- Melee builds should be far stronger than casters.
- Melee classes need to have a far greater mobility / FRW from passives.
- Melee hit rating should be adjusted.
- Spells must be more mana consuming.
- Enigma needs a Tele Charge change (with re-Charge built in ofc)
- Teleport needs a 0.5s cd or have mana % cost.
- Quivers need to have effects and ammo removed
- Oak and Heart of Wolverine need to be buffs.
- Mercs all need be to retuned.
- Runes need to far far more rare and class sets should be superior to runewords or at least on par.
Are all these controversial? Probably not. Some definitely are.
An Act 6 would crush the whole completed story. There is literally nothing more to tell [...]
I agree in theory, but not every act needs to "one-up" the one before. There could be a smaller story to tell, like bandit tribes attempting to seize control after the powers of evil were stopped and left a power vacuum and you have to stomp them out, help the survivors rebuild or something. It could be treated like a post-story addendum, "the immediate aftermath". Who knows, it could work if they let the right people work on it with time and resources.
It's vaguely consistent fantasy and trivial to add another act.
It could be anything from a random lesser evil who acquired a piece of the world Stone to oh, Deckard Cain tried to time travel and fucked some shit up, go fix it
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varangium
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