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2

Description

Description by Teebling
5

Can be used to make Runewords:

7
varangium wrote: 17 hours ago
Bind Demon
nerf is lame. It's cool to have a summon that actually does some non negligible damage to help.

It's not that the demon is needed for fire or
Echoing Strike
builds or the damage makes a huge difference, it's more that it is just satisfying to have a summon or helper that is actually more than just a
Decoy
or aura stick.
Let's not sell the horse, yet. The "nerf" isn't meant to resuce the list damage of
Bind Demon
, just the miscalculation they were making out of copy/pasting code from goats (as I understand it).

For example, my Lvl 54
Bind Demon
is meant to give 3404 flat damage and +860% off damage (I think). Add lvl 13
Fanaticism
(+303%) and lvl 8
Concentration
(+160% from my garbage Mist roll), and demon is now doing (3404 + avg 100 Lancer base damage) + 1323% (=46358) = 49862 damage per hit before resistances and curses. E.g., sundered physica lmmune = ~2500/hit at 95% physical resist. Not amazing, but not horrible. Would take 7-8 hits on a Stone skin P1 Blod Lord
Frenzy
cow (much more on P8). Of course, proccing Amp Dam would one shot them.

Still oretty good, but also shows importance of Amp Dam for your demons.

I am going to try a xbowlock build running
Atma
's or Witchwild (or both) to proc Amp Dam myself with
Mirrored Blades
. Should keep my Demon hitting very hard.
7
ganseng wrote: 17 hours ago
some (late game) uniques are fine and bis, but most of them are trash.. shall i recite my fix wish list again?

all bows and xbows except for
Windforce
,
Lycander's Aim
,
Demon Machine
and
Skystrike


The Grandfather

Doombringer

Tyrael's Might

Metalgrid

Dwarf Star


and a long list..
Schnorki wrote: 18 hours ago
ganseng wrote: 18 hours ago
thanks for sharing. interesting with tweaking the uniques, would also do it sequentially, because you of course piss off people who have the old versions in perfect rolls. would make sense to start with the high level items to give people more time to accumulate the new versions, but i guess they are testing the water here.

as for the changes themselves, it's a mixed bag. angelic set and
Manald Heal
are already great options, nice to see them getting even better. battlebranch,
The Ward
and
Bane Ash
could become somewhat usable now. and both bow updates are just middle fingers, remain as useless as they were
Seems more like another step in that "trying to make early to mid game gear more worthwhile" effort, akin to what they've already done with many sets in an earlier D2:R patch. Many a high lvl unique really doesn't need any changes after all as they're perfectly fine and often BiS as they are. Given, some of those do kinda suck as well by comparison but nowhere near as much as the early to mid game stuff.

And a change like "added socketed (1)" just screams "we're not looking at endgame, we just want to add something early/mid to save you from blowing your
Larzuk
socket along the way".

Though FRW on manald is actually kinda hot and does make that somewhat tempting even for certain (albeit few) endgame builds.

The "ladder only" part is weird though, seeing how they didn't artifically limit it in the last round of changes. But oh well..gotta have something be different on ladder I guess, what with the RWs finally rolling down.
Tyrael's Might
really should be THE BiS for someone. How about if it randomly rolled a +1 skill from a pool of options, including
Teleport
?
7
User avatar

Teebling 9640Admin

RotW Warlock Europe PC
I'm confused by this:
Blizzard wrote:
Previous ladder only items will be available in Non-Ladder with the new season. Items that have been listed below which have been changed will only be available in Ladder (Reign of the Warlock only, items will not be changed for D2 Classic or Lord of Destruction).
I'm guessing this means that Mania, Hysteria, Metamorphosis, Ground, Temper, Hearth, Cure, Bulwark will all be available in (create-able) in non-ladder. Can someone confirm?

What about the following bit?
Blizzard wrote:
Items that have been changed will ONLY be available in Ladder.

Bloodletter

Added 20% Faster Run/Walk.

The Battlebranch

Reduced base Item level from 34 to 30.
Reduced Required Level from 25 to 17.

Rogue's Bow

Added +[1-3] to either
Cold Arrow
or
Fire Arrow
(Amazon Only).

Pluckeye

Added +25% Increased Attack Speed.

Bane Ash

Removed +20% Increased Attack Speed.
Removed +[50-60]% Enhanced Damage.
Added +20% Faster Cast Rate.

Gravenspine

Added +10% Faster Cast Rate.

Blinkbat's Form

Increased +10% Faster Run/Walk to +30%.
Added +1 To Mana After Each Kill.

The Ward

Added Socketed (1).

Manald Heal

Added +10% Faster Run/Walk.

Angelic Raiment:

Angelic Sickle

Added Damage +6 (3 set items).

Angelic Mantle

Added +100% Damage to Undead (3 set items).

Full set bonus
Added +1 to All Skills.
^ Does this mean that these items will not be available in non-ladder?
Or does it mean that these items will be available in both non-ladder and ladder, but the extra stats are only available in ladder?

7
User avatar

DasNarf 1037

RotW Europe PC
ganseng wrote: 17 hours ago
some (late game) uniques are fine and bis, but most of them are trash.. shall i recite my fix wish list again?

all bows and xbows except for
Windforce
,
Lycander's Aim
,
Demon Machine
and
Skystrike


The Grandfather

Doombringer

Tyrael's Might

Metalgrid

Dwarf Star


and a long list..
A VERY long list.

At least 50% of higher uniques need a rework. I'm not saying they should be better than runewords (which is arguable with extremely rare stuff like
Tyrael's Might
, which should rank even with Fortitude or CoH), but they should hold some use cases. The goal must not be powercreep, but variety.

Stuff for A3 mercs is the first thing that comes to mind. Several Shields/Swords get an aura?

Some items have 0 stat variety. There's a lot of room.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).
7
Teebling wrote: 16 hours ago
I'm confused by this:
Blizzard wrote:
Previous ladder only items will be available in Non-Ladder with the new season. Items that have been listed below which have been changed will only be available in Ladder (Reign of the Warlock only, items will not be changed for D2 Classic or Lord of Destruction).
I'm guessing this means that Mania, Hysteria, Metamorphosis, Ground, Temper, Hearth, Cure, Bulwark will all be available in (create-able) in non-ladder. Can someone confirm?

What about the following bit?
Blizzard wrote:
Items that have been changed will ONLY be available in Ladder.

Bloodletter

Added 20% Faster Run/Walk.

The Battlebranch

Reduced base Item level from 34 to 30.
Reduced Required Level from 25 to 17.

Rogue's Bow

Added +[1-3] to either
Cold Arrow
or
Fire Arrow
(Amazon Only).

Pluckeye

Added +25% Increased Attack Speed.

Bane Ash

Removed +20% Increased Attack Speed.
Removed +[50-60]% Enhanced Damage.
Added +20% Faster Cast Rate.

Gravenspine

Added +10% Faster Cast Rate.

Blinkbat's Form

Increased +10% Faster Run/Walk to +30%.
Added +1 To Mana After Each Kill.

The Ward

Added Socketed (1).

Manald Heal

Added +10% Faster Run/Walk.

Angelic Raiment:

Angelic Sickle

Added Damage +6 (3 set items).

Angelic Mantle

Added +100% Damage to Undead (3 set items).

Full set bonus
Added +1 to All Skills.
^ Does this mean that these items will not be available in non-ladder?
Or does it mean that these items will be available in both non-ladder and ladder, but the extra stats are only available in ladder?
As far as I can tell, it's simply that the ladder only runewords are now available everywhere (NL and L), and the new modified items are only available on ladder.

All trades are negotiable within reason :)
Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
7
User avatar

DasNarf 1037

RotW Europe PC
Blizzard wrote:
Terror
Zones/Colossal Ancients

Increased the chance of dropping Rare quality and higher items from
Herald
Tiers 3+.
Minimum drop level for Latent Sunder Charms increased from 69 to 75.
Reduced the drop rate of Latent Sunder Charms when using Magic Find. Note the
Herald
drop rate is unaffected.
Latent Sunder Charms dropped through Magic Find now only drop in Hell Difficulty.
An additional item will now drop alongside a Worldstone Shard.
Reduced the drop rate of Worldstone Shards.
Reduced the drop rate of Ancient Statues.
Increased loot for heralds: Yes! Fighting heralds is fun and the loot was nothing but sad.

The Sunder change is the opposite of what players need. We need old sunders back, dropping on nightmare! Playing ladder is a chore. Big "Boooh!" here.

Well, let's see. Can't say much before I tested it by myself. Any single good sounding thing could be fucked up in some way.

But I am really happy to build Cure now in NL. One thing that for sure isn't bad.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).
7
User avatar

Schnorki 5517Moderator

RotW PC
Teebling wrote: 16 hours ago
I'm confused by this:
Blizzard wrote:
Previous ladder only items will be available in Non-Ladder with the new season. Items that have been listed below which have been changed will only be available in Ladder (Reign of the Warlock only, items will not be changed for D2 Classic or Lord of Destruction).
I'm guessing this means that Mania, Hysteria, Metamorphosis, Ground, Temper, Hearth, Cure, Bulwark will all be available in (create-able) in non-ladder. Can someone confirm?

What about the following bit?
Blizzard wrote:
Items that have been changed will ONLY be available in Ladder.

Bloodletter

Added 20% Faster Run/Walk.

The Battlebranch

Reduced base Item level from 34 to 30.
Reduced Required Level from 25 to 17.

Rogue's Bow

Added +[1-3] to either
Cold Arrow
or
Fire Arrow
(Amazon Only).

Pluckeye

Added +25% Increased Attack Speed.

Bane Ash

Removed +20% Increased Attack Speed.
Removed +[50-60]% Enhanced Damage.
Added +20% Faster Cast Rate.

Gravenspine

Added +10% Faster Cast Rate.

Blinkbat's Form

Increased +10% Faster Run/Walk to +30%.
Added +1 To Mana After Each Kill.

The Ward

Added Socketed (1).

Manald Heal

Added +10% Faster Run/Walk.

Angelic Raiment:

Angelic Sickle

Added Damage +6 (3 set items).

Angelic Mantle

Added +100% Damage to Undead (3 set items).

Full set bonus
Added +1 to All Skills.
^ Does this mean that these items will not be available in non-ladder?
Or does it mean that these items will be available in both non-ladder and ladder, but the extra stats are only available in ladder?
Might have to wait and see there.
The runeword part seems clear as that's just the usual rolling down to NL, making them craftable there.

The uniques/set adjustments however, I don't think we've ever had something like that be split between ladder and non-ladder. If history is any indication, it'd be "all or nothing", meaning they can't drop on non-ladder at all anymore. That would however be a first with regards to "removing something from non-ladder for the sake of ladder". I guess there is the possibility that they're actually splitting it now, allowing for the old version to drop on non-ladder and the new version to drop on ladder, confusing as that may be. We shall see.
7
User avatar

Teebling 9640Admin

RotW Warlock Europe PC
Schnorki wrote: 15 hours ago
I guess there is the possibility that they're actually splitting it now, allowing for the old version to drop on non-ladder and the new version to drop on ladder, confusing as that may be. We shall see.
What I mean is that this bit, concerning sets and uniques, is really ambiguous in their patch notes:
Blizzard wrote:
Items that have been changed will ONLY be available in Ladder.
Does that mean that these items will no longer drop in NL at all? Or simply that the modified versions of the items will only drop in L, and the 'old' versions will still drop in NL?

Common sense will tell us that it's the latter, but the way they've worded it could also mean the former :/

7
User avatar

Schnorki 5517Moderator

RotW PC
Teebling wrote: 15 hours ago
Schnorki wrote: 15 hours ago
I guess there is the possibility that they're actually splitting it now, allowing for the old version to drop on non-ladder and the new version to drop on ladder, confusing as that may be. We shall see.
What I mean is that this bit, concerning sets and uniques, is really ambiguous in their patch notes:
Blizzard wrote:
Items that have been changed will ONLY be available in Ladder.
Does that mean that these items will no longer drop in NL at all? Or simply that the modified versions of the items will only drop in L, and the 'old' versions will still drop in NL?

Common sense will tell us that it's the latter, but the way they've worded it could also mean the former :/
Hence the "we shall see". We really don't have a precedent for that one to base it off of. Anyone's guess at this point.
7
User avatar

ShadowHeart 6464Moderator

RotW Paladin Europe PC Playstation
We will have to wait for the patch on the 18th to verify.

The updated game files will tell the truth - if (a) the items are simply marked as ladder-only (which is a flag that has existed since D2LoD but has been unused in D2R except for rune words), or whether they (b) duplicated the items into one L version and one NL version or (c) added more columns to the item definitions to define ladder-only mods so that it’s technically the same items just having different mods depending on the game mode that dropped it. I think (c) is the least likely here.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
FerociousTerrier wrote: 17 hours ago
ganseng wrote: 17 hours ago
some (late game) uniques are fine and bis, but most of them are trash.. shall i recite my fix wish list again?

all bows and xbows except for
Windforce
,
Lycander's Aim
,
Demon Machine
and
Skystrike


The Grandfather

Doombringer

Tyrael's Might

Metalgrid

Dwarf Star


and a long list..
Schnorki wrote: 18 hours ago


Seems more like another step in that "trying to make early to mid game gear more worthwhile" effort, akin to what they've already done with many sets in an earlier D2:R patch. Many a high lvl unique really doesn't need any changes after all as they're perfectly fine and often BiS as they are. Given, some of those do kinda suck as well by comparison but nowhere near as much as the early to mid game stuff.

And a change like "added socketed (1)" just screams "we're not looking at endgame, we just want to add something early/mid to save you from blowing your
Larzuk
socket along the way".

Though FRW on manald is actually kinda hot and does make that somewhat tempting even for certain (albeit few) endgame builds.

The "ladder only" part is weird though, seeing how they didn't artifically limit it in the last round of changes. But oh well..gotta have something be different on ladder I guess, what with the RWs finally rolling down.
Tyrael's Might
really should be THE BiS for someone. How about if it randomly rolled a +1 skill from a pool of options, including
Teleport
?
Yes. We need more variations on uniques, or variations during upgrade of uniques. That will make people collecting this and rolling for something good or godly.
Adding flat stuff doesn't make much sense. it will either make item BiS at once shadowing other gear or item will remain trash. Renewed trash.
I totally love what they did with sunder charms in terms of many optional rolls,
Opalvein
, new stones. It pushes you to play more. And let's you buy junk ones cheap if you need them.
7
User avatar

vued 1617

Resurrected Sorceress Europe PC
Things that are described as "ladder only" will also apply to offline play, right?

And do those changes also effect D2R or only RotW?

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

Schnorki 5517Moderator

RotW PC
vued wrote: 6 hours ago
Things that are described as "ladder only" will also apply to offline play, right?

And do those changes also effect D2R or only RotW?
Typically, yes, offline works the same as ladder as far as items are concerned.

For that 2nd part, no, the notes specifically state "RotW only":
Blizzard wrote:
Items that have been listed below which have been changed will only be available in Ladder (Reign of the Warlock only, items will not be changed for D2 Classic or Lord of Destruction).
7
User avatar

kerph 242

RotW Americas PC
FerociousTerrier wrote: 17 hours ago
I could also be greedy and protest the correction, but my Lvl 54 stabby girl is so insanely strong, I tend to agree with the nerf--that said, I am running nearly perfect BIS for demon prebuffing, so in Principle that *should* be an insanely strong demon.
I actually completely agree. My issue is that the demon tree is so light on points/gear investment that the difference between ur 54 pt lancer and a 25 pt one is only really felt on bosses (in p1 at least)
I think
Bind Demon
should really get another damage synergy, maybe on
Engorge
, plus sharper damage scaling in general so there's more of a point to stacking skillers etc. The difference between best-in-slot and fresh character now is really underwhelming imo. I think it would also be nice if
Summon Defiler
scaled more and wasn't a waste of points to max
I think the high end of the demon tree should stay the same and be allowed to be very strong but that the baseline needs to be brought down a lot

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=28
Zod
=25
Ber
=19
Cham
=14
Sur
=10
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
User avatar

kerph 242

RotW Americas PC
dionisy_cn wrote: 11 hours ago
totally love what they did with sunder charms in terms of many optional rolls,
Opalvein
, new stones. It pushes you to play more. And let's you buy junk ones cheap if you need them.
Could not disagree more 😅 with
Gheed's Wager
it fits thematically, but with renewed sunders etc it just feels forced and unsatisfying. What makes d2's itemization so great imo is that your drops actually have meaning. I think it's good for rare drops to be expensive, it's not compelling to me to drop them just for them to be most likely garbage because of their roll. Vs a
Jah
rune is a
Jah
rune no matter what

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=28
Zod
=25
Ber
=19
Cham
=14
Sur
=10
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
User avatar

kerph 242

RotW Americas PC
Love all the tz and drops changes they're all great. Too bad about Cure because i made 160 of them this ladder 😅

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=28
Zod
=25
Ber
=19
Cham
=14
Sur
=10
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
kerph wrote: 5 hours ago
Love all the tz and drops changes they're all great. Too bad about Cure because i made 160 of them this ladder 😅
pretty sure 160 is a typo, like when shadowheart said he had 800 annis....

;/

HC RotW
7
User avatar

ShadowHeart 6464Moderator

RotW Paladin Europe PC Playstation
krathkor wrote: 1 hour ago
kerph wrote: 5 hours ago
Love all the tz and drops changes they're all great. Too bad about Cure because i made 160 of them this ladder 😅
pretty sure 160 is a typo, like when shadowheart said he had 800 annis....

;/
Excuse me, it was 871.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

kerph 242

RotW Americas PC
krathkor wrote: 1 hour ago
pretty sure 160 is a typo, like when shadowheart said he had 800 annis....

;/
It's sadly not lol

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=28
Zod
=25
Ber
=19
Cham
=14
Sur
=10
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
9

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