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1

Blizz Sorc with Sunder: How many points to Cold Mastery?

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Description

I'm here with another Sorc question and caption says it all, but let me lay it down a little bit more. I'm trying to use char planner on Maxroll and a Blizz Sorc is apparently with max
Cold Mastery
recommended. But I guess I can't understand the fundamental stuff here. With additional skills from items and stuff, my designed
Cold Mastery
is -225 to enemy cold res. What is the optimal value here, since Sunder Charm makes it 95 cold res for the cold immunes and -225 seems a little bit over it. I'd like to see the opinions here.
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I'm here with another Sorc question and caption says it all, but let me lay it down a little bit more. I'm trying to use char planner on Maxroll and a Blizz Sorc is apparently with max
Cold Mastery
recommended. But I guess I can't understand the fundamental stuff here. With additional skills from items and stuff, my designed
Cold Mastery
is -225 to enemy cold res. What is the optimal value here, since Sunder Charm makes it 95 cold res for the cold immunes and -225 seems a little bit over it. I'd like to see the opinions here.

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* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
As far as I know, a monster can have as low as -100% resistance to cold (as an example).

This being said, -195% cold resist from items / skills (provided you are using a Cold Sunder charm) will be enough to bring any monster in the game down to the maximum negative resistance.
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Cold Mastery
almost never have to be maxed!

With skills lvl 27 is enough, so you are at -150 and nearly every monster is at -100 coldres.

The broken ones are at -55

With Sprit+Spirit, Harle, Viper, 2x SoJ, torch, anni and 5 skillers you need only 8 points into mastery to reach 27

Take this potion of LUCK

You play in a different language and want to trade an item with the name "Brennender Riesenzauber der Verstümmelung"?
Use the Baaltor tool to translate it into "Burning Grand Charm of Maiming"
7
OP
Thanks for the answers.

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* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
User avatar

Schnorki 3182Moderator

PC
ALLEyezOnMe wrote: 1 year ago
As far as I know, a monster can have as low as -100% resistance to cold (as an example).

This being said, -195% cold resist from items / skills (provided you are using a Cold Sunder charm) will be enough to bring any monster in the game down to the maximum negative resistance.
This.

Not using a sunder makes no difference really because anything higher will be immune anyways, which mastery can't break (and neither can anything else for most cold immunes).

So 195 - however much -res you get from facets = what you want your
Cold Mastery
to take off.
In BiS gear, that's typically somewhere around 10 hard points, give or take, depending on exact gear choices.

The exception is of course PvP in which you may want more than -195 total.
7
OP
Schnorki wrote: 1 year ago
ALLEyezOnMe wrote: 1 year ago
As far as I know, a monster can have as low as -100% resistance to cold (as an example).

This being said, -195% cold resist from items / skills (provided you are using a Cold Sunder charm) will be enough to bring any monster in the game down to the maximum negative resistance.
This.

Not using a sunder makes no difference really because anything higher will be immune anyways, which mastery can't break (and neither can anything else for most cold immunes).

So 195 - however much -res you get from facets = what you want your
Cold Mastery
to take off.
In BiS gear, that's typically somewhere around 10 hard points, give or take, depending on exact gear choices.

The exception is of course PvP in which you may want more than -195 total.
https://maxroll.gg/d2/d2planner/y70106vi

This build. It seems need 14 hardpoints on CM. It actually doesn't matter but spare points can be given on FO.

Thanks.

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* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
OP
Of course forgot to ask about: If merc has Infinity, what changes?

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
basicnecromancy wrote: 1 year ago
Of course forgot to ask about: If merc has Infinity, what changes?
You "shouldn't" be using Infinity on a Blizzard Sorceress with a Sunder Charm. Pick something else, like Insight :)
7
OP
ALLEyezOnMe wrote: 1 year ago
basicnecromancy wrote: 1 year ago
Of course forgot to ask about: If merc has Infinity, what changes?
You "shouldn't" be using Infinity on a Blizzard Sorceress with a Sunder Charm. Pick something else, like Insight :)
Why so exactly?

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* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
Against non immu monsters : lvl 12
Conviction
= -85% resistances => It could save you some points into
Cold Mastery


Against immu monsters : sunder makes them 95% resistances. Then lvl 12
Conviction
brings it to 95- (85/5 = 17) = 78%.
You still need some points into
Cold Mastery
.
Infinity will save you 17% or bit more than 3 points into
Cold Mastery
.

Relax and have fun!
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basicnecromancy wrote: 1 year ago
Why so exactly?
Infinity only works at 1/5th effectiveness against immune monsters, including such that have been broken by the Sunder Charm.

Example - a Sunder Charm breaks the immunity of a monster and sets its resistance to 95%. After this, Infinity's
Conviction
Aura will only reduce the monster's resistance by another 17%, instead of the full 85%. This makes it super underwhelming for this build and I wouldn't recommend using it.
7
OP
ALLEyezOnMe wrote: 1 year ago

Infinity only works at 1/5th effectiveness against immune monsters, including such that have been broken by the Sunder Charm.

Example - a Sunder Charm breaks the immunity of a monster and sets its resistance to 95%. After this, Infinity's
Conviction
Aura will only reduce the monster's resistance by another 17%, instead of the full 85%. This makes it super underwhelming for this build and I wouldn't recommend using it.
I see. It also helps to spare a few points from CM, but doesn't worth the price I guess. Thanks.

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* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
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basicnecromancy wrote: 1 year ago
I see. It also helps to spare a few points from CM, but doesn't worth the price I guess. Thanks.
Yep, not at all. Not to mention the huge QoL improvement an Insight brings to the table :)
7
User avatar

Schnorki 3182Moderator

PC
basicnecromancy wrote: 1 year ago
Of course forgot to ask about: If merc has Infinity, what changes?
Infinity will take 85 res off non-immunes.
On immunes, assuming a sunder, it will take off 17 res.
On immunes with no sunder, it will typically not do anything because most cold immunes can't be broken (the traditional main reason cold never bothered with Infinity).

So at the very best, it takes off 85 res which is the equivalent of 17 points in
Cold Mastery
.
At the same time, most cold builds don't even need 17 points in
Cold Mastery
as gear overcaps them anyways and you still need 1 hard point no matter what (unless your gear gives flat +mastery to unlock it). As a result, the actual best-case points saved would be around 9-11, give or take.
BUT you still want to account for the worst case so all that doesn't actually matter as you will aim for -res capping even on prior immunes. So Infinity will offer -17 res for your real planning which saves you either 3 or 4 skill points in
Cold Mastery
, depending on your facet rolls and whatnot. 3 with perfect rolls as they all come in 5s as well.

So in essence, Infinity saves a cold sorc 3 points in
Cold Mastery
. That's it. And most cold sorcs typically aren't all too pressed for skill points so that's really not that big of a benefit. If you go with something like Insight instead for example, you can drive your regen up to just stupid amounts and merrily enable immortal ES builds and all that jazz on top. Or even self-sustaining semi-immortal ones because Insight has a fun little interplay with A2 mercs...if you go with
Prayer
, the merc's
Prayer
counts as the synergy for Insight's
Meditation
, effectively doubling the healing you get from the merc, making it actually not bad at all. And since cold brings its own slow, you won't be missing merc freeze much. Merc might if he does a lot of the work..sure..but if he does, you're just being lazy. :P
7
OP
Schnorki wrote: 1 year ago
basicnecromancy wrote: 1 year ago
Of course forgot to ask about: If merc has Infinity, what changes?
Infinity will take 85 res off non-immunes.
On immunes, assuming a sunder, it will take off 17 res.
On immunes with no sunder, it will typically not do anything because most cold immunes can't be broken (the traditional main reason cold never bothered with Infinity).

So at the very best, it takes off 85 res which is the equivalent of 17 points in
Cold Mastery
.
At the same time, most cold builds don't even need 17 points in
Cold Mastery
as gear overcaps them anyways and you still need 1 hard point no matter what (unless your gear gives flat +mastery to unlock it). As a result, the actual best-case points saved would be around 9-11, give or take.
BUT you still want to account for the worst case so all that doesn't actually matter as you will aim for -res capping even on prior immunes. So Infinity will offer -17 res for your real planning which saves you either 3 or 4 skill points in
Cold Mastery
, depending on your facet rolls and whatnot. 3 with perfect rolls as they all come in 5s as well.

So in essence, Infinity saves a cold sorc 3 points in
Cold Mastery
. That's it. And most cold sorcs typically aren't all too pressed for skill points so that's really not that big of a benefit. If you go with something like Insight instead for example, you can drive your regen up to just stupid amounts and merrily enable immortal ES builds and all that jazz on top. Or even self-sustaining semi-immortal ones because Insight has a fun little interplay with A2 mercs...if you go with
Prayer
, the merc's
Prayer
counts as the synergy for Insight's
Meditation
, effectively doubling the healing you get from the merc, making it actually not bad at all. And since cold brings its own slow, you won't be missing merc freeze much. Merc might if he does a lot of the work..sure..but if he does, you're just being lazy. :P
Thanks again. Actually going with
Prayer
merc is a solid tip. Planning to try.

Image
Image
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
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