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2

Description

When active, aura reflects damage done to you back at your attacker.

Player vs Player:
Thorns
will do 1/8th the damage.

This aura will do severe damage to any monster or player that hits the Paladin with a Melee attack.
Thorns
will only work if the enemy actually hits you, so consider using this when you are taking a lot of damage.

If the monster is unable to hit you due to your high defense, high shield blocking, high level compared to the monster, or because you kill them before they are able to attack you, consider using a different aura.

This Aura also works well in parties against any monsters that may hit your party members.
Description by Stormlash
5

Lore

An eye for an eye is sometimes not enough.

Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain.

The might of your blows shall be felt a hundred fold unto you!
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
When active, aura reflects damage done to you back at your attacker.

Player vs Player:
Thorns
will do 1/8th the damage.

This aura will do severe damage to any monster or player that hits the Paladin with a Melee attack.
Thorns
will only work if the enemy actually hits you, so consider using this when you are taking a lot of damage.

If the monster is unable to hit you due to your high defense, high shield blocking, high level compared to the monster, or because you kill them before they are able to attack you, consider using a different aura.

This Aura also works well in parties against any monsters that may hit your party members.
7
Image
7
The Runeword Edge (missile weapons with 3 sockets) grants a lvl 15
Thorns
aura.

The Runeword Bramble (body armor with 4 sockets) grants a lvl 15-21
Thorns
aura.
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Thorns
  • Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hit
7
As of 2.4, this skill deals a combination of "% Damage Returned" and flat damage (expressed in the tooltip as "Attacker Takes Damage of X") rather than returning only a percentage of physical damage received.

For any slvl, the % Damage Returned is 210% + (40% * slvl)

The flat damage portion of the skill can be calculated as follows:
  • slvl 1-8: (4 * slvl)
  • slvl 9-16: (8 * slvl) - 32
  • slvl 17-22: (12 * slvl) - 96
  • slvl 23-28: (16 * slvl) - 184
  • slvl >28: (20 * slvl) - 296
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