https://news.blizzard.com/en-us/article ... oming-soon
New Season starts on 2026-05-23T00:00:00
Ā This timestamp has been automatically converted to your local date/time for convenience. The format is DD/MMM/YYYY, HH:MM am/pm. This is based off your browser time.
https://news.blizzard.com/en-us/article ... oming-soon
New Season starts on 2026-05-23T00:00:00
Ā This timestamp has been automatically converted to your local date/time for convenience. The format is DD/MMM/YYYY, HH:MM am/pm. This is based off your browser time.
Removed casting delay.
Added a limit of active chains that starts at 5 and increases to 10.
Fixed an issue where chains would break when using Blade Warp.
I hope its easier to do chains. I dropped it because very often it put the chain in front of me or on top of an enemy while i wanted them to put on Ground in the backline of enemies for full aoe. I dont know if this is a bug or intended because of, like auto aiming for controllers in terms of streamlining the diablo versions, or such?
I don't want to speak for the changes just yet as I'm still digesting them. But I will say I appreciate the Developer's Notes sprinkled through out the PTR Patch Notes. It nice to see them sharing their goals and intentions on certain aspects, rather than leaving us guessing their motives.
I hope its easier to do chains. I dropped it because very often it put the chain in front of me or on top of an enemy while i wanted them to put on Ground in the backline of enemies for full aoe. I dont know if this is a bug or intended because of, like auto aiming for controllers in terms of streamlining the diablo versions, or such?
It appears to be intentional.
Blizzard wrote:The original design of the Miasma abilities was to have the slightly awkward mechanical approach of placing most of the damage in the cloud.
After addressing the bugs, our team felt the mechanics did not sufficiently reach this threshold and decided to introduce damage reduction. Based off community reception, we have opted to keep most of the previous damage values instead and watch to see if just the bug fixes reach the mechanical awkwardness we are aiming for. We will be keeping a close eye on Miasma feedback to see if future iterations are required to address how magic damage functions and how the warlock fits into that puzzle.
Will buy any 3 minor keys for an Ist - message me.
My free items are for players who play on xbox only and are intended for new players or ones who can't afford much. Its sad I even need to stipulate this ...
Still no mention of a fix to miasma chains so it actually damages the target as well. :/
But hey, at least we get "Fixed an issue where Chronicle rewards would un-equip when joining a new game or on character Death." so .. that just got way more interesting to finish up completely.
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