In spanish patch notes appears Obsession instead of Mania. What do you think?
That seems like a mistake. Obsession is already available to make on non-ladder (since patch 2.6, season 3, 3.5 years ago).
I'm in CET (Central European Time)
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
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Oh Blizzard,oh Blizzard, why hath thou forsaken us? To deprive us of updated versions of Bloodletter, Pluckeye, and Blinkbat, and other items we almost never use. What are we to do? This ought to motivate everyone to signup for Ladder season 15?
Interesting: They are changing items (mostly low level) for ladder only...
And if you have a bunch of Statues or Shards on NL, I think you should keep them and try to get some more until the patch is released
Ladder starting: August 22, 2026 0:00 AM This timestamp has been automatically converted to your local date/time for convenience. The format is DD/MMM/YYYY, HH:MM am/pm. This is based off your browser time.
I hope they don't reduce the shard drop rate too much. First time ever I have been playing a bunch of P8. Why? Because of Terror Zones and cheap shards. A bit of a new challenge for me that adds some new fun.
I can just create a public game, shard all or most of the zones, and get people to join, and for the most part people don't try to overlap in your farming area because every act has good places to farm.
Every now and then there is still a situation where someone races in to try to snipe a Herald kill drop, but it's much rarer than before when P8 games were just everyone racing to kill Baal within 2 minutes then rinse and repeat.
Also, with cheaper shards, it's harder for PKers to pounce in games that are terrorized as it's easier for players to just decommit from the game. Which - Blizz should change this, you should have to accept a duel, or at minimum have to go back to town before you can be PK'd
It is a step in the right direction, i would have liked to see more flat mana. A possible way of coming across some of these changed early game items a bit more frequently would be nice. Most of these items are surpassed very quickly and will generally take you longer to get than just getting a Spirit.
I really wish they would just touch crafting a little bit. They got into runewords and never looked back, maybe items that drop to make crafting more accessible? A non tradable that maybe you craft with base crafting mats and it turns 1 craft into 2? idk maybe an item that can vary and can guarentee something on next craft? "+10 clvl to next craft" "x+Skills class/tree -Amulet only" Crafting can be very rewarding, but also requires a heavy investment. Possibly one that "acts as a x craft (runes/jewel/gem)"
Either way I'm happy that there's new stuff coming and some welcome changes. Hope heralds pan out the way the community needs them to overtime.
a rework of the OG runewords could be cool to. modernize them and wouldn't require much, if they wanted to. Some additions here and removals there, i'd mostly like to see them more accessible. Less constraint on weapon typing and more so melee/missile, or on the lesser side condense typing's up a bit allow maces to be used in scepters, for example. I get the separating for, idk the term, so i'll say, "atmospheric value", just my thoughts. There is a few more pre-25 runewords, comparatively to the set that followed. It would follow suit to the changes to items they've made here and breath life into new low level alternatives.
Imagine strength, Honor, Steel, Nadir, etc. had just that little extra, you know? whether that was/is item typing or changes to the stats. GL out there and have a wonderful reset in a few weeks!
Time i'm most active 03:00am - 06:00am UTC on occasions 02:00pm-07:00pm
I really wish they would just touch crafting a little bit. They got into runewords and never looked back, maybe items that drop to make crafting more accessible? A non tradable that maybe you craft with base crafting mats and it turns 1 craft into 2? idk maybe an item that can vary and can guarentee something on next craft? "+10 clvl to next craft" "x+Skills class/tree -Amulet only" Crafting can be very rewarding, but also requires a heavy investment. Possibly one that "acts as a x craft (runes/jewel/gem)"
I was literally just thinking about this earlier after reading those "create a new unique item" threads. Like, a pair of unique gloves (a one-per-character restriction which requires crafting to upgrade like the sunder charms perhaps, with its craft-specific boon varying by recipe) which interact with cube crafting somehow, but my question was how... Reducing the amount of variation somehow would be really cool. I ALSO wish they would do something more with crafting. It's so cool in theory but in practise it's such a gamble that, imo at least, it's just needlessly frustrating to engage with and not worth the effort of gathering all the materials to make a real attempt at getting something good. Maybe some other season they'll give the crafters a cookie.
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ShadowHeart
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