual PvP. Chances are that the small number of people who are into legit PvP already know what they need to know. In the builds we have included some old bugged items that only exist on non ladder. However, we have the equivalent ladder items stated next to them. You can rest assured that ladder and non-ladder players will find equal value in this guide.


Flexibility:
Flexibility is everything in PvP. This is reflected in your choice of skills and items. Most builds you will see in this article are hybrids that use a very diverse set of skills. Flexibility between ranged and melee play is probably the single most important thing. Another flexibility issue is whether to boost the inherent power of your character or sacrificing some of that power for higher absorb and resistances, all depending on which kind of opponent you face. Seeing as you are guaranteed to face all kinds of opponents you will need a large selection of items at your disposal with emphasis on socketables, charms and rings/amulets. When you are up against opponents based on physical damage you should look at damage reduction (
Ber
) and faster block rate (
Shael
), while resistances (
Um
) and life (
Jah
) are preferable when figthing opponents based on elemental/poison damage. If your opponent does both kinds of damages you must compromise. There is also the matter of style and the most skilled players base their builds on dodging the opponents attacks and thus they can optimize their build for dealing as much damage as possible per time unit.
In this guide you will find general recommendations for equipments. Seeing as PvP is a very complex world, these recommendations will not fit every possible situation. You will have to push the margins yourself to whatever ends that you desire. To your help there are data tables for various break points included in a later chapter.


Stats:
You want to maximize your Vitality because anything less than 'as much life as possible' is not good enough if you want to make a name for yourself. Strength is only for equipping items, putting stat points on energy is only for Sorceress with
Energy Shield
and putting points into dexterity normally only serves the purpose of maximum block 75% with shield. Seeing as you seek maximum life you must look for stats in items. You will need life from your skill charms and small charms if you are going to win a single duel and the more life the better. Maximum life for a skill charm is 45 and maximum for a small charm is 20. However, anything above 30 life for a skill charm and 18 for a small charm will do the job. Strength, Dexterity and Mana are also necessary to get from items because that means you can spend more stat points on vitality.


Maximum Chance To Block:
The maximum chance to block with a shield is 75%. To reach this figure you need to spend stat points on dexterity. How much dexterity you need for maximum chance to block is decided by your character class, character level and the shield itself. The Paladin class requires the least dexerity, both due to its basic shield ability and the skill
Holy Shield
. To see your character's chance to block you need to open the character screen (c) and move the cursor unto the defense section. The screenshot below shows where you can see your character's chance to block with its current equipment:

Annihilus
,
Hellfire Torch
, Call To Arms & Spirit:

There are four basic components in this game that all builds need; namely the small unique charm
Annihilus
, the large unique charm
Hellfire Torch
and the runewords Call To Arms and Spirit.
Annihilus
and
Hellfire Torch
are extremely important sources of resistance, stats and skills while Call To Arms in combination with Spirit in a shield just about doubles your life/mana/stamina through
Battle Command
and
Battle Orders
. Seeing as this is such a basic part of playing Diablo 2 I will not mention it in the strategy section for each build. The procedure is very simple: Before you engage your opponent you swap to Call To Arms and Spirit, then cast
Battle Command
followed by
Battle Orders
and finish by swapping back to your primary weapon/shield.

Mercenaries:
Traditionally, mercenaries have not been considered essential in PvP. However, a number of new runewords from last Ladder season have changed the importance of mercenaries in PvP quite a bit. These new alternatives will be presented as well as their traditional counter parts.

Those who do physical damage should use one of the following two mercenary builds:
Act 2 Might Merc (Offensive on Nightmare difficulty): Pride
Cryptic Axe
as weapon, Bramble
Archon Plate
as body armor and
Crown of Ages
as
Helm
socketed with 2 x
Ber
rune
Act 2 Might merc (Offensive on Nightmare difficulty): Breath of the Dying
War Pike
as weapon, Fortitude
Archon Plate
as body armor and
Crown of Ages
as
Helm
socketed with 2 x 40/15ias jewels.
Those based on elemental or poison damage should use one of the following two mercenary builds:
Act 2
Holy Freeze
Merc (Defensive on Nightmare Difficulty): Infinity
Cryptic Axe
as weapon, Bramble
Archon Plate
as armor and Dream
Bone Visage
as
Helm
.
Act 1 Rogue:
Windforce
as weapon, 160/60ias gemmed armor and 120/45ias gemmed
Helm
.


Data Tables:
Increased Attack Speed (IAS), Faster Block Rate (FBR), Faster Hit Recovery (FHR), Faster Cast Rate (FCR) and Faster Run/Walk (FRW) are all very important in PvP and in order to optimize these values you must know the break points. There is no guarantee that an addition of 5 % will actually make your character recover faster/cast faster/block faster. The scales have very low resolution and you will need exponentially increasing amounts of % to reach the next point where your character is affected. The tables below will show how this works in detail. The data is to a large extent character class and item dependent.

Amazon

Bowazon:
Energy: Nothing
Strength: To equip items only
Dexterity: Half the remaining stat points
Vitality: Half the remaining stat points
Minimum Character Level: 79 (with all 12 bonus skill points)
Bow And
Crossbow
Skills:
Magic Arrow
1,
Cold Arrow
1,
Multiple Shot
10,
Guided Arrow
20.
Javelin
and
Spear
Skills:
Jab
1,
Poison Javelin
1,
Power Strike
1,
Lightning Bolt
1,
Charged Strike
1.
Passive and Magic Skill:
Inner Sight
1,
Slow Missiles
1,
Decoy
1,
Valkyrie
1,
Dodge
12+, Avoid 7+,
Evade
12+,
Critical Strike
16+,
Penetrate
1,
Pierce
1
Additional skill points:
Dodge
, Avoid,
Evade
and
Critical Strike

Weapon (1st choice): Faith
Grand Matron Bow
with lvl 13 or higher
Fanaticism
Aura
Helm
(1st choice):Artisan's
Tiara
of Speed (3 sockets / +30%frw) with 3 x 40/15ias jewels
Helm
(2nd choice): 120/45ias
Bone Visage

Body Armor: Fortitude
Archon Plate

Swap (Against Melee):
Titan's Revenge
Ethereal and
Whitstan's Guard
socketed with
Shael
rune
Swap (Against Caster):Call To Arms
Flail
and
Lidless Wall

Gloves: Athletic
Gauntlets
of Alacrity ( Magic gloves with +3 to Passive and magic Skills / 20%ias)
Boots
:
War Traveler

Belt
(1st choice): Siggard's Stealth 1.08 *Bugged*
Belt
(2nd choice):
Nosferatu's Coil

Rings:
Raven Frost
225+AR/20dex and
Bul-Kathos' Wedding Band

Amulet:
Highlord's Wrath

Charms:
Annihilus
,
Hellfire Torch
, 20 x Fine Small Charm of Vita 3/xx/20, 5 x Shimmering Small Charm of Inertia 5res/5frw and the rest of inventory filled with poison charms, either Toxic Small Charm of Vita 100/20 or Toxic Small Charm of Anthrax 313.

Strategy: First cast
Decoy
and
Valkyrie
so that they take the hits instead of you. Then Shoot Guided
Arrows
at your opponent. Use
Multiple Shot
if he gets too far away or if you are dueling multiple opponents. If a melee opponent gets too close you should swap to
Titan's Revenge
and
Whitstan's Guard
in order to block and attack him with
Jab
or
Charged Strike
.

Lightning Javazon:
Energy: Nothing
Strength: To equip items only.
Dexterity: For 75% Chance to Block with your shield unless you are using a 4 x 55
Monarch
in which case you should not put any points into dexterity.
Vitality: All remaining points.
Minimum Character Level: 85 (with all 12 bonus skill points)
Bow and
Crossbow
Skills: Nothing
Javelin
And Spears skills:
Jab
1,
Power Strike
8+,
Poison Javelin
1,
Lightning Bolt
20,
Charged Strike
20,
Lightning Strike
20,
Plague Javelin
1,
Lightning Fury
20.
Passive and Magic Skills: Critical Hit 1,
Penetrate
1, Avoid 1,
Dodge
1,
Evade
1.
Additional skill points:
Power Strike

Helm
:
Griffon's Eye
socketed with a 5/5 Lightning Rainbow Facet Jewel
Body Armor (vs caster): Chains of Honor
Dusk Shroud
/
Archon Plate

Body Armor (vs melee): Enigma
Dusk Shroud

Weapon:
Titan's Revenge
Ethereal
Shield (1st choice if you use Chains of Honor): Artisan's
Troll Nest
of Deflecting (3 sockets / 20% Increased Chance of Blocking / 30% Faster Block Rate magic shield) socketed with 3 x 5/5 Lightning Rainbow Facet jewel.
Shield (1st choice if you use Enigma): Jeweler's
Monarch
of Deflecting (4 sockets / 20% Increased Chance of Blocking / 30% Faster Block Rate magic shield) socketed with 4 x 5/5 Lightning Rainbow Facet jewel.
Shield (2nd choice):
Stormshield
socketed with a 5/5 Lightning Rainbow Facet jewel.
Shield (3rd choice):
Monarch
socketed with 4 x 5/5 Lightning Rainbow Facet jewel
Swap: Call To Arms
Flail
and Spirit
Gloves: Lancer's
Gauntlets
of Alacrity (+3
Javelin
and
Spear
skills / 20ias magic gloves)
Boots
:
Waterwalk

Belt
:
Verdungo's Hearty Cord

Rings:
Raven Frost
20dex and
Bul-Kathos' Wedding Band
.
Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x
Javelin
&
Spear
Skiller with 30+ life, 5 x Shimmering Small Charm of Inertia 5res/5frw and 5 x Shimmering Small Charm of Vita 20/5.

Strategy: Try to reach your opponent and hit him with
Charged Strike
and he will be finished in around 3 strikes. Use
Lightning Fury
for missile attacks. There is also a special trick known as Far Casting where you send out missile attacks with
Charged Strike
damage. To do this you must make a
Charged Strike
/ordinary throw/
Charged Strike
in rapid succesion (using hot keys) followed by right clicking your opponent. It takes some time to learn this trick.

Assassin

Trapper:
Energy: Nothing
Strength: Nothing
Dexterity: For 75% Chance To Block if you are using a shield
Vitality: All remaining points
Minimum Character Level: 75 (with all 12 bonus skill points)
Traps:
Fire Blast
1,
Shock Web
20,
Charged Bolt Sentry
20,
Lightning Sentry
20,
Death Sentry
20.
Shadow Disciplines:
Claw Mastery
1,
Weapon Block
1,
Burst of Speed
1,
Fade
1+,
Mind Blast
1.
Remaining Points:
Fade
Helm
:
Harlequin Crest
socketed with
Cham
rune
Body Armor: Enigma
Mage Plate

Weapon (1st Choice): 2 x magic claw (preferably
Greater Talons
) with +3 to Traps / +3
Lightning Sentry
/ 2 sockets with 2 x Scintillating Jewel of Fervor 15res/15ias
Weapon (2nd Choice): Heart of the Oak
Flail

Shield (If you use Heart of the Oak):
Whitstan's Guard
socketed with
Ber
rune
Swap: Call To Arms and Spirit runeword
Boots
:
Waterwalk
or
Sandstorm Trek
Ethereal
Gloves
Magefist

Belt
:
Arachnid Mesh

Rings: 2 x
Stone of Jordan

Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Traps Skiller with 30+ life, 10 x Shimmering Small Charm of Vita 20/5.

Strategy: A properly equipped and played Trapper is a very deadly character. Fill the territory close to your opponent with
Lightning Sentry
and cast
Mind Blast
to prevent him from running away. Use
Shock Web
for missile attacks. If your opponent has lightning absorb you can use
Fire Blast
instead.

Whirlwinder/Trapper:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75 % Chance to Block
Vitality: All remaining points
Minimum Character Level: 90 (with all 12 bonus skill points)
Martial Arts:
Dragon Talon
1,
Dragon Claw
1,
Dragon Tail
1,
Dragon Flight
1.
Shadow Disciplines:
Claw Mastery
5,
Weapon Block
1,
Shadow Warrior
1,
Burst of Speed
1,
Fade
1, Venom 20,
Psychic Hammer
1,
Cloak of Shadows
1,
Mind Blast
1.
Traps:
Fire Blast
1,
Shock Web
20,
Charged Bolt Sentry
20,
Lightning Sentry
20,
Death Sentry
5+.
Additional skill points:
Death Sentry

Helm
:
Harlequin Crest
socketed with
Ruby
Jewel of Virility 40/9Strength
Body Armor: Bramble
Dusk Shroud
with high bonus to poison damage.
Weapon1: Chaos
Suwayyah
with
Dragon Flight
, Venom and
Mind Blast
.
Weapon2 (vs caster): Fury
Suwayyah
with
Dragon Flight
, Venom and
Mind Blast
.
Shield (vs melee):
Whitstan's Guard
socketed with
Shael
rune
Swap: Call To Arms
Flail
and Spirit runeword.
Belt
(1st choice): Siggard's Stealth 1.08 bugged
Belt
(2nd choice):
Verdungo's Hearty Cord

Gloves: Trang Oul's
Claws
or
Dracul's Grasp

Boots
:
Shadow Dancer

Rings:
Angelic Halo
and
Raven Frost
225+AR/20dex
Amulet:
Angelic Wings

Charms:
Annihilus
,
Hellfire Torch
, 9 x Shadow Discipline Skillers with 30+ life and 10 x Shimmering Small Charm of Vita 20/5.

Strategy:Just like with Trapper you begin by casting
Lightning Sentry
around your opponent and
Mind Blast
to prevent him from escaping. You then try to reach him with
Dragon Flight
and finish the attack with
Whirlwind
. Note that your
Whirlwind
damage is rather insignificant and that your true damage will come from open wounds and poison.

Barbarian

Whirlwind
Barbarian:

Energy: Nothing.
Strength: To equip items only.
Dexterity: For 75% Chance to Block
Vitality All remaining points.
Minimum Character Level: 77 (with all 12 bonus skill points)
Combat Skills:
Bash
1,
Leap
1,
Leap Attack
1,
Stun
1,
Concentrate
1,
Whirlwind
20
Warcries:
Howl
1,
Shout
20,
Battle Orders
20,
Battle Command
1
Combat Masteries:
Axe Mastery
20,
Increased Stamina
1,
Increased Speed
1+,
Iron Skin
1+,
Natural Resistance
1+.
Additional Skill Points:
Iron Skin
and
Natural Resistance

Helm
:
Arreat's Face
socketed with
Ruby
Jewel of Avarice 40/9dex.
Body Armor (1st choice): Enigma
Archon Plate

Body Armor (vs melee): Fortitude
Archon Plate

Weapon 1: Breath of the Dying ethereal
Berserker Axe

Weapon 2 (1st choice): Beast
Berserker Axe

Weapon 2 (vs Smiter and Amazon): Doom
Berserker Axe

Shield (vs melee):
Stormshield
with
Ruby
Jewel of Avarice 40/9dex magic jewel
Swap: 2 x Heart of the Oak
Flail

Belt
(1st choice): Siggard's Stealth 1.08 bugged
Belt
(2nd choice):
Verdungo's Hearty Cord

Gloves:
Dracul's Grasp

Boots
Gore Rider

Amulet:
Angelic Wings

Rings:
Angelic Halo
and
Raven Frost
225+AR/20dex
Charms:
Annihilus
,
Hellfire Torch
and 37 x Fine Small Charm of Vita 3/20/20.

Strategy: A
Whirlwind
Barbarian can take down almost anything if played correctly. Cast
Battle Command
,
Battle Orders
and
Shout
for extreme amounts of life and defense, then
Teleport
near your opponent and
Whirlwind
on him. If your Mana runs too low and your enemy is within reach you can attack with
Concentrate
instead.
*Skill Bonuses from Call To Arms are capped at 3 for Barbarian.

Druid

Elementalist:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block
Vitality: All remaining points
Minimum Character Level: 84 (with all 12 bonus skill points)
Elemental:
Arctic Blast
1,
Cyclone Armor
10+,
Twister
20,
Tornado
20,
Hurricane
20
Summoning:
Oak Sage
20,
Raven
1, Spirit Wolf 1, Dire Wolf 1, Grizzly 1.
Shape Shifting: Nothing
Additional skill points:
Cyclone Armor

Helm
(1st choice): Rare
Circlet
with +2 to Druid skills, +20% fcr & strength/dexterity/life/mana/resistances
Helm
(2nd choice):
Harlequin Crest
with
Perfect Ruby

Body Armor: Enigma
Dusk Shroud

Weapon: Heart of the Oak
Flail

Shield (vs melee):
Stormshield
with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit
Monarch

Gloves: Mage Fist or
Trang-Oul's Claws

Belt
:
Arachnid Mesh

Boots
: rare
Boots
with strength/dexterity/resistances or
Sandstorm Trek
Ethereal
Amulet:
Mara's Kaleidoscope

Rings (if you use
Circlet
): 2 x
Stone of Jordan

Rings (if you use
Harlequin Crest
): 2 x Rare ring with 10% fcr & strength/dexterity/life/mana/resistances
Charms:
Annihilus
,
Hellfire Torch
, 9 x Elemental Skiller with 30+life and 10 x Shimmering Small Charm of Vita 20/5.

Strategy: First you cast
Oak Sage
, follow that up with
Cyclone Armor
if your opponent does any elemental or poison damage, then cast
Hurricane
and finish by summoning a Grizzly as meat shield. Other than that just
Teleport
yourself on top of your enemy and attack with
Tornado
.

Shape Shifter
Rabies
:

Energy:Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block
Vitality: All remaining points
Minimum Character Level: 90 (With all 12 bonus Skill points)
Elemental: Nothing
Shape shifting:
Werewolf
20, Lycantrophy 20,
Feral Rage
1,
Rabies
20.
strong>Summoning:
Oak Sage
1+,
Heart of Wolverine
20,
Poison Creeper
20.
Additional skill points:
Oak Sage

Helm
:
Jalal's Mane
with
Perfect Ruby

Body Armor: Enigma
Dusk Shroud

Weapon (against caster 1st choice):
Tomb Reaver
Ethereal with
Zod
rune + 1 x 40/15ias jewel + 5/5 Poison Rainbow Facet
Weapon: (against melee):
Griswold's Redemption
with 2 x 40/15ias jewel + 2 x 5/5 Poison Rainbow Facet
Shield (against melee):
Stormshield
with
Jah
rune
Swap: Call To Arms
Flail
and Spirit Runeword
Gloves:
Dracul's Grasp

Belt
:
Verdungo's Hearty Cord

Boots
:
Aldur's Advance

Amulet: Cat's Eye
Rings:
Raven Frost
225+AR/20dex and
Bul-Kathos' Wedding Band

Charms:
Annihilus
,
Hellfire Torch
, 9 x Shapeshifting skillers 30+life and 10 x Shimmering Small Charm of Inertia 5res/5frw.

Strategy: Transform to
Werewolf
, cast
Heart of Wolverine
and attack your opponent with
Rabies
. Bear in mind that you can not
Teleport
in
Werewolf
Mode so Enigma is used for its other stats. Take note that
Oak Sage
might be more useful when playing with a team but when you solo
Heart of Wolverine
is the way to go. Table of Contents

Necromancer

Bonemancer:
Energy: Nothing
Strength: Nothing.
Dexterity: If you use
Homunculus
you should have dexterity for 75% chance to Block but if you use Dark Force Spawn or Spirit
Monarch
you should not spend any points here.
Vitality: All remaining points
Minimum Character Level: 85 (with all 12 bonus skill points)
Curses:
Amplify Damage
1,
Iron Maiden
1,
Weaken
1,
Terror
1,
Decrepify
1
Poison and Bone Skills:
Teeth
9+,
Corpse Explosion
1,
Bone Spear
20,
Bone Spirit
20,
Bone Armor
1+,
Bone Wall
20,
Bone Prison
20.
Summoning Skills:
Clay Golem
1
Additional Skill points:
Teeth
and
Bone Armor
.
Helm
(1st Choice) : Rare
Circlet
with +2 To Necromancer skills, 20% FCR, 20% FHR or FRW, 2 sockets and Strength/Mana/Life/resistances.
Helm
(2nd Choice):
Harlequin Crest
socketed with
Perfect Ruby

Body Armor: Enigma
Dusk Shroud

Weapon Heart of the Oak
Flail

Shield (If you use
Circlet
):
Darkforce Spawn
with 3 to Poison & Bone Skills socketed with
Jah
rune
Shield (If you use Harleqeuin Crest):
Homunculus
socketed with
Ber
rune
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves:
Trang-Oul's Claws

Boots
(1st Choice): Rare
Boots
with FRW, strength and resistances
Boots
(2nd Choice):
Sandstorm Trek
Ethereal or
Waterwalk

Amulet:
Mara's Kaleidoscope

Rings:2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Poison & Bone Skiller with 30+ life and 10 x Serpent's Small Charm of Vita 20/17, alternatively 10 x Shimmering Small Charm of Vita 20/5.

Strategy:
Bone Armor
is necessary protection against all opponents who do physical damage. All opponents should be cursed with
Decrepify
.
Bone Spirit
and
Bone Spear
are main attacks. Use
Bone Spear
against teleporting opponents or very fast runners and
Bone Spirit
against the rest. The basic technique is to fill the entire battle field with
Bone Spirit
or
Bone Spear
and
Teleport
away from your opponent's attacks. You can also curse opponents doing physical damage with
Iron Maiden
and then cast
Bone Prison
on them. You should use a
Clay Golem
as meat shield.

Poisonmancer:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block
Vitality: All remaining points
Minimum Character level: 82 (with all 12 bonus skill points)
Poison and Bone Skills:
Teeth
1,
Corpse Explosion
1,
Poison Dagger
20,
Poison Explosion
20,
Poison Nova
20.
Curses:
Amplify Damage
1,
Iron Maiden
1,
Life Tap
1,
Weaken
1,
Terror
1,
Decrepify
1,
Lower Resist
20.
Summoning:
Clay Golem
1,
Blood Golem
1,
Iron Golem
1,
Fire Golem
1,
Golem Mastery
1,
Summon Resist
1.
Additional Skill Points:
Lower Resist

Helm
: Magic/Rare
Circlet
with Necro skill bonus, 20% faster cast rate and 2 sockets with 2 x 5/5 Poison Rainbow Facets
Body Armor: Bramble
Dusk Shroud
with high poison bonus
Weapon:
Death's Web
socketed with a 5/5 Poison Rainbow Facet Jewel
Shield:
Homunculus
socketed with a
Ber
rune
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves: Trang Oul's
Claws

Boots
:
Marrowwalk

Amulet:
Mara's Kaleidoscope

Rings: 2 x rare ring with 10% FCR, mana/strength/dexterity/life and Resistances
Charms:
Annihilus
,
Hellfire Torch
, 9 x Poison & Bone Skiller with 30+ life and 10 x Serpent's Small Charm of Vita 20/17, alternatively 10 x Shimmering Small Charm of Vita 20/5.

Strategy: Summon a
Fire Golem
as protection, curse your opponent with
Lower Resist
and then cast
Poison Nova
until he dies. You can also curse opponents doing physical damage with
Iron Maiden
and then cast
Bone Prison
on them.

Summoner/Bone Necro:
Energy: Nothing
Strength: Nothing
Dexterity: For 75% Chance to Block
Vitality: All remaining points
Minimum Character Level: 85 (with all 12 bonus skill points)
Summoning Spells:
Raise Skeleton
20,
Skeleton Mastery
1,
Raise Skeletal Mage
20,
Clay Golem
1,
Golem Mastery
1,
Summon Resist
1
Poison & Bone Skills:
Bone Armor
1,
Bone Wall
1,
Bone Prison
3+,
Teeth
1,
Bone Spear
20,
Bone Spirit
20.
Curses:
Amplify Damage
1,
Iron Maiden
1,
Life Tap
1,
Weaken
1,
Terror
1,
Decrepify
1,
Lower Resist
1.
Additional Skill Points:
Bone Prison

Helm
:
Harlequin Crest
socketed with
Ber
rune
Armor: Enigma
Mage Plate

Weapon: Beast
Berserker Axe

Shield:
Homunculus
socketed with
Ber
rune
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves:
Trang-Oul's Claws

Boots
:
Marrowwalk
with +2
Skeleton Mastery
+20 Strength
Amulet:
Mara's Kaleidoscope

Rings:
Stone of Jordan
and rare ring with 10% FCR, Mana, Strength, Dexterity and Resistances
Charms:
Annihilus
,
Hellfire Torch
, 9 x Necro Summoning Skiller with 30+ life and 10 x Serpent's Small Charm of Vita 20/17, alternatively 10 x Shimmering Small Charm of Vita 20/5.

Strategy: A Summoner/Bone Necro is probably the most powerful build for PvP. Summon a
Clay Golem
, then
Teleport
your way to as many monsters as possible and take them down quickly with
Bone Spear
. Raise as many Skeletons and Skeletal Mages as you can (50/50) and then seek out your opponent if he not already has found you. Curse him with
Amplify Damage
and
Lower Resist
and let your minions fight him while you fill the Battle Field with
Bone Spear
if you are up against a teleporter/fast runner and
Bone Spirit
otherwise. Always
Teleport
yourself away from your opponents attacks. You will need
Bone Armor
if you are fighting an opponent doing physical damage. You can also curse opponents doing physical damage with
Iron Maiden
and then cast
Bone Prison
on them.

Paladin

Crusader:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block with
Holy Shield
activated.
Vitality: All remaining points
Minimum Character Level: 82 (with all 12 bonus skill points)
Combat Skills:
Smite
1,
Charge
20,
Holy Bolt
1,
Blessed Hammer
1,
Holy Shield
5+.
Offensive Auras: Might 20,
Concentration
1,
Blessed Aim
1,
Fanaticism
20.
Defensive Auras:
Prayer
1,
Cleansing
1,
Defiance
1,
Vigor
20.
Additional skill points:
Holy Shield

Helm
:
Harlequin Crest
with a
Ruby
Jewel of Avarice 40/9dex
Body Armor (vs caster): Chains of Honor
Dusk Shroud
.
Body Armor (vs melee): Fortitude
Dusk Shroud

Weapon: Breath of the Dying ethereal
Berserker Axe

Shield:
Herald Of Zakarum
socketed with
Um
rune.
Swap: Call To Arms
Flail
and Spirit runeword
Belt
(1st choice): Siggard's Stealth 1.08 bugged
Belt
(2nd choice):
Verdungo's Hearty Cord

Gloves:
Dracul's Grasp

Boots
:
Gore Rider

Rings:
Angelic Halo
and
Raven Frost
225+AR/20dex.
Amulet:
Angelic Wings

Charms:
Annihilus
,
Hellfire Torch
and 37 x Fine Small Charm of Vita 3/20/20.

Strategy: The Crusader is very straight forward. Cast your
Holy Shield
. Then use
Fanaticism
Aura and
Charge
into your opponent who will be knocked back upon impact. Then
Charge
again and again. 2-3 Charges are normally enough to win. However, timing is everything. Do not
Charge
a Hammerdin when his hammers are everywhere or a
Whirlwind
Barbarian when he is whirlwinding. To run with
Charge
you need to assign it to the left skill and keep shift pressed while clicking at your destination. It is necessary to alternate between
Vigor
and
Fanaticism
when charging seeing as it takes such a heavy toll on your stamina.

Fist of the Heaven:
Energy: Nothing
Strength: Nothing
Dexterity: For 75% Chance To Block with
Holy Shield
activated
Vitality: All remaining points
Minimum Character Level: 78 (with all 12 bonus skill points)
Combat Skills:
Sacrifice
1,
Zeal
1,
Vengeance
1,
Conversion
1,
Holy Bolt
1,
Blessed Hammer
1, Fist of Heavens 20,
Smite
1+,
Charge
1,
Holy Shield
20.
Offensive Auras: Might 1,
Blessed Aim
1,
Concentration
1,
Fanaticism
1,
Holy Fire
1,
Holy Freeze
1,
Holy Shock
20,
Thorns
1, Sanctuary 1,
Conviction
13.
Defensive Auras:
Salvation
1
Additional skill points:
Smite

Helm
:
Griffon's Eye
socketed with 5/5 Lightning Rainbow Facet
Body Armor: Enigma
Dusk Shroud

Weapon:
Scepter
with 5 sockets and +3
Fist of the Heavens
/ +3
Conviction
, socketed with 5 x 5/5 Lightning Rainbow Facet Jewel
Shield:
Herald Of Zakarum
upgraded
Swap: Call To Arms
Flail
and Spirit runeword
Swap (alternative vs melee: Grief
Phase Blade
and Exile
Eth
Vortex Shield
45 res
Belt
:
Arachnid Mesh

Gloves:
Dracul's Grasp

Boots
:
Waterwalk
or
Sandstorm Trek
Ethereal
Rings: 2 x
Bul-Kathos' Wedding Band

Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Paladin Combat Skiller with 30+ life and 10 x Fine Small Charm of Vita 3/20/20.

Strategy: A Fist of the Heaven Paladin is a very versatile character - capable of taking down both casters and melee fighters with ease. First cast
Holy Shield
, then use
Fist of the Heavens
with
Conviction
aura. If a melee opponent gets near you can switch to
Smite
and
Fanaticism
aura and
Smite
him until he dies or retreats in which case you can finish him with
Fist of the Heavens
and
Conviction
aura. For opponents with high lightning absorb, use
Charge
with
Fanaticism
to knock them off balance, then finish the job with
Smite
and
Fanaticism
.
Charge
can also be used together with
Holy Freeze
aura for running. To run around with
Charge
you need to assign it to the left skill and keep shift pressed while clicking at your destination. Charging like this takes a heavy toll on your stamina so make sure to alternate to
Vigor
aura before you run dry.

Hammerdin:
Energy: Nothing
Strength: Nothing
Dexterity: Enough for 75% Chance To Block with
Holy Shield
activated.
Vitality: All remaining points.
Minimum Character Level: 77 (with all 12 bonus skill points)
Combat Skills:
Holy Bolt
1,
Blessed Hammer
20,
Smite
1,
Charge
1,
Holy Shield
1+
Offensive Auras: Might 1,
Blessed Aim
20,
Concentration
20
Defensive Auras:
Prayer
1,
Cleansing
1,
Defiance
1,
Vigor
20
Additional Skill Points:
Holy Shield

Helm
:
Harlequin Crest
socketed with a
Ber
rune.
Armor: Enigma
Mage Plate

Shield:
Herald Of Zakarum
socketed with
Ber
rune.
Weapon: Heart of the Oak
Flail

Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves:
Magefist

Boots
(1st choice): Rare
Boots
with strength, dexterity and resistances
Boots
(2nd choice):
Sandstorm Trek
Ethereal
Rings: 2 x
Stone of Jordan

Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Paladin Combat Skiller with 30+ life and 10 x Shimmering Small Charm of Vita 20/5.

Strategy: Cast
Holy Shield
,
Teleport
near your opponent, switch to
Blessed Hammer
&
Concentration
Aura and attack with opponent positioned at 10 o'clock. Do not let melee fighters get too close however. Always keep a safe distance to them by teleporting and fill the battle field with hammers.

Smiter:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block with
Holy Shield
activated
Vitality: All remaining points
Minimum Character Level: 82 (with all 12 bonus skill points)
Combat Skills:
Smite
20,
Charge
20,
Holy Bolt
1,
Blessed Hammer
1,
Holy Shield
20
Offensive Auras: Might 1,
Blessed Aim
1,
Concentration
1,
Fanaticism
20
Defensive Auras:
Prayer
1,
Cleansing
1,
Defiance
5+,
Vigor
1
Additional Skill points:
Defiance

Helm
:
Crown of Ages
(2 x
Ber
)
Body Armor: Enigma
Archon Plate

Weapon: Grief
Phase Blade

Shield: Exile ethereal
Vortex Shield
with 45 to all resistances
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Verdungo's Hearty Cord

Gloves:
Dracul's Grasp

Boots
:
Gore Rider

Rings:
Raven Frost
20dex and Bul-Kathos's Wedding Band
Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Paladin Combat Skiller with 30+ life and 10 x Shimmering Small Charm of Vita 20/5

Strategy: The Smiter is the king of PvP. He is very easy to play and rarely loses a duel. Simply use
Smite
with
Fanaticism
Aura as primary attack and
Charge
with
Fanaticism
aura as backup skills to intercept Runners and Teleporters. To run with
Charge
you need to assign it to the left skill and keep shift pressed while clicking at your destination. Charging like this takes a heavy toll on your stamina so make sure to alternate to
Vigor
aura before you run dry.

Sorceress

Blizzard Sorceress:
Energy: Nothing
Strength: To equip items only
Dexterity: for 75% Chance to Block (if using
Whitstan's Guard
or
Visceratuant
)
Vitality: All remaining points
Minimum Character Level: 87 (with all 12 bonus skill points)
Cold Spells:
Frost Nova
1,
Frozen Orb
1+,
Ice Bolt
20,
Ice Blast
20,
Glacial Spike
20, Blizzard 20,
Cold Mastery
10+,
Frozen Armor
1,
Shiver Armor
1,
Chilling Armor
1.
Lightning Spells:
Telekinesis
1,
Teleport

Fire Spells:
Warmth
1
Additional skill points:
Frozen Orb
and
Cold Mastery

Helm
:
Nightwing's Veil
socketed with a 5/5 Cold Rainbow Facet Jewel or
Harlequin Crest
socketed with
Perfect Ruby

Body Armor:
Ormus' Robes
socketed with 5/5 Cold Rainbow Facet jewel or
Skin of the Vipermagi
socketed with
Perfect Ruby

Weapon:
Death's Fathom
socketed with a 5/5 Cold Rainbow Facet Jewel
Shield (vs melee):
Whitstan's Guard
socketed with
Jah
rune or
Visceratuant
socketed with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit
Monarch

Gloves:
Magefist

Belt
:
Arachnid Mesh

Boots
:
Sandstorm Trek
Ethereal
Amulet: Rare Amulet with +2 sorceress skill, 10+% fcr & strength/life/mana/resistances
Rings: 2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Sorceress Cold Skiller 30+ life and 10 x Shimmering Small Charm of Vita 20/5 or 10 x Serpent's Small Charm of Vita 20/17.

Strategy: This build is very hot for pvp right now. Cast
Chilling Armor
, then fill the battle field with Blizzard and
Ice Blast
. Cast
Ice Blast
while Blizzard is recharging. If a melee opponent comes too close you
Teleport
somewhere else.

Fireball
Sorceress:

Energy: 200
Strength: To equip items only
Dexterity: For 75% Chance to Block (if using
Whitstan's Guard
or
Visceratuant
)
Vitality: All remaining points.
Minimum Character Level: 79 (with all 12 bonus skill points)
Cold Spells: Nothing
Lightning Spells:
Static Field
1,
Charged Bolt
1, Lightning 1,
Chain Lightning
1,
Telekinesis
1+,
Teleport
1,
Energy Shield
1+
Fire Spells:
Warmth
1,
Inferno
1,
Blaze
1,
Fire Wall
1,
Fire Bolt
20, Fire Ball 20,
Meteor
20,
Fire Mastery
20.
Additional skill points:
Telekinesis
and
Energy Shield

Helm
:
Harlequin Crest
with
Perfect Ruby

Body Armor:
Ormus' Robes
with 5/5 Fire Rainbow Facet Jewel or
Skin of the Vipermagi
with
Perfect Ruby

Weapon:
Eschuta's Temper
with 5/5 Fire Rainbow Facet Jewel or Wizard Spike with 5/5 Fire Rainbow Facet Jewel
Shield (vs melee): Whistan's Guard or
Visceratuant
with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit
Monarch

Gloves:
Magefist

Belt
:
Arachnid Mesh

Boots
:
Sandstorm Trek
ethereal
Amulet:
Mara's Kaleidoscope

Rings: 2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Sorceress Fire Skiller 30+ life and 10 x Serpent's Small Charm of Vita 20/17 or 10 x Shimmering Small Charm of Vita 20/5.

Strategy: Cast
Energy Shield
, then
Teleport
near your opponent and attack with Fire Ball. Always keep the distance to melee fighters by teleporting.

Lightning Sorceress:
Energy:200
Strength: To equip items only
Dexterity: For 75% Chance To Block (if using
Whitstan's Guard
or
Visceratuant
)
Vitality: All remaining points
Minimum Character Level: 84 (with all 12 bonus skill points)
Cold Spells: Nothing
Lightning Spells:
Telekinesis
1+,
Teleport
1,
Static Field
1,
Nova
20,
Charged Bolt
10+, Lightning 20,
Chain Lightning
20,
Energy Shield
1+,
Lightning Mastery
20.
Fire Spells: 1
Warmth

Additional skill points:Max out
Charged Bolt
at Clvl 94 and spend the last points on
Energy Shield
and
Telekinesis
.
Helm
:
Griffon's Eye
with 5/5 Lightning Rainbow Facet Jewel or
Harlequin Crest
with
Perfect Ruby

Body Armor:
Ormus' Robes
with 5/5 Lightning Rainbow Facet
Jewel or
Skin of the Vipermagi
with
Perfect Ruby

Weapon:
Eschuta's Temper
with 5/5 Lightning Rainbow Facet Jewel Or Wizard Spike with the same jewel
Shield (vs melee):
Whitstan's Guard
with
Jah
rune or
Visceratuant
with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit runeword
Gloves (vs melee):
Frostburn

Gloves (vs caster):
Magefist

Belt
:
Arachnid Mesh

Boots
:
Sandstorm Trek
ethereal
Amulet:
Mara's Kaleidoscope

Rings: 2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Sorceress Lightning Skiller with 30+ Life and 10 x Serpent's Small Charm of Vita 20/17.

Strategy: This build focuses on lots of mana for
Energy Shield
which is good against melee opponents. First you activate
Energy Shield
and then you cast Lightning at your opponent.
Chain Lightning
can be used when dueling multiple opponents. Keep distance to melee opponents by teleporting.

Description by Fellowship
5

Can be used to make Runewords:

7

Diablo 2 Resurrected PvP Guide
Guide Created by RpgStash & Compiled by Fellowship

Diablo 2 PvP Guide
Player vs Player Builds & Strategy

Important Notice by the Compiler: Many builds are missing in this list and I aim to expand this thread with more obscure builds in the future. I want this compilation of build to be as exhaustive as possible without extracting the informations from shady websites (Botting sites such as D2JSP).

Introduction:
This Player vs Player guide is written for casual play and is a great introduction to PvP in general. We will not occupy ourselves with whether items are legit or not in this article because that is irrelevant for casual PvP. Chances are that the small number of people who are into legit PvP already know what they need to know. In the builds we have included some old bugged items that only exist on non ladder. However, we have the equivalent ladder items stated next to them. You can rest assured that ladder and non-ladder players will find equal value in this guide.


Flexibility:
Flexibility is everything in PvP. This is reflected in your choice of skills and items. Most builds you will see in this article are hybrids that use a very diverse set of skills. Flexibility between ranged and melee play is probably the single most important thing. Another flexibility issue is whether to boost the inherent power of your character or sacrificing some of that power for higher absorb and resistances, all depending on which kind of opponent you face. Seeing as you are guaranteed to face all kinds of opponents you will need a large selection of items at your disposal with emphasis on socketables, charms and rings/amulets. When you are up against opponents based on physical damage you should look at damage reduction (
Ber
) and faster block rate (
Shael
), while resistances (
Um
) and life (
Jah
) are preferable when figthing opponents based on elemental/poison damage. If your opponent does both kinds of damages you must compromise. There is also the matter of style and the most skilled players base their builds on dodging the opponents attacks and thus they can optimize their build for dealing as much damage as possible per time unit.
In this guide you will find general recommendations for equipments. Seeing as PvP is a very complex world, these recommendations will not fit every possible situation. You will have to push the margins yourself to whatever ends that you desire. To your help there are data tables for various break points included in a later chapter.


Stats:
You want to maximize your Vitality because anything less than 'as much life as possible' is not good enough if you want to make a name for yourself. Strength is only for equipping items, putting stat points on energy is only for Sorceress with
Energy Shield
and putting points into dexterity normally only serves the purpose of maximum block 75% with shield. Seeing as you seek maximum life you must look for stats in items. You will need life from your skill charms and small charms if you are going to win a single duel and the more life the better. Maximum life for a skill charm is 45 and maximum for a small charm is 20. However, anything above 30 life for a skill charm and 18 for a small charm will do the job. Strength, Dexterity and Mana are also necessary to get from items because that means you can spend more stat points on vitality.


Maximum Chance To Block:
The maximum chance to block with a shield is 75%. To reach this figure you need to spend stat points on dexterity. How much dexterity you need for maximum chance to block is decided by your character class, character level and the shield itself. The Paladin class requires the least dexerity, both due to its basic shield ability and the skill
Holy Shield
. To see your character's chance to block you need to open the character screen (c) and move the cursor unto the defense section. The screenshot below shows where you can see your character's chance to block with its current equipment:

Annihilus
,
Hellfire Torch
, Call To Arms & Spirit:

There are four basic components in this game that all builds need; namely the small unique charm
Annihilus
, the large unique charm
Hellfire Torch
and the runewords Call To Arms and Spirit.
Annihilus
and
Hellfire Torch
are extremely important sources of resistance, stats and skills while Call To Arms in combination with Spirit in a shield just about doubles your life/mana/stamina through
Battle Command
and
Battle Orders
. Seeing as this is such a basic part of playing Diablo 2 I will not mention it in the strategy section for each build. The procedure is very simple: Before you engage your opponent you swap to Call To Arms and Spirit, then cast
Battle Command
followed by
Battle Orders
and finish by swapping back to your primary weapon/shield.

Mercenaries:
Traditionally, mercenaries have not been considered essential in PvP. However, a number of new runewords from last Ladder season have changed the importance of mercenaries in PvP quite a bit. These new alternatives will be presented as well as their traditional counter parts.

Those who do physical damage should use one of the following two mercenary builds:
Act 2 Might Merc (Offensive on Nightmare difficulty): Pride
Cryptic Axe
as weapon, Bramble
Archon Plate
as body armor and
Crown of Ages
as
Helm
socketed with 2 x
Ber
rune
Act 2 Might merc (Offensive on Nightmare difficulty): Breath of the Dying
War Pike
as weapon, Fortitude
Archon Plate
as body armor and
Crown of Ages
as
Helm
socketed with 2 x 40/15ias jewels.
Those based on elemental or poison damage should use one of the following two mercenary builds:
Act 2
Holy Freeze
Merc (Defensive on Nightmare Difficulty): Infinity
Cryptic Axe
as weapon, Bramble
Archon Plate
as armor and Dream
Bone Visage
as
Helm
.
Act 1 Rogue:
Windforce
as weapon, 160/60ias gemmed armor and 120/45ias gemmed
Helm
.


Data Tables:
Increased Attack Speed (IAS), Faster Block Rate (FBR), Faster Hit Recovery (FHR), Faster Cast Rate (FCR) and Faster Run/Walk (FRW) are all very important in PvP and in order to optimize these values you must know the break points. There is no guarantee that an addition of 5 % will actually make your character recover faster/cast faster/block faster. The scales have very low resolution and you will need exponentially increasing amounts of % to reach the next point where your character is affected. The tables below will show how this works in detail. The data is to a large extent character class and item dependent.

Amazon

Bowazon:
Energy: Nothing
Strength: To equip items only
Dexterity: Half the remaining stat points
Vitality: Half the remaining stat points
Minimum Character Level: 79 (with all 12 bonus skill points)
Bow And
Crossbow
Skills:
Magic Arrow
1,
Cold Arrow
1,
Multiple Shot
10,
Guided Arrow
20.
Javelin
and
Spear
Skills:
Jab
1,
Poison Javelin
1,
Power Strike
1,
Lightning Bolt
1,
Charged Strike
1.
Passive and Magic Skill:
Inner Sight
1,
Slow Missiles
1,
Decoy
1,
Valkyrie
1,
Dodge
12+, Avoid 7+,
Evade
12+,
Critical Strike
16+,
Penetrate
1,
Pierce
1
Additional skill points:
Dodge
, Avoid,
Evade
and
Critical Strike

Weapon (1st choice): Faith
Grand Matron Bow
with lvl 13 or higher
Fanaticism
Aura
Helm
(1st choice):Artisan's
Tiara
of Speed (3 sockets / +30%frw) with 3 x 40/15ias jewels
Helm
(2nd choice): 120/45ias
Bone Visage

Body Armor: Fortitude
Archon Plate

Swap (Against Melee):
Titan's Revenge
Ethereal and
Whitstan's Guard
socketed with
Shael
rune
Swap (Against Caster):Call To Arms
Flail
and
Lidless Wall

Gloves: Athletic
Gauntlets
of Alacrity ( Magic gloves with +3 to Passive and magic Skills / 20%ias)
Boots
:
War Traveler

Belt
(1st choice): Siggard's Stealth 1.08 *Bugged*
Belt
(2nd choice):
Nosferatu's Coil

Rings:
Raven Frost
225+AR/20dex and
Bul-Kathos' Wedding Band

Amulet:
Highlord's Wrath

Charms:
Annihilus
,
Hellfire Torch
, 20 x Fine Small Charm of Vita 3/xx/20, 5 x Shimmering Small Charm of Inertia 5res/5frw and the rest of inventory filled with poison charms, either Toxic Small Charm of Vita 100/20 or Toxic Small Charm of Anthrax 313.

Strategy: First cast
Decoy
and
Valkyrie
so that they take the hits instead of you. Then Shoot Guided
Arrows
at your opponent. Use
Multiple Shot
if he gets too far away or if you are dueling multiple opponents. If a melee opponent gets too close you should swap to
Titan's Revenge
and
Whitstan's Guard
in order to block and attack him with
Jab
or
Charged Strike
.

Lightning Javazon:
Energy: Nothing
Strength: To equip items only.
Dexterity: For 75% Chance to Block with your shield unless you are using a 4 x 55
Monarch
in which case you should not put any points into dexterity.
Vitality: All remaining points.
Minimum Character Level: 85 (with all 12 bonus skill points)
Bow and
Crossbow
Skills: Nothing
Javelin
And Spears skills:
Jab
1,
Power Strike
8+,
Poison Javelin
1,
Lightning Bolt
20,
Charged Strike
20,
Lightning Strike
20,
Plague Javelin
1,
Lightning Fury
20.
Passive and Magic Skills: Critical Hit 1,
Penetrate
1, Avoid 1,
Dodge
1,
Evade
1.
Additional skill points:
Power Strike

Helm
:
Griffon's Eye
socketed with a 5/5 Lightning Rainbow Facet Jewel
Body Armor (vs caster): Chains of Honor
Dusk Shroud
/
Archon Plate

Body Armor (vs melee): Enigma
Dusk Shroud

Weapon:
Titan's Revenge
Ethereal
Shield (1st choice if you use Chains of Honor): Artisan's
Troll Nest
of Deflecting (3 sockets / 20% Increased Chance of Blocking / 30% Faster Block Rate magic shield) socketed with 3 x 5/5 Lightning Rainbow Facet jewel.
Shield (1st choice if you use Enigma): Jeweler's
Monarch
of Deflecting (4 sockets / 20% Increased Chance of Blocking / 30% Faster Block Rate magic shield) socketed with 4 x 5/5 Lightning Rainbow Facet jewel.
Shield (2nd choice):
Stormshield
socketed with a 5/5 Lightning Rainbow Facet jewel.
Shield (3rd choice):
Monarch
socketed with 4 x 5/5 Lightning Rainbow Facet jewel
Swap: Call To Arms
Flail
and Spirit
Gloves: Lancer's
Gauntlets
of Alacrity (+3
Javelin
and
Spear
skills / 20ias magic gloves)
Boots
:
Waterwalk

Belt
:
Verdungo's Hearty Cord

Rings:
Raven Frost
20dex and
Bul-Kathos' Wedding Band
.
Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x
Javelin
&
Spear
Skiller with 30+ life, 5 x Shimmering Small Charm of Inertia 5res/5frw and 5 x Shimmering Small Charm of Vita 20/5.

Strategy: Try to reach your opponent and hit him with
Charged Strike
and he will be finished in around 3 strikes. Use
Lightning Fury
for missile attacks. There is also a special trick known as Far Casting where you send out missile attacks with
Charged Strike
damage. To do this you must make a
Charged Strike
/ordinary throw/
Charged Strike
in rapid succesion (using hot keys) followed by right clicking your opponent. It takes some time to learn this trick.

Assassin

Trapper:
Energy: Nothing
Strength: Nothing
Dexterity: For 75% Chance To Block if you are using a shield
Vitality: All remaining points
Minimum Character Level: 75 (with all 12 bonus skill points)
Traps:
Fire Blast
1,
Shock Web
20,
Charged Bolt Sentry
20,
Lightning Sentry
20,
Death Sentry
20.
Shadow Disciplines:
Claw Mastery
1,
Weapon Block
1,
Burst of Speed
1,
Fade
1+,
Mind Blast
1.
Remaining Points:
Fade
Helm
:
Harlequin Crest
socketed with
Cham
rune
Body Armor: Enigma
Mage Plate

Weapon (1st Choice): 2 x magic claw (preferably
Greater Talons
) with +3 to Traps / +3
Lightning Sentry
/ 2 sockets with 2 x Scintillating Jewel of Fervor 15res/15ias
Weapon (2nd Choice): Heart of the Oak
Flail

Shield (If you use Heart of the Oak):
Whitstan's Guard
socketed with
Ber
rune
Swap: Call To Arms and Spirit runeword
Boots
:
Waterwalk
or
Sandstorm Trek
Ethereal
Gloves
Magefist

Belt
:
Arachnid Mesh

Rings: 2 x
Stone of Jordan

Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Traps Skiller with 30+ life, 10 x Shimmering Small Charm of Vita 20/5.

Strategy: A properly equipped and played Trapper is a very deadly character. Fill the territory close to your opponent with
Lightning Sentry
and cast
Mind Blast
to prevent him from running away. Use
Shock Web
for missile attacks. If your opponent has lightning absorb you can use
Fire Blast
instead.

Whirlwinder/Trapper:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75 % Chance to Block
Vitality: All remaining points
Minimum Character Level: 90 (with all 12 bonus skill points)
Martial Arts:
Dragon Talon
1,
Dragon Claw
1,
Dragon Tail
1,
Dragon Flight
1.
Shadow Disciplines:
Claw Mastery
5,
Weapon Block
1,
Shadow Warrior
1,
Burst of Speed
1,
Fade
1, Venom 20,
Psychic Hammer
1,
Cloak of Shadows
1,
Mind Blast
1.
Traps:
Fire Blast
1,
Shock Web
20,
Charged Bolt Sentry
20,
Lightning Sentry
20,
Death Sentry
5+.
Additional skill points:
Death Sentry

Helm
:
Harlequin Crest
socketed with
Ruby
Jewel of Virility 40/9Strength
Body Armor: Bramble
Dusk Shroud
with high bonus to poison damage.
Weapon1: Chaos
Suwayyah
with
Dragon Flight
, Venom and
Mind Blast
.
Weapon2 (vs caster): Fury
Suwayyah
with
Dragon Flight
, Venom and
Mind Blast
.
Shield (vs melee):
Whitstan's Guard
socketed with
Shael
rune
Swap: Call To Arms
Flail
and Spirit runeword.
Belt
(1st choice): Siggard's Stealth 1.08 bugged
Belt
(2nd choice):
Verdungo's Hearty Cord

Gloves: Trang Oul's
Claws
or
Dracul's Grasp

Boots
:
Shadow Dancer

Rings:
Angelic Halo
and
Raven Frost
225+AR/20dex
Amulet:
Angelic Wings

Charms:
Annihilus
,
Hellfire Torch
, 9 x Shadow Discipline Skillers with 30+ life and 10 x Shimmering Small Charm of Vita 20/5.

Strategy:Just like with Trapper you begin by casting
Lightning Sentry
around your opponent and
Mind Blast
to prevent him from escaping. You then try to reach him with
Dragon Flight
and finish the attack with
Whirlwind
. Note that your
Whirlwind
damage is rather insignificant and that your true damage will come from open wounds and poison.

Barbarian

Whirlwind
Barbarian:

Energy: Nothing.
Strength: To equip items only.
Dexterity: For 75% Chance to Block
Vitality All remaining points.
Minimum Character Level: 77 (with all 12 bonus skill points)
Combat Skills:
Bash
1,
Leap
1,
Leap Attack
1,
Stun
1,
Concentrate
1,
Whirlwind
20
Warcries:
Howl
1,
Shout
20,
Battle Orders
20,
Battle Command
1
Combat Masteries:
Axe Mastery
20,
Increased Stamina
1,
Increased Speed
1+,
Iron Skin
1+,
Natural Resistance
1+.
Additional Skill Points:
Iron Skin
and
Natural Resistance

Helm
:
Arreat's Face
socketed with
Ruby
Jewel of Avarice 40/9dex.
Body Armor (1st choice): Enigma
Archon Plate

Body Armor (vs melee): Fortitude
Archon Plate

Weapon 1: Breath of the Dying ethereal
Berserker Axe

Weapon 2 (1st choice): Beast
Berserker Axe

Weapon 2 (vs Smiter and Amazon): Doom
Berserker Axe

Shield (vs melee):
Stormshield
with
Ruby
Jewel of Avarice 40/9dex magic jewel
Swap: 2 x Heart of the Oak
Flail

Belt
(1st choice): Siggard's Stealth 1.08 bugged
Belt
(2nd choice):
Verdungo's Hearty Cord

Gloves:
Dracul's Grasp

Boots
Gore Rider

Amulet:
Angelic Wings

Rings:
Angelic Halo
and
Raven Frost
225+AR/20dex
Charms:
Annihilus
,
Hellfire Torch
and 37 x Fine Small Charm of Vita 3/20/20.

Strategy: A
Whirlwind
Barbarian can take down almost anything if played correctly. Cast
Battle Command
,
Battle Orders
and
Shout
for extreme amounts of life and defense, then
Teleport
near your opponent and
Whirlwind
on him. If your Mana runs too low and your enemy is within reach you can attack with
Concentrate
instead.
*Skill Bonuses from Call To Arms are capped at 3 for Barbarian.

Druid

Elementalist:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block
Vitality: All remaining points
Minimum Character Level: 84 (with all 12 bonus skill points)
Elemental:
Arctic Blast
1,
Cyclone Armor
10+,
Twister
20,
Tornado
20,
Hurricane
20
Summoning:
Oak Sage
20,
Raven
1, Spirit Wolf 1, Dire Wolf 1, Grizzly 1.
Shape Shifting: Nothing
Additional skill points:
Cyclone Armor

Helm
(1st choice): Rare
Circlet
with +2 to Druid skills, +20% fcr & strength/dexterity/life/mana/resistances
Helm
(2nd choice):
Harlequin Crest
with
Perfect Ruby

Body Armor: Enigma
Dusk Shroud

Weapon: Heart of the Oak
Flail

Shield (vs melee):
Stormshield
with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit
Monarch

Gloves: Mage Fist or
Trang-Oul's Claws

Belt
:
Arachnid Mesh

Boots
: rare
Boots
with strength/dexterity/resistances or
Sandstorm Trek
Ethereal
Amulet:
Mara's Kaleidoscope

Rings (if you use
Circlet
): 2 x
Stone of Jordan

Rings (if you use
Harlequin Crest
): 2 x Rare ring with 10% fcr & strength/dexterity/life/mana/resistances
Charms:
Annihilus
,
Hellfire Torch
, 9 x Elemental Skiller with 30+life and 10 x Shimmering Small Charm of Vita 20/5.

Strategy: First you cast
Oak Sage
, follow that up with
Cyclone Armor
if your opponent does any elemental or poison damage, then cast
Hurricane
and finish by summoning a Grizzly as meat shield. Other than that just
Teleport
yourself on top of your enemy and attack with
Tornado
.

Shape Shifter
Rabies
:

Energy:Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block
Vitality: All remaining points
Minimum Character Level: 90 (With all 12 bonus Skill points)
Elemental: Nothing
Shape shifting:
Werewolf
20, Lycantrophy 20,
Feral Rage
1,
Rabies
20.
strong>Summoning:
Oak Sage
1+,
Heart of Wolverine
20,
Poison Creeper
20.
Additional skill points:
Oak Sage

Helm
:
Jalal's Mane
with
Perfect Ruby

Body Armor: Enigma
Dusk Shroud

Weapon (against caster 1st choice):
Tomb Reaver
Ethereal with
Zod
rune + 1 x 40/15ias jewel + 5/5 Poison Rainbow Facet
Weapon: (against melee):
Griswold's Redemption
with 2 x 40/15ias jewel + 2 x 5/5 Poison Rainbow Facet
Shield (against melee):
Stormshield
with
Jah
rune
Swap: Call To Arms
Flail
and Spirit Runeword
Gloves:
Dracul's Grasp

Belt
:
Verdungo's Hearty Cord

Boots
:
Aldur's Advance

Amulet: Cat's Eye
Rings:
Raven Frost
225+AR/20dex and
Bul-Kathos' Wedding Band

Charms:
Annihilus
,
Hellfire Torch
, 9 x Shapeshifting skillers 30+life and 10 x Shimmering Small Charm of Inertia 5res/5frw.

Strategy: Transform to
Werewolf
, cast
Heart of Wolverine
and attack your opponent with
Rabies
. Bear in mind that you can not
Teleport
in
Werewolf
Mode so Enigma is used for its other stats. Take note that
Oak Sage
might be more useful when playing with a team but when you solo
Heart of Wolverine
is the way to go. Table of Contents

Necromancer

Bonemancer:
Energy: Nothing
Strength: Nothing.
Dexterity: If you use
Homunculus
you should have dexterity for 75% chance to Block but if you use Dark Force Spawn or Spirit
Monarch
you should not spend any points here.
Vitality: All remaining points
Minimum Character Level: 85 (with all 12 bonus skill points)
Curses:
Amplify Damage
1,
Iron Maiden
1,
Weaken
1,
Terror
1,
Decrepify
1
Poison and Bone Skills:
Teeth
9+,
Corpse Explosion
1,
Bone Spear
20,
Bone Spirit
20,
Bone Armor
1+,
Bone Wall
20,
Bone Prison
20.
Summoning Skills:
Clay Golem
1
Additional Skill points:
Teeth
and
Bone Armor
.
Helm
(1st Choice) : Rare
Circlet
with +2 To Necromancer skills, 20% FCR, 20% FHR or FRW, 2 sockets and Strength/Mana/Life/resistances.
Helm
(2nd Choice):
Harlequin Crest
socketed with
Perfect Ruby

Body Armor: Enigma
Dusk Shroud

Weapon Heart of the Oak
Flail

Shield (If you use
Circlet
):
Darkforce Spawn
with 3 to Poison & Bone Skills socketed with
Jah
rune
Shield (If you use Harleqeuin Crest):
Homunculus
socketed with
Ber
rune
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves:
Trang-Oul's Claws

Boots
(1st Choice): Rare
Boots
with FRW, strength and resistances
Boots
(2nd Choice):
Sandstorm Trek
Ethereal or
Waterwalk

Amulet:
Mara's Kaleidoscope

Rings:2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Poison & Bone Skiller with 30+ life and 10 x Serpent's Small Charm of Vita 20/17, alternatively 10 x Shimmering Small Charm of Vita 20/5.

Strategy:
Bone Armor
is necessary protection against all opponents who do physical damage. All opponents should be cursed with
Decrepify
.
Bone Spirit
and
Bone Spear
are main attacks. Use
Bone Spear
against teleporting opponents or very fast runners and
Bone Spirit
against the rest. The basic technique is to fill the entire battle field with
Bone Spirit
or
Bone Spear
and
Teleport
away from your opponent's attacks. You can also curse opponents doing physical damage with
Iron Maiden
and then cast
Bone Prison
on them. You should use a
Clay Golem
as meat shield.

Poisonmancer:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block
Vitality: All remaining points
Minimum Character level: 82 (with all 12 bonus skill points)
Poison and Bone Skills:
Teeth
1,
Corpse Explosion
1,
Poison Dagger
20,
Poison Explosion
20,
Poison Nova
20.
Curses:
Amplify Damage
1,
Iron Maiden
1,
Life Tap
1,
Weaken
1,
Terror
1,
Decrepify
1,
Lower Resist
20.
Summoning:
Clay Golem
1,
Blood Golem
1,
Iron Golem
1,
Fire Golem
1,
Golem Mastery
1,
Summon Resist
1.
Additional Skill Points:
Lower Resist

Helm
: Magic/Rare
Circlet
with Necro skill bonus, 20% faster cast rate and 2 sockets with 2 x 5/5 Poison Rainbow Facets
Body Armor: Bramble
Dusk Shroud
with high poison bonus
Weapon:
Death's Web
socketed with a 5/5 Poison Rainbow Facet Jewel
Shield:
Homunculus
socketed with a
Ber
rune
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves: Trang Oul's
Claws

Boots
:
Marrowwalk

Amulet:
Mara's Kaleidoscope

Rings: 2 x rare ring with 10% FCR, mana/strength/dexterity/life and Resistances
Charms:
Annihilus
,
Hellfire Torch
, 9 x Poison & Bone Skiller with 30+ life and 10 x Serpent's Small Charm of Vita 20/17, alternatively 10 x Shimmering Small Charm of Vita 20/5.

Strategy: Summon a
Fire Golem
as protection, curse your opponent with
Lower Resist
and then cast
Poison Nova
until he dies. You can also curse opponents doing physical damage with
Iron Maiden
and then cast
Bone Prison
on them.

Summoner/Bone Necro:
Energy: Nothing
Strength: Nothing
Dexterity: For 75% Chance to Block
Vitality: All remaining points
Minimum Character Level: 85 (with all 12 bonus skill points)
Summoning Spells:
Raise Skeleton
20,
Skeleton Mastery
1,
Raise Skeletal Mage
20,
Clay Golem
1,
Golem Mastery
1,
Summon Resist
1
Poison & Bone Skills:
Bone Armor
1,
Bone Wall
1,
Bone Prison
3+,
Teeth
1,
Bone Spear
20,
Bone Spirit
20.
Curses:
Amplify Damage
1,
Iron Maiden
1,
Life Tap
1,
Weaken
1,
Terror
1,
Decrepify
1,
Lower Resist
1.
Additional Skill Points:
Bone Prison

Helm
:
Harlequin Crest
socketed with
Ber
rune
Armor: Enigma
Mage Plate

Weapon: Beast
Berserker Axe

Shield:
Homunculus
socketed with
Ber
rune
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves:
Trang-Oul's Claws

Boots
:
Marrowwalk
with +2
Skeleton Mastery
+20 Strength
Amulet:
Mara's Kaleidoscope

Rings:
Stone of Jordan
and rare ring with 10% FCR, Mana, Strength, Dexterity and Resistances
Charms:
Annihilus
,
Hellfire Torch
, 9 x Necro Summoning Skiller with 30+ life and 10 x Serpent's Small Charm of Vita 20/17, alternatively 10 x Shimmering Small Charm of Vita 20/5.

Strategy: A Summoner/Bone Necro is probably the most powerful build for PvP. Summon a
Clay Golem
, then
Teleport
your way to as many monsters as possible and take them down quickly with
Bone Spear
. Raise as many Skeletons and Skeletal Mages as you can (50/50) and then seek out your opponent if he not already has found you. Curse him with
Amplify Damage
and
Lower Resist
and let your minions fight him while you fill the Battle Field with
Bone Spear
if you are up against a teleporter/fast runner and
Bone Spirit
otherwise. Always
Teleport
yourself away from your opponents attacks. You will need
Bone Armor
if you are fighting an opponent doing physical damage. You can also curse opponents doing physical damage with
Iron Maiden
and then cast
Bone Prison
on them.

Paladin

Crusader:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block with
Holy Shield
activated.
Vitality: All remaining points
Minimum Character Level: 82 (with all 12 bonus skill points)
Combat Skills:
Smite
1,
Charge
20,
Holy Bolt
1,
Blessed Hammer
1,
Holy Shield
5+.
Offensive Auras: Might 20,
Concentration
1,
Blessed Aim
1,
Fanaticism
20.
Defensive Auras:
Prayer
1,
Cleansing
1,
Defiance
1,
Vigor
20.
Additional skill points:
Holy Shield

Helm
:
Harlequin Crest
with a
Ruby
Jewel of Avarice 40/9dex
Body Armor (vs caster): Chains of Honor
Dusk Shroud
.
Body Armor (vs melee): Fortitude
Dusk Shroud

Weapon: Breath of the Dying ethereal
Berserker Axe

Shield:
Herald Of Zakarum
socketed with
Um
rune.
Swap: Call To Arms
Flail
and Spirit runeword
Belt
(1st choice): Siggard's Stealth 1.08 bugged
Belt
(2nd choice):
Verdungo's Hearty Cord

Gloves:
Dracul's Grasp

Boots
:
Gore Rider

Rings:
Angelic Halo
and
Raven Frost
225+AR/20dex.
Amulet:
Angelic Wings

Charms:
Annihilus
,
Hellfire Torch
and 37 x Fine Small Charm of Vita 3/20/20.

Strategy: The Crusader is very straight forward. Cast your
Holy Shield
. Then use
Fanaticism
Aura and
Charge
into your opponent who will be knocked back upon impact. Then
Charge
again and again. 2-3 Charges are normally enough to win. However, timing is everything. Do not
Charge
a Hammerdin when his hammers are everywhere or a
Whirlwind
Barbarian when he is whirlwinding. To run with
Charge
you need to assign it to the left skill and keep shift pressed while clicking at your destination. It is necessary to alternate between
Vigor
and
Fanaticism
when charging seeing as it takes such a heavy toll on your stamina.

Fist of the Heaven:
Energy: Nothing
Strength: Nothing
Dexterity: For 75% Chance To Block with
Holy Shield
activated
Vitality: All remaining points
Minimum Character Level: 78 (with all 12 bonus skill points)
Combat Skills:
Sacrifice
1,
Zeal
1,
Vengeance
1,
Conversion
1,
Holy Bolt
1,
Blessed Hammer
1, Fist of Heavens 20,
Smite
1+,
Charge
1,
Holy Shield
20.
Offensive Auras: Might 1,
Blessed Aim
1,
Concentration
1,
Fanaticism
1,
Holy Fire
1,
Holy Freeze
1,
Holy Shock
20,
Thorns
1, Sanctuary 1,
Conviction
13.
Defensive Auras:
Salvation
1
Additional skill points:
Smite

Helm
:
Griffon's Eye
socketed with 5/5 Lightning Rainbow Facet
Body Armor: Enigma
Dusk Shroud

Weapon:
Scepter
with 5 sockets and +3
Fist of the Heavens
/ +3
Conviction
, socketed with 5 x 5/5 Lightning Rainbow Facet Jewel
Shield:
Herald Of Zakarum
upgraded
Swap: Call To Arms
Flail
and Spirit runeword
Swap (alternative vs melee: Grief
Phase Blade
and Exile
Eth
Vortex Shield
45 res
Belt
:
Arachnid Mesh

Gloves:
Dracul's Grasp

Boots
:
Waterwalk
or
Sandstorm Trek
Ethereal
Rings: 2 x
Bul-Kathos' Wedding Band

Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Paladin Combat Skiller with 30+ life and 10 x Fine Small Charm of Vita 3/20/20.

Strategy: A Fist of the Heaven Paladin is a very versatile character - capable of taking down both casters and melee fighters with ease. First cast
Holy Shield
, then use
Fist of the Heavens
with
Conviction
aura. If a melee opponent gets near you can switch to
Smite
and
Fanaticism
aura and
Smite
him until he dies or retreats in which case you can finish him with
Fist of the Heavens
and
Conviction
aura. For opponents with high lightning absorb, use
Charge
with
Fanaticism
to knock them off balance, then finish the job with
Smite
and
Fanaticism
.
Charge
can also be used together with
Holy Freeze
aura for running. To run around with
Charge
you need to assign it to the left skill and keep shift pressed while clicking at your destination. Charging like this takes a heavy toll on your stamina so make sure to alternate to
Vigor
aura before you run dry.

Hammerdin:
Energy: Nothing
Strength: Nothing
Dexterity: Enough for 75% Chance To Block with
Holy Shield
activated.
Vitality: All remaining points.
Minimum Character Level: 77 (with all 12 bonus skill points)
Combat Skills:
Holy Bolt
1,
Blessed Hammer
20,
Smite
1,
Charge
1,
Holy Shield
1+
Offensive Auras: Might 1,
Blessed Aim
20,
Concentration
20
Defensive Auras:
Prayer
1,
Cleansing
1,
Defiance
1,
Vigor
20
Additional Skill Points:
Holy Shield

Helm
:
Harlequin Crest
socketed with a
Ber
rune.
Armor: Enigma
Mage Plate

Shield:
Herald Of Zakarum
socketed with
Ber
rune.
Weapon: Heart of the Oak
Flail

Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Arachnid Mesh

Gloves:
Magefist

Boots
(1st choice): Rare
Boots
with strength, dexterity and resistances
Boots
(2nd choice):
Sandstorm Trek
Ethereal
Rings: 2 x
Stone of Jordan

Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Paladin Combat Skiller with 30+ life and 10 x Shimmering Small Charm of Vita 20/5.

Strategy: Cast
Holy Shield
,
Teleport
near your opponent, switch to
Blessed Hammer
&
Concentration
Aura and attack with opponent positioned at 10 o'clock. Do not let melee fighters get too close however. Always keep a safe distance to them by teleporting and fill the battle field with hammers.

Smiter:
Energy: Nothing
Strength: To equip items only
Dexterity: For 75% Chance To Block with
Holy Shield
activated
Vitality: All remaining points
Minimum Character Level: 82 (with all 12 bonus skill points)
Combat Skills:
Smite
20,
Charge
20,
Holy Bolt
1,
Blessed Hammer
1,
Holy Shield
20
Offensive Auras: Might 1,
Blessed Aim
1,
Concentration
1,
Fanaticism
20
Defensive Auras:
Prayer
1,
Cleansing
1,
Defiance
5+,
Vigor
1
Additional Skill points:
Defiance

Helm
:
Crown of Ages
(2 x
Ber
)
Body Armor: Enigma
Archon Plate

Weapon: Grief
Phase Blade

Shield: Exile ethereal
Vortex Shield
with 45 to all resistances
Swap: Call To Arms
Flail
and Spirit runeword
Belt
:
Verdungo's Hearty Cord

Gloves:
Dracul's Grasp

Boots
:
Gore Rider

Rings:
Raven Frost
20dex and Bul-Kathos's Wedding Band
Amulet:
Mara's Kaleidoscope

Charms:
Annihilus
,
Hellfire Torch
, 9 x Paladin Combat Skiller with 30+ life and 10 x Shimmering Small Charm of Vita 20/5

Strategy: The Smiter is the king of PvP. He is very easy to play and rarely loses a duel. Simply use
Smite
with
Fanaticism
Aura as primary attack and
Charge
with
Fanaticism
aura as backup skills to intercept Runners and Teleporters. To run with
Charge
you need to assign it to the left skill and keep shift pressed while clicking at your destination. Charging like this takes a heavy toll on your stamina so make sure to alternate to
Vigor
aura before you run dry.

Sorceress

Blizzard Sorceress:
Energy: Nothing
Strength: To equip items only
Dexterity: for 75% Chance to Block (if using
Whitstan's Guard
or
Visceratuant
)
Vitality: All remaining points
Minimum Character Level: 87 (with all 12 bonus skill points)
Cold Spells:
Frost Nova
1,
Frozen Orb
1+,
Ice Bolt
20,
Ice Blast
20,
Glacial Spike
20, Blizzard 20,
Cold Mastery
10+,
Frozen Armor
1,
Shiver Armor
1,
Chilling Armor
1.
Lightning Spells:
Telekinesis
1,
Teleport

Fire Spells:
Warmth
1
Additional skill points:
Frozen Orb
and
Cold Mastery

Helm
:
Nightwing's Veil
socketed with a 5/5 Cold Rainbow Facet Jewel or
Harlequin Crest
socketed with
Perfect Ruby

Body Armor:
Ormus' Robes
socketed with 5/5 Cold Rainbow Facet jewel or
Skin of the Vipermagi
socketed with
Perfect Ruby

Weapon:
Death's Fathom
socketed with a 5/5 Cold Rainbow Facet Jewel
Shield (vs melee):
Whitstan's Guard
socketed with
Jah
rune or
Visceratuant
socketed with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit
Monarch

Gloves:
Magefist

Belt
:
Arachnid Mesh

Boots
:
Sandstorm Trek
Ethereal
Amulet: Rare Amulet with +2 sorceress skill, 10+% fcr & strength/life/mana/resistances
Rings: 2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Sorceress Cold Skiller 30+ life and 10 x Shimmering Small Charm of Vita 20/5 or 10 x Serpent's Small Charm of Vita 20/17.

Strategy: This build is very hot for pvp right now. Cast
Chilling Armor
, then fill the battle field with Blizzard and
Ice Blast
. Cast
Ice Blast
while Blizzard is recharging. If a melee opponent comes too close you
Teleport
somewhere else.

Fireball
Sorceress:

Energy: 200
Strength: To equip items only
Dexterity: For 75% Chance to Block (if using
Whitstan's Guard
or
Visceratuant
)
Vitality: All remaining points.
Minimum Character Level: 79 (with all 12 bonus skill points)
Cold Spells: Nothing
Lightning Spells:
Static Field
1,
Charged Bolt
1, Lightning 1,
Chain Lightning
1,
Telekinesis
1+,
Teleport
1,
Energy Shield
1+
Fire Spells:
Warmth
1,
Inferno
1,
Blaze
1,
Fire Wall
1,
Fire Bolt
20, Fire Ball 20,
Meteor
20,
Fire Mastery
20.
Additional skill points:
Telekinesis
and
Energy Shield

Helm
:
Harlequin Crest
with
Perfect Ruby

Body Armor:
Ormus' Robes
with 5/5 Fire Rainbow Facet Jewel or
Skin of the Vipermagi
with
Perfect Ruby

Weapon:
Eschuta's Temper
with 5/5 Fire Rainbow Facet Jewel or Wizard Spike with 5/5 Fire Rainbow Facet Jewel
Shield (vs melee): Whistan's Guard or
Visceratuant
with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit
Monarch

Gloves:
Magefist

Belt
:
Arachnid Mesh

Boots
:
Sandstorm Trek
ethereal
Amulet:
Mara's Kaleidoscope

Rings: 2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Sorceress Fire Skiller 30+ life and 10 x Serpent's Small Charm of Vita 20/17 or 10 x Shimmering Small Charm of Vita 20/5.

Strategy: Cast
Energy Shield
, then
Teleport
near your opponent and attack with Fire Ball. Always keep the distance to melee fighters by teleporting.

Lightning Sorceress:
Energy:200
Strength: To equip items only
Dexterity: For 75% Chance To Block (if using
Whitstan's Guard
or
Visceratuant
)
Vitality: All remaining points
Minimum Character Level: 84 (with all 12 bonus skill points)
Cold Spells: Nothing
Lightning Spells:
Telekinesis
1+,
Teleport
1,
Static Field
1,
Nova
20,
Charged Bolt
10+, Lightning 20,
Chain Lightning
20,
Energy Shield
1+,
Lightning Mastery
20.
Fire Spells: 1
Warmth

Additional skill points:Max out
Charged Bolt
at Clvl 94 and spend the last points on
Energy Shield
and
Telekinesis
.
Helm
:
Griffon's Eye
with 5/5 Lightning Rainbow Facet Jewel or
Harlequin Crest
with
Perfect Ruby

Body Armor:
Ormus' Robes
with 5/5 Lightning Rainbow Facet
Jewel or
Skin of the Vipermagi
with
Perfect Ruby

Weapon:
Eschuta's Temper
with 5/5 Lightning Rainbow Facet Jewel Or Wizard Spike with the same jewel
Shield (vs melee):
Whitstan's Guard
with
Jah
rune or
Visceratuant
with
Jah
rune
Shield (vs caster): Spirit
Monarch

Swap: Call To Arms
Flail
and Spirit runeword
Gloves (vs melee):
Frostburn

Gloves (vs caster):
Magefist

Belt
:
Arachnid Mesh

Boots
:
Sandstorm Trek
ethereal
Amulet:
Mara's Kaleidoscope

Rings: 2 x
Stone of Jordan

Charms:
Annihilus
,
Hellfire Torch
, 9 x Sorceress Lightning Skiller with 30+ Life and 10 x Serpent's Small Charm of Vita 20/17.

Strategy: This build focuses on lots of mana for
Energy Shield
which is good against melee opponents. First you activate
Energy Shield
and then you cast Lightning at your opponent.
Chain Lightning
can be used when dueling multiple opponents. Keep distance to melee opponents by teleporting.

7
OP
Thanks @Teebling its really a pleasure to be a part of this community. I am already working on builds for the appropriate section and I am always editing and perfecting the already existing Guides so they are clean and comprehensive.
7
User avatar

Dzik 51

Assassin Americas PC
@Fellowship Great guide, it would be nice to list what breakpoints are preferable to hit. I must disagree on the trapsin build though, while you can manage with 65% FCR breakpoint the FHR is quite low, you can get some skillers with FHR which would fix that issue.

For the W/S (weapon / shield) setup you might want to hit 102 FCR / 48 FHR breakpoints, you can even bring FHR to 86%. However, 65% FCR / 48% FHR is what I would consider bare minimum.

As this guide is more for causal players, I would not include 2x magic claw setup because it can get expensive really quick. It is more for min-maxing, and it would not work that great with listed setup.

This is just the example setup I would use as a lot depends on the opponent you are facing, and that deserves another whole guide.

Helm
:
Harlequin Crest
, Griffon’s Eye socketed with
Cham
(Griffon’s Eye damage bonus does not work with the traps, but it can be useful in hitting FCR breakpoint), rare
Circlet
with + skills and FCR.
Body Armor: Enigma
Dusk Shroud

Weapon: Heart of the Oak
Flail

Shield:
Stormshield
socketed with
Ber
or
Eld

Swap: Call To Arms + Spirit
Boots
:
Sandstorm Trek
or
Shadow Dancer
(preferably
Shadow Dancer
If you are already going for Spirit)
Gloves:
Trang-Oul's Claws
,
Magefist
(
Magefist
mana regen is negligible, get some cold res instead)
Belt
:
Arachnid Mesh

Rings: 2 x
Stone of Jordan
,
Raven Frost
, you can also use rare FCR rings if you struggle with hitting FCR breakpoint.
Amulet:
Mara's Kaleidoscope
or crafted amulet with + skills and FCR
Charms:
Annihilus
,
Hellfire Torch
, 9x Trap skillers with life or FHR to hit breakpoint.


Edit: Forgot to mention, trap laying speed scales off IAS. So, if you are using weapon / shield setup you might want to use
Burst of Speed
over
Fade
.
7
OP
Excellent Recommendations @Dzik ! I will be editing and perfecting the guides I put on the site as time allows. For that one, I really appreciate your contribution and will list the breakpoints really soon !

Edit: The Breakpoints were added via a 'Link' that leads to a detailed website.
7
I will be getting into pvp for the first time in D2R. Looking to do lld lvl 30 for starters. I was surprised by the amount of info on lld pvp out there, with most guides from 2005-2007.
Need to do some research on lld lvl 30 crafting, what lvl i gamble at { think its 29 } because gear for that lvl is not so easy to find in trades.
Fellowship love your guide, would be nice to see a lld version. Theres never enough guides :)

Discord Dieselnow#5463
7
thanks for this guides, i think that info can grow the number of PvP players.
7
User avatar

Ran37 106

Sorceress Americas PC
Wow this is great!

- Ran37
7
Pretty general builds, but seems fine for new users that join the game!!
9

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