What happens when you combine the martial prowess of a Zealot and with the evil-incinerating projectile spam of Fist of the Heavens? You get a tanky, high-DPS melee/caster hybrid that can clear all content in the game – including the Ubers!
Gameplay
Much of the time you’ll be using FoH to clear the screen of demons and undead, and Zeal to carve up whatever is left. Holy Bolt can be weaved in while FoH is on cooldown or used on its own. Alternatively, you can dive straight into melee and use FoH/Holy Bolt as support skills. Smite is your boss-killing ability.
In groups, you’ll excel at holding your ground in dangerous situations, giving your teammates an opportunity to retreat behind you and re-engage. Using Charge, you’ll also be the one to chase down and eliminate lone monsters who escape your teammates’ kill zones.
Life Tap is the key to its melee indestructibility. Once it is active, nothing short of a 1-hit-kill should worry you. Crushing blow allows us to take big chunks off a boss's health bar even if our weapon is subpar.
Build Pros
- Both melee and caster
- Few problems with immunities; can farm all areas
- Expert Uber killer
- Very tanky at endgame
- Mass clearing of demon/undead crowds when solo
- FoH is strong without gear; great for ladder start/first character
- Clear speed is decent - faster than most melee builds, but well short of Javazon / Lightning Sorceress / Mosaic standards
- Lacks Teleport, impacting farming speed
No surprises here.
- Strength: Enough for gear
- Dexterity: Enough for 75% block with Holy Shield active
- Health: All remaining points
- Energy: Zero
Defensive Auras
1 point in Salvation (used only for Ubers)
1 point in Prayer (optional)
1 point in Cleansing (optional)
1 point in Defiance (optional)
1 point in Vigor (optional)
Offensive Auras
1 point in Might (prereq)
1 point in Blessed Aim (prereq)
1 point in Concentration (prereq)
20 points in Fanaticism
Combat Skills
20 points in Sacrifice (synergy)
1+ points in Zeal (all spare points go here)
1 point in Vengeance (prereq)
1 point in Conversion (prereq)
20 points in Holy Bolt
1 point in Blessed Hammer (prereq)
20 points in Fist of the Heavens
1 point in Smite
1 point in Charge
1 point in Holy Shield
With no optional skills, the core build can be completed by level 80. The optional Defensive Auras are for quality of life and can be skipped if you wish.
Zeal should be at a minimum level of 4 with +skills in order to have five attacks.
One of the great things about this build is that Fist of the Heavens and Holy Bolt need literally no gear to perform fairly well. Skill points are the only thing that affect FoH, and while Faster Cast Rate is nice to have for Holy Bolt, you are not dependant on it.
I gear my FoH Zealot to survive and perform well in all situations without any gear swapping. This includes the hardest bosses in the game - Diablo Clone and the Ubers. Three fairly easy-to-obtain items form the melee base for our build:
- Dracul's Grasp Gloves – Life Tap, Open Wounds
- Guillaume's Face Helm – Crushing Blow
- Gore Rider (or Goblin Toe) Boots – More Crushing Blow. Gore Rider also provides Open Wounds.
The rest is essentially up to you! Although I’ll be giving some example setups, feel free to mix and match gear from the different lists and add your own favourite items to customise your FoH Zealot. More +Skills will increase FoH and Holy Bolt damage. More defense and weapon damage will increase his melee prowess.
Gear Priorities
- Maxed resistances. This is essential for survival - especially with the Ubers.
- Elite Paladin Shield. You shield base determines your Smite Damage. All elite Paladin shield produce the same average Smite damage, with the Zakarum Shield notable for having zero spread. Higher level shields provide more Defense, but require more Dexterity for maximum Block, leaving fewer points for Vitality/Life.
- Increased Attack Speed to reach a 4-frame Zeal. With level 23 Fanaticism and a Phase Blade, 10% IAS is all you need. For other weapons, use an IAS Calculator to work out how much IAS you’ll need.
- % Mana Stolen per Hit / % Damage Taken Goes to Mana / +X Mana after each Kill. These will reduce your Mana Potion usage. More for convenience than a necessity.
- +Skills. This is the only way of increasing Holy Bolt/FoH damage.
- Faster Cast Rate. Does not speed up FoH significantly (thanks to its 0.4 second cooldown), but is good for spamming Holy Bolt. The 48% and 75% breakpoints are achievable with the right gear, but 125% is difficult to attain without making sacrifices.
Faster Cast Rate | 9% | 18% | 30% | 48% | 75% | 125% |
---|---|---|---|---|---|---|
Casting Speed | 14 frames | 13 rames | 12 frames | 11 frames | 10 frames | 9 frames |
Example Gear Setups:
Gear Example 1: General Gameplay (expensive)
This is a well balanced melee and caster setup.
Zeal speed: 4 FPS
+Skills: 11
FCR: 55% (80-90% on swap)
Spoiler
Gloves | Dracul’s Grasp | |
Helm | Guillaume's Face | |
Boots | Gore Rider | |
Body | Fortitude | Melee damage AND faster cast rate! |
Belt | Arachnid Mesh | +1 All Skills and 20% FCR |
Amulet | Mara’s Kaleidoscope | +2 All Skills and resistances |
Ring | Ravenfrost | Cannot be Frozen |
Ring | Rare with FCR and resistances | Mana Leech as well if you can get it |
Weapon | Grief Phase Blade | BiS for most melee builds |
Shield | Upgraded Herald Of Zakarum | Among the best Paladin shields available |
Weapon Swap | Call To Arms | If made in a Caduceus with Conviction automod, your 1 point Vengeance will become viable! |
Shield Swap | Spirit | +Skills for Battle Orders. |
Charms |
|
Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/ Holy Bolt damage. |
Gear Example 2: Tank (expensive)
Practically lightning immune, and other resistances are over-maxed. Exile shield means exceptional Defense and Life Tap procs frequently. Good for Ubers, being the group’s tank and anywhere that has Burning Souls. My favourite setup.
Zeal speed: 4 FPS
+Skills: 6
FCR: 35% (70% on swap)
Spoiler
Gloves | Dracul’s Grasp, Laying of Hands or Steelrend | Because Exile provides Life Tap, you can swap Draculs' Grasp for something that increases your damage. |
Helm | Guillaume's Face | |
Boots | Gore Rider | |
Body | Fortitude | Melee damage AND faster cast rate! |
Belt | Thundergod's Vigor | Grants near Lightning immunity! |
Amulet | Mara’s Kaleidoscope | +2 All Skills and resistances |
Ring | Ravenfrost | Cannot be Frozen |
Ring | Rare with FCR and resistances | Mana Leech as well if you can get it |
Weapon | Grief Phase Blade | BiS for most melee builds |
Shield | Exile in ethereal base with high resists | Lots of exceptional mods including Life Tap and Defiance Aura |
Weapon Swap | Call To Arms | If made in a Caduceus with Conviction automod, your 1 point Vengeance will become viable! |
Shield Swap | Spirit | +Skills for both Holy Shield and Battle Orders. |
Charms |
|
Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/ Holy Bolt damage. |
Gear Example 3: Caster
This setup prioritises +Skills and FCR for Fist of the Heavens and Holy Bolt, while still maintaining respectable Zeal speed and damage. Your weapon swap can either be the usual self-buffing or a Grief + Shield combo for stronger melee on switch.
Zeal speed: 4 FPS
+Skills: 16
FCR: 75-85%
Spoiler
Gloves | Dracul’s Grasp | |
Helm | Guillaume's Face | |
Boots | Gore Rider | |
Body | Skin of the Vipermagi socketed with IAS Jewel | +1 All Skills, 30% FCR, Resists. The IAS Jewel is needed for Astreon's Iron Ward to reach the final Zeal breakpoint. |
Belt | Arachnid Mesh | +1 All Skills and 20% FCR |
Amulet | Mara’s Kaleidoscope | +2 All Skills and resistances |
Ring | Bul-Kathos' Wedding Band or Stone of Jordan | +1 to All Skills |
Ring | Bul-Kathos' Wedding Band or Stone of Jordan | +1 to All Skills |
Weapon | Astreon's Iron Ward (+4 roll) socketed with Shael or IAS Jewel | +4 Paladin Combat Skills. Also decent for Zealing! Swap this with a Heart of the Oak or other caster favourites for 125% FCR if you don't intend to Zeal with it. |
Shield | Spirit in an Elite Paladin Shield base | +2 to All Skills, 25-35% FCR |
Weapon Swap | Call To Arms | If made in a Caduceus with Conviction automod, your 1 point Vengeance will become viable! |
Shield Swap | Spirit | +Skills for Battle Orders. |
Weapon Swap Alternative | Grief Phase Blade | |
Shield Swap Alternative | Upgraded Herald Of Zakarum | Among the best all-round Paladin shields available |
Charms |
|
Gear Example 4: Less Expensive
For a well balanced, Uber-capable FoH Smiter using easier-to-obtain items.
Spoiler
Gloves | Dracul’s Grasp | |
Helm | Guillaume's Face | |
Boots | Gore Rider | |
Body |
|
|
Belt | Credendum, Immortal King’s Detail, String of Ears | Or use whatever Belt you have that's useful. |
Amulet |
|
|
Ring | Ravenfrost | Cannot be Frozen |
Ring | Magic or Rare with Resists and/or Stats | |
Weapon | Hand of Blessed Light, Azurewrath, whatever gives you the best DPS | |
Shield | Spirit in an Elite Paladin Shield base | +2 to All Skills, 25-35% FCR, Resists |
Weapon Swap | Any sceptre with useful automods such as Cleansing, Meditation or Vigor | |
Shield Swap | Herald Of Zakarum or Spirit | For buffing Holy Shield |
Charms |
|
Swap Combat Skills charms for Paladin Aura ones for greater melee damage at the cost of less FoH/ Holy Bolt damage. |
Gear Example 5: Budget
The goal here is to allow you to tackle act bosses and Diablo Clone with easily obtained gear. Prioritise resistances (especially Fire for Diablo Clone) and Crushing Blow. I would probably not attempt the Ubers at this stage though.
Spoiler
Gloves | Blood Gloves | Easily crafted with a Nef rune |
Helm | A socketed Helmet with Ral/ Ort/ Thul runes for resistances | |
Boots | Goblin Toe | Crushing Blow on a budget! |
Body | Smoke | Lots of Resists |
Belt | Magic/Rare with Stats, Life, Mana or whatever you need | Or use whatever Belt you have that's useful. |
Amulet | Magic/Rare with Paladin Skills/Stats/Resists | |
Ring | Magic or Rare with Resists and/or Stats | |
Ring | Magic or Rare with Resists and/or Stats | |
Weapon | Strength runeword, Lightsaber, or whatever you have gives you the best DPS | |
Shield | Paladin Shield with 4 Perfect Diamonds | A cheap way to get resists! |
Weapon Swap | Wand with Life Tap charges | Lets you manually cast Life Tap before your can get Dracul’s Grasp |
Shield Swap | Anything with high Resists | |
Charms |
Your mercenary choice won't make or break this build, so pick whichever you find most useful.
- The Act 1 Cold Arrow Rogue Scout is the one that I've had most success with. Her elemental ranged damage is good against both stragglers and nondemon/undead physical immunes. With a Mist bow, she provides incredible crowd control and is tankier than you’d expect.
- Act 2 Desert Mercenaries are a favourite of many because of the Auras that they provide. The Might aura mercenary wielding a Pride polearm with give you the maximum melee damage.
- Act 3 Iron Wolves are the only mercenary that I don't recommend. They are the only one that doesn’t benefit from your Fanaticism aura.
- Act 5 Barbarians now have a dual-wield variant, allowing them two use two that provide auras or other abilities; Lawbringer plus Plague is a good combination.
There are two paths you can take:
• Start as a Zealot and become a FoH Zealot later or...
• Start as a Holy Fire Paladin (or whatever levelling build you like) and respec to a FoH Paladin at level 30-35.
Levelling as a Zealot
This gets you into the build earlier. Zealots are however very gear dependent so it’s not recommended for a ladder start/first character. It will also struggle in mid-game until you start getting your endgame gear.
Level 2 | 1 Point into Might |
Level 3-11 | |
Level 12-28 |
|
Level 29 | Leave a spare point for Level 30 |
Level 30 | 1 point into Fanaticism and Fist of the Heavens |
Level 31+ |
|
Late Game | Make sure you have a point in Salvation before you start fighting the Ubers. |
Levelling as a Fist of the Heavens Paladin
FoH isn't available until level 30, so you won’t be able to start with it. I recommend starting with Holy Fire and respeccing sometime after level 30. Once you put a few points into FoH, you will love its ability to wipe demons and undead off the screen. You will still need Zeal as a backup skill for non-demons/undead.
Level 30 |
|
Level 31+ |
|
Late Game | Make sure you have a point in Salvation before you start fighting the Ubers. |
What’s that one point in Salvation for?
It’s to counter Uber Mehpisto’s Conviction aura which inflicts a -125% resistance penalty on you. Activating this 1-point wonder negates Mephisto's aura almost entirely. This will reduce or eliminate the need to fill your inventory with resistance charms, or Sacrifice DPS gear to overstack resistances. Pre-casting Fade from Treachery should be enough the keep your resistances maxed.
How do you deal with monsters immune to both physical and Holy Bolt?
Thankfully, only a handful of monsters are naturally immune to both physical attacks and Holy Bolt, and none of them are particularly strong. Most of the time, your mercenary can deal with them if they have decent elemental damage. In my opinion, the Act 1 Cold Arrow Rogue Scout is the best at this.
A popular choice is to equip your Desert Mercenary with The Reaper’s Toll whose Decrepify curse can break many physical immunities. Similarly, equipping Atma’s Scarab will allow you to proc Amplify Damage. Keep in mind that either of these curses will overwrite your Life Tap. A Bone Break charm is another option if you can accept the 10-20% physical damage vulnerability, though I prefer my FoH Zealot to be as tanky as possible.
Finally, if you can get one, a Caduceus with the Conviction automod will allow your 1 point in Vengeance to do respectable damage without any significant downsides. Smart players will know that you can make Call To Arms out of one!
Why only one point in Smite?
Because one point is more than enough. We use Smite because it never misses, not because of its damage. This is true whether we spend one skill point on it or twenty.
When smiting Ubers or other bosses, most of our damage comes from crushing blow. The actual damage from Smite itself only becomes relevant when we get to the last sliver of the enemy’s health, so overall boss kill speed isn’t that far off from a fully maxed Smite.
Why is Zeal maxed last?
• Each point in Zeal add 6% damage and 10% AR.
• Each point in its synergy Sacrifice adds 12% damage.
• Each point in Fanaticism adds 17% damage, 5% AR and attack speed.
We already have enough AR from Fanaticism and our fairly high Dexterity, so more of it provides poorer returns than increasing our damage. And for enemies whose defence is too high for us to Zeal, we have Smite!
Did you come up with this build on your own?
I did, but a quick internet search will show that others have thought of it long before I did. As far as I'm aware, there have been no build guides for it, though the FoH Smiter is a very similar build.
I’ve been playing Zealots since 1.10 and even wrote a guide on dealing with physical immunes. When patch 2.4 was released, the FoH Paladin was being touted as the new Hammerdin. So naturally I built one… and came away slightly disappointed. That’s when I realised that the strengths and weaknesses of Zealots and FoH Paladins complemented each other almost perfectly.
How does it compare to a pure Zealot?
A pure Zealot will have about 3-4% more DPS and a higher Defense stat due to maxed Holy Shield. While the Defense difference is noticeable, it won’t make or break the build. Level difference is a greater factor on whether you are hit or not and at high levels (92+) with good gear, neither build will get hit much by anything at all.
The biggest gameplay difference is that a pure Zealots will have difficulties with large crowds and physical immunes. FoH eliminates this problem entirely for demons and undead.
How does it compare to a pure FoH Paladin?
With the same gear, both builds will produce the same Holy Bolt Damage. A fully lightning synergised FoH will one-shot most non-boss monsters affected by your Conviction aura. Its casting delay of 0.4s means that defeating multiple non-demon/undead monsters is frustrating though. Lightning immune non-demon/undead monsters are more common than physical immune ones.
How does it compare to the FoH Smiter on Icy-Veins?
This is essentially the same build except for the emphasis on Smite instead of Zeal. They even play the same way – FoH to open, Zeal to clean up, Smite on bosses. An FoH Smiter’s defence will be higher as will Smite DPS. Zeal - your bread and butter for general gameplay - will output less damage.
How does it compare to a Vindicator/Templar or Templar/Vindicator?
These are old terms for PvP builds that use Smite and FoH. A V/T emphasises Smite damage while a T/V emphasises FoH damage. I don’t PvP so I don’t have an educated opinion on them!
I was tempted to give this build a cool sounding name like “Zealous Templar”, but “templar” has seems to have fallen out of use. Besides, it's immediately underestandable what an "FoH Zealot" is.
Thank you for reading this far! I’d also like to thank kingdryland for The 1pt smiter guide to Uber Tristram that he wrote back in 2006 – it’s what got me to start building Zealots.
Please let me know if you feel that this build or guide can be improved in any way – I’m sure that I will be continually evolving it based on the feedback that I receive.
In the meantime, please enjoy the build and customise it to your liking. I’d love to hear how you have built yours!
[ur=https://maxroll.gg/d2/d2planner/yl0106q1l]My current Maxroll profile.[/url]
Lanceor
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