Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
33 replies   2266 views
1

Update from D2R lead producer on what's next for the game

No data yet

2

Description

Description by Teebling
5

Can be used to make Runewords:

7
Blubbalutsch wrote: 10 hours ago
Teebling wrote: 22 hours ago
"Nothing for trading" right now. He admits it's funny to have to go to other sites for trading right now, and he'd like players to be more integrated in the game community. He also likes that you have to chat with another person to bargain to get a trade, even if it's on another site.
No, it's not funny. At least IMO. It's 90% wasted time, 10% revenue and good social experience. Like many people in today's real life, people online are even more unreliable and don't appreciate the time you invest in them. I wish there where some ingame option, like auction house.
They don’t really need a new in game option. D2R already supports trade albeit really poorly. They need to fix bugs and improve the existing. There is a proper place for sites like traderie and (the much superior IMO) diablo2.io as a market place. BUT ultimately, all trades need to be carried out in game and that part of the trade experience just demands vast improvement. I almost think focusing efforts on that would provide much greater utility and satisfaction from player base than tweaking 25 uniques…

Improve the lobby so perhaps play games and trade games are separated or colour coded. Use AI to terminate inactive games. ID and get rid of the ad bots and auto channel pushing.

Fix the trade window to allow trades of more than 40 x 1x1s to make it safer to trade. Apply labels that auto display names when items are in trade window to minimise risk of item swap scamming. There are dozens of minor tweaks they could be fixing rather than just saying… ‘yeah it’s funny isn’t it the way trade works at the moment lol’

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
7
AardvarksAdvance wrote: 9 hours ago
Blubbalutsch wrote: 10 hours ago
Teebling wrote: 22 hours ago
"Nothing for trading" right now. He admits it's funny to have to go to other sites for trading right now, and he'd like players to be more integrated in the game community. He also likes that you have to chat with another person to bargain to get a trade, even if it's on another site.
No, it's not funny. At least IMO. It's 90% wasted time, 10% revenue and good social experience. Like many people in today's real life, people online are even more unreliable and don't appreciate the time you invest in them. I wish there where some ingame option, like auction house.
They don’t really need a new in game option. D2R already supports trade albeit really poorly. They need to fix bugs and improve the existing. There is a proper place for sites like traderie and (the much superior IMO) diablo2.io as a market place. BUT ultimately, all trades need to be carried out in game and that part of the trade experience just demands vast improvement. I almost think focusing efforts on that would provide much greater utility and satisfaction from player base than tweaking 25 uniques…

Improve the lobby so perhaps play games and trade games are separated or colour coded. Use AI to terminate inactive games. ID and get rid of the ad bots and auto channel pushing.

Fix the trade window to allow trades of more than 40 x 1x1s to make it safer to trade. Apply labels that auto display names when items are in trade window to minimise risk of item swap scamming. There are dozens of minor tweaks they could be fixing rather than just saying… ‘yeah it’s funny isn’t it the way trade works at the moment lol’
I like your idea of separating trade and play games. I play almost exclusively on Steam Deck and would like a few QoL updates, like being able to read game descriptions without switching to the desktop UI.

I'd like an in-game trading platform, with items being "deposited" so you don't have to coordinate being online at the same time as another trader.
7
"Improve the lobby so perhaps play games and trade games are separated or colour coded. Use AI to terminate inactive games. ID and get rid of the ad bots and auto channel pushing."

Most of that I agree with, but I've passed Horadric cubes between alts in games and would hate to lose items on the Ground just because an overly aggressive AI sees the game before I swap in.
7
Prysmos wrote: 8 hours ago
AardvarksAdvance wrote: 9 hours ago
Blubbalutsch wrote: 10 hours ago


No, it's not funny. At least IMO. It's 90% wasted time, 10% revenue and good social experience. Like many people in today's real life, people online are even more unreliable and don't appreciate the time you invest in them. I wish there where some ingame option, like auction house.
They don’t really need a new in game option. D2R already supports trade albeit really poorly. They need to fix bugs and improve the existing. There is a proper place for sites like traderie and (the much superior IMO) diablo2.io as a market place. BUT ultimately, all trades need to be carried out in game and that part of the trade experience just demands vast improvement. I almost think focusing efforts on that would provide much greater utility and satisfaction from player base than tweaking 25 uniques…

Improve the lobby so perhaps play games and trade games are separated or colour coded. Use AI to terminate inactive games. ID and get rid of the ad bots and auto channel pushing.

Fix the trade window to allow trades of more than 40 x 1x1s to make it safer to trade. Apply labels that auto display names when items are in trade window to minimise risk of item swap scamming. There are dozens of minor tweaks they could be fixing rather than just saying… ‘yeah it’s funny isn’t it the way trade works at the moment lol’
I like your idea of separating trade and play games. I play almost exclusively on Steam Deck and would like a few QoL updates, like being able to read game descriptions without switching to the desktop UI.

I'd like an in-game trading platform, with items being "deposited" so you don't have to coordinate being online at the same time as another trader.
Nice! Almost like a locker system of some kind. This would be great for in between time zone trades too… like it!!

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
7
Inethil wrote: 8 hours ago
"Improve the lobby so perhaps play games and trade games are separated or colour coded. Use AI to terminate inactive games. ID and get rid of the ad bots and auto channel pushing."

Most of that I agree with, but I've passed Horadric cubes between alts in games and would hate to lose items on the Ground just because an overly aggressive AI sees the game before I swap in.
That will depend on how inactive is characterised.. most items disappear after x time on Ground anyway, so having a rule that terminates games longer than that a certain time frame beyond that should hopefully not cause any lost item issues described above.. I’m thinking mainly of those 6- 126 hour long running games on the servers… :-)

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
7
Inethil wrote: 10 hours ago
Personally, I feel that nerfing long standing items, like Stealth or Spirit is a serious mistake. In my opinion, the community would be much better served by making never used items and skills relevant, not on cutting the legs out from under existing builds or styles.

Inethil
I'm in the other boat.
Having these insanely cheap OP items brought down a bit, would unlock other potential items to be useable.
Finding a rare sorc orb with +2 skills and 20FCR would be amazing without having access to Spirit weapon that gives 2 skills, up to 35FCR, high mana, fhr etc.
Or a great pala Scepter with some skills and again FCR would now be an item people would be happy to find.
7
Inethil wrote: 10 hours ago
Personally, I feel that nerfing long standing items, like Stealth or Spirit is a serious mistake. In my opinion, the community would be much better served by making never used items and skills relevant, not on cutting the legs out from under existing builds or styles.
If you want to maintain proper balance, you need both buffs and nerfs. Otherwise it’s a straightforward power creep - and we know how such a series of buffs ends (D3)…
Maybe if the game difficulty was cranked up to compensate the buffs, but I’d still be afraid of an infinite treadmill.
7
Spirit is fine but way too cheap and lowlevel. Either they should nerv it and or increase the cost/level. I could make 99 Spirits from my stash and wouldnt even care. ok i dont have 99 monarchs maybe 10, but you get the point.
7
I don't mind that they want to take a measured approach with D2R as opposed to other games. I don't like big changes. I'd almost prefer that they announced that they'll never touch it again, but there are some obvious bugs and oversights.

I don't get why everyone is so frustrated that the game doesn't get turned on its head every few months. That experience is pretty terrible for me.
7
Adam23 wrote: 21 hours ago
To look at 211 uniques, imagine that! They actually listen carefully.
Not really.
I can look at the Middle East Conflict without fixing it.
7
User avatar

Adam23 253

RotW Barbarian Europe PC
mikelessar wrote: 2 hours ago
Adam23 wrote: 21 hours ago
To look at 211 uniques, imagine that! They actually listen carefully.
Not really.
I can look at the Middle East Conflict without fixing it.
Ouch.
7
AardvarksAdvance wrote: 9 hours ago
Blubbalutsch wrote: 10 hours ago
Teebling wrote: 22 hours ago
"Nothing for trading" right now. He admits it's funny to have to go to other sites for trading right now, and he'd like players to be more integrated in the game community. He also likes that you have to chat with another person to bargain to get a trade, even if it's on another site.
No, it's not funny. At least IMO. It's 90% wasted time, 10% revenue and good social experience. Like many people in today's real life, people online are even more unreliable and don't appreciate the time you invest in them. I wish there where some ingame option, like auction house.
They don’t really need a new in game option. D2R already supports trade albeit really poorly. They need to fix bugs and improve the existing. There is a proper place for sites like traderie and (the much superior IMO) diablo2.io as a market place. BUT ultimately, all trades need to be carried out in game and that part of the trade experience just demands vast improvement. I almost think focusing efforts on that would provide much greater utility and satisfaction from player base than tweaking 25 uniques…

Improve the lobby so perhaps play games and trade games are separated or colour coded. Use AI to terminate inactive games. ID and get rid of the ad bots and auto channel pushing.

Fix the trade window to allow trades of more than 40 x 1x1s to make it safer to trade. Apply labels that auto display names when items are in trade window to minimise risk of item swap scamming. There are dozens of minor tweaks they could be fixing rather than just saying… ‘yeah it’s funny isn’t it the way trade works at the moment lol’
I'd be happy if I could just sort games by duration. I have zero interest in a Tz game that's been open for 18 hours.
7
how is making a viable alternative to a Spirit shield a power creep? if the alternative's power say 0.9 of Spirit instead of 0.5 as is now, where is the creep exactly?

Trang Oul wrote: 5 hours ago
Inethil wrote: 10 hours ago
Personally, I feel that nerfing long standing items, like Stealth or Spirit is a serious mistake. In my opinion, the community would be much better served by making never used items and skills relevant, not on cutting the legs out from under existing builds or styles.
If you want to maintain proper balance, you need both buffs and nerfs. Otherwise it’s a straightforward power creep - and we know how such a series of buffs ends (D3)…
Maybe if the game difficulty was cranked up to compensate the buffs, but I’d still be afraid of an infinite treadmill.
7
ganseng wrote: 31 minutes ago
how is making a viable alternative to a Spirit shield a power creep? if the alternative's power say 0.9 of Spirit instead of 0.5 as is now, where is the creep exactly?

Trang Oul wrote: 5 hours ago
Inethil wrote: 10 hours ago
Personally, I feel that nerfing long standing items, like Stealth or Spirit is a serious mistake. In my opinion, the community would be much better served by making never used items and skills relevant, not on cutting the legs out from under existing builds or styles.
If you want to maintain proper balance, you need both buffs and nerfs. Otherwise it’s a straightforward power creep - and we know how such a series of buffs ends (D3)…
Maybe if the game difficulty was cranked up to compensate the buffs, but I’d still be afraid of an infinite treadmill.
Compared to other items for same slot, it's just too powerful and easy to come by. Even worse with Spirit sword.
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Dclone Tracker preferences:
Choose what you see in the sidebar widget and what you are notified about.
Version:
Game mode:
Online Terror Zone Tracker preferences:
Choose when and which online terror zones you are notified about.
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation