Description
And ever wonder why the Pus Spitter exists? Why some bows can fire magic Arrows? Or exploding Arrows? (When the Amazon has better versions)
And ever wonder why some throwing weapons can spawn with +necro skills?
The answer has been in front of us this whole time, some have even dared explore it: the necromancer is a physical ranged character!
Not convinced?
You say the necromancer could never do enough physical damage?
Amplify Damage!
You say the necromancer could never hit anything?
Seek out the “ignore targets defence” modifier (or others that reduce defence per hit - much better)
You say the necromancer is too squishy?
Skeletons much? Bone armour?
You say the necromancer could never deal with physical immunes?
Bone Spear!
But why wouldn’t the necromancer have any skills that directly improve his ranged attacks?
Oh I think there were! Throwing daggers are a thing, Poison Dagger is a skill. I think in an earlier version of the game the Poison Dagger skill would effect throwing daggers. They can roll +necro skills! The only other classes that they roll +skills for are barb and Amazon… who conveniently have ranged attack skills. Coincidence? I think not!
But then there was probably a staff meeting with the devs where they were reviewing all the skills and someone said “wait… poison damage on throwing daggers? We just did the Amazon skills and she’s got Plague Javelin. Just keep it to stabby-stabby daggers!” “But we’ve also got…” “Enough! Just move on to the paladin, I really like that guy”
I submit to you, the necro shouldn’t be using a Wand as his primary weapon and just dump all his stats into vitality, with every version of him revolving around Corpse Explosion. I submit the necro has the support skills to be a potent ranged attacker!
All he needs is the right equipment!
Part 2: His gear
Gimme a couple days to come up with some gear options. Feel free to post any recommendations, or if anyones ever tried a necro-bowa tell us a tale!
Can be used to make Runewords:
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