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The Poor-Knights of Christ: The D2R Order built around Support, Brotherhood & Team Play

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Description by MysticRanger200
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Can be used to make Runewords:

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wrms 32

RotW Warlock Europe PC
Being staunchly anti-religion myself I think I’d get a rash from joining any group with Christ in it’s name, but that is neither here nor there. Setting the bar high as you do (rightly imo) might mean it could take some time to find the right people, this you will have to accept. Persevere. I’ll def add you on bnet and when I happen on you and your knights in Sanctuary I’ll make sure to say hello :)
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oOKIWIOo 1987

RotW Paladin Europe PC
MysticRanger200 wrote: 1 hour ago
It is also intentional that I called on Christ. As we have seen, it created highly divisive reactions. The 'filter' worked exceptionally well.
Well, for reference: John 15:18-19 😉

Don't let this get you down. In my experience many players here at diablo2.io share the values you mentioned. Perhaps some people thought you were trying to come across as morally superior and imply that one must believe in Christ to be a virtuous person. To be clear: This is not what I think. But it might be that someone else interpreted it this way and felt offended.

In my estimation it is in general difficult to build a stable and enduring community with people you do not know in real life, too. I play mostly alone or with my sons and even there it is difficult to coordinate shared playtime 😉

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
OP
To give context to why I felt so compelled to create The Order, I would like to share the story.

One day, I met a good man in a public game, and we shared a TZ session. We clicked splendidly, and talked and played for hours. When next we saw each other, he gifted me his old eBOTD, Meta and Treachery; 'for your Fury Druid'.

I started a new Druid, and called him Carnavargr (which is both linguistically rooted in both Latin and Old Norse).

This week, during a two-player
Terror
Zone session with a new D2 friend, I played my Tanky DPS Carnavargr together with his high AOE Javazon, and an
Ohm
rune dropped in
Travincal
at the Council.

As is typical public in games, this would have triggered a frantic, greedy race to click the fastest.

Instead of scrambling, we paused. I told my friend to keep it out of reflex.

However, I felt like I had not actually stopped and listened to myself, and my friend also felt bad about it.

I confessed that I was experiencing inner conflict and confusing thoughts. On the one hand, I told myself that 'I had made the game, and was the host, and used the shard', but on the other I felt like I short-handed myself unnecessarily. I reflected on my own greed and FOMO, of missing out on stuff in an unknown future. I saw my own-small mindedness.

My friend was able to be in that vulnerable place and listened to me. In the end, he went to town and grabbed 2
Ist
runes. We shared the equity - and saved our brotherhood.

These experience taught me that friendship, trust and communication are more important than the loot, and how to turn greed into a foundation of absolute trust and mutual respect.

This small circle proved to me that the 'loot game' doesn't have to be a lonely, cynical 'race'. These moments set a flame in my heart of a wider fellowship - though my hyper-stimulated brain immediately went into overdrive creating rigid, suffocating laws to protect it.

I see now that you cannot codify brotherhood. It has to grow naturally from personal connections, just like it did in that TZ run.

EU Timezone |Please Offer/Reply First | Message me on diablo2.io
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You have learned a valuable lesson!

I often ask myself which Memory I would like to have in 20 years, grabbing away the
Ohm
because the others were slow noobs or sharing the
Ohm
with a nice person (everyone keeps 2 "Ists").
Being nice has positive consequences for two people.
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