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Description

Introduction

This guide was made due to the fact that many have asked questions about
Frozen Orb
(Orber), but also in hope to inspire more to make them since it's a enjoyable character to play.
Frozen Orb
's casting delay no longer share cooldown with other skills that have casting delays.

High Energy / No Energy Shield
  • Frozen Orb
    has a very high mana cost, around 45 mana, high
    Teleport
    cost, unlike lightning sorceress, and low mana regeneration, unlike fire sorceress.
  • Energy Shield
    would make you tank more, but you also sacrifice a lot of damage on that behalf, which in the end will make your opponents tank even more.
  • Putting most points into energy, is because the mana pool drain away way to fast if you don't.
  • Might seem scary, but you will become aware once you've drained a 1300 mana pool in 30 seconds, and have to refill with Insight
  • It's easier getting a decent amount of life without having to cut your damage.

Breakpoints

Most use 105% faster cast rate, but 63% is more than enough for
Teleport
, and you have to sacrifice much damage
and resist to reach the next break point.
Frozen Orb
has a one second casting delay and moves slow.

Stat Placement

Strength: 70 enough for
Gothic Plate

Dexterity: Enough for max block 99 for
Whitstan's Guard
/
Waterwalk

Energy: All remaining points
Vitality: Nothing

Hell Rushed. All stat/skill quests completed.
Rushed Level 49 have 255 attribute points and 60 skill points.


Equipment

When it comes to gear you really don't have to switch too many items.
Whitstan's Guard
for max block against melee,
Lidless Wall
against casters. Can also use damage armour versus elemental.
A cold resist setup is required for mirror match-up.

Helmet:
Rare
Circlet
/
Coronet
2 to cold skills, 20% faster cast rate, 30% faster run / walk, 90 mana, 2 socket (
Rainbow Facet: Cold Death
/ Rare Stat Jewels)
Glacial
Circlet
/
Coronet
of the Magus
3 to cold skills, 20% faster cast rate, 2 socket (
Rainbow Facet: Cold Death
/ Rare Stat Jewels)
Glacial
Circlet
/
Coronet
of the Mammoth
3 to cold skills, 100 life, 2 socket (
Rainbow Facet: Cold Death
/ Rare Stat Jewels)

Amulet:
Rare Amulet 2 to cold skills, 10% faster cast rate, 60 life, 10 replenish life, 90 mana (+1 mod)
Caster Amulet
2 to cold skills, 20% faster cast rate, 110 mana, 10% regenerate mana
Rare Amulet 2 to cold skills, 10% faster cast rate, 60 life, 90 mana

Weapon(s):
Spirit
Crystal Sword
35% faster cast rate, 112 mana, 8 absorb.
Rare
Glowing Orb
2 to cold skills, 3 to
Frozen Orb
, 3 to
Cold Mastery
, (+ mods 2 socket, 60 mana)

Switch:
Insight
Voulge


Armor:
Skin of the Vipermagi
(
Perfect Skull
/
Perfect Sapphire
/ Rare Stat Jewel)
Jeweler's
Gothic Plate
of the Whale
4 socket (
Rainbow Facet: Cold Death
)

Shield:
Whitstan's Guard
(
Rainbow Facet: Cold Death
/ Rare Stat Jewel)
Lidless Wall
(
Perfect Ruby
/
Perfect Topaz
)

Stash:
Artisan's
Kite Shield
of the Tiger
3 socket, 30 life (Sapphire Jewel of Hope 30% cold resist, 20 life)
Sanctuary
Kite Shield

Artisans
Tower Shield
of Deflecting
3 socket, 30 / 20 block (
Rainbow Facet: Cold Death
)

Gloves:
Frostburn


Rings:
Stone of Jordan


Belt:
Caster Belt
10% faster cast rate, 5 replenish life / 9 strength, 60 Life, 50 Mana

Boots:
Caster Boots
20% faster run / walk, 40 mana, increase maximum mana 5%, regenerate mana 10% (+1 mod)
Caster Boots
40% fire resist, 40% cold resist, 40% lightning resist
Waterwalk


Inventory:
10 Chilling Grand Charm of Sustenance 1 to cold skills, 30 life
10 Serpent's Small Charm of Vita 20 life, 17 mana

Totalling 10 to cold skills, 500 life, 170 mana.

Maxroll Character Planner

Duelling Strategy


Bow Amazon (Hard)

Bow Amazon have the range advantage, so there is no point in waiting.
Teleport
in a unpredictable Pattern as quickly as possible and start casting
Frozen Orb
's.
Most good bow Amazon will constantly run while firing one or two
Guided Arrow
's at a time. when they do this you should
Teleport
in front of where they are going and cast the
Frozen Orb
's back against them.
Even though you little chance of winning, it's a really fun and action packed duel. Luck is a big factor here.


Lightning Javelin Amazon (Easy)

Javelin
Amazon's have the great disadvantage like most melee characters do, that they have to chase you. This makes it a lot easier for you to get in full
Frozen Orb
's. They do have
Lightning Fury
's to make you stay sharp, since it hurts, and if you let them get close they will finish you of instantly.


Poison Javelin Amazon (Easy)

If you get hit your hit points will drop to 1 in a matter of seconds. 75% poison length reduced and stacked resist doesn't matter, still drop to 1 hit point no matter what. Ignore resist and choose damage. Use blizzard and wait for the right time to strike. If the poison do hit you, then you should
Teleport
on top of them instantly and start spamming
Frozen Orb
's. Poison won't kill you, so they will have to switch to
Guided Arrow
or
Lightning Bolt
to finish you.


Bone Necromancer (Medium)

This duel is pretty even, however its one of the harder duels to play. They will play very defensive always having huge amounts of of
Bone Spirit
's on the map. the trick is to aim a blizzard at them, and when they start to run away from it you
Teleport
after them and cast
Frozen Orb
's.
Always
Teleport
in front of them and shoot the
Frozen Orb
's backwards. If they
Dodge
well and get of some
Bone Spirit
's, then get out of there and repeat the strategy.


Venom Necromancer (Easy)

Pretty much the same duels as against poison Amazon's, however you will have to rely more on blizzard here, since
Poison Nova
hit every angle, which makes it hard to sneak up behind them and
Frozen Orb
.


Lightning Assassin (Impossible)

Best advice is to refuse to duel them for fun, and forfeit if you bump into them in a tournament.


Fire Assassin (Medium)

A defensive play style is a must here, with the possibility of you jumping them once for a quick
Frozen Orb
before getting out of there.
Watch his movements so you don't
Teleport
into traps. Run a bit before trying to
Teleport
if they
Mind Blast
you. Blizzard will be your main skill is this duel.


Kick Assassin (Easy)

Kick Assassin will have to come to you, and simply can't deal enough damage compared to you if you
Teleport
the right way.
Teleport
in short areas, and often after your own
Frozen Orb
's.


Elemental Druid (Medium)

Elemental Druid is pretty hard to take down, if they are allowed to recast their
Cyclone Armor
.
Cyclone Armor
just absorb your damage without caring about the fact that you have tons of - resist. They will have a lot of faster run / walk, so you should really watch out here.
Use max block setup, because you might be able to block the first damage taken from
Tornado
's. Use short distance
Teleport
's here, because you will need to hit him a few times in a row to damage him before he recasts
Cyclone Armor
.


Fissure Druid (Easy)

They hurt like hell if they actually do hit you, but they often don't.
Teleport
in front of them and cast
Frozen Orb
's backwards. Keep them running until they die.

Rabies Druid (Easy)

Even though you have the advantage here, one mistake will result in a loss. They will have high faster run / walk, so watch out. They will play defensively and try to catch you if you
Teleport
to close to them while chasing. They often have a bit longer range than most other melees.


Whirlwind Barbarian (Easy)

Whirlwind
Barbarian will have to come to you, but be aware of the fact that Barabarian's tank a sick amount of
Frozen Orb
's. Patience is the
Key
to victory.


Charge/smite Paladin (Easy)

Predict their movement (shouldn't be that hard) you will land a lot full
Frozen Orb
's on them, which makes this a very short duel. Use lakes / rocks to your advantage to break their
Charge
.


Fire Sorceress (Hard)

If they play defensive all the time, your in for a 15-20 min duel you cant win. Most fire sorceress don't though, and this can be a very enjoyable duel for both parts. Play a bit passive (without whoring, since we dont wanna provoke them to do the same) and try to land some good orbs before retreating a bit
to repeat. If they name lock a lot you should try walking southwest while casting
Frozen Orb
's northeast, thereby avoiding the first
Fireball
's from the name lock and dealing tons of damage. Often one full orb is enough to win.


Lightning Sorceress (Hard)

Not as hard as fire sorceress, but very close to. They don't have the same range advantage but their thunderstorm makes them a lot more dangerous on mid range. Use short range
Teleport
's anf often in triangles, to make the take the most damage when engaging you.
They will win most of the times, but these are often close and fun duels.


Cold Sorceress (Medium)

Ice Blast
have a short range, and not nearly as much damage as lightning or
Fireball
, and blizzard is a bit harder for them to hit you with. Play against them as a combo of lightning and a fire Sorceress. Name lock
Evade
like against fire Sorceress if they rely on
Ice Blast
, and short range
Teleport
's like against light sorceress if they use blizzard.

General PVP Tips


How-To: Increased screen size

Step 1: Press Escape
Step 2: Options
Step 3: Video Tab
Step 4: Screen Space Calibrate
Step 5: Press and Hold Down Arrow so that it looks like this image


How-To: C/T

Step 1: Press Escape
Step 2: Options
Step 3: Controls Tab
Step 4: Change Character Screen to Q and Skill Tree to W
Step 5: Pull up either Character Screen or Skill Tree screen, while dueling, to fire further


How-To: Easier Name Lock Ability

Step 1: Press Escape
Step 2: Options
Step 3: Gameplay Tab
Step 4: Chat Font Size - Change to Extra Large


Expanded:

Step 5: Press Escape
Step 6: Options
Step 7: Game play Tab
Step 8: Select Large Font Mode
Source
5

Can be used to make Runewords:

7

 Deleted User 632 0

 Guest
Introduction

This guide was made due to the fact that many have asked questions about
Frozen Orb
(Orber), but also in hope to inspire more to make them since it's a enjoyable character to play.
Frozen Orb
's casting delay no longer share cooldown with other skills that have casting delays.

High Energy / No Energy Shield
  • Frozen Orb
    has a very high mana cost, around 45 mana, high
    Teleport
    cost, unlike lightning sorceress, and low mana regeneration, unlike fire sorceress.
  • Energy Shield
    would make you tank more, but you also sacrifice a lot of damage on that behalf, which in the end will make your opponents tank even more.
  • Putting most points into energy, is because the mana pool drain away way to fast if you don't.
  • Might seem scary, but you will become aware once you've drained a 1300 mana pool in 30 seconds, and have to refill with Insight
  • It's easier getting a decent amount of life without having to cut your damage.

Breakpoints

Most use 105% faster cast rate, but 63% is more than enough for
Teleport
, and you have to sacrifice much damage
and resist to reach the next break point.
Frozen Orb
has a one second casting delay and moves slow.

Stat Placement

Strength: 70 enough for
Gothic Plate

Dexterity: Enough for max block 99 for
Whitstan's Guard
/
Waterwalk

Energy: All remaining points
Vitality: Nothing

Hell Rushed. All stat/skill quests completed.
Rushed Level 49 have 255 attribute points and 60 skill points.


Equipment

When it comes to gear you really don't have to switch too many items.
Whitstan's Guard
for max block against melee,
Lidless Wall
against casters. Can also use damage armour versus elemental.
A cold resist setup is required for mirror match-up.

Helmet:
Rare
Circlet
/
Coronet
2 to cold skills, 20% faster cast rate, 30% faster run / walk, 90 mana, 2 socket (
Rainbow Facet: Cold Death
/ Rare Stat Jewels)
Glacial
Circlet
/
Coronet
of the Magus
3 to cold skills, 20% faster cast rate, 2 socket (
Rainbow Facet: Cold Death
/ Rare Stat Jewels)
Glacial
Circlet
/
Coronet
of the Mammoth
3 to cold skills, 100 life, 2 socket (
Rainbow Facet: Cold Death
/ Rare Stat Jewels)

Amulet:
Rare Amulet 2 to cold skills, 10% faster cast rate, 60 life, 10 replenish life, 90 mana (+1 mod)
Caster Amulet
2 to cold skills, 20% faster cast rate, 110 mana, 10% regenerate mana
Rare Amulet 2 to cold skills, 10% faster cast rate, 60 life, 90 mana

Weapon(s):
Spirit
Crystal Sword
35% faster cast rate, 112 mana, 8 absorb.
Rare
Glowing Orb
2 to cold skills, 3 to
Frozen Orb
, 3 to
Cold Mastery
, (+ mods 2 socket, 60 mana)

Switch:
Insight
Voulge


Armor:
Skin of the Vipermagi
(
Perfect Skull
/
Perfect Sapphire
/ Rare Stat Jewel)
Jeweler's
Gothic Plate
of the Whale
4 socket (
Rainbow Facet: Cold Death
)

Shield:
Whitstan's Guard
(
Rainbow Facet: Cold Death
/ Rare Stat Jewel)
Lidless Wall
(
Perfect Ruby
/
Perfect Topaz
)

Stash:
Artisan's
Kite Shield
of the Tiger
3 socket, 30 life (Sapphire Jewel of Hope 30% cold resist, 20 life)
Sanctuary
Kite Shield

Artisans
Tower Shield
of Deflecting
3 socket, 30 / 20 block (
Rainbow Facet: Cold Death
)

Gloves:
Frostburn


Rings:
Stone of Jordan


Belt:
Caster Belt
10% faster cast rate, 5 replenish life / 9 strength, 60 Life, 50 Mana

Boots:
Caster Boots
20% faster run / walk, 40 mana, increase maximum mana 5%, regenerate mana 10% (+1 mod)
Caster Boots
40% fire resist, 40% cold resist, 40% lightning resist
Waterwalk


Inventory:
10 Chilling Grand Charm of Sustenance 1 to cold skills, 30 life
10 Serpent's Small Charm of Vita 20 life, 17 mana

Totalling 10 to cold skills, 500 life, 170 mana.

Maxroll Character Planner

Duelling Strategy


Bow Amazon (Hard)

Bow Amazon have the range advantage, so there is no point in waiting.
Teleport
in a unpredictable Pattern as quickly as possible and start casting
Frozen Orb
's.
Most good bow Amazon will constantly run while firing one or two
Guided Arrow
's at a time. when they do this you should
Teleport
in front of where they are going and cast the
Frozen Orb
's back against them.
Even though you little chance of winning, it's a really fun and action packed duel. Luck is a big factor here.


Lightning Javelin Amazon (Easy)

Javelin
Amazon's have the great disadvantage like most melee characters do, that they have to chase you. This makes it a lot easier for you to get in full
Frozen Orb
's. They do have
Lightning Fury
's to make you stay sharp, since it hurts, and if you let them get close they will finish you of instantly.


Poison Javelin Amazon (Easy)

If you get hit your hit points will drop to 1 in a matter of seconds. 75% poison length reduced and stacked resist doesn't matter, still drop to 1 hit point no matter what. Ignore resist and choose damage. Use blizzard and wait for the right time to strike. If the poison do hit you, then you should
Teleport
on top of them instantly and start spamming
Frozen Orb
's. Poison won't kill you, so they will have to switch to
Guided Arrow
or
Lightning Bolt
to finish you.


Bone Necromancer (Medium)

This duel is pretty even, however its one of the harder duels to play. They will play very defensive always having huge amounts of of
Bone Spirit
's on the map. the trick is to aim a blizzard at them, and when they start to run away from it you
Teleport
after them and cast
Frozen Orb
's.
Always
Teleport
in front of them and shoot the
Frozen Orb
's backwards. If they
Dodge
well and get of some
Bone Spirit
's, then get out of there and repeat the strategy.


Venom Necromancer (Easy)

Pretty much the same duels as against poison Amazon's, however you will have to rely more on blizzard here, since
Poison Nova
hit every angle, which makes it hard to sneak up behind them and
Frozen Orb
.


Lightning Assassin (Impossible)

Best advice is to refuse to duel them for fun, and forfeit if you bump into them in a tournament.


Fire Assassin (Medium)

A defensive play style is a must here, with the possibility of you jumping them once for a quick
Frozen Orb
before getting out of there.
Watch his movements so you don't
Teleport
into traps. Run a bit before trying to
Teleport
if they
Mind Blast
you. Blizzard will be your main skill is this duel.


Kick Assassin (Easy)

Kick Assassin will have to come to you, and simply can't deal enough damage compared to you if you
Teleport
the right way.
Teleport
in short areas, and often after your own
Frozen Orb
's.


Elemental Druid (Medium)

Elemental Druid is pretty hard to take down, if they are allowed to recast their
Cyclone Armor
.
Cyclone Armor
just absorb your damage without caring about the fact that you have tons of - resist. They will have a lot of faster run / walk, so you should really watch out here.
Use max block setup, because you might be able to block the first damage taken from
Tornado
's. Use short distance
Teleport
's here, because you will need to hit him a few times in a row to damage him before he recasts
Cyclone Armor
.


Fissure Druid (Easy)

They hurt like hell if they actually do hit you, but they often don't.
Teleport
in front of them and cast
Frozen Orb
's backwards. Keep them running until they die.

Rabies Druid (Easy)

Even though you have the advantage here, one mistake will result in a loss. They will have high faster run / walk, so watch out. They will play defensively and try to catch you if you
Teleport
to close to them while chasing. They often have a bit longer range than most other melees.


Whirlwind Barbarian (Easy)

Whirlwind
Barbarian will have to come to you, but be aware of the fact that Barabarian's tank a sick amount of
Frozen Orb
's. Patience is the
Key
to victory.


Charge/smite Paladin (Easy)

Predict their movement (shouldn't be that hard) you will land a lot full
Frozen Orb
's on them, which makes this a very short duel. Use lakes / rocks to your advantage to break their
Charge
.


Fire Sorceress (Hard)

If they play defensive all the time, your in for a 15-20 min duel you cant win. Most fire sorceress don't though, and this can be a very enjoyable duel for both parts. Play a bit passive (without whoring, since we dont wanna provoke them to do the same) and try to land some good orbs before retreating a bit
to repeat. If they name lock a lot you should try walking southwest while casting
Frozen Orb
's northeast, thereby avoiding the first
Fireball
's from the name lock and dealing tons of damage. Often one full orb is enough to win.


Lightning Sorceress (Hard)

Not as hard as fire sorceress, but very close to. They don't have the same range advantage but their thunderstorm makes them a lot more dangerous on mid range. Use short range
Teleport
's anf often in triangles, to make the take the most damage when engaging you.
They will win most of the times, but these are often close and fun duels.


Cold Sorceress (Medium)

Ice Blast
have a short range, and not nearly as much damage as lightning or
Fireball
, and blizzard is a bit harder for them to hit you with. Play against them as a combo of lightning and a fire Sorceress. Name lock
Evade
like against fire Sorceress if they rely on
Ice Blast
, and short range
Teleport
's like against light sorceress if they use blizzard.

General PVP Tips


How-To: Increased screen size

Step 1: Press Escape
Step 2: Options
Step 3: Video Tab
Step 4: Screen Space Calibrate
Step 5: Press and Hold Down Arrow so that it looks like this image


How-To: C/T

Step 1: Press Escape
Step 2: Options
Step 3: Controls Tab
Step 4: Change Character Screen to Q and Skill Tree to W
Step 5: Pull up either Character Screen or Skill Tree screen, while dueling, to fire further


How-To: Easier Name Lock Ability

Step 1: Press Escape
Step 2: Options
Step 3: Gameplay Tab
Step 4: Chat Font Size - Change to Extra Large


Expanded:

Step 5: Press Escape
Step 6: Options
Step 7: Game play Tab
Step 8: Select Large Font Mode
Source
9

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