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2026-05-23T00:00:00
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2026-05-23T00:00:00
Ā This timestamp has been automatically converted to your local date/time for convenience. The format is DD/MMM/YYYY, HH:MM am/pm. This is based off your browser time.
2026-05-23T00:00:00
Ā This timestamp has been automatically converted to your local date/time for convenience. The format is DD/MMM/YYYY, HH:MM am/pm. This is based off your browser time.
It appears to be intentional.Greys_Prey_Two wrote: 3 hours agoI hope its easier to do chains. I dropped it because very often it put the chain in front of me or on top of an enemy while i wanted them to put on Ground in the backline of enemies for full aoe. I dont know if this is a bug or intended because of, like auto aiming for controllers in terms of streamlining the diablo versions, or such?
Blizzard wrote:The original design of the Miasma abilities was to have the slightly awkward mechanical approach of placing most of the damage in the cloud.
After addressing the bugs, our team felt the mechanics did not sufficiently reach this threshold and decided to introduce damage reduction. Based off community reception, we have opted to keep most of the previous damage values instead and watch to see if just the bug fixes reach the mechanical awkwardness we are aiming for. We will be keeping a close eye on Miasma feedback to see if future iterations are required to address how magic damage functions and how the warlock fits into that puzzle.
Can still use and weapon dmg has more of an impact with the newly added buff to that. So it'll actually be even more of a bonus than it is now, offsetting at least some of the multiplicative -> additive fix.mikelessar wrote: 2 hours ago"Developerās Note: Based off feedback from the PTR, we took another look at the decision to fix the bug for durability loss on Echoing Strike. While it was a bug, the feedback made us re-examine the impact to player's decisions around weapon choices. After discussions, we decided to revert the fix as the impact supported the intended fantasy of the skill while still fitting generally within the original vision."
So ES can still use ethereal weapons? Did not expect that.
You can still get Fanaticism.varangium wrote: 1 hour ago[..]
The bigger nerf is just that you can't get Conviction or Fanaticism, but that is true with super uniques also.
For me it will be either Blunderbore/Urdar with Fanaticism or constantly cursing Amplify/ Lower Resist Succubus from WSK or Hihlathak temple.FerociousTerrier wrote: 2 hours agoSo sad about Curse procs... So will the best demon now be a unique cursed dark lancer?
Also sad about Conviction, but I understand that was insanely OP. Waheed!! Break time is over!
It's not a huge difference if you do the math. Eth bonus ended up like +20% dmg on PTR, now it's going to be closer to +25%. The multiplicative fix was like a 90% dmg nerf.Schnorki wrote: 1 hour agoCan still use and weapon dmg has more of an impact with the newly added buff to that. So it'll actually be even more of a bonus than it is now, offsetting at least some of the multiplicative -> additive fix.
varangium wrote: 1 hour agoWell, as much as I don't love Blizz nerfing my OP characters, I think these are decent changes and Blizz was pretty thoughtful about what changes they undid, and listened to feedback.
Overall, good job Blizzard.
Looking at the patch notes, I think investing to get a unique or champion demon is probably pointless now. Instead the approach should be:
1) Go to Terror zone with an affix you want, such as cursed
2) Load up with +skills and +demon skills charms to hit lvl 20 Bind Demon (they left soft skills counting towards demon bonuses like aura)
3) Bind a normal monster like a Blunderbore or Spearwomen.
You end up with a demon with an aura, extra fast, extra strong etc.. plus the TZ modifier like cursed. Not to mention special skill like Bluderbore crushing blow.
The bigger nerf is just that you can't get Conviction or Fanaticism, but that is true with super uniques also.
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