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I feel like now that I've completed hell and my fire druid just reached 86, I need to vent on this. Normal and Nightmare in this game are always fun to play through solo most the time, or with a group of 1-3 other players and hack your way through. But now that I've nearly reached full build (I'm running kind of a Tank fire druid with Spirit Keeper, Hexfire, Stormshield, Arcane's Valor, TGods, magef, rising sun, etc. and 38 fire spells) and the problem is... EVERY game I join to help people like "Act 2 run through" or to "help with quest", it's not the WP skipping that is the problem, its that there's always a sorc or a player with Enigma that just teleports everyone through every area. We get to Act 3, I'm like finally we all get to run and hack and slash.. nope, someone will Teleport and be like "brain up" "eye up" etc. And we get to Act 4, I give them River Teleport and start running through.. someone just teleports ahead into Sanctum "tp up" as I'm running ahead and killing stuff. Like every single game, it's like nobody wants to even play the game as intended.
What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or " Spider Cavern" or stuff like the " Chaos Sanctuary", they need to make it like they're doing with the Terror Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
Description by What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or " Spider Cavern" or stuff like the " Chaos Sanctuary", they need to make it like they're doing with the Terror Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
Can be used to make Runewords:
I feel like now that I've completed hell and my fire druid just reached 86, I need to vent on this. Normal and Nightmare in this game are always fun to play through solo most the time, or with a group of 1-3 other players and hack your way through. But now that I've nearly reached full build (I'm running kind of a Tank fire druid with Spirit Keeper, Hexfire, Stormshield, Arcane's Valor, TGods, magef, rising sun, etc. and 38 fire spells) and the problem is... EVERY game I join to help people like "Act 2 run through" or to "help with quest", it's not the WP skipping that is the problem, its that there's always a sorc or a player with Enigma that just teleports everyone through every area. We get to Act 3, I'm like finally we all get to run and hack and slash.. nope, someone will Teleport and be like "brain up" "eye up" etc. And we get to Act 4, I give them River Teleport and start running through.. someone just teleports ahead into Sanctum "tp up" as I'm running ahead and killing stuff. Like every single game, it's like nobody wants to even play the game as intended.
What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or " Spider Cavern" or stuff like the " Chaos Sanctuary", they need to make it like they're doing with the Terror Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or " Spider Cavern" or stuff like the " Chaos Sanctuary", they need to make it like they're doing with the Terror Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
"nobody wants to even play the game as intended I want". Fixed
There are 2 solution for this.
1. You start with don't care about how other play . And focus on self play.
2.You open up a group/ room. That clear says 'no Teleport' allow here. If you wish to join, comply with this first. Then start collect members.
It is simply like LoD/rotw story, no warlock allow, then you play LoD , naturally, no warlock and game is relative balance.
1. You start with don't care about how other play . And focus on self play.
2.You open up a group/ room. That clear says 'no Teleport' allow here. If you wish to join, comply with this first. Then start collect members.
It is simply like LoD/rotw story, no warlock allow, then you play LoD , naturally, no warlock and game is relative balance.
Some Trade is available for both rotw and LoD, Most rune , Perfect Gems is only in LoD side.
I will busy at us Stock market open time. 9:30 a.m. ET
I will busy at us Stock market open time. 9:30 a.m. ET
I'm not a pvp player, but banning OP items makes most sense for pvp. Grief is usually banned there (as well as these OP little glasses called "potions", I mean, instant recovery from wounds, come on).JARY wrote: 13 hours ago
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
A level requirement of 98 would kill Enigma for most players (98%?), especially on ladder. Maybe level 80, but even without Enigma there would still be lots of Teleport because you seem to forget that you can also have Teleport on a staff. This is expensive but there is usually lots of Gold available especially as soon as your merc can survive longer. So even the players without Enigma usually use Teleport via a staff. They pay with Gold and their second weapon slots for their Teleport while the Enigma users pay with Jah+ Ber and don't have to pay Gold anymore or switch to their second weapon slot where the staff was.
So Teleport does not only happen in Hell, thank the Blizz gods for that. I, personally do not like to be forced to walk winding paths (Maggot Lair, Arcane Sanctuary, Palace Cellar, Jungle, River of Flame to CS). I like to shorten the route through some teleports. After walking through normal Maggot Lair without a staff, I usually want to deinstall this game right away. Less fun than telporting.
i leveled my last zon recently, providing her with all the gg gear, and she really struggled in act 3 till she could put on the final godly gear at lvl 75/76
which reminded me of my very first zon, what a torment it was, how i freaking gave up and asked for help to finish hell..
you don't like gg gear don't use it, but stop calling for quality of life cuts that affect everyone pls
which reminded me of my very first zon, what a torment it was, how i freaking gave up and asked for help to finish hell..
you don't like gg gear don't use it, but stop calling for quality of life cuts that affect everyone pls
yes, and it's solved by Enigma or gear with tp charges..
Enigma has nothing to do with this. If Enigma was removed, you'd still have the exact same thing you have in classic mode now or in normal/nm/pre-Enigma-days of a new ladder: sorcs. Sorc teleports, TPs for everyone, done, still skipping everything.
And imo, there's nothing wrong with doing that or being able to do that. All it does is make travel fast if you so choose which has been a defining characteristic of D2 for ages now. No reason to change that.
If you personally don't like it, the simple answer is to just not do it and to play with people who feel the same way.
If all you did was remove/artificially limit Enigma, you'd merely make sorcs obligatory again. And if all you did was nerf Teleport, you'd simply royally piss off what is likely the vast majority of people as they are now forced into effectively wasting most of their time, killing all sorts of stuff over and over again (as you're effectively removing speed runs) for little to no gain to them whatsoever, essentially telling them "you're not allowed to play in the way you want and in a way that doesn't just waste most of your time even though you've been doing that for 20+ years now..f off".
And that last part is kind of the main point. If you really want folks to stop teleporting everywhere, don't just randomly nerf/remove Teleport and kick everyone in the shin but instead give them an actual reason not to Teleport past everything. Clear-% for heralds was a decent starting idea for that except it got immediately invalidated by "you can just get the same sunders off boss farming now and heralds are nerfed to otherwise also be largely pointless". If they simply made normal mobs worth killing, be that for xp or loot (or both, ideally), most people would suddenly start properly clearing, rather than just teleporting past, without forcing them into it. So if they just prefer bosses, they could still skip to those. They'd merely not have as much of an incentive to do so.
And you wouldn't have to buff trash mobs to boss levels to do that. There are a lot more of them after all, giving you a significantly higher #kills/time. All you'd need is to bump it up a bit to where their new xp and drops for a given realistic #/time for trash in sum starts to at least compete with elites vs. their #/time just teleporting through.
One of the few things they actually did well in D4 imo..when you went into a dungeon or whatever they were called (been a while ^^), you actually went in to clear. Not because your travel speed was limited but because the game was built around proper clears. At least in early D4, no clue what's going on in that game nowadays.
And imo, there's nothing wrong with doing that or being able to do that. All it does is make travel fast if you so choose which has been a defining characteristic of D2 for ages now. No reason to change that.
If you personally don't like it, the simple answer is to just not do it and to play with people who feel the same way.
If all you did was remove/artificially limit Enigma, you'd merely make sorcs obligatory again. And if all you did was nerf Teleport, you'd simply royally piss off what is likely the vast majority of people as they are now forced into effectively wasting most of their time, killing all sorts of stuff over and over again (as you're effectively removing speed runs) for little to no gain to them whatsoever, essentially telling them "you're not allowed to play in the way you want and in a way that doesn't just waste most of your time even though you've been doing that for 20+ years now..f off".
And that last part is kind of the main point. If you really want folks to stop teleporting everywhere, don't just randomly nerf/remove Teleport and kick everyone in the shin but instead give them an actual reason not to Teleport past everything. Clear-% for heralds was a decent starting idea for that except it got immediately invalidated by "you can just get the same sunders off boss farming now and heralds are nerfed to otherwise also be largely pointless". If they simply made normal mobs worth killing, be that for xp or loot (or both, ideally), most people would suddenly start properly clearing, rather than just teleporting past, without forcing them into it. So if they just prefer bosses, they could still skip to those. They'd merely not have as much of an incentive to do so.
And you wouldn't have to buff trash mobs to boss levels to do that. There are a lot more of them after all, giving you a significantly higher #kills/time. All you'd need is to bump it up a bit to where their new xp and drops for a given realistic #/time for trash in sum starts to at least compete with elites vs. their #/time just teleporting through.
One of the few things they actually did well in D4 imo..when you went into a dungeon or whatever they were called (been a while ^^), you actually went in to clear. Not because your travel speed was limited but because the game was built around proper clears. At least in early D4, no clue what's going on in that game nowadays.
I am okay with Teleport as endgame gear. Running feels very clunky, especially when playing with controller. Teleport smoothens gameplay by a lot.
I HATE those urns in tombs. They are ALWAYS placed that you trip into them. And all those doors everywhere.... argh! Doing catacombs without Teleport is a mess.
But I wished for more alternatives. Enigma is just a bad armour for physical damage classes. I always cry when I see Bowazons and Fanazealots wearing Enigma, giving up 1k damage and heavily losing defense just to keep up with the party and most of my melee heroes are wearing Forti. Enigma downright sucks in hard fights.
We need a second armour runeword with +resist or +ed instead of +skills/strength or some unique ring or even a good weapon giving Teleport oskill.
Everybody is running around [sic] with the same armour. This is bad item design.
I HATE those urns in tombs. They are ALWAYS placed that you trip into them. And all those doors everywhere.... argh! Doing catacombs without Teleport is a mess.
But I wished for more alternatives. Enigma is just a bad armour for physical damage classes. I always cry when I see Bowazons and Fanazealots wearing Enigma, giving up 1k damage and heavily losing defense just to keep up with the party and most of my melee heroes are wearing Forti. Enigma downright sucks in hard fights.
We need a second armour runeword with +resist or +ed instead of +skills/strength or some unique ring or even a good weapon giving Teleport oskill.
Everybody is running around [sic] with the same armour. This is bad item design.
Diablo 2 starts out with very limited movement. Slow run speed, no faster run walk, very little stamina. Early in the game you might find yourself WALKING a fair amount. Unable to run from packs.
The game scales not just from damage, or the monsters you can kill, or quality of life. It scales in movement. And this is a Key part of the sensation of power that the game provides. You slowly traverse from slow movement to fast.
- Walking with the occasional run.
- Running with the occasional walk.
- Just running
- Running with movement speed boost.
- Running with the occasional Teleport (this can be a skill like Charge, warlock Dagger throw, or just a TP staff).
- Teleporting while you have sufficient mana.
- Teleporting constantly
It's a steady progression toward more and more power and freedom within the game. The same is true of spellcasting for example. Early in the game you have trouble casting more than like 2 spells in a row. In the end you're never hitting anything (unless you're melee). This is part of the sensation of the progression of the game. The Teleport at the end is part of what makes the journey feel amazing.
You don't want the game to feel the same all the time - with monsters scaled to difficulty, movement being identical, with game play at the beginning feeling like game play at the end. This is one of the places where D2 gets it very right.
And what others have said, before Enigma nobody wanted to play non-sorc.
The game scales not just from damage, or the monsters you can kill, or quality of life. It scales in movement. And this is a Key part of the sensation of power that the game provides. You slowly traverse from slow movement to fast.
- Walking with the occasional run.
- Running with the occasional walk.
- Just running
- Running with movement speed boost.
- Running with the occasional Teleport (this can be a skill like Charge, warlock Dagger throw, or just a TP staff).
- Teleporting while you have sufficient mana.
- Teleporting constantly
It's a steady progression toward more and more power and freedom within the game. The same is true of spellcasting for example. Early in the game you have trouble casting more than like 2 spells in a row. In the end you're never hitting anything (unless you're melee). This is part of the sensation of the progression of the game. The Teleport at the end is part of what makes the journey feel amazing.
You don't want the game to feel the same all the time - with monsters scaled to difficulty, movement being identical, with game play at the beginning feeling like game play at the end. This is one of the places where D2 gets it very right.
And what others have said, before Enigma nobody wanted to play non-sorc.
Teleporting rules!
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Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
I echo your opinion but I wouldn't say it needs nerfed or removed. You don't have to use Enigma. I've honestly never crafted Enigma, crafting multiple other GG runewords instead. I've always preferred physical builds however. I can completely clear Chaos Sanctuary on my strafezon faster than teleporting to the center with my dual Dream melee sorceress.
You're responsible for how much fun this game provides. I personally don't care for Warlock either so I just don't play him. I'm not going to say RotW ruined the game and we need to go back. If what other players do, how they choose to play, bothers you that much- find some like-minded players. I would play with you. I enjoy the journey personally. More chances to find high runes!
You're responsible for how much fun this game provides. I personally don't care for Warlock either so I just don't play him. I'm not going to say RotW ruined the game and we need to go back. If what other players do, how they choose to play, bothers you that much- find some like-minded players. I would play with you. I enjoy the journey personally. More chances to find high runes!
OP
Well even back 20 years ago, I don't think Blizzard realized when they made Enigma how much it would change the way people played the game, for the worse
Also, what the other guy said, that's complete bologna "nobody back in the day played non-Sorc", I'm 40 and played back then in 1.09 and 1.10 before and after the synergies. It was entire teams killing Cow Levels with all the characters that's nonsense, there were probably just as many if not more Bowazons with WF/Buriza than Sorcs.
And this bizarre Evolutionary argument like you go from walking, to running, to flying, to evolving to Teleport.... err what? This is just a ridiculous argument, you make it sound like the game just naturally flows to hitting Hell difficulty, transferring Enigma on your new character and having him just Teleport through the entire act was the INTENTION the devs wanted us to play the game for every class.
Maybe this is the problem I see from a lot of the looters who still play this game, and this is the fundamental problem: People like you guys actually don't like "playing" the game as intended, you basically just want to play Sorc and farm for Enigma, and just loot and tele boss runs to get your Holy Grail. And obviously the point of the game is to find items to a sense, but the problem is that's ALL YOU guys think the game is, the entire quests and play throughs have become a mere annoyance, you get no thrill just playing around with new builds and spells that are challenging, so we're never going to see eye to eye because most of you play this game like it's just strictly business.
OP
Thanks, but also I didn't say it should be removed I said it shouldn't be removed, but I do think it should be like ilvl 98 I said, just make it a late late end-game pvp item so every level 70 hammerdin doesn't just equip it and skip through hell in 30 minutes.Triumphant wrote: 3 hours agoI echo your opinion but I wouldn't say it needs nerfed or removed. You don't have to use Enigma. I've honestly never crafted Enigma, crafting multiple other GG runewords instead. I've always preferred physical builds however. I can completely clear Chaos Sanctuary on my strafezon faster than teleporting to the center with my dual Dream melee sorceress.
You're responsible for how much fun this game provides. I personally don't care for Warlock either so I just don't play him. I'm not going to say RotW ruined the game and we need to go back. If what other players do, how they choose to play, bothers you that much- find some like-minded players. I would play with you. I enjoy the journey personally. More chances to find high runes!
Actually everything you said proves my points and agrees with me... you're right, you don't need Enigma to play and have fun, and make interesting characters, you don't need to skip every adventure. And I also offered a solution too, make it similar to Terror zones where certain amount of minions and bosses need to be killed to unlock doors to dungeons and such. And thanks I'd play with you as well, I think the Terror Zones are the right idea make people have to kill everything with no skipping but right now.. if you get to Hell, it's just people with Enigma dominating every game, and actually... didn't someone just post in the Thread below like "I found a Ber, what should I do".. literally everyone is like "MAKE Enigma". Done, I mean that basically sums up the way the robots here think.
Is this not exactly the purpose of Terror zones? It makes fighting through a full area actually more worthwhile?
Play games with link minded people is the solution here. The vast majority are all about meta this and meta that and don’t actually care to play the game through the story mode. They want shortcuts and the fastest way to power and the way to do that in this age is to ask for carries, lifts, boosts all the way through to the end of hell. It’s not really playing the game. But I’m sure they get some enjoyment from it. To each their own. Me, I’d much rather see people playing through each scenario rather than speed running and farming but that’s the way this whole genre of games has gone, and those who’ve grown up in the resurrected era don’t really know a time when it was done differently. To them, it’s probably weird seeing people playing through each through the whole thing and clearing zones… it’s inefficient, slow and takes ages and needs bags of patience and game time. Commitment, dedication and patience are not virtues or efficient in this new style of playing…
Again you're confusing how the game is intended to be played with how you think it should be played.
As others players said, you can add your own restrictions to make the Game more challenging or funny.
Also, I don't think the developers overlooked how powerful adding TP to an item would be, or the fact that every class would use it just because of that ability. Same for Call To Arms.
As others players said, you can add your own restrictions to make the Game more challenging or funny.
Also, I don't think the developers overlooked how powerful adding TP to an item would be, or the fact that every class would use it just because of that ability. Same for Call To Arms.
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JARY
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