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PROVE ME WRONG: Psn Necro is Best Herald Hunter for Sunder Charms

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Description by GtotheP
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ohptsh 104

RotW Warlock Americas
departure wrote: 3 months ago
If you're assuming p1 you might be right. I would also consider passive builds like dual Dream paladin though.

The best sundar charm hunter is 3x Tainted Blood Boil warlock target farming andy p7. You can pile up magic find and andy dies very quickly. You don't need CTA or much of anything. You'll get sunder charms faster from andy kills this way than killing heralds. I don't have hard data to back this up, but it has been my experience.

I don't know how well this translates to an online p1 andy farm world with no map Memory.
Quick question: still have to be TZ on catacombs right? And also why P7 thanks!
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GtotheP wrote: 3 months ago
I refuse to play any build without an Insight because I hate chugging pots lol. So no the Dream pally didn't have a merc with an Infinity. The merc had an Insight. And actually Dragon was faster than Dream surprisingly, even though he can't Teleport. His Charge skill gets him around fast enough and his aura kill speed is 2x that of the Dream pally.
Old post, but: why would a Dragon or Dream paladin want an inferior Conviction from an Infinity merc when they can use their own better version?

If the same item auras from merc and player can both be active (not stack, but both hit separately) I would think running Dragon body+dual HOJ+Flickering Flame on an act 5 merc along with HOJ+dual Dragon would be the best setup. If they can't, switch paladin to Crescent Moon+dual Dream+Enigma. On p1 everything except bosses/heralds should explode pretty much instantly.
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There is no better option for killing heralds in the entire game than the paladin's convert ability. Only need one point.

Nothing you can do with any other class comes even close. You convert the heralds entire pack of minions, if that plus your aura is not enough to kill it... well you are literally able to isolate the Herald in a matter of seconds. The minions revert back to enemies with 1hp and die almost instantly.

Funniest thing is the number of people who have absolutely no idea about the 1hp reversion mechanic, its not a bug. The fact its not even in your list when its a clear #1 just proves that point. Nothing compares. Zeal + fanat + 2dragons/ dreams and a good weapon kills heralds faster than anything else in the game by orders of magnitude. Its also probably the single safest build to do it with, certainly for melee characters, considering the insane utility that you get out of Conversion.
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Spider-Dan wrote: 1 hour ago
GtotheP wrote: 3 months ago
I refuse to play any build without an Insight because I hate chugging pots lol. So no the Dream pally didn't have a merc with an Infinity. The merc had an Insight. And actually Dragon was faster than Dream surprisingly, even though he can't Teleport. His Charge skill gets him around fast enough and his aura kill speed is 2x that of the Dream pally.
Old post, but: why would a Dragon or Dream paladin want an inferior Conviction from an Infinity merc when they can use their own better version?

If the same item auras from merc and player can both be active (not stack, but both hit separately) I would think running Dragon body+dual HOJ+Flickering Flame on an act 5 merc along with HOJ+dual Dragon would be the best setup. If they can't, switch paladin to Crescent Moon+dual Dream+Enigma. On p1 everything except bosses/heralds should explode pretty much instantly.
Because your level 27+ Fanaticism is the far better choice as your paladin's main aura. Conviction on the merc and make your Hand of Justice in a Scourge... played right the 2x Dragon, Hand of Justice zealer is one of the highest dps chars in the game. Its also fun af. And personally, I cant stand flickering fart. I just dont like anything about it. Usually rock a high end Crown of Ages with that build.
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Nachoman wrote: 1 hour ago
Because your level 27+ Fanaticism is the far better choice as your paladin's main aura. Conviction on the merc and make your Hand of Justice in a Scourge... played right the 2x Dragon, Hand of Justice zealer is one of the highest dps chars in the game. Its also fun af. And personally, I cant stand flickering fart. I just dont like anything about it. Usually rock a high end Crown of Ages with that build.
Is merc Infinity + paladin Fanaticism better than merc Faith + paladin Conviction? I would expect that the majority of Dragondin or Tesladin damage (given the required gear) is coming from elemental added effects instead of physical. If that's true, it seems like even on immunes the extra -17 res would be more valuable than the extra ~5 IAS (if that even hits a breakpoint) and +phys damage, and on non-immunes it would be a blowout. But I've never tried either of these setups so it's all speculation.
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ohptsh wrote: 3 hours ago
Quick question: still have to be TZ on catacombs right? And also why P7 thanks!
The NoDrop chance mechanic is reduced at P3 / P5 / P7. There is no loot benefit @ P8, only XP and difficulty increases.
TZ Andy has better drop odds IIRC.
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