i want to build a Poison Nova necro someday, with a strong (and survivavble
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shall i keep a +2 necro sk / +3 Iron Golem Wand?
i want to build a Poison Nova necro someday, with a strong (and survivavble
) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
i want to build a Poison Nova necro someday, with a strong (and survivavble
and one more question, does the physical dmg rediction of Slow Missiles work on ranged attacks only or on all physical dmg?
Yes. Keep it in the stash and use it if you want to make a new IG.
As far as I know: The physical damage reduction applies when you are hit by monsters that deal ranged physical damage and are affected by Slow Missile.ganseng wrote: 11 hours agoand one more question, does the physical dmg rediction of Slow Missiles work on ranged attacks only or on all physical dmg?
So, no, it does not work for melee monsters since Slow Missile does not affect them.
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.ganseng wrote: 11 hours agoshall i keep a +2 necro sk / +3 Iron Golem Wand?
i want to build a Poison Nova necro someday, with a strong (and survivavble) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
thx.. and do only hard points count on Golem Mastery and Summon Resist, or also soft points?vued wrote: 4 hours agoThe IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.ganseng wrote: 11 hours agoshall i keep a +2 necro sk / +3 Iron Golem Wand?
i want to build a Poison Nova necro someday, with a strong (and survivavble) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.
For GM and SR, also soft points.ganseng wrote: 4 hours agothx.. and do only hard points count on Golem Mastery and Summon Resist, or also soft points?vued wrote: 4 hours agoThe IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.ganseng wrote: 11 hours agoshall i keep a +2 necro sk / +3 Iron Golem Wand?
i want to build a Poison Nova necro someday, with a strong (and survivavble) Iron Golem buddy. how is Iron Golem lvl defined, at the time of casting, at the game start like the warlock's demon, or something else?
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.
Additionally, if you want to make your IG more survivable, instead of boosting IG itself, you can put hard points in Blood Golem. For this only hard points count.
But usually a poison necro does not have many spare points...
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
i reckon I'll need ~70 points into the three poison spells + curses (not sure I even need Lower Resist). WOuld 30-40 points be enough for a beefy buddy? (not like the one I had from Metalgrid
)
vued wrote: 4 hours agoFor GM and SR, also soft points.ganseng wrote: 4 hours agothx.. and do only hard points count on Golem Mastery and Summon Resist, or also soft points?vued wrote: 4 hours ago
The IG is "recast" when you enter the game, so you have to swap to it every time you leave a game.
In addition, extra points in IG bring almost nothing (15 def iirc) so it does not really matter. What you need is Golem Mastery to make him more survivable. If it had +5 Golem Mastery, I'd keep it. With only 2 Golem Mastery Spirit is as good and Hoto is better.
Additionally, if you want to make your IG more survivable, instead of boosting IG itself, you can put hard points in Blood Golem. For this only hard points count.
But usually a poison necro does not have many spare points...
You don't use the king of all necro spells, the major damage of all necro builds, faster and deadlier than all the other spells?ganseng wrote: 2 hours agoi reckon I'll need ~70 points into the three poison spells + curses (not sure I even need Lower Resist).
-res will be around -100 from the gear (50 dweb 25 trang 20 three facets), so maybe the king is not neededmikelessar wrote: 40 minutes agoYou don't use the king of all necro spells, the major damage of all necro builds, faster and deadlier than all the other spells?ganseng wrote: 2 hours agoi reckon I'll need ~70 points into the three poison spells + curses (not sure I even need Lower Resist).
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