Heralds are guaranteed 2 (or more, depending on tier) ”good” drops - a good drop is a gem, rune, or item of at least magic quality (minimum magic quality regardless of MF).NaglFarfar wrote: 3 hours agoI would expect heralds to have boss-like loot tables that more or less guarantee one or two blue items, and that MF mostly affects the chance to get uniques/rares over blue. This is how I understand bosses work (and maybe superuniques / uniques too, I haven't considered whether these sometimes drop only White items).
Uniques (random) drop 1 item
Super-uniques drop 2 items
Herald tier 1 & 2 drop 2 items
Herald tier 3 & 4 drop 3 items
Herald tier 5 drops 4 items
(by ”item” I mean a ”good” drop as explained above, not potions, Gold, scrolls, etc - those are additional drops)
These drops are guaranteed and not affected by NoDrop (player count). MF does have a play in making drops higher quality than magic but items will always be of at least magic quality.
Act bosses have more potential drops but there’s a NoDrop chance based on player count affecting how many ”good” items actually drop - could be up to 6, could be much fewer.
ShadowHeart
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