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9 replies   165 views
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Description

im at lvl 90, late to the warlock game

maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume

where should all remaining points go to further fire damage

i have mang song and ars diablos book that do great damage

but having more fun using my Phoenix sheild and hoto atm

also will i be able to bind a demon with so much put into fire skills?

maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
Description by richhtx
5

Can be used to make Runewords:

7
im at lvl 90, late to the warlock game

maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume

where should all remaining points go to further fire damage

i have mang song and ars diablos book that do great damage

but having more fun using my Phoenix sheild and hoto atm

also will i be able to bind a demon with so much put into fire skills?

maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume

stay a while and listen to the corpses explode


will take offers of
rals
sols
tals
pamys
prubys
pskulls
Junk Jewels
pgems

on all items, unless otherwise noted
7
Defiler and Bound Demon add decent damage.

Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.

Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
7
Fire Locks Consume a Tainted, not a Goatman, see here: Summon Tainted

10 points to Demon Mastery for the maximum of 3 demons, of course. You Consume a Tainted, summon a Defiler and bind a Demon (1 point is enough).

1 point into Hex Siphon for fabulous life and mana after each kill.

Edit: @varangium was a few seconds faster.
7
richhtx wrote: 1 hour ago
im at lvl 90, late to the warlock game

maxed out the 3 fire skills
maxed out Consume
1 point to Goatman for the Consume

where should all remaining points go to further fire damage

i have mang song and ars diablos book that do great damage

but having more fun using my Phoenix sheild and hoto atm

also will i be able to bind a demon with so much put into fire skills?

maxrolls guide doesnt detail which demon skills give more to fire damage other than Consume
Ah like @mikelessar says, you need to Consume a Tainted, not a Goatman.

Consume Tainted is -15% to enemy fire res and +20% fire skill damage. The combination of those two is massive.
7
OP
my first time that what i did but didnt notice much difference visually
so ill add 10 to Demonic Mastery

what do i put the remaining points into?

stay a while and listen to the corpses explode


will take offers of
rals
sols
tals
pamys
prubys
pskulls
Junk Jewels
pgems

on all items, unless otherwise noted
7
OP
varangium wrote: 45 minutes ago
Defiler and Bound Demon add decent damage.

Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.

Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
Hex Siphon ok thanks

stay a while and listen to the corpses explode


will take offers of
rals
sols
tals
pamys
prubys
pskulls
Junk Jewels
pgems

on all items, unless otherwise noted
7
Comparing fire jewel socketed* Mang Song + Diablos vs. Hoto+Phoenix:

Mang+Diablos:
- +5 all skills
- +7 Chaos skills
- +12 Apocolypse
- -25 to enemy fire res
- +35% fire skill damage
- 55% FCR

Hoto+Phoenix
- +3 to all skills
- +3 to Chaos skills
- +3 to Apocolypse
- -28% to enemy fire res
- +0% to fire skill damage
- 40% FCR

- 40 Resist All
- Redemption Aura

*socketed with standard 5/5 fire jewels, because presumably you can put the uber fire jewel somewhere else. But actually the more fair comparison is with a 10/10 fire jewel since you will probably be wearing Flickering Flame and Enigma and have nowhere else to put an uber jewel.

So you lose 2 all skills, 4 Chaos skills, 9 Apocolpyse, 15% FCR, and 35% fire skill damage in exchange for an extra 3 enemy negative res, 40% resist all, and Redemption aura.

If you swap out 3 Chaos skillers for 15% resist all charms to replace the lost resistance, then the net is:

Lose 2 all skills, 1 Chaos skills, 6 Apocolpyse, 15% FCR, 35% fire skill damage, and 5 all res in exchange for an extra 3 enemy negative res and Redemption aura. If comparing with a 10/10 uber jewel, the loss increases to 40% fire skill damage and you now gain 2 enemy negative res.

So essentially you give up a ton of damage and skill bonuses in exchange for the Redemption aura. Hex Siphon is like a mini- Redemption aura, IMO best to go with that and get the extra damage.

All that said, Hoto+Phoenix is still a nice option. Also, I'm comparing top end rolls, at lower end rolls the comparison is different.
7
richhtx wrote: 6 minutes ago
varangium wrote: 45 minutes ago
Defiler and Bound Demon add decent damage.

Get 10 hard points in Demonic Mastery, and bind 1 demon and summon a defiler. With plus skills just 1 point in defiler is probably good.

Other useful skills to add more than 1 point - Blood Oath for damage reduction and Hex Siphon for mana and life regeneration
do i have to cast Hex Siphon on monsters for this to work?
No, just cast it wherever, and it makes your weapon glow light blue and you get +life and +mana after all subsequent kills for the next however many minutes it lasts.
7
Obsession + Ars Al'Diabolos is better than hoto + Phoenix Monarch.

My timezone is CET/UTC+1.
7
OP
my Phoenix rolled goot lvl 14 Redemption and 397 ed
and my mangs fire is mid , ars is a bit higher
i still have plenty of room for skillers
my Flickering Flame also rolled very good lvl 7 fire res aura and -15 enemy fire res

i have good luck rolling these runewords

lots of damage difference on the stats but still clears nearly the same, so with added skillers itll be fine, can hit a quick weapon swap for tough Herald packs

stay a while and listen to the corpses explode


will take offers of
rals
sols
tals
pamys
prubys
pskulls
Junk Jewels
pgems

on all items, unless otherwise noted
9

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