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Description

Description by FerociousTerrier
5

Can be used to make Runewords:

7
OP
departure wrote: 4 hours ago
FerociousTerrier wrote: 6 hours ago
I am working on an experimental design, generously funded by @kerph as my patron of
Token of Absolution
for respeccing in and out of
Blood Oath
. The objectives are as follows:
1. Determine when
Blood Oath
is applied to a bound demon: at binding, at game start, or dynamically during play
2. Determine if all benefits of
Blood Oath
(including warlock benefit of damage transfer) are applied at the same time
3. Use these determinations to identify optimal allocation of skill points and soft points for
Blood Oath
use in mixed demon builds

Ancillary objectives:
Explore the interaction of the HealthCap and
Blood Oath
.

Aim 1. Determine when
Blood Oath
is applied to a bound demon.
- I will again be using bound
Fallen
to test the hypothesis that
Blood Oath
is applied and snapshot at time of binding, or alternatively, at time of spawning at the start of a game. The null hypothesis is that it does neither of these and adjusts Life, Resists, Physical Resists and Warlock Damage Transfer at any point in time depending on present skill level.

Methods:
1. Reset skills. Put one point in
Demonic Mastery
and one point in
Bind Demon
(and pre-reqs).
2. Bind a
Fallen
in P1.
3. Take
Fallen
to Jails and find a closed cell with archers or, alternatively,
Teleport
into a closed cell with archers on the outside. Estimate number of missiles required to kill the
Fallen
(or damage the
Fallen
to X% if unkillable).
4. Repeat steps 2-3 for each
Blood Oath
condition detailed below.

image.png

For the exploratory aim of understanding how/when the health
Cap
takes effect, I will only test in Players 8 (this ought to be fun in online SCNL...) doing essentially the same thing but selecting skill levels that theoretically minimize or max out the health caps:

image.png

In principal, Level 11
Blood Oath
in P8 should perform exactly the same as Level 30
Blood Oath
in P8. However, if we find that Lvl 30 is much more durable than Lvl 11, it may mean that
Blood Oath
ignores the health caps, and it is only the base demon health that gets capped. Note: the difference between Lvl 11 and Lvl 30 damage reduction to demon is 3% (8% and 11%, respectively). I don't think that will account for a 2.5 fold difference in health, so it should be noticable if they have equivalent hp.

Happy to take any critiques, comments or suggestions before starting! Cheers!
Can I recommend that you do this offline? Build yourself a good character on maxroll and export it to offline so you have all the gear you need. Enable respec so that you can respec at will, and you can set player count at will. If you wanted to get really crazy, you could even lock your map seed.
That would be excellent, and I would encourage anyone able to do so to jump up and validate anythinf I do (repetition!). I don't know if you can do that when playing on GeForceNow, but I will look i to it. I'm pretty sure I won't be ablw to access the saved character files since I donyhave the game actually installed on my Mac.
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