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13 replies   621 views
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Description

I just noticed that the renewed sunder charms seem to be like annis and torches. You can only have one in your inventory (or personal stash). I only noticed because I wanted to renew a latent one and my char refused to do it because I already had a renewed one with me. They did not have the same element, though.

Was it like that right from the start? Does the same restriction exist on latent sunder charms? I wasn't able to test because I had only one latent charm.

Not saying that it makes any sense, but if I wanted to have more than one element immunity broken by charms, I would have to use the latent version or use the old sunder charms, is that correct? I don't have any build in mind where I would need this, but I feel unnecessarily restricted. I mean, I do get that you are not supposed to stack charms for the same element (though you should also suffer from the stacked negative resistance), but if I wanted to have a -70% penalty on all of my resistances, why not let me do that? :)
5

Can be used to make Runewords:

7
I just noticed that the renewed sunder charms seem to be like annis and torches. You can only have one in your inventory (or personal stash). I only noticed because I wanted to renew a latent one and my char refused to do it because I already had a renewed one with me. They did not have the same element, though.

Was it like that right from the start? Does the same restriction exist on latent sunder charms? I wasn't able to test because I had only one latent charm.

Not saying that it makes any sense, but if I wanted to have more than one element immunity broken by charms, I would have to use the latent version or use the old sunder charms, is that correct? I don't have any build in mind where I would need this, but I feel unnecessarily restricted. I mean, I do get that you are not supposed to stack charms for the same element (though you should also suffer from the stacked negative resistance), but if I wanted to have a -70% penalty on all of my resistances, why not let me do that? :)
7
Original sunder chams aren't unique, they only sunder one immunity at the price of lowering your own resistance.

Renewed sunder charms are indeed unique-equipped. Probably because of the lowering enemy resistance part that they don't want you to stack.

The only way for you to sunder 2 immunities is by holding a renew and a latent (or original) sunder charm.
7
I never tried holding more than one old Sunder Charms but with the Renewed Sunder Charms, indeed, you can hold only one at a time.

You have to put your current one in the shared stash to even craft a new one. It was always been like that. Maybe for that are to powerful (-% enemy resistance, + skills, magic find, attributes or other stats) not only lowering your resistance.

7
User avatar

Schnorki 5397Moderator

RotW PC
Renewed sunders have been limited to 1 (total, regardless of which type) since the start. Presumably due to all of the extra stats they add beyond just the immunity-breaking.

That limitation is exclusive to renewed sunders. You can still combine them with (multiple) latent or LoD sunders as you please.
7
Although… with old sunders, don’t go around carrying more than you need as the penalties do stack, so each will apply the -70 / -90 to your resistances.. so carrying 3 old cracks will impose up to a -270 Lightning res… which in Hell mode will hurt…

Aards
7
User avatar

kerph 176

RotW Americas PC
(off topic.... sorry) does anyone know if sunders work on your merc?

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=23
Ber
/
Zod
=21
Sur
=11
Cham
=11
Lo
=7.7
Ohm
=4
Vex
=2
Gul
=1.1
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.7
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
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kerph wrote: 7 hours ago
(off topic.... sorry) does anyone know if sunders work on your merc?
No; the penalty I’m quite sure is personal to the carrier. I’d be surprised if the breaking effect works to benefit the merc too.. but someone else might know for certain..

Aards.
7
User avatar

ShadowHeart 6318Moderator

RotW Paladin Europe PC Playstation
The sunder effect only works for you and your summons/minions*. It does not apply to your merc (or other players in your party).

* Including
Hydra
and assassin traps. For some summoning skills the sunder effect is 'snapshot' at the point of summoning (meaning you need to have it equipped when summoning the minion). Not sure if there's an exception to that.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
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ShadowHeart wrote: 6 hours ago
The sunder effect only works for you and your summons/minions*. It does not apply to your merc (or other players in your party).

* Including
Hydra
and assassin traps. For some summoning skills the sunder effect is 'snapshot' at the point of summoning (meaning you need to have it equipped when summoning the minion). Not sure if there's an exception to that.
It is only the sunder effect that works on summons, right? -res, + damage not working on them?
7
User avatar

ShadowHeart 6318Moderator

RotW Paladin Europe PC Playstation
Flyhorse wrote: 5 hours ago
It is only the sunder effect that works on summons, right? -res, + damage not working on them?
Yes only the sunder effect (the breaking of the immunity), none of the other stats on the charm.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
ShadowHeart wrote: 6 hours ago
The sunder effect only works for you and your summons/minions*. It does not apply to your merc (or other players in your party).

* Including
Hydra
and assassin traps. For some summoning skills the sunder effect is 'snapshot' at the point of summoning (meaning you need to have it equipped when summoning the minion). Not sure if there's an exception to that.
So if I summon a whole necro army with all sunders...
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ShadowHeart wrote: 6 hours ago
The sunder effect only works for you and your summons/minions*. (...)

* Including
Hydra
and assassin traps. For some summoning skills the sunder effect is 'snapshot' at the point of summoning (meaning you need to have it equipped when summoning the minion). Not sure if there's an exception to that.
It's worth noting that it's not automatic, nor there is a single flag for each summon. Each summon has defined a list of properties inherited from the character, including Sunders (and usually also matching + [element] skill damage and - enemy [element] res), separately for each element.
In most cases, the inherited Sunders match the summon's damage type (example:
Fire Golem
inherits only fire Sunder, while
Iron Golem
, capable of dealing all damage types (from source item), inherits all 6).
There are several discrepancies, though - some are bugs made by incompetent copypastes:
  • Summon Goatman
    ,
    Summon Defiler
    and
    Bind Demon
    inherit physical Sunder twice. Seems harmless.
  • Summon Tainted
    inherits physical Sunder, despite dealing only fire damage (which it also inherits). Also harmless.
  • Bind Demon
    does not inherit any Sunder besides physical, despite being capable of dealing other damage types (depending on the demon bound and its unique affixes).
  • Blade Sentinel
    is supposed to inherit Cold sunder (besides physical, fire, lightning and poison), but it is likely not working due to broken syntax: stat('item_pierce_cold_immunity'.accr - missing closing bracket. Maybe someone could test it?
  • Blade Sentinel
    does not inherit magic Sunder, despite dealing this damage type (if present on the Assassin).
Lemzodistber wrote: 2 hours ago
So if I summon a whole necro army with all sunders...
If only Necromages and/or
Fire Golem
were a viable build...
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If renewed sunders weren't unique equipped, my ES
Nova
sorc would probably hold a stash full of lightning sunder charms. If each one gives you -10, you could potentially even drop self-wield Infinity. I'm quite confident that taking your res down to -200 (who cares,
Energy Shield
) would be optimal.
7
OP
departure wrote: 1 hour ago
If renewed sunders weren't unique equipped, my ES
Nova
sorc would probably hold a stash full of lightning sunder charms. If each one gives you -10, you could potentially even drop self-wield Infinity. I'm quite confident that taking your res down to -200 (who cares,
Energy Shield
) would be optimal.
Is -200 the minimum you can get on resis? 10 charms times -70 would get you to -700 otherwise. :) But I totally get the point.

This could be circumvented if the uniqueness would be per element. Granted, the other stats are also quite powerful, as others have already stated. Maybe that's a reason. Doesn't feel right, though.
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